Tutorial: Suggested Proofread Edits (#6179)
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4 changed files with 14 additions and 14 deletions
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@ -18,7 +18,7 @@
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define=TUTORIAL
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first_scenario=tutorial
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end_credits=no
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description= _ "Learn the basics of Wesnoth gameplay with a tutorial. Recommended for first time players."
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description= _ "Learn the basics of Wesnoth gameplay with a tutorial. Recommended for first-time players."
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[difficulty]
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# The difficulty-select dialog won’t be shown to the player, as there's
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# only one difficulty. However, if the [campaign] tag doesn't include
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@ -27,7 +27,7 @@
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border_size = 5
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horizontal_alignment = "left"
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[label]
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label = _"Who do you want to play?"
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label = _"Who do you want to play as?"
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[/label]
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[/column]
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[/row]
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@ -158,7 +158,7 @@
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speaker=narrator
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caption= _ "Welcome to Wesnoth!"
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image=wesnoth-icon.png
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message= _ "For this tutorial, you are playing Konrad. You are standing on the keep, and your mentor Delfador is on the east side of the river. You can move the mouse over a unit to see a summary of its abilities and stats on the right of the screen." +
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message= _ "For this tutorial, you are playing as Konrad. You are standing on the keep, and your mentor Delfador is on the east side of the river. You can move the mouse over a unit to see a summary of its abilities and stats on the right of the screen." +
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{CONTINUE_MSG}
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[/message]
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) (
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@ -166,7 +166,7 @@
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speaker=narrator
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caption= _ "Welcome to Wesnoth!"
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image=wesnoth-icon.png
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message= _ "For this tutorial, you are playing Li’sar. You are standing on the keep, and your mentor Delfador is on the east side of the river. You can move the mouse over a unit to see a summary of its abilities and stats on the right of the screen." +
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message= _ "For this tutorial, you are playing as Li’sar. You are standing on the keep, and your mentor Delfador is on the east side of the river. You can move the mouse over a unit to see a summary of its abilities and stats on the right of the screen." +
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{CONTINUE_MSG}
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[/message]
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)}
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@ -615,7 +615,7 @@
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speaker=narrator
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caption= _ "Turns"
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image=wesnoth-icon.png
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message= _ "Every turn, each side in a scenario gets a chance to make their move. Once you’ve completed everything you wish to do this turn, click on the <b>End Turn</b> button in the bottom right of the screen. The other teams, whether controlled by the AI or other human players, will then make their move. Some scenarios must be completed in a certain number of turns. You can see what turn it is, and any applicable turn limit, next to the flag icon at the top of the screen."
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message= _ "Every turn, each side in a scenario gets a chance to make their move. Once you’ve completed everything you wish to do this turn, click on the <b>End Turn</b> button in the bottom right of the screen. The other sides, whether controlled by the AI or other human players, will then make their move. Some scenarios must be completed in a certain number of turns. You can see what turn it is, and any applicable turn limit, next to the flag icon at the top of the screen."
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[/message]
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{PRINT (_"End your turn")}
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@ -774,7 +774,7 @@
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speaker=narrator
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caption= _ "Recruiting"
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image=wesnoth-icon.png
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message= _ "Whenever you’re on a <i>keep</i>, you can <i>recruit</i> units on the castle tiles around it by right-clicking and selecting <b>Recruit</b>. Note that newly recruited units cannot act the turn you recruit them; you will be able to use them next turn. This scenario you have only one type of unit to choose from: the Elvish Fighter."
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message= _ "Whenever you’re on a <i>keep</i>, you can <i>recruit</i> units on the castle tiles around it by right-clicking and selecting <b>Recruit</b>. Note that newly recruited units cannot act the turn you recruit them; you will be able to use them next turn. For this scenario, you have only one type of unit to choose from: the Elvish Fighter."
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[/message]
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{PRINT (_"Recruit two Elvish Fighters")}
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@ -860,7 +860,7 @@
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[message]
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speaker=Delfador
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message= _ "Before you send your fighters against the quintain, you should know they have two kinds of attack..."
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message= _ "Before you send your fighters against the quintain, you should know they have two kinds of attacks..."
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[/message]
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[message]
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@ -1013,7 +1013,7 @@
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speaker=narrator
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caption= _ "Unit Descriptions"
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image=wesnoth-icon.png
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message= _ "You can right click on a unit to see a detailed <b>Unit Description</b>."
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message= _ "You can right-click on a unit to see a detailed <b>Unit Description</b>."
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[/message]
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[/event]
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@ -194,7 +194,7 @@
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speaker=narrator
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caption= _ "Welcome to Wesnoth!"
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image=wesnoth-icon.png
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message= _ "Welcome back! This is second part of the two-part tutorial. Part 2 will teach you about recalling units, abilities and weapon specials, income and upkeep, long-distance movement, zone of control, and time of day." +
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message= _ "Welcome back! This is the second part of the two-part tutorial. Part 2 will teach you about recalling units, abilities and weapon specials, income and upkeep, long-distance movement, zone of control, and time of day." +
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{CONTINUE_MSG}
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[/message]
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@ -291,7 +291,7 @@
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speaker=narrator
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caption= _ "Recalling"
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image=wesnoth-icon.png
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message= _ "In addition to recruiting new units each scenario, you can also <i>recall</i> your experienced veterans from previous scenarios, for the cost of 20 gold each. This allows you to build up a formidable army over the course of multiple scenarios by recalling your highest leveled troops or those with good combinations of traits and abilities. To recall a unit, right click while your leader stands on a keep and select the <i>Recall</i> option. Remember to also recruit new troops in addition to recalling old ones."
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message= _ "In addition to recruiting new units each scenario, you can also <i>recall</i> your experienced veterans from previous scenarios, for the cost of 20 gold each. This allows you to build up a formidable army over the course of multiple scenarios by recalling your highest leveled troops or those with good combinations of traits and abilities. To recall a unit, right-click while your leader stands on a keep and select the <i>Recall</i> option. Remember to also recruit new troops in addition to recalling old ones."
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[/message]
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[message]
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@ -332,7 +332,7 @@ A detailed explanation of healing may be found in the <i>Gameplay</i> section of
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image=wesnoth-icon.png
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message= _ "Weapon specials are special attack modifiers that make certain attacks more powerful. In this case, the Shaman has the Slows special on her entangle attack. When this attack successfully hits an enemy, it will halve the damage they do for one turn. Other weapon specials include First Strike, which allows that attack to always hit first no matter who attacks first, and Magical, which gives that attack a constant 70% chance to hit.
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A full list of abilities and weapons specials, along with traits, may be found in the help (default hotkey: <b>F1</b>)."
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A full list of abilities and weapon specials, along with traits, may be found in the help (default hotkey: <b>F1</b>)."
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[/message]
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[/event]
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@ -791,7 +791,7 @@ Please report the bug."
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[message]
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speaker=Galdrad
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message= _ "If one of your Shamans stands just behind your wounded units, she will heal them each 4 hitpoints at the beginning of the next turn."
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message= _ "If one of your Shamans stands just behind your wounded units, she will heal each of them 4 hitpoints at the beginning of the next turn."
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[/message]
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[/else]
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[/if]
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@ -920,7 +920,7 @@ Please report the bug."
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[message]
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speaker=Galdrad
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message= _ "You’re venturing away from your keep. You might need recruit more units, and I doubt the orc leader will let you use his! Careful!"
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message= _ "You’re venturing away from your keep. You might need to recruit more units, and I doubt the orc leader will let you use his! Careful!"
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[/message]
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{UNDO_REMINDER}
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speaker=narrator
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caption= _ "Victory Conditions"
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image=wesnoth-icon.png
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message= _ "In this scenario, you only need to defeat the orc leader to win. Victory conditions for a scenario are given under <b>Scenario Objectives</b> in the <b>Menu</b> menu."
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message= _ "In this scenario, you only need to defeat the orc leader to win. Victory conditions for a scenario are given under <b>Objectives</b> in the <b>Menu</b> menu."
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[/message]
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[/event]
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