NR: respawn white magi at Tallin's location
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1 changed files with 6 additions and 5 deletions
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@ -145,7 +145,8 @@
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#define NR_WHITE_MAGE_RESPAWN_AT HUB_CANDIDATE
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# Find a respawn point, starting within 1 hex of the candidate,
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# and increading in range if no suitable hex is found.
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# Tallin will be the hub candidate if the specified unit is still jailed
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# Tallin is always the hub candidate now because respawning at each other
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# causes illogical and hard to balance gameplay
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[find_respawn_point]
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respawn_near={HUB_CANDIDATE}
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variable=respawn_point
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@ -319,7 +320,7 @@
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[/case]
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[/switch]
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{NR_WHITE_MAGE_RESPAWN_AT (Father Morvin)}
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{NR_WHITE_MAGE_RESPAWN_AT (Tallin)}
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[switch]
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variable=death_dialog_index_thera
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@ -564,7 +565,7 @@
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[/case]
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[/switch]
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{NR_WHITE_MAGE_RESPAWN_AT (Sister Thera)}
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{NR_WHITE_MAGE_RESPAWN_AT (Tallin)}
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[switch]
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variable=death_dialog_index_morvin
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@ -701,7 +702,7 @@
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id=Sister Thera
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[/filter]
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{NR_WHITE_MAGE_RESPAWN_AT (Father Morvin)}
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{NR_WHITE_MAGE_RESPAWN_AT (Tallin)}
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[/event]
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[event]
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@ -711,7 +712,7 @@
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id=Father Morvin
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[/filter]
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{NR_WHITE_MAGE_RESPAWN_AT (Sister Thera)}
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{NR_WHITE_MAGE_RESPAWN_AT (Tallin)}
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[/event]
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#enddef
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