wmlunits: Units may have movement cost == max mp and be able to move
This applies to the Walking Corpse in particular, which has 4 MP and 4 movement cost to enter shallow water. In practice this means that it can move into shallow water only if it's not slowed and hasn't spent any movement points this turn, and then it cannot move any further until the next turn. Closes #5689.
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@ -1327,7 +1327,7 @@ class HTMLOutput:
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classes_cost.append('rating-' + cost_rating)
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if defense_rating:
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classes_defense.append('rating-' + defense_rating)
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if move_cost == '-' or int_fallback(total_movement) <= int_fallback(move_cost, 99):
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if move_cost == '-' or int_fallback(total_movement) < int_fallback(move_cost, 99):
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move_cost = HTML_ENTITY_FIGURE_DASH
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else:
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move_cost = cleantext(move_cost, quote=False)
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