Clearer documentation for the ATTACK_AND_VALIDATE macro
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[/if]
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#enddef
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# have one adjacent unit attack another adjacent unit
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# each unit is given 1000 hp and their attack is made to 1x100, with a 100% chance of hitting
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# Have one adjacent unit attack another adjacent unit.
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# Each unit is given 1000 hp and their attack is made to 100×1, with a 100% chance of hitting.
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#
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# By default "alice" attacks "bob", these can be overridden with the ID1 and ID2 optional arguments.
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# DAMAGE1 is expected hp loss for ID1 (alice).
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# DAMAGE2 is expected hp loss for ID2 (bob), it defaults to the same as DAMAGE1.
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#define ATTACK_AND_VALIDATE DAMAGE1
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#arg ID1
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