updated and tweaked changelog
This commit is contained in:
parent
4b27e8a9c6
commit
8c1d633ec0
1 changed files with 21 additions and 11 deletions
32
changelog
32
changelog
|
@ -1,13 +1,19 @@
|
|||
CVS HEAD:
|
||||
* information about encountered terrain added in the help system
|
||||
* removed the unit description dialog in favor of in-game help
|
||||
* user interface tweaks
|
||||
* added damage taken and inflicted with expected values to statistics
|
||||
* new and improved graphics:
|
||||
* dwarvish castle
|
||||
* swamp, deep water, shallow water, snow, cave wall, cave floor, ice, lava, dirt, forest, bridge, road
|
||||
* chest, nest
|
||||
* portraits and unit animations
|
||||
* icon resize
|
||||
* preferences icons
|
||||
* scenario balancing for 'The Dark Hordes' campaign:
|
||||
* The Skull of Agarash
|
||||
* Underground Pool
|
||||
* new scenarios for 'The Eastern Invasion' campaign:
|
||||
* The Drowned Plains
|
||||
* scenario balancing for 'The Eastern Invasion' campaign:
|
||||
* Captured
|
||||
* Evacuation
|
||||
|
@ -19,12 +25,13 @@ CVS HEAD:
|
|||
* scenario balancing for 'The Rise of Wesnoth' campaign:
|
||||
* Temple in the Deep
|
||||
* replaced Duelist's pistol with crossbow
|
||||
* hammer attack given to 'Dwarvish Fighter' and 'Dwarvish Steelclad'
|
||||
* increased 'Dwarvish Steelclad' required experience to level
|
||||
* reduced 'Bone Shooter' required experience to level
|
||||
* increased Soul Shooter ranged damage
|
||||
* reduced Woses resistance to cold
|
||||
* more female units
|
||||
* unit balancing:
|
||||
* Dwarvish Fighter: gave hammer attack
|
||||
* Dwarvish Steelclad: gave hammer attack, increased experience required to level
|
||||
* Bone Shooter: reduced experience required to level
|
||||
* Soul Shooter: increased ranged damage
|
||||
* Woses: reduced cold resistance
|
||||
* new units
|
||||
* Dwarvish Guardsman
|
||||
* Dwarvish Stalwart
|
||||
|
@ -34,8 +41,11 @@ CVS HEAD:
|
|||
* french
|
||||
* spanish
|
||||
* multiplayer improvements:
|
||||
* turn_cmd preferences option which can be pointed to a command executed at the start of the player's turn
|
||||
* replace AI or local player with observer
|
||||
* allowed recruiting Ghoul
|
||||
* added 'steadfast' ability
|
||||
* added automatic path search to [move_unit_fake]
|
||||
* fixed Windows compile errors
|
||||
* fixed Mac OS X compile error
|
||||
* fixed syntax error appearing in the help about units under some translations
|
||||
|
@ -66,15 +76,15 @@ CVS HEAD:
|
|||
* fixed crash bug that could occur after undoing
|
||||
* changes in #ifdefs to prevent the game from using the X11 clipboard on MacOSX
|
||||
* fixed a little bug where a space could disappear near EOL in the help system
|
||||
* new file hierarchy for portraits
|
||||
* minor speed optimizations
|
||||
* help system shows everything when wesnoth is running in debug mode
|
||||
* removed the unit description dialog in favor of in-game help
|
||||
* added support for 2- and 3-sided transitions on the TERRAIN_ADJACENT_NORTH macro
|
||||
* added possiblity for terrains to be defined as 2-layered, with a base part and an overlay part
|
||||
* changed building static binary to use libtool when available
|
||||
* multiplayer file hierarchy cleanup
|
||||
* added possibility to flip overlayed image
|
||||
* optimized menu scrolling
|
||||
* other minor speed optimizations
|
||||
* multiplayer file hierarchy cleanup
|
||||
* new file hierarchy for portraits
|
||||
* changed building static binary to use libtool when available
|
||||
|
||||
Version 0.8.2:
|
||||
* new and improved graphics:
|
||||
|
|
Loading…
Add table
Reference in a new issue