Confine some campaign-specific unit generators to one file.
This commit is contained in:
parent
2c507577b3
commit
8a4621a162
2 changed files with 54 additions and 48 deletions
|
@ -406,6 +406,55 @@
|
|||
#profile=Abhai.jpg
|
||||
[/unit]
|
||||
|
||||
#define WARDEN X Y
|
||||
[unit]
|
||||
type=Drake Warden
|
||||
id=Nest Guardian
|
||||
x={X}
|
||||
y={Y}
|
||||
side=9
|
||||
ai_special=guardian
|
||||
random_traits=yes
|
||||
generate_name=yes
|
||||
[/unit]
|
||||
#enddef
|
||||
|
||||
#define SLASHER X Y
|
||||
[unit]
|
||||
type=Drake Slasher
|
||||
x={X}
|
||||
y={Y}
|
||||
side=9
|
||||
ai_special=guardian
|
||||
random_traits=yes
|
||||
generate_name=yes
|
||||
[/unit]
|
||||
#enddef
|
||||
|
||||
#define ENFORCER X Y
|
||||
[unit]
|
||||
type=Drake Enforcer
|
||||
x={X}
|
||||
y={Y}
|
||||
side=9
|
||||
ai_special=guardian
|
||||
random_traits=yes
|
||||
generate_name=yes
|
||||
[/unit]
|
||||
#enddef
|
||||
|
||||
#define GLADIATOR X Y
|
||||
[unit]
|
||||
type=Drake Gladiator
|
||||
x={X}
|
||||
y={Y}
|
||||
side=9
|
||||
ai_special=guardian
|
||||
random_traits=yes
|
||||
generate_name=yes
|
||||
[/unit]
|
||||
#enddef
|
||||
|
||||
{WARDEN 6 22}
|
||||
{WARDEN 6 18}
|
||||
{SLASHER 13 23}
|
||||
|
@ -439,6 +488,11 @@
|
|||
{GLADIATOR 34 26}
|
||||
{GLADIATOR 36 26}
|
||||
|
||||
#undef WARDEN
|
||||
#undef SLASHER
|
||||
#undef ENFORCER
|
||||
#undef GLADIATOR
|
||||
|
||||
{PLACE_IMAGE terrain/village/desert2.png 12 28}
|
||||
{PLACE_IMAGE terrain/village/desert2.png 14 29}
|
||||
{PLACE_IMAGE terrain/village/desert2.png 24 13}
|
||||
|
|
|
@ -36,53 +36,5 @@
|
|||
{QUANTITY4 income {EASY_AMOUNT} {NORMAL_AMOUNT} {HARD_AMOUNT} {NIGHTMARE_AMOUNT}}
|
||||
#enddef
|
||||
|
||||
## These are campaign-specific.
|
||||
|
||||
#define WARDEN X Y
|
||||
[unit]
|
||||
type=Drake Warden
|
||||
id=Nest Guardian
|
||||
x={X}
|
||||
y={Y}
|
||||
side=9
|
||||
ai_special=guardian
|
||||
random_traits=yes
|
||||
generate_name=yes
|
||||
[/unit]
|
||||
#enddef
|
||||
|
||||
#define SLASHER X Y
|
||||
[unit]
|
||||
type=Drake Slasher
|
||||
x={X}
|
||||
y={Y}
|
||||
side=9
|
||||
ai_special=guardian
|
||||
random_traits=yes
|
||||
generate_name=yes
|
||||
[/unit]
|
||||
#enddef
|
||||
|
||||
#define ENFORCER X Y
|
||||
[unit]
|
||||
type=Drake Enforcer
|
||||
x={X}
|
||||
y={Y}
|
||||
side=9
|
||||
ai_special=guardian
|
||||
random_traits=yes
|
||||
generate_name=yes
|
||||
[/unit]
|
||||
#enddef
|
||||
|
||||
#define GLADIATOR X Y
|
||||
[unit]
|
||||
type=Drake Gladiator
|
||||
x={X}
|
||||
y={Y}
|
||||
side=9
|
||||
ai_special=guardian
|
||||
random_traits=yes
|
||||
generate_name=yes
|
||||
[/unit]
|
||||
#enddef
|
||||
|
|
Loading…
Add table
Reference in a new issue