fixup includes in ai/manager.?pp
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2 changed files with 48 additions and 28 deletions
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@ -17,26 +17,43 @@
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* @file
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*/
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#include "composite/ai.hpp"
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#include "configuration.hpp"
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#include "contexts.hpp"
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#include "default/ai.hpp"
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#include "manager.hpp"
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#include "formula/ai.hpp"
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#include "registry.hpp"
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#include "../config.hpp" // for config, etc
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#include "../game_events/pump.hpp"
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#include "../generic_event.hpp" // for generic_event, etc
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#include "../log.hpp"
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#include "../map_location.hpp" // for map_location
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#include "../serialization/string_utils.hpp"
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#include "composite/component.hpp"
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#include <boost/foreach.hpp>
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#include "composite/ai.hpp" // for ai_composite
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#include "composite/component.hpp" // for component_manager
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#include "composite/engine.hpp" // for engine
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#include "configuration.hpp" // for configuration
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#include "contexts.hpp" // for readonly_context, etc
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#include "default/contexts.hpp" // for default_ai_context, etc
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#include "game_info.hpp" // for side_number, engine_ptr, etc
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#include "game_config.hpp" // for debug
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#include "game_errors.hpp" // for game_error
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#include "interface.hpp" // for ai_factory, etc
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#include "lua/unit_advancements_aspect.hpp"
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#include "registry.hpp" // for init
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#include "util.hpp" // for lexical_cast
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#include <map>
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#include <stack>
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#include <vector>
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#include "composite/engine.hpp"
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#include "SDL.h"
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#include <algorithm> // for min
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#include <boost/foreach.hpp> // for auto_any_base, etc
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#include <cassert> // for assert
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#include <cstddef> // for NULL
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#include <iterator> // for reverse_iterator, etc
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#include <map> // for _Rb_tree_iterator, etc
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#include <ostream> // for operator<<, basic_ostream, etc
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#include <set> // for set
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#include <stack> // for stack
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#include <utility> // for pair, make_pair
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#include <vector> // for vector, allocator, etc
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#include "SDL_timer.h"
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namespace ai {
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@ -22,27 +22,30 @@
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#ifndef AI_MANAGER_HPP_INCLUDED
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#define AI_MANAGER_HPP_INCLUDED
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#include "../config.hpp"
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#include "../generic_event.hpp"
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#include "../config.hpp" // for config, etc
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#include "../global.hpp"
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#include "game_info.hpp" // for side_number, ai_ptr
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#include "game_info.hpp"
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#include <boost/shared_ptr.hpp> // for shared_ptr
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#include <deque> // for deque
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#include <map> // for map, map<>::value_compare
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#include <stack> // for stack
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#include <string> // for string
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#include <stack>
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#include <deque>
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namespace ai { class ai_composite; } // lines 45-45
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namespace ai { class ai_context; } // lines 42-42
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namespace ai { class component; } // lines 43-43
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namespace ai { class default_ai_context; } // lines 41-41
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namespace ai { class interface; } // lines 36-36
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namespace ai { class readonly_context; } // lines 39-39
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namespace ai { class readwrite_context; } // lines 40-40
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namespace ai { class side_context; } // lines 38-38
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namespace events { class generic_event; }
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namespace events { class observer; }
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namespace ai {
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class interface;
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class side_context;
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class readonly_context;
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class readwrite_context;
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class default_ai_context;
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class ai_context;
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class component;
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class ai_composite;
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typedef boost::shared_ptr<ai_composite> composite_ai_ptr;
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/**
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