updated and tweaked changelog

This commit is contained in:
Pauli Manninen 2004-08-26 06:07:02 +00:00
parent 4b27e8a9c6
commit 8c1d633ec0

View file

@ -1,13 +1,19 @@
CVS HEAD:
* information about encountered terrain added in the help system
* removed the unit description dialog in favor of in-game help
* user interface tweaks
* added damage taken and inflicted with expected values to statistics
* new and improved graphics:
* dwarvish castle
* swamp, deep water, shallow water, snow, cave wall, cave floor, ice, lava, dirt, forest, bridge, road
* chest, nest
* portraits and unit animations
* icon resize
* preferences icons
* scenario balancing for 'The Dark Hordes' campaign:
* The Skull of Agarash
* Underground Pool
* new scenarios for 'The Eastern Invasion' campaign:
* The Drowned Plains
* scenario balancing for 'The Eastern Invasion' campaign:
* Captured
* Evacuation
@ -19,12 +25,13 @@ CVS HEAD:
* scenario balancing for 'The Rise of Wesnoth' campaign:
* Temple in the Deep
* replaced Duelist's pistol with crossbow
* hammer attack given to 'Dwarvish Fighter' and 'Dwarvish Steelclad'
* increased 'Dwarvish Steelclad' required experience to level
* reduced 'Bone Shooter' required experience to level
* increased Soul Shooter ranged damage
* reduced Woses resistance to cold
* more female units
* unit balancing:
* Dwarvish Fighter: gave hammer attack
* Dwarvish Steelclad: gave hammer attack, increased experience required to level
* Bone Shooter: reduced experience required to level
* Soul Shooter: increased ranged damage
* Woses: reduced cold resistance
* new units
* Dwarvish Guardsman
* Dwarvish Stalwart
@ -34,8 +41,11 @@ CVS HEAD:
* french
* spanish
* multiplayer improvements:
* turn_cmd preferences option which can be pointed to a command executed at the start of the player's turn
* replace AI or local player with observer
* allowed recruiting Ghoul
* added 'steadfast' ability
* added automatic path search to [move_unit_fake]
* fixed Windows compile errors
* fixed Mac OS X compile error
* fixed syntax error appearing in the help about units under some translations
@ -66,15 +76,15 @@ CVS HEAD:
* fixed crash bug that could occur after undoing
* changes in #ifdefs to prevent the game from using the X11 clipboard on MacOSX
* fixed a little bug where a space could disappear near EOL in the help system
* new file hierarchy for portraits
* minor speed optimizations
* help system shows everything when wesnoth is running in debug mode
* removed the unit description dialog in favor of in-game help
* added support for 2- and 3-sided transitions on the TERRAIN_ADJACENT_NORTH macro
* added possiblity for terrains to be defined as 2-layered, with a base part and an overlay part
* changed building static binary to use libtool when available
* multiplayer file hierarchy cleanup
* added possibility to flip overlayed image
* optimized menu scrolling
* other minor speed optimizations
* multiplayer file hierarchy cleanup
* new file hierarchy for portraits
* changed building static binary to use libtool when available
Version 0.8.2:
* new and improved graphics: