Reenable animated water transitions - needed for Under the Burning Suns

This commit is contained in:
Simon Forsyth 2012-03-03 18:46:45 +00:00
parent cf9ced505d
commit 8c87c87c2d

View file

@ -349,7 +349,6 @@
#enddef
# Simplified macro for defining ImagePathFunction-using water transitions.
# Note: the animations are disabled for now.
#define ANIMATED_WATER_15_TRANSITION TERRAINLIST ADJACENT LAYER IPF TIME IMAGESTEM
[terrain_graphics]
map="
@ -365,8 +364,7 @@
# we put [image] in [tile] for performance reason
# this assumes that the image fit into the hex
[image]
name={IMAGESTEM}-A01-@R0.png{IPF}
#name={IMAGESTEM}-A01-@R0.png{IPF}:{TIME}#,{IMAGESTEM}-A02-@R0.png{IPF}:{TIME},{IMAGESTEM}-A03-@R0.png{IPF}:{TIME},{IMAGESTEM}-A04-@R0.png{IPF}:{TIME},{IMAGESTEM}-A05-@R0.png{IPF}:{TIME},{IMAGESTEM}-A06-@R0.png{IPF}:{TIME},{IMAGESTEM}-A07-@R0.png{IPF}:{TIME},{IMAGESTEM}-A08-@R0.png{IPF}:{TIME},{IMAGESTEM}-A09-@R0.png{IPF}:{TIME},{IMAGESTEM}-A10-@R0.png{IPF}:{TIME},{IMAGESTEM}-A11-@R0.png{IPF}:{TIME},{IMAGESTEM}-A12-@R0.png{IPF}:{TIME},{IMAGESTEM}-A13-@R0.png{IPF}:{TIME},{IMAGESTEM}-A14-@R0.png{IPF}:{TIME},{IMAGESTEM}-A15-@R0.png{IPF}:{TIME}
name={IMAGESTEM}-A01-@R0.png{IPF}:{TIME},{IMAGESTEM}-A02-@R0.png{IPF}:{TIME},{IMAGESTEM}-A03-@R0.png{IPF}:{TIME},{IMAGESTEM}-A04-@R0.png{IPF}:{TIME},{IMAGESTEM}-A05-@R0.png{IPF}:{TIME},{IMAGESTEM}-A06-@R0.png{IPF}:{TIME},{IMAGESTEM}-A07-@R0.png{IPF}:{TIME},{IMAGESTEM}-A08-@R0.png{IPF}:{TIME},{IMAGESTEM}-A09-@R0.png{IPF}:{TIME},{IMAGESTEM}-A10-@R0.png{IPF}:{TIME},{IMAGESTEM}-A11-@R0.png{IPF}:{TIME},{IMAGESTEM}-A12-@R0.png{IPF}:{TIME},{IMAGESTEM}-A13-@R0.png{IPF}:{TIME},{IMAGESTEM}-A14-@R0.png{IPF}:{TIME},{IMAGESTEM}-A15-@R0.png{IPF}:{TIME}
layer={LAYER}
[/image]
[/tile]