SotBE S11: Remove obsolete and unnecessary AI keys

recruitment_ignore_bad_combat still exists in principle, but is not
needed any more with the new recruitment CA.
This commit is contained in:
mattsc 2013-11-13 09:05:35 -08:00
parent d6a9ded0f2
commit 8a4282224e

View file

@ -66,8 +66,6 @@
[ai]
aggression=1.0
grouping=no
recruitment_ignore_bad_combat=yes
recruitment_ignore_bad_movement=yes
village_value=0.0
leader_value=50.0
[/ai]
@ -91,8 +89,6 @@
caution=0.0
villages_per_scout=0
grouping=no
recruitment_ignore_bad_combat=yes
recruitment_ignore_bad_movement=yes
village_value=20
[/ai]
recruit=Dwarvish Fighter, Dwarvish Thunderer, Dwarvish Scout, Bandit, Gryphon Rider
@ -117,8 +113,6 @@
[ai]
aggression=1.0
grouping=no
recruitment_ignore_bad_combat=yes
recruitment_ignore_bad_movement=yes
leader_value=20
village_value=20
[/ai]