Add game_config.cfg's show_*_orb to the schema, rename show_partly_orb

These keys are supported in game_config.cfg, but currently they're not used in
that file, instead falling back to the defaults in the C++.

The name show_partly_orb is inconsistent - in other places, including the WML
that's stored in the user's preferences file, it's called show_partial_orb.
This commit is contained in:
Steve Cotton 2023-01-07 07:38:57 +01:00 committed by Steve Cotton
parent 88f13f32ff
commit 8e90a2616b
2 changed files with 8 additions and 1 deletions

View file

@ -42,6 +42,13 @@
{SIMPLE_KEY footprint_teleport_exit string}
{SIMPLE_KEY fog_prefix string}
{SIMPLE_KEY shroud_prefix string}
{SIMPLE_KEY show_ally_orb bool}
{SIMPLE_KEY show_disengaged_orb bool}
{SIMPLE_KEY show_enemy_orb bool}
{SIMPLE_KEY show_moved_orb bool}
{SIMPLE_KEY show_partial_orb bool}
{SIMPLE_KEY show_status_on_ally_orb bool}
{SIMPLE_KEY show_unmoved_orb bool}
[tag]
name="server"
max=infinite

View file

@ -319,7 +319,7 @@ void load_config(const config &v)
show_ally_orb = v["show_ally_orb"].to_bool(true);
show_enemy_orb = v["show_enemy_orb"].to_bool(false);
show_moved_orb = v["show_moved_orb"].to_bool(true);
show_partial_orb = v["show_partly_orb"].to_bool(true);
show_partial_orb = v["show_partial_orb"].to_bool(true);
show_status_on_ally_orb = v["show_status_on_ally_orb"].to_bool(true);
show_unmoved_orb = v["show_unmoved_orb"].to_bool(true);
show_disengaged_orb = v["show_disengaged_orb"].to_bool(true);