Style changes

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Pauli Manninen 2003-11-24 01:30:11 +00:00
parent 1e6f522287
commit 8df3ac110a

12
MANUAL
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@ -72,15 +72,17 @@ Unit specialties
Unit specialties are decribed under Unit Description in-game.
Traits
Units have traits which reflect aspects of their character. Traits are assigned randomly to units when they are created. Each unit receives two traits. The possible traits are as follows:
Loyal: The unit never has a maintenance above 1.
Strong: The unit does extra damage in close combat, and has a few more hitpoints.
Quick: The unit has one extra movement point, but a few less hitpoints.
Resilient: The unit has more hitpoints.
Intelligent: The unit requires less experience to advance a level.
Loyal: The unit never has a maintenance above 1.
Strong: The unit does extra damage in close combat, and has a few more hitpoints.
Quick: The unit has one extra movement point, but a few less hitpoints.
Resilient: The unit has more hitpoints.
Intelligent: The unit requires less experience to advance a level.
Moving