fixup changelog
in previous changelog commit - some unicode characters got corrupted somehow - help browser section was added this commit fixes the characters, and moves a bunch of other entries from miscellaneous to help browser section
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1 changed files with 14 additions and 14 deletions
28
changelog
28
changelog
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@ -79,6 +79,17 @@ Version 1.13.0-dev:
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* Support for displaying the saved status of the selected area.
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* Fixed error messages about missing UI elements.
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* Help Browser:
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* Added trait list with links to the help page for unit types
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* Added "Defense Capped" column with notification in the "terrain modifiers table"
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in the unit help page, for when a defense rating is negative. The column is
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only added for units with at least one negative rating, and includes a link to an explanation.
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* Fixed a bug which caused the terrain section topic not to properly generate a list of its contents.
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* Add a new help section to the terrains topic which explains about mixed terrain types.
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* When using the terrain description feature with a mixed terrain type, the game will autogenerate
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a formatted explanation of its best / worst movement / defense properties.
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* Added automatic help entries for all eras, fulfilling Feature Request #22107
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* Fixed in-game help descriptions of default factions, using content from wiki
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* Added automatically generated lists of races and alignments to the descriptions of factions
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* Autogenerated Time of Day Schedule section
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* Language and i18n:
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* Updated translations: Czech, French, German, Greek, Hungarian, Italian,
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@ -327,17 +338,6 @@ Version 1.13.0-dev:
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* Fix bug #21298: Minimap shows invisible overlays
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* Replaced "Disable notifications" in Preferences -> Advanced with a new
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"Desktop notifications" option that defaults to enabled.
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* Added trait list with links to the help page for unit types
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* Added "Defense Capped" column with notification in the "terrain modifiers table"
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in the unit help page, for when a defense rating is negative. The column is
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only added for units with at least one negative rating, and includes a link to an explanation.
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* Fixed a bug which caused the terrain section topic not to properly generate a list of its contents.
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* Add a new help section to the terrains topic which explains about mixed terrain types.
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* When using the terrain description feature with a mixed terrain type, the game will autogenerate
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a formatted explanation of its best / worst movement / defense properties.
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* Added automatic help entries for all eras, fulfilling Feature Request #22107
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* Fixed in-game help descriptions of default factions, using content from wiki
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* Added automatically generated lists of races and alignments to the descriptions of factions
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* Align unit overlays to the sprite rather than the occupied hex.
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* Remove carryover WML (this may make a reappearance in 1.13.0 but it is
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considered premature now, please see github PR discussion for more info)
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@ -857,10 +857,10 @@ Version 1.11.7:
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have also been made:
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* S3: scenario now ends after dwarf leader is killed (no need to continue
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to the signpost any more)
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* S3: add possibility to give Gr<EFBFBD><EFBFBD><EFBFBD><EFBFBD> instructions
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* S3: add possibility to give Grüü instructions
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* S6: new Lua AI code for the transports with somewhat different behavior
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* S14: Kapou'e cannot recruit troll whelps any more (this scenario only)
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* S14: "It is now Gr<EFBFBD><EFBFBD><EFBFBD><EFBFBD>'s turn" displayed correctly on Side 4 turn
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* S14: "It is now Grüü's turn" displayed correctly on Side 4 turn
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* S16: fix recalling of alternative units if Jetto/Inarix have been killed
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* S18: Howgarth's death now results in defeat, as stated in objectives
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* S18: Shan Taum death dialog shown correctly if Kapou'e kills him himself
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@ -10554,7 +10554,7 @@ Version 0.8.2:
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* fixed problems with cache invalidation
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* fixed file descriptor leak
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* fixed 'gender' not working with move_unit_fake
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* fixed gr<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> losing experience when joining
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* fixed grüü losing experience when joining
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* fixed units moving through water not being submerged while moving
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* terrains tiles are now cut according to the hexagonal shape, to avoid some graphical glitches
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* workaround a SDL_TTF bug that makes it crash when presented an invalid UTF-8 string
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