Scale buttons and toggle buttons with screen pitch also.
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4 changed files with 43 additions and 22 deletions
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@ -349,6 +349,28 @@
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hint_image = "icons/action/zoomdefault_25.png~FL(horiz)"
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#enddef
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# The following is a more-or-less arbitrary resolution, larger than 1024x768
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# in both dimensions, at which to switch over from the traditional
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# everything-is-fixed-size layout to one that scales proportionally to
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# the screen_pitch_microns.
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#define GUI_BIG_RESOLUTION
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window_width = 1200
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window_height = 900
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#enddef
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# The magic number 265 in the below formula is the pixel pitch in microns
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# corresponding to 96 dpi, which the old layout seems to have been based on.
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# The extra factor of 2/3 in the formula is a fudge factor based on the guess
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# that the old fonts took up approximately 1.5 pixels per point size at 96
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# dpi. It came out looking pretty decent on my 90-micron monitor.
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#define GUI_SCALE_RESOLUTION SIZE
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"(max({SIZE}, floor({SIZE} * 265 * 2 / (3 * screen_pitch_microns))))"
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#enddef
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###############################################################################
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### ###
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### Macros for the normal gui. ###
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@ -156,6 +156,10 @@
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description = "Default button"
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{_GUI_RESOLUTION () 40 112 26 13 4 ({_GUI_BUTTON_FONT_SIZE}) () 255}
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{_GUI_RESOLUTION ({GUI_BIG_RESOLUTION})
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50 128 30 16 6
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({GUI_SCALE_RESOLUTION {_GUI_BUTTON_FONT_SIZE}})
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() 255}
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[/button_definition]
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@ -165,6 +169,10 @@
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description = "Large button"
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{_GUI_RESOLUTION () 40 116 30 13 4 ({_GUI_BUTTON_FONT_SIZE}) () 255}
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{_GUI_RESOLUTION ({GUI_BIG_RESOLUTION})
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50 136 32 16 6
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({GUI_SCALE_RESOLUTION {_GUI_BUTTON_FONT_SIZE}})
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() 255}
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[/button_definition]
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@ -174,6 +182,10 @@
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description = "Large button"
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{_GUI_RESOLUTION () 40 172 40 13 4 ({GUI_FONT_SIZE_LARGE}) () 255}
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{_GUI_RESOLUTION ({GUI_BIG_RESOLUTION})
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50 192 44 16 6
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({GUI_SCALE_RESOLUTION {GUI_FONT_SIZE_LARGE}})
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() 255}
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[/button_definition]
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@ -183,6 +195,10 @@
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description = "Default transparent button"
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{_GUI_RESOLUTION () 40 112 26 13 4 ({_GUI_BUTTON_FONT_SIZE}) "~O(65%)" 165}
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{_GUI_RESOLUTION ({GUI_BIG_RESOLUTION})
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50 128 30 16 6
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({GUI_SCALE_RESOLUTION {_GUI_BUTTON_FONT_SIZE}})
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"~O(65%)" 165}
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[/button_definition]
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@ -80,26 +80,6 @@
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[/resolution]
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#enddef
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# The following is a more-or-less arbitrary resolution, larger than 1024x768
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# in both dimensions, at which to switch over from the traditional
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# everything-is-fixed-size layout to one that scales proportionally to
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# the screen_pitch_microns.
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#define _GUI_BIG_RES
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window_width = 1200
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window_height = 900
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#enddef
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# The magic number 265 in the below formula is the pixel pitch in microns
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# corresponding to 96 dpi, which the old layout seems to have been based on.
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# The extra factor of 2/3 in the formula is a fudge factor based on the guess
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# that the old fonts took up approximately 1.5 pixels per point size at 96
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# dpi. It came out looking pretty decent on my 90-micron monitor.
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#define _GUI_SCALE_RES SIZE
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"(max({SIZE}, floor({SIZE} * 265 * 2 / (3 * screen_pitch_microns))))"
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#enddef
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#define _GUI_DEFINITION ID DESCRIPTION FONT_FAMILY FONT_SIZE FONT_STYLE FONT_COLOR
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[label_definition]
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id = {ID}
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@ -115,9 +95,9 @@
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}
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{_GUI_RESOLUTION
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({_GUI_BIG_RES})
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({GUI_BIG_RESOLUTION})
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({FONT_FAMILY})
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({_GUI_SCALE_RES {GUI_FONT_SIZE_{FONT_SIZE}}})
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({GUI_SCALE_RESOLUTION {GUI_FONT_SIZE_{FONT_SIZE}}})
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({FONT_STYLE})
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({GUI__FONT_COLOR_ENABLED__{FONT_COLOR} ALPHA=""})
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({GUI__FONT_COLOR_DISABLED__{FONT_COLOR} ALPHA=""})
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@ -134,6 +134,9 @@
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description = "Checkbox."
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{_GUI_RESOLUTION () 30 18 25 ({GUI_FONT_SIZE_SMALL}) }
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{_GUI_RESOLUTION ({GUI_BIG_RESOLUTION})
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36 20 28
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({GUI_SCALE_RESOLUTION {GUI_FONT_SIZE_SMALL}}) }
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[/toggle_button_definition]
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