fixup changelog

in previous changelog commit
- some unicode characters got corrupted somehow
- help browser section was added

this commit fixes the characters, and moves a bunch of other
entries from miscellaneous to help browser section
This commit is contained in:
Chris Beck 2014-10-19 10:24:27 -04:00
parent ba6f4109ac
commit 8f1f2ba7ce

View file

@ -79,6 +79,17 @@ Version 1.13.0-dev:
* Support for displaying the saved status of the selected area.
* Fixed error messages about missing UI elements.
* Help Browser:
* Added trait list with links to the help page for unit types
* Added "Defense Capped" column with notification in the "terrain modifiers table"
in the unit help page, for when a defense rating is negative. The column is
only added for units with at least one negative rating, and includes a link to an explanation.
* Fixed a bug which caused the terrain section topic not to properly generate a list of its contents.
* Add a new help section to the terrains topic which explains about mixed terrain types.
* When using the terrain description feature with a mixed terrain type, the game will autogenerate
a formatted explanation of its best / worst movement / defense properties.
* Added automatic help entries for all eras, fulfilling Feature Request #22107
* Fixed in-game help descriptions of default factions, using content from wiki
* Added automatically generated lists of races and alignments to the descriptions of factions
* Autogenerated Time of Day Schedule section
* Language and i18n:
* Updated translations: Czech, French, German, Greek, Hungarian, Italian,
@ -327,17 +338,6 @@ Version 1.13.0-dev:
* Fix bug #21298: Minimap shows invisible overlays
* Replaced "Disable notifications" in Preferences -> Advanced with a new
"Desktop notifications" option that defaults to enabled.
* Added trait list with links to the help page for unit types
* Added "Defense Capped" column with notification in the "terrain modifiers table"
in the unit help page, for when a defense rating is negative. The column is
only added for units with at least one negative rating, and includes a link to an explanation.
* Fixed a bug which caused the terrain section topic not to properly generate a list of its contents.
* Add a new help section to the terrains topic which explains about mixed terrain types.
* When using the terrain description feature with a mixed terrain type, the game will autogenerate
a formatted explanation of its best / worst movement / defense properties.
* Added automatic help entries for all eras, fulfilling Feature Request #22107
* Fixed in-game help descriptions of default factions, using content from wiki
* Added automatically generated lists of races and alignments to the descriptions of factions
* Align unit overlays to the sprite rather than the occupied hex.
* Remove carryover WML (this may make a reappearance in 1.13.0 but it is
considered premature now, please see github PR discussion for more info)
@ -857,10 +857,10 @@ Version 1.11.7:
have also been made:
* S3: scenario now ends after dwarf leader is killed (no need to continue
to the signpost any more)
* S3: add possibility to give Gr<EFBFBD><EFBFBD><EFBFBD><EFBFBD> instructions
* S3: add possibility to give Grüü instructions
* S6: new Lua AI code for the transports with somewhat different behavior
* S14: Kapou'e cannot recruit troll whelps any more (this scenario only)
* S14: "It is now Gr<EFBFBD><EFBFBD><EFBFBD><EFBFBD>'s turn" displayed correctly on Side 4 turn
* S14: "It is now Grüü's turn" displayed correctly on Side 4 turn
* S16: fix recalling of alternative units if Jetto/Inarix have been killed
* S18: Howgarth's death now results in defeat, as stated in objectives
* S18: Shan Taum death dialog shown correctly if Kapou'e kills him himself
@ -10554,7 +10554,7 @@ Version 0.8.2:
* fixed problems with cache invalidation
* fixed file descriptor leak
* fixed 'gender' not working with move_unit_fake
* fixed gr<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> losing experience when joining
* fixed grüü losing experience when joining
* fixed units moving through water not being submerged while moving
* terrains tiles are now cut according to the hexagonal shape, to avoid some graphical glitches
* workaround a SDL_TTF bug that makes it crash when presented an invalid UTF-8 string