WC: Player count is now an option in the settings dialog

This commit is contained in:
Celtic Minstrel 2021-06-27 01:28:57 -04:00 committed by Celtic Minstrel
parent 7488fbfef6
commit 8daad7d5e9
3 changed files with 44 additions and 6 deletions

View file

@ -45,6 +45,20 @@
vertical_grow = true
[grid]
[row]
[column]
[label]
label = _" players: "
width=20
[/label]
[/column]
[column]
[slider]
definition="short"
id = "sl_players"
minimum_value=1
maximum_value=3
[/slider]
[/column]
[column]
[label]
label = _" scenario: "
@ -55,9 +69,17 @@
definition="short"
id = "sl_scenario"
minimum_value=1
maximum_value=6
maximum_value=5
[/slider]
[/column]
[column]
[spacer]
[/spacer]
[/column]
[column]
[spacer]
[/spacer]
[/column]
[column]
[label]
label = _" map: "

View file

@ -30,20 +30,21 @@ end
local dialog_wml = wml.load "campaigns/World_Conquest/gui/settings_dialog.cfg"
function wc2_debug_settings(nplayers)
function wc2_debug_settings()
local function preshow(window)
local sl_scenario = window.sl_scenario
local sl_map = window.sl_map
local sl_players = window.sl_players
local function on_set_map()
globals.settings.scenario_num = sl_scenario.value
std_print(nplayers, globals.settings.scenario_num)
local generators = get_defaults(nplayers, globals.settings.scenario_num)
std_print(sl_players.value, globals.settings.scenario_num)
local generators = get_defaults(sl_players.value, globals.settings.scenario_num)
local map_data = generators[sl_map.value]
if map_data then
@ -63,15 +64,23 @@ function wc2_debug_settings(nplayers)
local function on_set_scenario()
globals.settings.scenario_num = sl_scenario.value
get_defaults(nplayers, globals.settings.scenario_num)
get_defaults(sl_players.value, globals.settings.scenario_num)
on_set_map()
end
local function on_set_players()
globals.settings.nplayers = sl_players.value
get_defaults(sl_players.value, globals.settings.scenario_num)
on_set_map()
end
sl_scenario.value = globals.settings.scenario_num or 1
sl_map.value = globals.settings.map_num or 1
sl_players.value = globals.settings.nplayers or 1
sl_scenario.on_modified = on_set_scenario
sl_map.on_modified = on_set_map
sl_players.on_modified = on_set_players
on_set_map()
end
@ -79,6 +88,7 @@ function wc2_debug_settings(nplayers)
local function postshow(window)
globals.settings.scenario_num = window.sl_scenario.value
globals.settings.map_num = window.sl_map.value
globals.settings.nplayers = window.sl_players.value
globals.settings.length = window.sl_length.value
globals.settings.villages = window.sl_villages.value

View file

@ -126,7 +126,7 @@ _ "World Conquest 3p" #enddef
local function doit()
wesnoth.dofile('campaigns/World_Conquest//lua/map/main.lua');
wesnoth.dofile('campaigns/World_Conquest//lua/map/settings/settings_dialog.lua');
return wc2_debug_settings(a.nplayers)
return wc2_debug_settings()
end
local status, res = xpcall(doit, function(e) std_print(e, debug.traceback()) end)
@ -150,6 +150,10 @@ _ "World Conquest 3p" #enddef
{WC2_CAMPAIGN_NEW 2}
{WC2_CAMPAIGN_NEW 3}
#ifdef EDITOR
{WC2_SCENARIO_NEW multiplayer WC_II {WC_II_CAMPAIGN_NAME_3P} 0}
#else
#ifdef CAMPAIGN_WC_1P
{WC2_SCENARIO_NEW scenario "WC_II_1p" {WC_II_CAMPAIGN_NAME_1P} 1}
#endif
@ -161,3 +165,5 @@ _ "World Conquest 3p" #enddef
#ifdef CAMPAIGN_WC_3P
{WC2_SCENARIO_NEW scenario "WC_II_3p" {WC_II_CAMPAIGN_NAME_3P} 3}
#endif
#endif