Allow desert elves to look over deep water and walkable terrain.

Allows removal of commented out blob of WML in Domain of the Dwarves
This commit is contained in:
Simon Forsyth 2012-07-15 02:28:50 +00:00
parent 4bd32bf7d5
commit 8e13641e48
4 changed files with 75 additions and 102 deletions

View file

@ -1260,76 +1260,6 @@
{CLEAR_VARIABLE speaking_unit}
[/event]
# allow units around lake to look out over deep water
# artificially increase sight for units walking around lake
# TODO/FIXME: commented out because it invalidates undo on every move there.
# [event]
# name=moveto
# first_time_only=no
#
# [filter]
# x=19-41
# y=3-22
# side=1
# [/filter]
#
# [set_variable]
# name=x_left
# value=$x1
# [/set_variable]
#
# [set_variable]
# name=x_left
# sub=4
# [/set_variable]
#
# [set_variable]
# name=x_right
# value=$x1
# [/set_variable]
#
# [set_variable]
# name=x_right
# add=4
# [/set_variable]
#
# [set_variable]
# name=y_up
# value=$y1
# [/set_variable]
#
# [set_variable]
# name=y_up
# sub=3
# [/set_variable]
#
# [set_variable]
# name=y_down
# value=$y1
# [/set_variable]
#
# [set_variable]
# name=y_down
# add=3
# [/set_variable]
#
# [set_variable]
# name=lake_x
# value=$x_left-$x_right
# [/set_variable]
#
# [set_variable]
# name=lake_y
# value=$y_up-$y_down
# [/set_variable]
#
# [remove_shroud]
# x=$lake_x
# y=$lake_y
# side=1
# [/remove_shroud]
# [/event]
# Event 6: Tentacles attack
# (2-3 level 1 tentacles appear every turn that player

View file

@ -7,22 +7,7 @@
image=units/elves-desert/shyde.png
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=46
movement_type=woodlandfloat
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=1
unwalkable=2
frozen=2
deep_water=100
[/movement_costs]
[defense]
sand=40
forest=50
unwalkable=70
[/defense]
movement_type=desert_float
[resistance]
impact=100
[/resistance]

View file

@ -8,22 +8,7 @@
{MAGENTA_IS_THE_TEAM_COLOR}
halo=halo/illuminates-aura.png
hitpoints=46
movement_type=woodlandfloat
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=1
unwalkable=2
frozen=2
deep_water=100
[/movement_costs]
[defense]
sand=40
forest=50
unwalkable=70
[/defense]
movement_type=desert_float
[resistance]
blade=90
pierce=90

View file

@ -17,6 +17,23 @@
frozen=3
fungus=2
[/movement_costs]
[vision_costs]
shallow_water=2
deep_water=2
reef=2
swamp_water=2
flat=1
sand=1
forest=2
hills=2
mountains=3
village=1
castle=1
cave=2
frozen=2
fungus=2
unwalkable=2
[/vision_costs]
[defense]
shallow_water=80
reef=70
@ -34,3 +51,59 @@
[/defense]
{WOODLAND_RESISTANCE}
[/movetype]
[movetype]
name=desert_float
flies=true
[movement_costs]
deep_water=100
shallow_water=1
reef=1
swamp_water=1
flat=1
sand=1
forest=2
hills=1
mountains=2
village=1
castle=1
cave=2
unwalkable=2
frozen=2
fungus=2
[/movement_costs]
[vision_costs]
shallow_water=1
deep_water=1
reef=1
swamp_water=1
flat=1
sand=1
forest=2
hills=1
mountains=2
village=1
castle=1
cave=1
frozen=2
fungus=2
unwalkable=2
[/vision_costs]
[defense]
deep_water=70
shallow_water=60
reef=50
swamp_water=60
flat=50
sand=40
forest=50
hills=50
mountains=40
village=40
castle=40
cave=70
frozen=60
fungus=50
unwalkable=70
[/defense]
{WOODLAND_RESISTANCE}
[/movetype]