Update changelog with AI changes
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* Many improvement were made to the new default CAs, to make them work correctly and consistently
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in general settings, such a taken AI aspects (aggression, attacks, [avoid], caution, ...) and unit guardian
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status into account, improved attack ratings and multi-leader functionality, and bug fixes
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* Bottleneck Defense Micro AI:
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* New optional parameter [filter]
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* Fix bug of units not participating if too far in front of the bottleneck
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* Healer Support Micro AI: take unit guardian status and passive_leader aspect into account
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* New ai_helper functionality: path finding, next_hop and get_attackable_enemies taking avoid into
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account; next_hop with pre-calculated path and fanning out; new options to get_cheapest_recruit_cost
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* Add [filter_own] optional tag to all default and Experimental AI candidate actions
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* Allow comma-separated list of ids in addition to 'yes/no' for AI aspects leader_ignores_keep,
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passive_leader and passive_leader_shares_keep
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* Fix [leader_goal] for sides with multiple leaders
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* Change E_NOT_REACHED_DESTINATION from error to warning
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### Campaigns
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* An Orcish Incursion:
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* Moved to addons server
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