SotBE S11: Remove obsolete and unnecessary AI keys
recruitment_ignore_bad_combat still exists in principle, but is not needed any more with the new recruitment CA.
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1 changed files with 0 additions and 6 deletions
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@ -66,8 +66,6 @@
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[ai]
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aggression=1.0
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grouping=no
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recruitment_ignore_bad_combat=yes
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recruitment_ignore_bad_movement=yes
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village_value=0.0
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leader_value=50.0
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[/ai]
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@ -91,8 +89,6 @@
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caution=0.0
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villages_per_scout=0
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grouping=no
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recruitment_ignore_bad_combat=yes
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recruitment_ignore_bad_movement=yes
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village_value=20
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[/ai]
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recruit=Dwarvish Fighter, Dwarvish Thunderer, Dwarvish Scout, Bandit, Gryphon Rider
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@ -117,8 +113,6 @@
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[ai]
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aggression=1.0
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grouping=no
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recruitment_ignore_bad_combat=yes
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recruitment_ignore_bad_movement=yes
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leader_value=20
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village_value=20
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[/ai]
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