Tutorial: Suggested Proofread Edits (#6179)

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Alexander Lacson 2021-10-12 00:49:49 +08:00 committed by GitHub
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4 changed files with 14 additions and 14 deletions

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@ -18,7 +18,7 @@
define=TUTORIAL
first_scenario=tutorial
end_credits=no
description= _ "Learn the basics of Wesnoth gameplay with a tutorial. Recommended for first time players."
description= _ "Learn the basics of Wesnoth gameplay with a tutorial. Recommended for first-time players."
[difficulty]
# The difficulty-select dialog wont be shown to the player, as there's
# only one difficulty. However, if the [campaign] tag doesn't include

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@ -27,7 +27,7 @@
border_size = 5
horizontal_alignment = "left"
[label]
label = _"Who do you want to play?"
label = _"Who do you want to play as?"
[/label]
[/column]
[/row]

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@ -158,7 +158,7 @@
speaker=narrator
caption= _ "Welcome to Wesnoth!"
image=wesnoth-icon.png
message= _ "For this tutorial, you are playing Konrad. You are standing on the keep, and your mentor Delfador is on the east side of the river. You can move the mouse over a unit to see a summary of its abilities and stats on the right of the screen." +
message= _ "For this tutorial, you are playing as Konrad. You are standing on the keep, and your mentor Delfador is on the east side of the river. You can move the mouse over a unit to see a summary of its abilities and stats on the right of the screen." +
{CONTINUE_MSG}
[/message]
) (
@ -166,7 +166,7 @@
speaker=narrator
caption= _ "Welcome to Wesnoth!"
image=wesnoth-icon.png
message= _ "For this tutorial, you are playing Lisar. You are standing on the keep, and your mentor Delfador is on the east side of the river. You can move the mouse over a unit to see a summary of its abilities and stats on the right of the screen." +
message= _ "For this tutorial, you are playing as Lisar. You are standing on the keep, and your mentor Delfador is on the east side of the river. You can move the mouse over a unit to see a summary of its abilities and stats on the right of the screen." +
{CONTINUE_MSG}
[/message]
)}
@ -615,7 +615,7 @@
speaker=narrator
caption= _ "Turns"
image=wesnoth-icon.png
message= _ "Every turn, each side in a scenario gets a chance to make their move. Once youve completed everything you wish to do this turn, click on the <b>End Turn</b> button in the bottom right of the screen. The other teams, whether controlled by the AI or other human players, will then make their move. Some scenarios must be completed in a certain number of turns. You can see what turn it is, and any applicable turn limit, next to the flag icon at the top of the screen."
message= _ "Every turn, each side in a scenario gets a chance to make their move. Once youve completed everything you wish to do this turn, click on the <b>End Turn</b> button in the bottom right of the screen. The other sides, whether controlled by the AI or other human players, will then make their move. Some scenarios must be completed in a certain number of turns. You can see what turn it is, and any applicable turn limit, next to the flag icon at the top of the screen."
[/message]
{PRINT (_"End your turn")}
@ -774,7 +774,7 @@
speaker=narrator
caption= _ "Recruiting"
image=wesnoth-icon.png
message= _ "Whenever youre on a <i>keep</i>, you can <i>recruit</i> units on the castle tiles around it by right-clicking and selecting <b>Recruit</b>. Note that newly recruited units cannot act the turn you recruit them; you will be able to use them next turn. This scenario you have only one type of unit to choose from: the Elvish Fighter."
message= _ "Whenever youre on a <i>keep</i>, you can <i>recruit</i> units on the castle tiles around it by right-clicking and selecting <b>Recruit</b>. Note that newly recruited units cannot act the turn you recruit them; you will be able to use them next turn. For this scenario, you have only one type of unit to choose from: the Elvish Fighter."
[/message]
{PRINT (_"Recruit two Elvish Fighters")}
@ -860,7 +860,7 @@
[message]
speaker=Delfador
message= _ "Before you send your fighters against the quintain, you should know they have two kinds of attack..."
message= _ "Before you send your fighters against the quintain, you should know they have two kinds of attacks..."
[/message]
[message]
@ -1013,7 +1013,7 @@
speaker=narrator
caption= _ "Unit Descriptions"
image=wesnoth-icon.png
message= _ "You can right click on a unit to see a detailed <b>Unit Description</b>."
message= _ "You can right-click on a unit to see a detailed <b>Unit Description</b>."
[/message]
[/event]

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@ -194,7 +194,7 @@
speaker=narrator
caption= _ "Welcome to Wesnoth!"
image=wesnoth-icon.png
message= _ "Welcome back! This is second part of the two-part tutorial. Part 2 will teach you about recalling units, abilities and weapon specials, income and upkeep, long-distance movement, zone of control, and time of day." +
message= _ "Welcome back! This is the second part of the two-part tutorial. Part 2 will teach you about recalling units, abilities and weapon specials, income and upkeep, long-distance movement, zone of control, and time of day." +
{CONTINUE_MSG}
[/message]
@ -291,7 +291,7 @@
speaker=narrator
caption= _ "Recalling"
image=wesnoth-icon.png
message= _ "In addition to recruiting new units each scenario, you can also <i>recall</i> your experienced veterans from previous scenarios, for the cost of 20 gold each. This allows you to build up a formidable army over the course of multiple scenarios by recalling your highest leveled troops or those with good combinations of traits and abilities. To recall a unit, right click while your leader stands on a keep and select the <i>Recall</i> option. Remember to also recruit new troops in addition to recalling old ones."
message= _ "In addition to recruiting new units each scenario, you can also <i>recall</i> your experienced veterans from previous scenarios, for the cost of 20 gold each. This allows you to build up a formidable army over the course of multiple scenarios by recalling your highest leveled troops or those with good combinations of traits and abilities. To recall a unit, right-click while your leader stands on a keep and select the <i>Recall</i> option. Remember to also recruit new troops in addition to recalling old ones."
[/message]
[message]
@ -332,7 +332,7 @@ A detailed explanation of healing may be found in the <i>Gameplay</i> section of
image=wesnoth-icon.png
message= _ "Weapon specials are special attack modifiers that make certain attacks more powerful. In this case, the Shaman has the Slows special on her entangle attack. When this attack successfully hits an enemy, it will halve the damage they do for one turn. Other weapon specials include First Strike, which allows that attack to always hit first no matter who attacks first, and Magical, which gives that attack a constant 70% chance to hit.
A full list of abilities and weapons specials, along with traits, may be found in the help (default hotkey: <b>F1</b>)."
A full list of abilities and weapon specials, along with traits, may be found in the help (default hotkey: <b>F1</b>)."
[/message]
[/event]
@ -791,7 +791,7 @@ Please report the bug."
[message]
speaker=Galdrad
message= _ "If one of your Shamans stands just behind your wounded units, she will heal them each 4 hitpoints at the beginning of the next turn."
message= _ "If one of your Shamans stands just behind your wounded units, she will heal each of them 4 hitpoints at the beginning of the next turn."
[/message]
[/else]
[/if]
@ -920,7 +920,7 @@ Please report the bug."
[message]
speaker=Galdrad
message= _ "Youre venturing away from your keep. You might need recruit more units, and I doubt the orc leader will let you use his! Careful!"
message= _ "Youre venturing away from your keep. You might need to recruit more units, and I doubt the orc leader will let you use his! Careful!"
[/message]
{UNDO_REMINDER}
@ -1009,7 +1009,7 @@ Rest-healing is an exception to the rule — if a unit doesnt do anything for
speaker=narrator
caption= _ "Victory Conditions"
image=wesnoth-icon.png
message= _ "In this scenario, you only need to defeat the orc leader to win. Victory conditions for a scenario are given under <b>Scenario Objectives</b> in the <b>Menu</b> menu."
message= _ "In this scenario, you only need to defeat the orc leader to win. Victory conditions for a scenario are given under <b>Objectives</b> in the <b>Menu</b> menu."
[/message]
[/event]