UtBS: fixed dialogue mistakes

This commit is contained in:
Asa Swain 2006-06-07 19:27:09 +00:00
parent d90e0cc76f
commit 8ec6fab5b8
7 changed files with 38 additions and 43 deletions

View file

@ -1420,7 +1420,7 @@ side=1
[message]
speaker=unit
message= _ "We've reached what looks like the citadel, but it is surrounded by a huge smooth obsidian dome. I can't find any way to get in."
message= _ "We've reached what looks like the citadel, but it is surrounded by a huge perfectly smooth obsidian wall. I can't find any way to get in."
[/message]
[message]
@ -1451,7 +1451,7 @@ side=1
[message]
speaker=unit
message= _ "We've reached what looks like the citadel, but it is surrounded by a huge smooth obsidian dome. I can't find any way to get in."
message= _ "We've reached what looks like the citadel, but it is surrounded by a huge perfectly smooth obsidian wall. I can't find any way to get in."
[/message]
[message]
@ -1527,7 +1527,7 @@ description=Kaleh
[message]
speaker=unit
message= _ "We've reached what looks like the citadel, but it is surrounded by a huge smooth obsidian dome. I can't find any extrances or exits."
message= _ "We've reached what looks like the citadel, but it is surrounded by a huge perfectly smooth obsidian wall. I can't find any extrances or exits."
[/message]
[message]
@ -1558,7 +1558,7 @@ description=Kaleh
[message]
speaker=unit
message= _ "We've reached what looks like the citadel, but it is surrounded by a huge smooth obsidian dome. I can't find any extrances or exits."
message= _ "We've reached what looks like the citadel, but it is surrounded by a huge perfectly smooth obsidian wall. I can't find any extrances or exits."
[/message]
[message]
@ -1906,8 +1906,7 @@ side=1
[message]
speaker=unit
message= _ "Well, help us get revenge on the naga. We are here to
destroy Yechnagoth."
message= _ "Well, help us get revenge on the naga. We are here to destroy Yechnagoth."
[/message]
[message]

View file

@ -2092,7 +2092,7 @@ fire_event=no
[message]
description=$ally_name
image=portraits/grog.png
message= _ "Ugh. Grog is covered in blood and guts and nasty blue goo. Whatever creature was, she doesn't smell any better dead than she did alive."
message= _ "Ugh. $ally_name is covered in blood and guts and nasty blue goo. Whatever creature was, she doesn't smell any better dead than she did alive."
[/message]
[/else]

View file

@ -7348,7 +7348,7 @@ message= _ "I'm fine. But I found someone who really wanted to speak with you."
[message]
description=$ally_name
message= _ "He looks like a half man half fish."
message= _ "He looks like a half-man half-fish."
[/message]
[message]
@ -7368,7 +7368,7 @@ message= _ "Don't try to explain, Esanoo. We'll have to show them instead."
[message]
description=Esanoo
message= _ "It's not important. What's important is that I am an emissary from one who much desires to speak with you, Kaleh. Despite the danger, he sent me and my brethren to scour the dry land searching for you."
message= _ "It's not important. What's important is that I am an emissary from one who much desires to speak with you, Kaleh. Despite the danger, my master sent me and my brethren to scour the dry land searching for you."
[/message]
[message]
@ -7386,13 +7386,9 @@ description=Zhul
message= _ "And why should we trust anything you say?"
[/message]
# Yanqui is a word that either Eloh said to Kaleh (that only he heard)
# in their previous conversation, or it is a word from Kaleh's childhood
# that only he understands. Either way it connects Eloh to Yechnagoth and
# confirms his suspicions.
[message]
description=Esanoo
message= _ "My master thought you might be suspicious. He says that what we must talk with you about concerns the fate of your people. He said it concerns 'Yechnagoth' and 'Yanqui'. He said that you would understand Kaleh."
message= _ "My master thought you might be suspicious. She said that what we must talk with you about concerns the fate of your people. Apparently it concerns 'Yechnagoth' and 'Yanqui'. She said that you would understand, Kaleh."
[/message]
[message]
@ -7402,7 +7398,7 @@ message= _ "Hmmmm...yes, yes I think I do. I don't know why, but I trust you."
[message]
description=Esanoo
message= _ "Thank you. Now I have a boon to ask of you. Our instructions were to find you and to bring you and your people to meet with my master. The problem is that I don't know where he is hiding."
message= _ "Thank you. Now I have a boon to ask of you. Our instructions were to find you and to bring you and your people to meet with my master. The problem is that I don't know where she is hiding."
[/message]
[message]
@ -7412,7 +7408,7 @@ message= _ "You don't know where to find your master?"
[message]
description=Esanoo
message= _ "It's complicated, and I don't know how much I am allowed to tell you. My people are fighting a desperate war against...against a powerful foe. Many times our enemy has tried to assassinate my master. My master worried that his presence was a danger to the rest of my kind. So right after he sent us on our mission he went into hiding. I am the youngest member of our group, and so I wasn't told where to find him. There are spies everywhere. Only the leaders of our group knew, but the rest of them were captured by those foul humans. They are being held in the settlement to the north. If we are to have any chance of finding my master, we must first rescue them. I would do it myself, but..."
message= _ "It's complicated, and I don't know how much I am allowed to tell you. My people are fighting a desperate war against...against a powerful foe. Many times our enemy has tried to assassinate my master. My master worried that her presence was a danger to the rest of my kind. So right after she sent us on our mission she went into hiding. I am the youngest member of our group, and so I wasn't told where to find him. You must understand, there are spies everywhere. Only the leaders of our group knew, but the rest of them were all captured by those foul humans. They are being held in the settlement to the north. If we are to have any chance of finding my master, we must first rescue them. I would do it myself, but..."
[/message]
[message]

View file

@ -790,7 +790,7 @@ name=start
[message]
description=Esanoo
message= _ "My master wanted to make sure that if one of us was captured, we couldn't betray his location. So he didn't tell us where he was, but he taught us a simple spell to divine his hiding place. But it requires three merfolk to cast. So in order to find him, we must rescue at least two of my people. Though I hope we can save all of them."
message= _ "My master wanted to make sure that if one of us was captured, we couldn't betray his location. So she didn't tell us where she was, but she taught us a simple spell to divine her hiding place. But it requires three merfolk to cast. So in order to find her, we must rescue at least two of my people. Though I hope we can save all of them."
[/message]
[message]
@ -3586,7 +3586,7 @@ message= _ "Our people are scattered and exhausted, where will we go now Kaleh?
[message]
description=Kaleh
image=portraits/kaleh.png
message= _ "Before I decide, I have just one question: How did you merfolk plan on bringing us to meet your master, if he dwells far beneath the sea?"
message= _ "Before I decide, I have just one question: How did you merfolk plan on bringing us to meet your master, if she dwells far beneath the sea?"
[/message]
[message]
@ -3607,7 +3607,7 @@ message= _ "Across the waves!?! We are a people of the desert, we know nothing o
[message]
role=merfolk
message= _ "We have often spied on the humans and have picked up some knowledge of piloting. We also have some magical skills that allow us to control the winds and thus we can easily propel the ships in the right direction. Once out on the open sea we should be safe from danger. Besides our master lives far out in the waters, trying to find him and bearing him back here would take too long and there is no other way to get you to him."
message= _ "We have often spied on the humans and have picked up some knowledge of piloting. We also have some magical skills that allow us to control the winds and thus we can easily propel the ships in the right direction. Once out on the open sea we should be safe from danger. Besides our master lives far out in the waters, trying to find her and bearing her back here would take too long and there is no other way to get you to her."
[/message]
[message]

View file

@ -95,7 +95,7 @@ name=die
[message]
description=$ally_name
message="I go now to join my forefathers..."
message= _ "I go now to join my forefathers..."
[/message]
[/then]
@ -104,7 +104,7 @@ name=die
[message]
description=$ally_name
message="No, $ally_name can't die now!"
message= _ "No, $ally_name can't die now!"
[/message]
[/else]
@ -120,7 +120,7 @@ name=die
[message]
description=Kaleh
message="Without his guidance, how can we escape from these infernal caves? We are lost without him!"
message= _ "Without his guidance, how can we escape from these infernal caves? We are lost without him!"
[/message]
[endlevel]

View file

@ -87,7 +87,7 @@ name=die
[message]
description=$ally_name
message="By Moradin, I have fallen!"
message= _ "By Moradin, I have fallen!"
[/message]
[/then]
@ -96,7 +96,7 @@ name=die
[message]
description=$ally_name
message="No, $ally_name can't die now!"
message= _ "No, $ally_name can't die now!"
[/message]
[/else]

View file

@ -1,7 +1,7 @@
# Special terrains I use in the scenario maps
# Special terrains I use in the UTBS maps
# dark tile terrain, for this to work for some reason it has to be
# on the top of the list
# dark tile terrain
# for this to work for some reason it has to be on the top of the list
[terrain]
symbol_image=dark_tile1
@ -20,7 +20,7 @@
[terrain]
symbol_image=desert_crater
id=Crater
name="Crater"
name= _ "Crater"
char=x
aliasof=d
[/terrain]
@ -32,7 +32,7 @@
[terrain]
symbol_image=new_sand_rubble
id=Rubble
name="Rubble"
name= _ "Rubble"
char=z
aliasof=h
[/terrain]
@ -44,7 +44,7 @@
[terrain]
symbol_image=coast
id=Oasis
name="Oasis"
name= _ "Oasis"
aliasof=c
char=@
submerge=0.4
@ -54,13 +54,13 @@ heals=8
{TERRAIN_BASE @ coast}
# custom lava terrain, similar to normal lava except that I allow units
# to walk across lava
# custom lava terrain
# similar to normal lava except that I allow units to walk across lava
[terrain]
symbol_image=lava
id=lava
name="Lava"
name= _ "Lava"
char=y
aliasof=S
submerge=0.4
@ -69,24 +69,24 @@ symbol_image=lava
{TERRAIN_BASE y lava}
# stone bridge over chasm
# stone bridge over chasm (currently not used)
[terrain]
symbol_image=abyssbridge2
id=Bridge
name="Stone Bridge"
char=^
aliasof=u
[/terrain]
#[terrain]
# symbol_image=abyssbridge2
# id=Bridge
# name= _ "Stone Bridge"
# char=^
# aliasof=u
#[/terrain]
{TERRAIN_BASE ^ abyssbridge2}
# {TERRAIN_BASE ^ abyssbridge2}
# human ship terrain (alias of merfolk village so it can be captured)
[terrain]
symbol_image=coast
id=HumanShip
name="Human Ship"
name= _ "Human Ship"
char=*
aliasof=m
heals=false