A forum user pointed out that the King ought to be using...

...the royal house's pocket cannon (the Sceptre of Fire) during the
siege situations in EI.  Since the user already has some undetermined
number of has high-level mages (e.g. firecasters) at this point, this
addition shouldn't be unbalancing.
This commit is contained in:
Eric S. Raymond 2011-07-05 11:33:45 +00:00
parent be146734c8
commit 8da4e3ffa9
4 changed files with 70 additions and 36 deletions

View file

@ -214,8 +214,19 @@
x=21
y=20
[/unit]
[object]
id=sceptre of fire
silent=yes
duration=forever
[filter]
id=Konrad
[/filter]
{SCEPTRE_OF_FIRE_EFFECT}
[/object]
[message]
speaker=Gweddry
speaker=Gweddry
message= _ "We will fight soon, my lord. Look, night approaches; they will soon attack. I hope we can hold them off."
[/message]
[message]

View file

@ -168,6 +168,10 @@
description= _ "Death of Owaec"
condition=lose
[/objective]
[objective]
description= _ "Death of Konrad"
condition=lose
[/objective]
[objective]
description= _ "Letting any enemy unit on to your keep"
condition=lose
@ -188,11 +192,9 @@
[recall]
id=Grug
[/recall]
# We dont want him to appear on the recall list
[kill]
[recall]
id=Konrad
[/kill]
[/recall]
[message]
speaker=Mal-Drakanal
@ -344,5 +346,22 @@
[/endlevel]
[/event]
# King gets killed
[event]
name=last breath
[filter]
id=Kpnrad
[/filter]
[message]
speaker=Konrad
message= _ "The Kingdom of Wesnoth dies with me!"
[/message]
[endlevel]
result=defeat
save=no
[/endlevel]
[/event]
{LATE_DEFEAT}
[/scenario]

View file

@ -428,37 +428,7 @@
id=Thursagan
[/filter]
[effect]
apply_to=new_attack
name=sceptre of fire
description= _ "sceptre of fire"
icon=attacks/fireball.png
type=fire
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=14
number=4
[/effect]
[effect]
apply_to=new_animation
[attack_anim]
[filter_attack]
name=sceptre of fire
[/filter_attack]
{MISSILE_FRAME_FIREBALL}
[frame]
begin=-200
end=0
sound=fire.wav
[/frame]
[/attack_anim]
[/effect]
{SCEPTRE_OF_FIRE_EFFECT}
[/object]
[message]
speaker=Thursagan

View file

@ -537,3 +537,37 @@
)}
#enddef
#wmllint: markcheck on
#define SCEPTRE_OF_FIRE_EFFECT
[effect]
apply_to=new_attack
name=sceptre of fire
description= _ "sceptre of fire"
icon=attacks/fireball.png
type=fire
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=14
number=4
[/effect]
[effect]
apply_to=new_animation
[attack_anim]
[filter_attack]
name=sceptre of fire
[/filter_attack]
{MISSILE_FRAME_FIREBALL}
[frame]
begin=-200
end=0
sound=fire.wav
[/frame]
[/attack_anim]
[/effect]
#enddef