[[DiD campaign tweaks]]
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1 changed files with 32 additions and 19 deletions
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@ -60,36 +60,49 @@ victory_when_enemies_defeated=yes
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[/objective]
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[/objectives]
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# Set the foolish hero
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# To reduce redundancy, create the hero here and modify type and recruit= later
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[unit]
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side=2
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type=Giant Mudcrawler
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description=Foolish Hero
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user_description=_ "Foolish Hero"
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x,y=20,3
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canrecruit=1
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[/unit]
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{VARIABLE_OP randomHero random (0..3)}
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# Loyalist hero
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{IF_VAR randomHero 0}
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{MODIFY_UNIT (side=2) type (Royal Guard)}
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[unit]
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side=2
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type=Royal Guard
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description=Foolish Hero
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user_description=_ "Foolish Hero"
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x,y=20,3
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canrecruit=1
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[/unit]
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{ALLOW_RECRUIT (Spearman,Swordsman,Pikeman,Bowman,Longbowman,Heavy Infantry,Shock Trooper,Mage,Red Mage,White Mage,Horseman,Knight,Lancer)}
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{END_IF_VAR}
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# Outlaw hero
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{IF_VAR randomHero 1}
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{MODIFY_UNIT (side=2) type (Assassin)}
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[unit]
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side=2
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type=Assassin
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description=Foolish Hero
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user_description=_ "Foolish Hero"
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x,y=20,3
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canrecruit=1
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[/unit]
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{ALLOW_RECRUIT (Thug,Bandit,Footpad,Outlaw,Poacher,Trapper,Thief,Rogue)}
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{END_IF_VAR}
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# Elven hero
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{IF_VAR randomHero 2}
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{MODIFY_UNIT (side=2) type (Elvish Marshal)}
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[unit]
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side=2
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type=Elvish Marshal
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description=Foolish Hero
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user_description=_ "Foolish Hero"
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x,y=20,3
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canrecruit=1
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[/unit]
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{ALLOW_RECRUIT (Elvish Figher,Elvish Hero,Elvish Captain,Elvish Archer,Elvish Ranger,Elvish Marksman,Elvish Shaman,Elvish Sorceress,Elvish Druid,Elvish Scout,Elvish Rider,Wose)}
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{END_IF_VAR}
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# Dwarvish hero
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{IF_VAR randomHero 3}
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{MODIFY_UNIT (side=2) type (Dwarvish Lord)}
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[unit]
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side=2
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type=Dwarvish Lord
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description=Foolish Hero
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user_description=_ "Foolish Hero"
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x,y=20,3
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canrecruit=1
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[/unit]
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{ALLOW_RECRUIT (Dwarvish Figher,Dwarvish Steelclad,Dwarvish Thunderer,Dwarvish Thunderguard,Dwarvish Stalwart,Dwarvish Guardsman,Dwarvish Ulfserker,Dwarvish Berserker,Gryphon Rider,Gryphon Master)}
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{END_IF_VAR}
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