don't forget the actual data when adding a lanuage...

This commit is contained in:
David Philippi 2008-05-13 18:42:47 +00:00
parent e04beb3854
commit 8b7840df22
22 changed files with 79252 additions and 0 deletions

614
po/wesnoth-anl/mk.po Normal file
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msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-05-11 16:12+0200\n"
"PO-Revision-Date: 2008-05-11 16:12+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgstr ""
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
"armies that had crushed their homeland, the leaders of the resistance hoped "
"only for enough time to rebuild their forces."
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
msgid "`Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:420
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:440
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:460
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:480
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:572
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:578
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:590
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
"there the better chance you have of killing them."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:601
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:607
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:619
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:631
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:642
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:646
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:661
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:673
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:685
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:697
msgid "Do not fear, there is hope for us still!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg:74
msgid "The chest contains {TREASURE} gold."
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:5
msgid "Return to menu"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
"farms, villages and universities."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
"university."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"special diplomatic options."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "@Peasants"
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "@Mages"
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "@Farms"
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "@Villages"
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
msgid "@Mines"
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "@Universities"
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
msgid "@Diplomacy"
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:4
msgid "@$player_{TARGET_SIDE}.name"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:15
msgid "I hereby donate 20 gold to the coffers of $player_{TARGET_SIDE}.name|."
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:32
msgid ""
"@$player_{TARGET_SIDE}.name\n"
"Share knowledge of agriculture"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:49
msgid ""
"$player_{TARGET_SIDE}.name|, since our wisdom exceeds yours I have "
"instructed my scholars to further your understanding of agriculture."
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:58
msgid ""
"@$player_{TARGET_SIDE}.name\n"
"Share knowledge of mining"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:75
msgid ""
"$player_{TARGET_SIDE}.name|, since the wisdom of my people exceeds yours I "
"have instructed my scholars to aid you in your efforts to learn the science "
"of mining."
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:84
msgid ""
"@$player_{TARGET_SIDE}.name\n"
"Share knowledge of warfare"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:101
msgid ""
"You know worryingly little about the arts of war, $player_{TARGET_SIDE}."
"name|. I feel an obligation to instruct you in this vital matter."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:153
msgid "What shall I do?"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:48
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:159
msgid "Nothing"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:169
msgid ""
"@Donate Funds\n"
"Give 20 gold to another player"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:179
msgid "Who will you donate funds to?"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:182
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:216
msgid "Back"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:203
msgid ""
"@Share Knowledge\n"
"Help an ally with their research"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:213
msgid "Who will you share knowledge with?"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:252
msgid ""
"@Negotiate with the Dwarves\n"
"Lets you recruit a Dwarvish unit\n"
"Negotiation Progress: $player_$side_number|.leader_option_1.progress|/"
"$player_$side_number|.leader_option_1.target"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:278
msgid ""
"@Negotiate with the Elves\n"
"Lets you recruit an Elvish unit\n"
"Negotiation Progress: $player_$side_number|.leader_option_2.progress|/"
"$player_$side_number|.leader_option_2.target"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:317
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:340
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:35
msgid "Which type of unit would you like to be able to recruit?"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:99
msgid ""
"We are currently studying $player_$side_number|.research.current_target|. To "
"which end would you have our scholars devote their minds?\n"
"\n"
"Our farms produce $player_$side_number|.farming.gold|g\n"
"Our mines produce $player_$side_number|.mining.gold|g\n"
" "
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:103
msgid "Continue as before"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:115
msgid ""
"@Agriculture\n"
"Farmers produce +1 gold\n"
"Study Progress: $player_$side_number|.farming.progress|/$player_"
"$side_number|.farming.target"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:129
msgid ""
"@Mining\n"
"Miners produce +1 gold\n"
"Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|."
"mining.target"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:143
msgid ""
"@Warfare\n"
"Allows you to recruit a new type of unit\n"
"Study Progress: $player_$side_number|.warfare.progress|/$player_"
"$side_number|.warfare.target"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:210
msgid ""
"$player_$side_number|.name|'s farms now produce $player_$side_number|."
"farming.gold gold."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:227
msgid ""
"$player_$side_number|.name|'s mines now produce $player_$side_number|.mining."
"gold gold."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:243
msgid ""
"$player_$side_number|.name|, we have finished researching warfare. Right-"
"click on a mage in a university to select a unit to recruit."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:149
msgid "Let's cut you free!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:153
msgid "You release the creature from the web and it agrees to help you."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:44
msgid "What shall I do my liege?"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:62
msgid "@Convert to Grassland"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:62
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:269
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:405
msgid "`Cost: 0g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:77
msgid "@Plant Farm"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:89
msgid "`Cost: 15g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:89
msgid "@Build Village"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:107
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:364
msgid "`Cost: 6g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:107
msgid "@Build Castle"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:124
msgid "`Cost: 4g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:124
msgid "@Flood the Field"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:141
msgid "@Plant Saplings"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:141
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:284
msgid "`Cost: 1g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:161
msgid "`Earns: 1g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:161
msgid "@Chop Down Forest"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:188
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:209
msgid "@Build Mine"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:188
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:209
msgid "`Cost: 25g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:230
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:322
msgid "`Cost: 3g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:230
msgid "@Make a Ford"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:248
msgid "`Cost: 5g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:248
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:284
msgid "@Landfill"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:269
msgid "@Destroy the Ford"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:305
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:322
msgid "@Smash Cave Floor"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:305
msgid "`Cost: 2g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:339
msgid "@Harvest Mushrooms"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:339
msgid "`Earns: 3g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:364
msgid "@Build a Keep"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:384
msgid "`Cost: 7g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:384
msgid "@Establish Univeristy"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:405
msgid "@Clear the Ground"
msgstr ""

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po/wesnoth-aoi/mk.po Normal file
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msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-04-13 16:22+0200\n"
"PO-Revision-Date: 2008-04-13 16:22+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [campaign]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:11
msgid "An Orcish Incursion"
msgstr ""
#. [campaign]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:12
msgid "AOI"
msgstr ""
#. [campaign]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:16
msgid "Fighter"
msgstr ""
#. [campaign]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:16
msgid "(Beginner)"
msgstr ""
#. [campaign]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:17
msgid "(Normal)"
msgstr ""
#. [campaign]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:17
msgid "Lord"
msgstr ""
#. [campaign]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:18
msgid "High Lord"
msgstr ""
#. [campaign]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:18
msgid "(Challenging)"
msgstr ""
#. [campaign]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:22
msgid ""
"Defend the forests of the elves against the first orcs to reach the Great "
"Continent, learning valuable tactics as you do so.\n"
"\n"
"(Novice level, 7 scenarios.)"
msgstr ""
#. [about]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:35
msgid "Campaign Design"
msgstr ""
#. [about]
#: data/campaigns/An_Orcish_Incursion/_main.cfg:41
msgid "Adaptation for mainline"
msgstr ""
#. [scenario]
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:3
msgid "Defend the Forest"
msgstr ""
#. [side]: type=Elvish Lord
#. [side]: type=Silver Mage
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:19
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:18
#: data/campaigns/An_Orcish_Incursion/scenarios/7_Showdown.cfg:20
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:19
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:66
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:20
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:21
msgid "Elves"
msgstr ""
#. [side]: type=Elvish Lord
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:20
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:26
msgid "Erlornas"
msgstr ""
#. [side]: type=Troll Warrior
#. [side]: type=Lich
#. [side]: type=Orcish Slayer
#. [side]: type=Orcish Sovereign
#. [side]: type=Orcish Warlord
#. [side]: type=Orcish Warrior
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:51
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:95
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:28
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:32
#: data/campaigns/An_Orcish_Incursion/scenarios/7_Showdown.cfg:72
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:41
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:32
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:45
msgid "Orcs"
msgstr ""
#. [side]: type=Orcish Warrior
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:51
msgid "Urugha"
msgstr ""
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:69
msgid ""
"Hint:\n"
"Elves can move fast and safely among the trees. Pick off the enemy grunts "
"with your archers from the safety of the forest."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:72
msgid "Defeat Urugha"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:134
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:57
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:82
#: data/campaigns/An_Orcish_Incursion/scenarios/7_Showdown.cfg:105
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:95
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:75
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:76
msgid "Death of Erlornas"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:138
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:65
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:86
#: data/campaigns/An_Orcish_Incursion/scenarios/7_Showdown.cfg:109
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:103
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:79
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:80
msgid "Time runs out"
msgstr ""
#. [unit]: type=Elvish Rider
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:87
msgid "Lomarfel"
msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:115
msgid ""
"The arrival of humans and orcs sent shockwaves through the settled peoples "
"of the Great Continent. Elves, dwarves, and others who had reached "
"equilibrium with one another and become accustomed for centuries to at most "
"small-scale clashes - little more, in truth, than armed squabbles - found "
"themselves required to gird for warfare of unaccustomed intensity."
msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:119
msgid ""
"Perhaps most affected were the elves. Eldest and wisest of the Speaking "
"Peoples, their first encounters with humans went less well than either side "
"might have wished. "
msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:123
msgid ""
"But humans, though crude and thrusting, at least had in them a spark of song "
"and grace which elves could recognize as kindred to their own nature. Not so "
"with orcs."
msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:127
msgid ""
"For a score of years after Haldric's people landed, orcs remained scarce "
"more than a rumor to trouble the green fastnesses of the elves. That was, "
"until the day that an elvish noble of ancient line, Erlornas by name, "
"encountered the new foe."
msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:138
msgid ""
"The orcs were sighted at the northern marches of the great forest of Wesmere."
msgstr ""
#. [message]: speaker=Lomarfel
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:190
msgid ""
"My lord Erlornas! A party of orcs has encamped to the north. That is the "
"stench of their burnings drifting on the wind!"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:194
msgid ""
"What blasphemy is this? I have heard it said that Orcs are despoilers, tree-"
"killers...but I did not believe any could be so wantonly filthy as the "
"reports made them."
msgstr ""
#. [message]: speaker=Lomarfel
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:198
msgid ""
"We see the truth of it here, my lord. They make great fires, not of deadfall "
"wood but of the new-murdered corpses of the singing trees. They trample the "
"greensward into mud and do not even bury their foul dung."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:202
msgid ""
"They are a blight on our forests, and must not be permitted into Wesmere. I "
"shall arm the folk; we should be able to drive them off. All the same, you "
"had best ride for reinforcements, Lomarfel."
msgstr ""
#. [message]: speaker=Lomarfel
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:206
msgid "Yes, my lord!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:224
msgid ""
"A thousand curses on you, tree-shagger! You will suffer... My master, "
"Rualsha, approaches. He will wipe your people from the face of this earth!"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:228
msgid ""
"Hmmm... Who is this Rualsha, I wonder? I will have to take a scouting party "
"north to see what is afoot there..."
msgstr ""
#. [scenario]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:3
msgid "Assassins"
msgstr ""
#. [side]: type=Orcish Slayer
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:39
msgid "Gharlsa"
msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:66
msgid ""
"The backtrail of the orcs was easy to trace -- a swathe of ugly trampled "
"ground through the violated forest. Erlornas and his followers pursued them "
"north and west."
msgstr ""
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:75
msgid ""
"Hint:\n"
"Assassins are hard to hit, and their poison is insidious. Stay close to the "
"villages, where poisoning can be cured, and force your enemies to attack you "
"from the river."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:78
msgid "Defeat Gharlsa"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:126
msgid "The orcs left a stinking spoor straight to this place."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:131
msgid ""
"There is some sort of keep ahead, here where we thought no people with the "
"wit to raise such a pile dwelt."
msgstr ""
#. [message]: speaker=Gharlsa
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:136
msgid "Gharlsa sees elves... yes... fresh meat for our wolves, yes, yes..."
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:141
msgid ""
"Does that demented creature really think he can kill us? Let us teach him a "
"lesson!"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:146
msgid "Be careful...he may be more dangerous than he appears."
msgstr ""
#. [message]: speaker=Gharlsa
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:160
msgid "Yes... yes... slay them, my assassins!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:278
msgid "Aiieeee! I die, but Rualsha's vengeance shall fall upon you!"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:282
msgid ""
"Whoever Rualsha is, he is not here to take it, wretch. Perhaps we will find "
"him further north."
msgstr ""
#. [scenario]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:3
msgid "Wasteland"
msgstr ""
#. [side]: type=Orcish Warlord
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:41
msgid "Gnargha"
msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:52
msgid ""
"As they fared further north the green forest thinned, fading into barren and "
"scrubby country. Gradually the message of the treestumps and dead wood "
"around them became clear. This had been forest once. The orcs had killed it."
msgstr ""
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:56
msgid ""
"The orcish trail stood out less against the desolation, but the craft of "
"elvish trackers was more than equal to following. They pursued with grimmer "
"purpose now."
msgstr ""
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:68
msgid ""
"Hint:\n"
"There are no villages in this scenario - you must use healers instead. Use "
"hit and run tactics to weaken enemy units who cannot heal themselves."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:71
msgid "Defeat Gnargha"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:113
msgid ""
"The foul orcs have devastated this area, destroying the trees and "
"slaughtering the animals for sport... it saddens me to see such waste."
msgstr ""
#. [message]: speaker=Gnargha
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:118
msgid ""
"Greetings, Erlornas! I am Gnargha, the brother of Urugha whom you slew but "
"few nights ago. Know this: Lord Rualsha has permitted me to be the agent of "
"his revenge!"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:123
msgid ""
"I have no quarrel with you, Gnargha, nor with your leader Rualsha - but I "
"cannot permit you to invade our lands. Leave now, and we shall be at peace."
msgstr ""
#. [message]: speaker=Gnargha
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:128
msgid ""
"Peace?! Bah! You elves squat on land that could feed many orclings, and you "
"are even weaker than we guessed. And you, you killed my brother; prepare "
"yourself for a slow and painful death!"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:136
msgid ""
"Gnargha and his troops must have come down out of that valley to the "
"north... that is where we will go next!"
msgstr ""
#. [scenario]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:3
msgid "Valley of Trolls"
msgstr ""
#. [side]: type=Troll Warrior
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:60
msgid "Gurk"
msgstr ""
#. [side]: type=Troll Warrior
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:101
msgid "Hrugu"
msgstr ""
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:127
msgid ""
"Hint:\n"
"Trolls are very dangerous if they can attack as a group. Use the cave-mouths "
"as bottlenecks to fight them one at a time."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:130
msgid "Defeat all enemy leaders"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:172
msgid ""
"We are far from our lands, now, Erlornas, and we have driven the orcs from "
"the forest. Why do we not return home?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:176
msgid ""
"You heard what the orcs said - this Rualsha is more than a mere marauding "
"warlord in search of pillage. He is planning an invasion, I'm sure of it. We "
"must gather more information about his plans before we go back."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:180
msgid ""
"And there is more, as well. The earth currents are perturbed here. I think "
"there is a mage dwelling somewhere nearby. Or perhaps more than one; the "
"traces are mixed, and some of them have an unwholesome flavor."
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:184
msgid ""
"It would be dire indeed for us if these orcs have magic to add to their "
"battle-might."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:188
msgid "We must discover if this is so."
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:192
msgid ""
"Information will do us no good if we are killed before we return with it! "
"These mountains look like troll territory."
msgstr ""
#. [scenario]
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:3
msgid "Linaera the Quick"
msgstr ""
#. [side]: type=Orcish Warlord
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:50
msgid "Krughnar"
msgstr ""
#. [side]: type=Silver Mage
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:74
msgid "Linaera"
msgstr ""
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:88
msgid ""
"Hint:\n"
"This enemy is too strong for you to defeat alone. Use mounted units, and "
"Linaera's power of teleportation to mount hit and run attacks."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:91
msgid "Defeat Krughnar"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:61
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:99
msgid "Death of Linaera"
msgstr ""
#. [unit]: type=Horseman
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:111
msgid "Ceoddyn"
msgstr ""
#. [unit]: type=Horseman
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:119
msgid "Midry"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:156
msgid ""
"We are far from the lands granted to humans, my lord Erlornas! But there is "
"plainly one living in that tower to the west."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:160
msgid ""
"Some of our mages crave solitude for their studies. Humans are, perhaps, "
"likewise."
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:164
msgid "It trespasses, and should be driven out!"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:168
msgid ""
"Hold. It is only one human, or a few of them at most. Time enough to speak "
"of driving it out when we are not fighting orcs."
msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:172
msgid ""
"Help! A great army of orcs has come down from the north, and has been laying "
"seige to my tower for weeks... we are nearly out of supplies. Our people "
"have always been friendly to the elves - will you not assist us?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:177
msgid ""
"Yes, of course! But... I wish to defeat the vile orcs and drive them away "
"from our borders. Will you join us in attacking them?"
msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:182
msgid ""
"Nothing would please me better! I will place all my powers at your command."
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:260
msgid ""
"My lord... humans cannot be trusted! They shift their allegiances with the "
"changing of the wind!"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:265
msgid ""
"That may be, but I do not think this one will betray us to the orcs. And we "
"may need her assistance, too: that is a powerful force of orcs ahead."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:277
msgid ""
"Oh, no! Without Linaera's help, I cannot hope to defeat such a great force "
"of orcs. I must return to Wesmere and bring reinforcements."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:288
msgid ""
"Thank you, Linaera. I couldn't have defeated the orcs without your help... "
"How can I repay you?"
msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:293
msgid ""
"There is one other thing... an evil power infests the swamps to the east of "
"here. I had meant to deal with it myself, but if you elves revere the green "
"earth I think you will want it abolished as much as do I."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:298
msgid ""
"Ah. I have felt this thing's taint in the earth. Very well... to the east!"
msgstr ""
#. [scenario]
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:3
msgid "A Detour through the Swamp"
msgstr ""
#. [side]: type=Lich
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:37
msgid "Keremal"
msgstr ""
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:50
msgid ""
"Hint:\n"
"Undead are resistant to physical attack. Use mages to attack the undead, and "
"elves to protect and support the mages."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:53
msgid "Defeat Keremal"
msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:103
msgid ""
"The evil spirits who have settled in this wetland have turned it into a vile "
"bog. My apprentices and I have the power to dispel them, but you must "
"protect us from their weapons."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:116
msgid ""
"All is lost! Without Linaera's help, I cannot hope to defeat these "
"horrifying apparitions!"
msgstr ""
#. [message]: speaker=Linaera
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:131
msgid ""
"Thank you, Erlornas... now I can return to my tower in peace. But I think "
"some of my apprentices wish to follow you north in persuit of the orcs."
msgstr ""
#. [message]: role=mage
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:136
msgid ""
"I have always wished to see elves, and now I have fought alongside them! May "
"I please come with you?"
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:141
msgid "Certainly... I shall be glad of your help."
msgstr ""
#. [scenario]
#: data/campaigns/An_Orcish_Incursion/scenarios/7_Showdown.cfg:3
msgid "Showdown"
msgstr ""
#. [side]: type=Orcish Sovereign
#: data/campaigns/An_Orcish_Incursion/scenarios/7_Showdown.cfg:81
msgid "Rualsha-Tan"
msgstr ""
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/7_Showdown.cfg:98
msgid ""
"Hint:\n"
"Your enemy is well defended against attacks from the south. Use rangers to "
"sneak through the forest and mount a surprise attack from the north."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/7_Showdown.cfg:101
msgid "Defeat Rualsha-Tan"
msgstr ""
#. [message]: speaker=Lomarfel
#: data/campaigns/An_Orcish_Incursion/scenarios/7_Showdown.cfg:202
msgid ""
"My lord! We have ridden hard for five days to catch up with you! The council "
"has deliberated, and asks you to defeat Rualsha quickly before he can muster "
"a full invasion force."
msgstr ""
#. [message]: speaker=Rualsha-Tan
#: data/campaigns/An_Orcish_Incursion/scenarios/7_Showdown.cfg:207
msgid ""
"Puny elves! My full army will be here soon, and then we will crush you. You "
"will beg for a quick death!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/An_Orcish_Incursion/scenarios/7_Showdown.cfg:218
msgid ""
"You may slay me, Erlornas, but my people live on. They will not forget! They "
"will pursue you, and destroy you utterly... we will... we... arrgh..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/7_Showdown.cfg:224
msgid ""
"But Rualsha overestimated the will of his troops. With their leader dead, "
"they scattered, and fled from the elves back to their fastnesses in the far "
"north."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/7_Showdown.cfg:237
msgid "It grieves me to take life, even of a barbarian such as Rualsha."
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/7_Showdown.cfg:242
msgid ""
"If the orcs press us, we shall need to become more accustomed to fighting."
msgstr ""
#. [message]: speaker=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/7_Showdown.cfg:247
msgid ""
"I fear it will be so. We have won a first victory here, but dark times come "
"upon its heels."
msgstr ""

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# #-#-#-#-# wesnoth-editor.cpp1.po (Battle for Wesnoth VERSION) #-#-#-#-#
# Macedonian translations for Battle for Wesnoth package.
# Copyright (C) 2008 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
# Automatically generated, 2008.
#
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-04-26 13:45+0200\n"
"PO-Revision-Date: 2008-04-26 13:45+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [editor_group]
#: data/core/editor-groups.cfg:10
msgid "all"
msgstr ""
#. [editor_group]
#: data/core/editor-groups.cfg:16
msgid "water"
msgstr ""
#. [editor_group]
#: data/core/editor-groups.cfg:28
msgid "flat"
msgstr ""
#. [editor_group]
#: data/core/editor-groups.cfg:34
msgid "desert"
msgstr ""
#. [editor_group]
#: data/core/editor-groups.cfg:40
msgid "forest"
msgstr ""
#. [editor_group]
#: data/core/editor-groups.cfg:46
msgid "frozen"
msgstr ""
#. [editor_group]
#: data/core/editor-groups.cfg:52
msgid "rough"
msgstr ""
#. [editor_group]
#: data/core/editor-groups.cfg:58
msgid "cave"
msgstr ""
#. [editor_group]
#: data/core/editor-groups.cfg:64
msgid "village"
msgstr ""
#. [editor_group]
#: data/core/editor-groups.cfg:70
msgid "castle"
msgstr ""
#. [menu]
#: data/themes/editor.cfg:462
msgid "File"
msgstr ""
#. [menu]
#: data/themes/editor.cfg:472
msgid "Edit"
msgstr ""
#. [menu]
#: data/themes/editor.cfg:481
msgid "Settings"
msgstr ""
#. [label]
#: data/themes/editor.cfg:500
msgid "villages"
msgstr ""
#: src/editor/editor.cpp:235
msgid "Draw tiles"
msgstr ""
#: src/editor/editor.cpp:237
msgid "Fill"
msgstr ""
#: src/editor/editor.cpp:239
msgid "Set player's starting position"
msgstr ""
#: src/editor/editor.cpp:241
msgid "Zoom in"
msgstr ""
#: src/editor/editor.cpp:243
msgid "Zoom out"
msgstr ""
#: src/editor/editor.cpp:245
msgid "Undo"
msgstr ""
#: src/editor/editor.cpp:247
msgid "Redo"
msgstr ""
#: src/editor/editor.cpp:249
msgid "Zoom to default view"
msgstr ""
#: src/editor/editor.cpp:251
msgid "Toggle grid"
msgstr ""
#: src/editor/editor.cpp:253
msgid "Resize the map"
msgstr ""
#: src/editor/editor.cpp:255
msgid "Flip map"
msgstr ""
#: src/editor/editor.cpp:257
msgid "Update transitions"
msgstr ""
#: src/editor/editor.cpp:259
msgid "Delay transition updates"
msgstr ""
#: src/editor/editor.cpp:475
msgid "Language"
msgstr ""
#: src/editor/editor.cpp:476
msgid "Choose your preferred language:"
msgstr ""
#: src/editor/editor.cpp:493 src/editor/editor_main.cpp:303
msgid "Battle for Wesnoth Map Editor"
msgstr ""
#: src/editor/editor.cpp:518
msgid "Save the Map As"
msgstr ""
#: src/editor/editor.cpp:529
msgid "The map already exists. Do you want to overwrite it?"
msgstr ""
#: src/editor/editor.cpp:552
msgid "None"
msgstr ""
#: src/editor/editor.cpp:557 src/editor/editor.cpp:1412
msgid "Player"
msgstr ""
#: src/editor/editor.cpp:561
msgid "Which Player?"
msgstr ""
#: src/editor/editor.cpp:562
msgid "Which player should start here?"
msgstr ""
#: src/editor/editor.cpp:622
msgid "Choose a Map to Load"
msgstr ""
#: src/editor/editor.cpp:626
msgid ""
"Warning: Illegal characters found in the map name. Please save under a "
"different name."
msgstr ""
#: src/editor/editor.cpp:639 src/editor/editor.cpp:719
msgid "The file does not contain a valid map."
msgstr ""
#: src/editor/editor.cpp:1291
msgid "Quit Editor"
msgstr ""
#: src/editor/editor.cpp:1295
msgid "Do you want to save the map before quitting?"
msgstr ""
#: src/editor/editor.cpp:1343
msgid "Map saved."
msgstr ""
#: src/editor/editor.cpp:1351
msgid "Could not save the map: $msg"
msgstr ""
#: src/editor/editor.cpp:1366
msgid "Error: Illegal character in filename."
msgstr ""
#: src/editor/editor_palettes.cpp:438
msgid "FG"
msgstr ""
#: src/editor/editor_palettes.cpp:440
msgid "BG"
msgstr ""
#: src/editor/map_manip.cpp:206 src/editor/map_manip.cpp:220
#: src/editor/map_manip.cpp:267 src/editor/map_manip.cpp:283
msgid ""
"Can't resize the map, the requested size is bigger than the maximum, size="
msgstr ""
#: src/editor/map_manip.cpp:207 src/editor/map_manip.cpp:221
#: src/editor/map_manip.cpp:268 src/editor/map_manip.cpp:284
msgid " maximum="
msgstr ""

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msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-04-20 12:42+0200\n"
"PO-Revision-Date: 2008-04-20 12:42+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:12
msgid "A Tale of Two Brothers"
msgstr ""
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:13
msgid "AToTB"
msgstr ""
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:17
msgid "Horseman"
msgstr ""
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:17
msgid "(Beginner)"
msgstr ""
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:18
msgid "(Challenging)"
msgstr ""
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:18
msgid "Knight"
msgstr ""
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:21
msgid ""
"An evil mage is threatening the local village and its inhabitants. When "
"their leader Bjarn sends for aid from his brother Arne, he is victorious, "
"but Bjarn himself is kidnapped. Can you rescue him?\n"
"\n"
"(Novice level, 4 scenarios; the 'Hard' version may challenge more "
"experienced players.)"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:24
msgid "Campaign Design"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:33
msgid "Campaign Maintenance"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:39
msgid "Artwork and Graphics Design"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:48
msgid "Miscellaneous"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:55
msgid "And special thanks to everyone else who I forgot to mention."
msgstr ""
#. [scenario]
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:4
msgid "Rooting Out A Mage"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:51
msgid "Slay Mordak, the evil mage"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:55
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:196
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:638
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:761
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:78
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:325
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:490
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:60
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:210
msgid "Death of Arne"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:59
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:200
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:642
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:765
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:82
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:329
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:494
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:68
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:218
msgid "Turns run out"
msgstr ""
#. [side]: type=Knight
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:74
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:58
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:105
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:90
msgid "Arne"
msgstr ""
#. [unit]: type=Red Mage
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:84
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:697
msgid "Bjarn"
msgstr ""
#. [unit]: type=Spearman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:96
msgid "Alwyn"
msgstr ""
#. [unit]: type=Spearman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:107
msgid "Brent"
msgstr ""
#. [unit]: type=Spearman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:118
msgid "Cadell"
msgstr ""
#. [unit]: type=Bowman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:129
msgid "Dannen"
msgstr ""
#. [unit]: type=Bowman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:140
msgid "Efran"
msgstr ""
#. [unit]: type=Footpad
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:151
msgid "Fargus"
msgstr ""
#. [unit]: type=Horseman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:165
msgid "Erik"
msgstr ""
#. [unit]: type=Horseman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:177
msgid "Heine"
msgstr ""
#. [unit]: type=Horseman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:189
msgid "Magnus"
msgstr ""
#. [side]: type=Knight
#. [side]: type=Longbowman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:201
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:66
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:112
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:97
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:138
msgid "Humans"
msgstr ""
#. [side]: type=Dark Sorcerer
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:214
msgid "Mordak"
msgstr ""
#. [side]: type=Dark Sorcerer
#. [side]
#. [side]: type=Orcish Warlord
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:228
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:97
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:138
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:126
msgid "Enemies"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:247
msgid ""
"In a remote part of Wesnoth, people lived their lives working hard and "
"caring for each other, but not knowing much about the world outside. But "
"there came a day when their peaceful world was shattered, as an evil mage "
"came to the region, spreading havoc and despair."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:252
msgid ""
"Bjarn, the local mage of the village, was the man who saw best how to deal "
"with this threat. He asked the help of his brother Arne, leader of a "
"mercenary band of horsemen, and outfitted several of the villagers with gear "
"from the armory."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:256
msgid "'ello there, Bjarn. So, what's the big fuss?"
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:260
msgid ""
"Mordak, an evil mage, threatens our lives and livelihoods. He is terrorizing "
"our countryside. I've already called the village to arms and now it's up to "
"you to lead them. You'll find him about two days' ride north of here."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:264
msgid "Very well. We will go there and slay this source of evil. Charge, men!"
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:268
msgid ""
"I will attempt to sneak through the forest. If I can slay the evil one while "
"he is off his guard, the battle will be over in one stroke!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:279
msgid ""
"Bjarn should have been in position by now. I wonder if anything's happened "
"to him?"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:287
msgid ""
"This is worrying. What's happened to Bjarn? I suppose we must slay the dark "
"sorcerer ourselves."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:302
msgid "Argh!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:306
msgid "Good work, men. Now, where is Bjarn?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:310
msgid "Worried about him, are you? E-he-he..hergh...gaargh..."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:314
msgid "Nothing more to be had from him."
msgstr ""
#. [message]: role=Reporter
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:318
msgid ""
"Sir, he's been kidnapped! I just saw some men running off with him. They "
"looked like friends of this one."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:322
msgid "Damn! I suppose we have to go after him, then."
msgstr ""
#. [message]: speaker=Mordak
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:335
msgid ""
"Ha, so you thought to send a mage around and stab me in the back? Well, I "
"have news for you. We've kidnapped him!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:339
msgid "What? Bjarn kidnapped? And the evil mage still ravages the land? Noooo!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:354
msgid "I hear these creatures are near immune to our weapons, let us see!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:366
msgid "That wasn't so hard!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:377
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:507
msgid "All is lost now that I am dead..."
msgstr ""
#. [scenario]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:4
msgid "The Chase"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:74
msgid "Fight your way through the woods before the kidnappers escape"
msgstr ""
#. [side]: type=Elvish Rider
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:127
msgid "Nil-Galion"
msgstr ""
#. [side]: type=Elvish Rider
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:134
msgid "Elves"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:224
msgid ""
"The kidnappers fled north through the forest, and Arne made to follow them, "
"although his horsemen would be at a disadvantage."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:229
msgid "Sounds of a scuffle were heard from the forest."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:233
msgid "Come on men. A bracing walk in the woods never hurt anyone, did it?"
msgstr ""
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:237
msgid "You there! Halt and explain yourself."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:241
msgid "We're chasing after some men who kidnapped my brother!"
msgstr ""
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:245
msgid ""
"Those men had some great arguments persuading me to not allow you to enter "
"this forest. Any further, and you will die."
msgstr ""
#. [message]: role=speaker
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:249
msgid "A glorious combat at last, against mounted enemies!"
msgstr ""
#. [unit]: type=Dark Adept
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:264
msgid "Muff Toras"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:312
msgid "I see them! There they are!"
msgstr ""
#. [message]: speaker=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:316
msgid "Curses! I hope the reinforcements get here so I can escape soon."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:321
msgid "Kill the Dark Adept before his reinforcements arrive"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:339
msgid "Come on, men, let's catch those kidnappers!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:350
msgid ""
"Hah! You got me alright, but what does that help? No harm telling you now, I "
"suppose. Your precious mage is safely locked away in our dungeons. I was set "
"up to be a decoy."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:354
msgid ""
"Nooo! Tricked again. Tell us where he is and we shall spare your miserable "
"life."
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:357
msgid "Sithrak"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:358
msgid "Eleben"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:359
msgid "Jarlom"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:360
msgid "Hamik"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:363
msgid "Akranbral"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:364
msgid "Drakanal"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:365
msgid "Xaskanat"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:366
msgid "Katklagad"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:371
msgid ""
"Three days ride to the northeast, in a deserted castle. The passwords to the "
"guards are $first_password_$first_password_number and $second_password_"
"$second_password_number|."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:375
msgid "Thank you. Leave him, men, we ride east."
msgstr ""
#. [unit]: type=Iron Mauler
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:387
msgid "Brena"
msgstr ""
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:399
msgid ""
"Greetings, I am Brena. I saw you fighting the foul undead. I like nothing "
"better than smashing those foul skeletons and their ilk. Though I came too "
"late to help in this fight, I would like to aid you in your forthcoming "
"endeavors."
msgstr ""
#. [message]: type=Horseman
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:403
msgid "He would only slow us down!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:407
msgid "I am the one to decide."
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:409
msgid "Oh, all right then. Come along with us."
msgstr ""
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:413
msgid "Thank you. My comrades and I will help you on your noble quest."
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:421
msgid "I am sorry. We have not the time to spare."
msgstr ""
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:425
msgid ""
"Take this, then, for I see that you are on a quest. My comrades will help "
"you whenever you call for them."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:442
msgid "You receive 70 pieces of gold!"
msgstr ""
#. [message]: speaker=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:462
msgid "My reinforcements are here!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:466
msgid "He escaped us..."
msgstr ""
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:477
msgid ""
"You foolish human, you killed me but you won't be able to reach the undead. "
"I fulfilled the pact and will be reanimated soon to be a lord of their "
"armies."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:481
msgid ""
"Hurry, we have to track them down. Maybe we can still get them. They have to "
"be in the north!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:486
msgid "Hurry to the north and stop the kidnappers"
msgstr ""
#. [terrain]
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:6
msgid "Irongate"
msgstr ""
#. [scenario]
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:16
msgid "Guarded Castle"
msgstr ""
#. [side]: type=Dark Sorcerer
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:79
msgid "Rotharik"
msgstr ""
#. [unit]: type=Assassin
#. [unit]: role=Guard, type=Bandit
#. [unit]: type=Rogue
#. [unit]: role=Guard2, type=Bandit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:101
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:109
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:118
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:126
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:392
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:400
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:408
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:417
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:508
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:516
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:524
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:533
msgid "Guard"
msgstr ""
#. [unit]: type=Orcish Warrior
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:144
msgid "Knago-Brek"
msgstr ""
#. [unit]: type=Orcish Grunt
#. [unit]: type=Orcish Warrior
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:153
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:161
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:170
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:178
msgid "Castle Guard"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:192
msgid "Rescue Bjarn"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:295
msgid ""
"Arne arrived at the castle and was immediately challenged by some guards."
msgstr ""
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:299
msgid "Halt! Friend or foe? Give the password."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:304
msgid "The password is"
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:306
msgid "$first_password_1|!"
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:312
msgid "$first_password_2|!"
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:318
msgid "$first_password_3|!"
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:324
msgid "$first_password_4|!"
msgstr ""
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:340
msgid "Pass, friend."
msgstr ""
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:358
msgid "Wrong! Die!"
msgstr ""
#. [message]: speaker=Knago-Brek
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:372
msgid ""
"Haha! We not kill people for long time. Weapon wants blood. We now kill "
"humans!!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:376
msgid ""
"I knew that we had to fight to free my brother! Come on men, lets kill some "
"orcs."
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:425
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:541
msgid "Are you our relief arriving? Does this mean we get to leave here now?"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:429
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:545
msgid "Um, yes. Fine. You can go."
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:433
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:549
msgid "Um, you're supposed to give the password."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:437
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:553
msgid "Oh, of course. I had nearly forgotten."
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:439
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:555
msgid "$second_password_1|!"
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:445
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:561
msgid "$second_password_2|!"
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:451
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:567
msgid "$second_password_3|!"
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:457
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:573
msgid "$second_password_4|!"
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:472
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:588
msgid "Thanks! Irritating little formality, isn't it?"
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:485
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:601
msgid "That's the wrong password! These aren't our relief! Get them!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:491
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:607
msgid ""
"I think I should better support my men at the front to make sure we can free "
"my brother."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:620
msgid "Nooo! This is the end..."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:624
msgid "There's a key in his robes."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:628
msgid ""
"It must be the key to the cell they're holding Bjarn in! I will take the "
"key. I can't wait to see my brother. Come on, let's free him."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:634
msgid "Move Arne to the cell with his brother to free him"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:664
msgid "Look what I have found in here! I can count a hundred pieces of gold."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:677
msgid "Look what I have found in here! I can count fifty pieces of gold."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:724
msgid "I found Bjarn. He is in this cell."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:734
msgid "Good to see you, Arne. Please help me get out of this dungeon."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:740
msgid "You must be one of Arne's men. Please help me get out of this dungeon."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:746
msgid ""
"The accursed dark sorcerer Rotharik has imprisoned me behind this magical "
"enhanced iron gate. It can only be opened with the correct key. You must get "
"it from him to free me."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:757
msgid "Kill the dark sorcerer to get the cellkey"
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:798
msgid "Thank you for saving me. I had almost given up hope you would free me."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:802
msgid ""
"Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs "
"and some undead. Really just a day's work for us mercenaries."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:806
msgid "Thank you for coming to my aid. Let us return to the village."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:831
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:261
msgid "Everything is lost now that I am dead..."
msgstr ""
#. [message]: speaker=Rotharik
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:842
msgid "You are too late! Your brother is already dead! Muhahahaha..."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:846
msgid "Argh!!!"
msgstr ""
#. [scenario]
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:4
msgid "Return to the Village"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:56
msgid "Find out what is happening in the village"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:64
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:214
msgid "Death of Bjarn"
msgstr ""
#. [side]: type=Orcish Warlord
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:104
msgid "Tairach"
msgstr ""
#. [side]: type=Longbowman
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:132
msgid "Councillor Hoban"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:162
msgid ""
"There. Your village is just across those hills, and already I see men coming "
"to greet us!"
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:166
msgid ""
"No. They are fleeing from something. We have to find out what is happening "
"over here!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:170
msgid "I think your village is protected well, though."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:174
msgid ""
"We should go there and talk to Councillor Hoban. Maybe he knows what is "
"going on here."
msgstr ""
#. [message]: speaker=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:185
msgid "I am glad to see you back again."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:189
msgid "So am I. But what is happening to our village?"
msgstr ""
#. [message]: speaker=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:193
msgid ""
"In the time you have been away a looting band of orcs took over this region. "
"There was noone here to stop them."
msgstr ""
#. [message]: speaker=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:197
msgid ""
"The orcish warlord wants to enslave us. We will not be able to hold out for "
"long."
msgstr ""
#. [message]: speaker=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:201
msgid ""
"Be careful, he is responsible for the deaths of many of us. Very few remain "
"who can bear arms, but I will send them to aid you in battle."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:206
msgid "Slay the Orcish Warlord to free the village"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:228
msgid "Finally the orc is killed. Now you can go back to your village."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:232
msgid ""
"So much has been destroyed. We will have a hard time fixing the damage the "
"orcs and the undead caused. I hope this does not happen again."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:236
msgid ""
"I have to leave you now. My men and I are needed by others, too. But should "
"you ever face another grim foe, send me a messenger. I'll come as fast as I "
"can, little brother."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:247
msgid "It is over, I am vanquished."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:272
msgid "I don't think we can rescue anyone from these villages. It is too late."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:276
msgid "I was too weak to protect these people. Oh why did this happen to me?!?"
msgstr ""

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