ANL: use seperate side for spiders
not necessary, side effects: - it's obvious that they don't cost upkeep - no vision sharing of the caves with the enemies - can also attack the enemies though that probably won't happen
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1 changed files with 40 additions and 6 deletions
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@ -236,20 +236,54 @@
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controller=null
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allow_player=no
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disallow_observers=yes
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no_leader=yes
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hidden=yes
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team_name=settlers,enemies
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share_vision=none
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team_name=settlers,enemies,monsters
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user_team_name= _ "teamname^Prisoners"
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income=-2
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village_gold=0
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team_lock=yes
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gold_lock=yes
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income_lock=yes
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leader_lock=yes
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controller_lock=yes
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[ai]
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ai_algorithm=idle_ai
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[/ai]
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[/side]
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[side]
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side=10
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color=lightblue
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canrecruit=no
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controller=ai
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allow_player=no
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disallow_observers=yes
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hidden=yes
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share_vision=none
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team_name=monsters
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user_team_name= _ "teamname^Monsters"
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gold=0
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income=-2
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village_gold=0
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team_lock=no
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gold_lock=yes
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income_lock=yes
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leader_lock=yes
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controller_lock=yes
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#ifdef MULTIPLAYER_A_NEW_LAND_LOAD
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[ai]
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aggression=1.0
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village_value=0
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# avoiding the AI guards in case it's lured out
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[avoid]
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x=26,34,26,34
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y=18,18,37,37
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radius=1
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[/avoid]
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[/ai]
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#endif
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[/side]
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#ifdef MULTIPLAYER_A_NEW_LAND_LOAD
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# ------------------------------------------------------
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# ANL Building Logic
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@ -346,10 +380,10 @@
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{ANL_PLACE_TRAPPED_UNIT 9 "Elder Wose" 36 43}
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# Placing spiders
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{ANL_PLACE_WOUNDED_UNIT 5 "Giant Spider" 29 13 4}
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{ANL_PLACE_WOUNDED_UNIT 6 "Giant Spider" 31 13 4}
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{ANL_PLACE_WOUNDED_UNIT 7 "Giant Spider" 29 43 4}
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{ANL_PLACE_WOUNDED_UNIT 8 "Giant Spider" 31 43 4}
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{ANL_PLACE_WOUNDED_UNIT 10 "Giant Spider" 29 13 4}
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{ANL_PLACE_WOUNDED_UNIT 10 "Giant Spider" 31 13 4}
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{ANL_PLACE_WOUNDED_UNIT 10 "Giant Spider" 29 43 4}
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{ANL_PLACE_WOUNDED_UNIT 10 "Giant Spider" 31 43 4}
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# Initial AI units - Side 5
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{ANL_PLACE_UNIT 5 "Walking Corpse" 10 25}
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