updated British English translation

(cherry-picked from commit 0a35507f3f)
This commit is contained in:
Nils Kneuper 2018-07-14 11:02:35 +02:00
parent 568b6cc1f5
commit 8e07d7a8d0
8 changed files with 207 additions and 86 deletions

View file

@ -6,7 +6,7 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-12 17:01 UTC\n"
"PO-Revision-Date: 2017-06-01 20:52+1000\n"
"PO-Revision-Date: 2018-07-14 14:41+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -15,7 +15,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.0.2\n"
"X-Generator: Poedit 2.0.9\n"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:13
@ -1751,8 +1751,10 @@ msgstr "Vlagnor"
#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
#, fuzzy
#| msgid "What are you merfolk doing here?"
msgid "What are you mermen doing here?"
msgstr "What are you mermen doing here?"
msgstr "What are you merfolk doing here?"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:128
@ -1776,12 +1778,16 @@ msgstr "Witch?"
#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144
#, fuzzy
#| msgid ""
#| "She kill drakes. If you are her friend, we will kill you. We do not want "
#| "MORE merfolk blasting and stabbing."
msgid ""
"She kill drakes. If you are her friend, we will kill you. We do not want "
"MORE mermen blasting and stabbing."
msgstr ""
"She kill drakes. If you are her friend, we will kill you. We do not want "
"MORE mermen blasting and stabbing."
"MORE merfolk blasting and stabbing."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:148
@ -2538,12 +2544,16 @@ msgstr "Ill join you right now! That monster is just unnatural."
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:570
#, fuzzy
#| msgid ""
#| "The merfolk clapped their hands over their ears as a terrible wail echoed "
#| "off the castle walls."
msgid ""
"The mermen clapped their hands over their ears as a terrible wail echoed off "
"the castle walls."
msgstr ""
"The mermen clapped their hands over their ears as a terrible wail echoed off "
"the castle walls."
"The merfolk clapped their hands over their ears as a terrible wail echoed "
"off the castle walls."
#. [message]: speaker=Kai Krellis
#. [message]: speaker=second_unit
@ -2761,6 +2771,14 @@ msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17
#, fuzzy
#| msgid ""
#| "The tribe that had fled Jotha unable to fight returned as an army "
#| "stiffened by veteran fighters and led by a warrior king. Though they were "
#| "tired from their journey, weariness fell from them as they neared home. "
#| "The merfolk arrived during the night, and found the mouth of their bay "
#| "guarded, so they headed south along the coast to some outlying villages "
#| "to gather news of the invaders."
msgid ""
"The tribe that had fled Jotha unable to fight returned as an army stiffened "
"by veteran fighters and led by a warrior king. Though they were tired from "
@ -2771,7 +2789,7 @@ msgid ""
msgstr ""
"The tribe that had fled Jotha unable to fight returned as an army stiffened "
"by veteran fighters and led by a warrior king. Though they were tired from "
"their journey, weariness fell from them as they neared home. The mermen "
"their journey, weariness fell from them as they neared home. The merfolk "
"arrived during the night, and found the mouth of their bay guarded, so they "
"headed south along the coast to some outlying villages to gather news of the "
"invaders."
@ -2829,8 +2847,10 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491
#, fuzzy
#| msgid "At dawn, the merfolk got a good look at their opponents."
msgid "At dawn, the mermen got a good look at their opponents."
msgstr "At dawn, the mermen got a good look at their opponents."
msgstr "At dawn, the merfolk got a good look at their opponents."
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:497
@ -2967,6 +2987,15 @@ msgstr "Epilogue"
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:33
#, fuzzy
#| msgid ""
#| "After destroying Mal-Ravanals henchmen, Kai Krellis awaited another "
#| "attack. But it never came. Krellis sent some messengers south to discover "
#| "what they could. The news that came back was better than good. Mal-"
#| "Ravanal was dead! Soldiers of Wesnoth had defeated him at about the same "
#| "time the merfolk had defeated the undead at Jotha. With the evil wizard "
#| "gone, the merfolk relaxed and began rebuilding in earnest, and soon Jotha "
#| "was restored."
msgid ""
"After destroying Mal-Ravanals henchmen, Kai Krellis awaited another attack. "
"But it never came. Krellis sent some messengers south to discover what they "
@ -2978,8 +3007,8 @@ msgstr ""
"After destroying Mal-Ravanals henchmen, Kai Krellis awaited another attack. "
"But it never came. Krellis sent some messengers south to discover what they "
"could. The news that came back was better than good. Mal-Ravanal was dead! "
"Soldiers of Wesnoth had defeated him at about the same time the mermen had "
"defeated the undead at Jotha. With the evil wizard gone, the mermen relaxed "
"Soldiers of Wesnoth had defeated him at about the same time the merfolk had "
"defeated the undead at Jotha. With the evil wizard gone, the merfolk relaxed "
"and began rebuilding in earnest, and soon Jotha was restored."
#. [message]: speaker=narrator
@ -3150,12 +3179,16 @@ msgstr "Merman Citizen"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:17
#, fuzzy
#| msgid ""
#| "Merfolk are mostly peaceful, but will fight to defend their homes. In "
#| "this situation, even merfolk with no weapons or training can be dangerous."
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
msgstr ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
"Merfolk are mostly peaceful, but will fight to defend their homes. In this "
"situation, even merfolk with no weapons or training can be dangerous."
#. [unit_type]: id=Kraken, race=monster
#: data/campaigns/Dead_Water/units/Kraken.cfg:5
@ -3237,13 +3270,19 @@ msgstr "Storm Trident"
#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:11
#, fuzzy
#| msgid ""
#| "This trident gives merfolk the power to throw lightning at their enemies."
msgid "This weapon shoots powerful lightning bolts at your enemies."
msgstr "This weapon shoots powerful lightning bolts at your enemies."
msgstr ""
"This trident gives merfolk the power to throw lightning at their enemies."
#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:13
#, fuzzy
#| msgid "Only the merfolk can use this item."
msgid "Only a merman can use this item."
msgstr "Only a merman can use this item."
msgstr "Only the merfolk can use this item."
#. [effect]: type=fire
#: data/campaigns/Dead_Water/utils/items.cfg:33
@ -3369,6 +3408,13 @@ msgstr ""
"This attack hits so hard that the opponent is dazed and can no longer "
"enforce a zone of control. The effect wears off on the opponents next turn."
#~| msgid "Destroy all the undead"
#~ msgid "Now we must defeat the undead."
#~ msgstr "Now we must defeat the undead."
#~ msgid "user_team_name^Merfolk"
#~ msgstr "Merfolk"
#~ msgid "fist"
#~ msgstr "fist"

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-27 04:26+0300\n"
"PO-Revision-Date: 2018-05-16 15:25+1000\n"
"PO-Revision-Date: 2018-07-14 14:43+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -18,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.0.7\n"
"X-Generator: Poedit 2.0.9\n"
#. [time]: id=underground
#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:495
@ -5456,6 +5456,20 @@ msgstr ""
"and suffer from a 1 point decrease in movement and melee damage."
#: data/core/units.cfg:11
#, fuzzy
#| msgid ""
#| "Despite orcs reliance on raw strength, few of their children are "
#| "destined to grow to possess any. Goblins are, despite their appearance, "
#| "born as siblings to the orcs and members of the same race. While other "
#| "races usually bear children singly or in pairs, orcs will have large "
#| "litters of children all at once, causing their populations to explode. "
#| "Within any litter, there will be only one or two who grow to the strength "
#| "of a “true orc”, a few who are born slightly smaller and weaker, and the "
#| "rest, often a full half of any litter, are much weaker and destined to be "
#| "goblins. Almost as newborns the class system of orcish society is "
#| "visible, with the weak put in their place by their stronger siblings. The "
#| "stronger ones will routinely grab most of the food and thus grow stronger "
#| "still, while their weaker siblings do not."
msgid ""
"Despite orcs reliance on raw strength, few of their children are destined "
"to grow to possess any. Goblins are, despite their appearance, born as "
@ -5474,12 +5488,12 @@ msgstr ""
"siblings to the orcs and members of the same race. While other races usually "
"bear children singly or in pairs, orcs will have large litters of children "
"all at once, causing their populations to explode. Within any litter, there "
"will be only one or two who grow to the strength of a \"true orc\", a few "
"who are born slightly smaller and weaker, and the rest, often a full half of "
"any litter, are much weaker and destined to be goblins. Almost as newborns "
"the class system of orcish society is visible, with the weak put in their "
"place by their stronger siblings. The stronger ones will routinely grab most "
"of the food and thus grow stronger still, while their weaker siblings do not."
"will be only one or two who grow to the strength of a “true orc”, a few who "
"are born slightly smaller and weaker, and the rest, often a full half of any "
"litter, are much weaker and destined to be goblins. Almost as newborns the "
"class system of orcish society is visible, with the weak put in their place "
"by their stronger siblings. The stronger ones will routinely grab most of "
"the food and thus grow stronger still, while their weaker siblings do not."
#. [race]: id=bats
#: data/core/units.cfg:46
@ -6102,7 +6116,7 @@ msgstr "Dunefolk"
#| "light troops in war, or as escorts for trading caravans during times of "
#| "peace.\n"
#| "\n"
#| "The Dunefolk's inclination towards trade and exploration has allowed "
#| "The Dunefolks inclination towards trade and exploration has allowed "
#| "their cities to amass immense fortunes, a fact regarded both with "
#| "admiration and envy by other races. Mutual interests have fostered "
#| "cordial relations with neighboring Naga tribes, but more secretive races "
@ -6123,7 +6137,7 @@ msgstr "Dunefolk"
#| "especially loathe the perversions of necromancy and the dark arts, even "
#| "more so than other races.\n"
#| "\n"
#| "The Dunefolk's inquisitive and explorative nature does not preclude "
#| "The Dunefolks inquisitive and explorative nature does not preclude "
#| "military strength. Not only do they field nimble light troops, "
#| "cataphracts, and heavily armored infantry, but their keen knowledge of "
#| "technology grants them a decisive advantage over their opponents. When "
@ -6131,7 +6145,7 @@ msgstr "Dunefolk"
#| "certainly their deployment of ferocious and bizarre beasts. From the "
#| "majestic Roc to the imposing Wyvern, their synergy with these creatures "
#| "allows for great versatility in combat. The origins of this tradition "
#| "likely lie in the heritage of the Dunefolk's distant past in the exotic "
#| "likely lie in the heritage of the Dunefolks distant past in the exotic "
#| "far corners of Irdya."
msgid ""
"An offshoot of a forgotten nomadic civilization, the Dunefolk lay claim to "
@ -6176,7 +6190,7 @@ msgid ""
"At the same time, this analytical mindset has distanced them from magical "
"arts; to the rational mind, magic is uncontrollable, unpredictable, and "
"hence unreliable. For this reason, the Dunefolk especially loathe the "
"perversions of necromancy and the dark arts, even moreso than other races.\n"
"perversions of necromancy and the dark arts, even more so than other races.\n"
"\n"
"The Dunefolks inquisitive and explorative nature does not preclude military "
"strength. Not only do they field nimble light troops, cataphracts, and "
@ -6874,10 +6888,6 @@ msgstr "+1 max HP"
#~ "<header>text='Fundamentals of Gameplay'</header>\n"
#~ "\n"
#~| msgid ""
#~| "\n"
#~| "\n"
#~| "<header>text='Multiplayer Modifications'</header>"
#~ msgid ""
#~ "\n"
#~ "\n"
@ -6896,7 +6906,7 @@ msgstr "+1 max HP"
#~ "useful in hunting for food. Falcons occasionally find a role on the field "
#~ "of war as well, with certain falconers training their birds to "
#~ "distinguish between friend and foe, making them a useful asset to aid in "
#~ "an army's charge."
#~ "an armys charge."
#~ msgstr ""
#~ "Falcons are birds of prey, noted for their exceptional speed and agility. "
#~ "Lighter and with less powerful talons than other raptors, falcons instead "
@ -6906,7 +6916,7 @@ msgstr "+1 max HP"
#~ "useful in hunting for food. Falcons occasionally find a role on the field "
#~ "of war as well, with certain falconers training their birds to "
#~ "distinguish between friend and foe, making them a useful asset to aid in "
#~ "an army's charge."
#~ "an armys charge."
#~ msgid "This race does not have a description yet."
#~ msgstr "This race does not have a description yet."

View file

@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-27 04:26+0300\n"
"PO-Revision-Date: 2018-06-04 22:02+1000\n"
"PO-Revision-Date: 2018-07-14 14:45+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -17,7 +17,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.0.8\n"
"X-Generator: Poedit 2.0.9\n"
#. [terrain_type]: id=farmer-fence # AI-animal-proof fences from first scenario
#. [terrain_type]: id=fence
@ -7547,7 +7547,6 @@ msgstr ""
"The key '$deprecated_key' has been renamed to '$key'. Support for "
"'$deprecated_key' will be removed in version $removal_version."
#~| msgid "Save Game"
#~ msgid "Save random seed"
#~ msgstr "Save random seed"
@ -7579,6 +7578,16 @@ msgstr ""
#~ msgid "Sign Up"
#~ msgstr "Sign Up"
#~ msgid "Acceleration factor:"
#~ msgstr "Acceleration factor:"
#~ msgid ""
#~ "Speed at which unit moves and animations play when Accelerated speed is "
#~ "enabled or when Shift is held down in-game"
#~ msgstr ""
#~ "Speed at which unit moves and animations play when Accelerated speed is "
#~ "enabled or when Shift is held down in-game"
#~ msgid "Available at main menu"
#~ msgstr "Available at main menu"
@ -7619,6 +7628,13 @@ msgstr ""
#~ "\n"
#~ "Try to save the screenshot as PNG instead."
#~| msgid "Scenarios"
#~ msgid "All Scenarios"
#~ msgstr "All Scenarios"
#~ msgid "$count|× $name"
#~ msgstr "$count|× $name"
#~ msgid "Quit to Main Menu"
#~ msgstr "Quit to Main Menu"

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
"PO-Revision-Date: 2018-02-15 14:02+1100\n"
"PO-Revision-Date: 2018-07-14 14:46+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -18,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.0.6\n"
"X-Generator: Poedit 2.0.9\n"
#. [generic_multiplayer]: id=user_map
#: data/multiplayer/_main.cfg:8
@ -1763,8 +1763,10 @@ msgstr "2p — Thousand Stings Garrison"
#. [multiplayer]: id=multiplayer_thousand_stings_garrison
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:39
#, fuzzy
#| msgid "A strange place. Designed by Doc Paterson."
msgid "A strange place. Designed by Doc Paterson"
msgstr "A strange place. Designed by Doc Paterson"
msgstr "A strange place. Designed by Doc Paterson."
#. [side]
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:93

View file

@ -6,7 +6,7 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
"PO-Revision-Date: 2018-05-16 15:42+1000\n"
"PO-Revision-Date: 2018-07-14 14:47+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -15,7 +15,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.0.7\n"
"X-Generator: Poedit 2.0.9\n"
#. [campaign]: id=Northern_Rebirth
#: data/campaigns/Northern_Rebirth/_main.cfg:9
@ -3210,16 +3210,22 @@ msgstr ""
#. [message]: speaker=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2057
#, fuzzy
#| msgid ""
#| "I am afraid times have changed much. Our first king, Haldric I, fled the "
#| "Green Isle with the Wesfolk, the orcs in pursuit. He came ashore on this "
#| "land that we now call the Great Continent and destroyed the Lich-Lord "
#| "Jevyan before founding the Kingdom of Wesnoth. That was centuries ago."
msgid ""
"I am afraid times have changed much. Our first king, Haldric I, fled from "
"the Green Isle with the Wesfolk and the orcs in pursuit. He came ashore on "
"this land that we now call the Great Continent and destroyed the Lich-Lord "
"Jevyan before founding the Kingdom of Wesnoth. That was centuries ago."
msgstr ""
"I am afraid times have changed much. Our first king, Haldric I, fled from "
"the Green Isle with the Wesfolk and the orcs in pursuit. He came ashore on "
"this land that we now call the Great Continent and destroyed the Lich-Lord "
"Jevyan before founding the Kingdom of Wesnoth. That was centuries ago."
"I am afraid times have changed much. Our first king, Haldric I, fled the "
"Green Isle with the Wesfolk, the orcs in pursuit. He came ashore on this "
"land that we now call the Great Continent and destroyed the Lich-Lord Jevyan "
"before founding the Kingdom of Wesnoth. That was centuries ago."
#. [message]: speaker=Abhai
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2062
@ -4840,8 +4846,10 @@ msgstr "RoSothian"
#. [objective]: condition=win
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:323
#, fuzzy
#| msgid "Save Stalrag from RoSothian"
msgid "Save Stalrag from RoSothian."
msgstr "Save Stalrag from RoSothian."
msgstr "Save Stalrag from RoSothian"
#. [objective]: condition=lose
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:327
@ -4851,8 +4859,10 @@ msgstr "Death of Tallin."
#. [objective]: condition=lose
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:331
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:701
#, fuzzy
#| msgid "Death of Stalrag"
msgid "Death of Stalrag."
msgstr "Death of Stalrag."
msgstr "Death of Stalrag"
#. [message]: speaker=narrator
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:350
@ -5159,8 +5169,10 @@ msgstr "Back to gaol, my friend."
#. [objective]: condition=win
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:693
#, fuzzy
#| msgid "Capture RoArthian"
msgid "Capture RoArthian."
msgstr "Capture RoArthian."
msgstr "Capture RoArthian"
#. [message]: speaker=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:735
@ -10519,11 +10531,9 @@ msgstr "You wretches will pay for this! FORWARDS, MEN!"
msgid "Arthian"
msgstr "Arthian"
#~| msgid "Move Tallin to a Dwarvish castle keep or..."
#~ msgid "Move Tallin to the dwarvish area to meet with Lord Hamel"
#~ msgstr "Move Tallin to the dwarvish area to meet with Lord Hamel"
#~| msgid "Phew, they are defeated at last."
#~ msgid "The dwarves are defeated"
#~ msgstr "The dwarves are defeated"

View file

@ -10,7 +10,7 @@ msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.7\n"
"X-Generator: Poedit 2.0.9\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
@ -1592,8 +1592,10 @@ msgstr "Capture every village"
#. [unit]: type=Shadow
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:92
#, fuzzy
#| msgid "Vash-Gorn"
msgid "Vash Gorn"
msgstr "Vash Gorn"
msgstr "Vash-Gorn"
#. [unit]: type=Mage, id=Wynran
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:114
@ -2052,14 +2054,19 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:507
#, fuzzy
#| msgid ""
#| "This is going to cost us, but I want to keep some gold around for "
#| "emergencies — I think 50 is about right. Help me collect some. (<i>Cough, "
#| "cough</i>)"
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies — I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies — I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
"emergencies — I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:511
@ -2944,12 +2951,16 @@ msgstr "Defeat Crelanu"
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:83
#, fuzzy
#| msgid ""
#| "Ras-Tabahn is slowed and will lose four hitpoints every turn. He will die "
#| "if he reaches zero."
msgid ""
"Ras-Tabahn is slowed. He will also lose four hitpoints every turn unless "
"this amount is modified by healing."
msgstr ""
"Ras-Tabahn is slowed. He will also lose four hit-points every turn unless "
"this amount is modified by healing."
"Ras-Tabahn is slowed and will lose four hit-points every turn. He will die "
"if he reaches zero."
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:86
@ -3050,6 +3061,11 @@ msgstr "We shall see."
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:363
#, fuzzy
#| msgid ""
#| "Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every "
#| "turn. He will die if he reaches zero. Villages will heal him four points, "
#| "and he will lose only two if he is resting."
msgid ""
"Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every turn. "
"He will die if he reaches zero. Villages will heal him four points, and he "
@ -3232,9 +3248,9 @@ msgid ""
"spirit, but only once it has been unbound from the body. To become a lich, "
"the mage must make the necessary incantations with his dying breaths. He "
"thus binds his own spirit in much the same way he binds the spirits of "
"others... An altar serves to hold his soul in the physical plane long "
"enough to make the transition, and a suitable object must be found to hold "
"the consciousness for one crucial moment when the body expires."
"others... An altar serves to hold his soul in the physical plane long enough "
"to make the transition, and a suitable object must be found to hold the "
"consciousness for one crucial moment when the body expires."
msgstr ""
"9 VI, 23 YW\n"
"\n"
@ -3242,9 +3258,9 @@ msgstr ""
"spirit, but only once it has been unbound from the body. To become a lich, "
"the mage must make the necessary incantations with his dying breaths. He "
"thus binds his own spirit in much the same way he binds the spirits of "
"others... An altar serves to hold his soul in the physical plane long "
"enough to make the transition, and a suitable object must be found to hold "
"the consciousness for one crucial moment when the body expires."
"others... An altar serves to hold his soul in the physical plane long enough "
"to make the transition, and a suitable object must be found to hold the "
"consciousness for one crucial moment when the body expires."
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:40
@ -4382,26 +4398,18 @@ msgstr "Void Overlay"
msgid "Half Void"
msgstr "Half Void"
#~| msgid "Syrillin"
#~ msgid "Gwyllin"
#~ msgstr "Gwyllin"
#~| msgid "You may watch."
#~ msgid "plural^You may watch."
#~ msgstr "You may watch."
#~| msgid "As you wish. (<i>Cough, cough</i>)"
#~ msgid "plural^As you wish. (<i>Cough, cough</i>)"
#~ msgstr "As you wish. (<i>Cough, cough</i>)"
#~| msgid "Can I help?"
#~ msgid "self_female^Can I help?"
#~ msgstr "Can I help?"
#~| msgid ""
#~| "This is going to cost us, but I want to keep some gold around for "
#~| "emergencies — I think 50 is about right. You kids help me collect some. "
#~| "(<i>Cough, cough</i>)"
#~ msgid ""
#~ "addressed_plural^This is going to cost us, but I want to keep some gold "
#~ "around for emergencies — I think 50 is about right. You help me collect "
@ -4411,12 +4419,10 @@ msgstr "Half Void"
#~ "emergencies — I think 50 is about right. You help me collect some. "
#~ "(<i>Cough, cough</i>)"
#~| msgid "Have you never been fishing before? With bait of course."
#~ msgid ""
#~ "addressed_plural^Have you never been fishing before? With bait of course."
#~ msgstr "Have you never been fishing before? With bait of course."
#~| msgid "I dont fancy wading in the water to fight these things."
#~ msgid "self_female^I dont fancy wading in the water to fight these things."
#~ msgstr "I dont fancy wading in the water to fight these things."

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-12 17:02 UTC\n"
"PO-Revision-Date: 2018-05-16 15:52+1000\n"
"PO-Revision-Date: 2018-07-14 14:48+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -18,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.0.7\n"
"X-Generator: Poedit 2.0.9\n"
#. [campaign]: id=Under_the_Burning_Suns
#. [editor_group]: id=utbs
@ -19908,26 +19908,40 @@ msgstr "Phantom Keep"
#~ msgid "Lyer"
#~ msgstr "Lyer"
#~| msgid "The Long Dark (1)"
#~ msgid "The Long Dark"
#~ msgstr "The Long Dark"
#~ msgid "alien regenerates"
#~ msgstr "alien regenerates"
#~| msgid "female^disengage"
#~ msgid "female^alien regenerates"
#~ msgstr "alien regenerates"
#~| msgid "The unit will heal itself 6 HP per turn on sand or dirt terrain."
#~ msgid ""
#~ "The unit will heal itself 100 HP per turn. If it is poisoned, it will "
#~ "remove the poison instead of healing."
#~ msgstr ""
#~ "The unit will heal itself 100 HP per turn. If it is poisoned, it will "
#~ "remove the poison instead of healing."
#~ msgid "Dustbok"
#~ msgstr "Dustbok"
#~| msgid "teaching"
#~ msgid "female^teaching"
#~ msgstr "teaching"
#~| msgid "formation"
#~ msgid "female^formation"
#~ msgstr "formation"
#~| msgid "disengage"
#~ msgid "female^disengage"
#~ msgstr "disengage"
#~| msgid "distract"
#~ msgid "female^distract"
#~ msgstr "distract"
#~| msgid "support"
#~ msgid "female^support"
#~ msgstr "support"
@ -20086,9 +20100,6 @@ msgstr "Phantom Keep"
#~ msgid "The Short Dark"
#~ msgstr "The Short Dark"
#~ msgid "The Long Dark (1)"
#~ msgstr "The Long Dark (1)"
#~ msgid "The Long Dark (2)"
#~ msgstr "The Long Dark (2)"

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-27 04:27+0300\n"
"PO-Revision-Date: 2018-06-04 22:01+1000\n"
"PO-Revision-Date: 2018-07-14 14:39+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -18,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.0.8\n"
"X-Generator: Poedit 2.0.9\n"
#. [multiplayer_side]: id=Custom
#: data/_main.cfg:22
@ -1721,8 +1721,12 @@ msgstr ""
#. [object]
#: data/core/macros/items.cfg:521
#, fuzzy
#| msgid ""
#| "This trident gives merfolk the power to throw lightning at their enemies."
msgid "This trident allows a merman to shoot electric bolts at his enemies!"
msgstr "This trident allows a merman to shoot electric bolts at his enemies!"
msgstr ""
"This trident gives merfolk the power to throw lightning at their enemies."
#. [effect]: type=fire
#: data/core/macros/items.cfg:525
@ -8242,6 +8246,24 @@ msgstr "Hide plans for $player"
msgid "Whiteboard Options"
msgstr "Whiteboard Options"
#~ msgid "Use experimental PRNG combat"
#~ msgstr "Use experimental PRNG combat"
#~ msgid ""
#~ "Enables more determinstic chance-to-hit calculations. This is an "
#~ "experimental feature designed to bring the observed hit/miss rate more in "
#~ "line with the displayed percentages.\n"
#~ "\n"
#~ "Note: this option only affects singleplayer, and the Save random seed "
#~ "option must also be enabled when creating a game for this to work."
#~ msgstr ""
#~ "Enables more determinstic chance-to-hit calculations. This is an "
#~ "experimental feature designed to bring the observed hit/miss rate more in "
#~ "line with the displayed percentages.\n"
#~ "\n"
#~ "Note: this option only affects single-player, and the Save random seed "
#~ "option must also be enabled when creating a game for this to work."
#~ msgid "Trailers"
#~ msgstr "Trailers"
@ -8268,11 +8290,9 @@ msgstr "Whiteboard Options"
#~ "Lato-Regular.ttf,DejaVuSans.ttf,Andagii.ttf,DroidSansJapanese.ttf,"
#~ "DroidSansFallbackFull.ttf,Junicode-Regular.ttf"
#~| msgid "No advancement"
#~ msgid "an advancement choice"
#~ msgstr "an advancement choice"
#~| msgid "scenario settings^Side"
#~ msgid "scenario_abbreviation^S"
#~ msgstr "S"