Command-line game: get default ai_algorithm from config
Do not use a hard-coded value set to the RCA AI.
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3 changed files with 6 additions and 5 deletions
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@ -508,7 +508,7 @@ void connect_engine::start_game()
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send_to_server(config("start_game"));
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}
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void connect_engine::start_game_commandline(const commandline_options& cmdline_opts)
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void connect_engine::start_game_commandline(const commandline_options& cmdline_opts, const config& game_config)
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{
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DBG_MP << "starting a new game in commandline mode" << std::endl;
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@ -550,9 +550,10 @@ void connect_engine::start_game_commandline(const commandline_options& cmdline_o
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}
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}
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// Set AI algorithm to RCA AI for all sides,
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// Set AI algorithm to default for all sides,
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// then override if commandline option was given.
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side->set_ai_algorithm("ai_default_rca");
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std::string ai_algorithm = game_config.child("ais")["default_ai_algorithm"].str();
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side->set_ai_algorithm(ai_algorithm);
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if(cmdline_opts.multiplayer_algorithm) {
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for(const mp_option& option : *cmdline_opts.multiplayer_algorithm) {
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@ -63,7 +63,7 @@ public:
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bool can_start_game() const;
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void start_game();
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void start_game_commandline(const commandline_options& cmdline_opts);
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void start_game_commandline(const commandline_options& cmdline_opts, const config& game_config);
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void leave_game();
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@ -763,7 +763,7 @@ void start_local_game_commandline(const config& game_config, saved_game& state,
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ng::connect_engine_ptr connect_engine(new ng::connect_engine(state, true, nullptr));
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// Update the parameters to reflect game start conditions
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connect_engine->start_game_commandline(cmdline_opts);
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connect_engine->start_game_commandline(cmdline_opts, game_config);
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}
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if(resources::recorder && cmdline_opts.multiplayer_label) {
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