objective-text for bonus (killing enemy leader)...
...ifdefed out (only on HARD), to match actual behavior of scenario
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@ -18,10 +18,12 @@
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description= _ "Resist until the end of the turns"
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condition=win
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[/objective]
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#ifdef HARD
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[objective]
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description= _ "Defeat the enemy leader (Bonus)"
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condition=win
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[/objective]
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#endif
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[objective]
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description= _ "Death of Konrad"
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condition=lose
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