Merge branch 'master' of git://github.com/wesnoth/wesnoth

This commit is contained in:
Chris Beck 2014-06-29 20:22:59 -04:00
commit 8c1656d56f
3 changed files with 6 additions and 3 deletions

View file

@ -82,6 +82,9 @@ Version 1.13.0-dev:
without contents or in the wrong state during WML start events until they
are interacted with or control is given to the player for the first time.
* Added a new subdialog in Preferences to clean or purge the WML cache.
* Fixed AI engine names in the MP game setup screen being translated to the
language selected when Wesnoth was started rather than the current
language (bug #22092).
* WML engine:
* Added customizable recall costs for unit types and individual units,
using the new recall_cost attribute in [unit_type] and [unit].

View file

@ -112,7 +112,7 @@ void configuration::init(const config &game_config)
description desc;
desc.id=id;
desc.text = ai_configuration["description"].str();
desc.text = ai_configuration["description"].t_str();
desc.cfg=ai_configuration;
ai_configurations_.insert(std::make_pair(id,desc));
@ -137,7 +137,7 @@ void extract_ai_configurations(std::map<std::string, description> &storage, cons
description desc;
desc.id=id;
desc.text = ai_configuration["description"].str();
desc.text = ai_configuration["description"].t_str();
desc.cfg=ai_configuration;
storage.insert(std::make_pair(id,desc));

View file

@ -51,7 +51,7 @@ public:
{
}
std::string text;
t_string text;
std::string id;
config cfg;
};