Merge pull request #380 from cbeck88/fixup_server_controller_tweaks
fixup server controller tweaks, dont tweak host
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commit
8c4febad76
1 changed files with 11 additions and 1 deletions
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@ -234,7 +234,17 @@ void game::perform_controller_tweaks() {
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user_name = username(user);
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}
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change_controller(side_index, sides_[side_index], user_name , false, (**s)["controller"].to_string());
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// Issue change_controller command, transfering this side to its owner with proper name and controller.
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// Ensures that what the server now thinks is true is effected on all of the clients.
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//
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// We use the "player_left" field as follows. Normally change_controller sends one message to the owner,
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// and one message to everyone else. In case that a player drops, the owner is gone and should not get
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// a message, instead the host gets a [side_drop] message.
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//
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// In the server controller tweaks, we want to avoid sending controller change messages to the host.
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// Doing this has the negative consequence that all of the AI side names are given the owners name.
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// Therefore, if the side belongs to the host, we pass player_left = true, otherwise player_left = false.
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change_controller(side_index, sides_[side_index], user_name , sides_[side_index] == owner_, (**s)["controller"].to_string());
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//next lines change controller types found in level_ to be what is appropriate for an observer at game start.
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if ((**s)["controller"] == "ai") {
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