ANL: use seperate side for spiders

not necessary, side effects:
 - it's obvious that they don't cost upkeep
 - no vision sharing of the caves with the enemies
 - can also attack the enemies though that probably won't happen
This commit is contained in:
Severin Glöckner 2019-06-12 01:02:33 +02:00 committed by sevu
parent 6a6479ec86
commit 8ba4aa1664

View file

@ -236,20 +236,54 @@
controller=null
allow_player=no
disallow_observers=yes
no_leader=yes
hidden=yes
team_name=settlers,enemies
share_vision=none
team_name=settlers,enemies,monsters
user_team_name= _ "teamname^Prisoners"
income=-2
village_gold=0
team_lock=yes
gold_lock=yes
income_lock=yes
leader_lock=yes
controller_lock=yes
[ai]
ai_algorithm=idle_ai
[/ai]
[/side]
[side]
side=10
color=lightblue
canrecruit=no
controller=ai
allow_player=no
disallow_observers=yes
hidden=yes
share_vision=none
team_name=monsters
user_team_name= _ "teamname^Monsters"
gold=0
income=-2
village_gold=0
team_lock=no
gold_lock=yes
income_lock=yes
leader_lock=yes
controller_lock=yes
#ifdef MULTIPLAYER_A_NEW_LAND_LOAD
[ai]
aggression=1.0
village_value=0
# avoiding the AI guards in case it's lured out
[avoid]
x=26,34,26,34
y=18,18,37,37
radius=1
[/avoid]
[/ai]
#endif
[/side]
#ifdef MULTIPLAYER_A_NEW_LAND_LOAD
# ------------------------------------------------------
# ANL Building Logic
@ -346,10 +380,10 @@
{ANL_PLACE_TRAPPED_UNIT 9 "Elder Wose" 36 43}
# Placing spiders
{ANL_PLACE_WOUNDED_UNIT 5 "Giant Spider" 29 13 4}
{ANL_PLACE_WOUNDED_UNIT 6 "Giant Spider" 31 13 4}
{ANL_PLACE_WOUNDED_UNIT 7 "Giant Spider" 29 43 4}
{ANL_PLACE_WOUNDED_UNIT 8 "Giant Spider" 31 43 4}
{ANL_PLACE_WOUNDED_UNIT 10 "Giant Spider" 29 13 4}
{ANL_PLACE_WOUNDED_UNIT 10 "Giant Spider" 31 13 4}
{ANL_PLACE_WOUNDED_UNIT 10 "Giant Spider" 29 43 4}
{ANL_PLACE_WOUNDED_UNIT 10 "Giant Spider" 31 43 4}
# Initial AI units - Side 5
{ANL_PLACE_UNIT 5 "Walking Corpse" 10 25}