Game Launcher: renamed is_loading to has_load_data for clarity
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7d4e5d5595
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8b6def9678
3 changed files with 4 additions and 4 deletions
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@ -656,7 +656,7 @@ bool game_launcher::play_render_image_mode()
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return false;
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}
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bool game_launcher::is_loading() const
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bool game_launcher::has_load_data() const
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{
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return utils::has_optional_value(load_data_);
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}
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@ -87,7 +87,7 @@ public:
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/** Runs unit tests specified on the command line */
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unit_test_result unit_test();
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bool is_loading() const;
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bool has_load_data() const;
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void clear_loaded_game();
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bool load_game();
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void set_test(const std::string& id);
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@ -814,7 +814,7 @@ static int do_gameloop(const std::vector<std::string>& args)
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for(;;) {
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statistics::fresh_stats();
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if(!game->is_loading()) {
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if(!game->has_load_data()) {
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const config& cfg = config_manager.game_config().child("titlescreen_music");
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if(cfg) {
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for(const config& i : cfg.child_range("music")) {
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@ -883,7 +883,7 @@ static int do_gameloop(const std::vector<std::string>& args)
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game_launcher::RELOAD_GAME_DATA should_reload = game_launcher::RELOAD_DATA;
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// If loading a game, skip the titlescreen entirely
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if(game->is_loading() && game->load_game()) {
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if(game->has_load_data() && game->load_game()) {
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game->launch_game(should_reload);
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continue;
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}
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