Allow desert elves to look over deep water and walkable terrain.
Allows removal of commented out blob of WML in Domain of the Dwarves
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4 changed files with 75 additions and 102 deletions
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@ -1260,76 +1260,6 @@
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{CLEAR_VARIABLE speaking_unit}
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[/event]
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# allow units around lake to look out over deep water
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# artificially increase sight for units walking around lake
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# TODO/FIXME: commented out because it invalidates undo on every move there.
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# [event]
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# name=moveto
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# first_time_only=no
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#
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# [filter]
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# x=19-41
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# y=3-22
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# side=1
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# [/filter]
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#
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# [set_variable]
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# name=x_left
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# value=$x1
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# [/set_variable]
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#
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# [set_variable]
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# name=x_left
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# sub=4
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# [/set_variable]
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#
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# [set_variable]
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# name=x_right
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# value=$x1
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# [/set_variable]
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#
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# [set_variable]
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# name=x_right
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# add=4
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# [/set_variable]
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#
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# [set_variable]
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# name=y_up
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# value=$y1
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# [/set_variable]
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#
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# [set_variable]
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# name=y_up
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# sub=3
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# [/set_variable]
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#
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# [set_variable]
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# name=y_down
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# value=$y1
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# [/set_variable]
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#
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# [set_variable]
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# name=y_down
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# add=3
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# [/set_variable]
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#
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# [set_variable]
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# name=lake_x
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# value=$x_left-$x_right
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# [/set_variable]
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#
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# [set_variable]
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# name=lake_y
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# value=$y_up-$y_down
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# [/set_variable]
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#
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# [remove_shroud]
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# x=$lake_x
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# y=$lake_y
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# side=1
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# [/remove_shroud]
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# [/event]
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# Event 6: Tentacles attack
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# (2-3 level 1 tentacles appear every turn that player
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@ -7,22 +7,7 @@
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image=units/elves-desert/shyde.png
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=46
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movement_type=woodlandfloat
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#desert elves move fast across the sands, but are not used to forests
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#they are also a bit faster in caves
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[movement_costs]
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sand=1
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forest=2
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cave=1
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unwalkable=2
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frozen=2
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deep_water=100
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[/movement_costs]
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[defense]
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sand=40
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forest=50
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unwalkable=70
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[/defense]
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movement_type=desert_float
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[resistance]
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impact=100
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[/resistance]
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@ -8,22 +8,7 @@
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{MAGENTA_IS_THE_TEAM_COLOR}
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halo=halo/illuminates-aura.png
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hitpoints=46
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movement_type=woodlandfloat
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#desert elves move fast across the sands, but are not used to forests
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#they are also a bit faster in caves
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[movement_costs]
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sand=1
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forest=2
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cave=1
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unwalkable=2
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frozen=2
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deep_water=100
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[/movement_costs]
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[defense]
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sand=40
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forest=50
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unwalkable=70
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[/defense]
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movement_type=desert_float
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[resistance]
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blade=90
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pierce=90
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@ -17,6 +17,23 @@
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frozen=3
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fungus=2
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[/movement_costs]
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[vision_costs]
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shallow_water=2
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deep_water=2
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reef=2
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swamp_water=2
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flat=1
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sand=1
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forest=2
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hills=2
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mountains=3
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village=1
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castle=1
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cave=2
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frozen=2
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fungus=2
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unwalkable=2
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[/vision_costs]
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[defense]
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shallow_water=80
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reef=70
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@ -34,3 +51,59 @@
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[/defense]
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{WOODLAND_RESISTANCE}
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[/movetype]
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[movetype]
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name=desert_float
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flies=true
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[movement_costs]
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deep_water=100
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shallow_water=1
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reef=1
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swamp_water=1
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flat=1
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sand=1
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forest=2
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hills=1
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mountains=2
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village=1
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castle=1
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cave=2
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unwalkable=2
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frozen=2
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fungus=2
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[/movement_costs]
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[vision_costs]
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shallow_water=1
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deep_water=1
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reef=1
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swamp_water=1
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flat=1
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sand=1
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forest=2
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hills=1
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mountains=2
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village=1
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castle=1
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cave=1
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frozen=2
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fungus=2
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unwalkable=2
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[/vision_costs]
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[defense]
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deep_water=70
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shallow_water=60
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reef=50
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swamp_water=60
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flat=50
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sand=40
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forest=50
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hills=50
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mountains=40
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village=40
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castle=40
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cave=70
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frozen=60
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fungus=50
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unwalkable=70
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[/defense]
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{WOODLAND_RESISTANCE}
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[/movetype]
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