Moving Delf away is the right thing, but he only needs to move across 1. Also scroll away from Delf before we kill him: it still looks weird to see him stop, regain his bars then we scroll away. Ideally we'd have a scroll=no option to move_unit_fake...
This commit is contained in:
parent
10002159ba
commit
8a27f60ebe
1 changed files with 17 additions and 36 deletions
|
@ -21,7 +21,7 @@
|
|||
12,5
|
||||
#enddef
|
||||
#define DELFADOR_LOC
|
||||
14,7
|
||||
13,6
|
||||
#enddef
|
||||
#define QUINTAIN_LOC
|
||||
13,5
|
||||
|
@ -453,7 +453,7 @@ You moved to the wrong place! After this message, you can press 'u' to Undo, the
|
|||
message=_ "Note: the tiny silver crown near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Li'sar) is killed."
|
||||
[/message])}
|
||||
|
||||
{MOVE Delfador 14 7 15 9}
|
||||
{MOVE Delfador 13 6 14 8}
|
||||
|
||||
{VARIABLE future_hp $student_hp}
|
||||
{VARIABLE_OP future_hp add -15}
|
||||
|
@ -731,35 +731,16 @@ End your turn, then attack again."
|
|||
[/if]
|
||||
[/then]
|
||||
[else]
|
||||
[if]
|
||||
[variable]
|
||||
name=quintain_dead
|
||||
numerical_equals=1
|
||||
[/variable]
|
||||
[then]
|
||||
[message]
|
||||
description=Delfador
|
||||
message=_ "Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the quintain defended with its melee attack (3-5).
|
||||
You should tell the other Elf to use the bow."
|
||||
[/message]
|
||||
{PRINT (_"Attack with the other Elf")}
|
||||
[event]
|
||||
name=attack
|
||||
{CLEAR_PRINT}
|
||||
[/event]
|
||||
[/then]
|
||||
[else]
|
||||
[message]
|
||||
description=Delfador
|
||||
message=_ "Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the quintain defended with its melee attack (3-5)."
|
||||
[/message]
|
||||
{PRINT (_"Attack with the other Elf")}
|
||||
[event]
|
||||
name=attack
|
||||
{CLEAR_PRINT}
|
||||
[/event]
|
||||
[/else]
|
||||
[/if]
|
||||
[message]
|
||||
description=Delfador
|
||||
message=_ "Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the quintain defended with its melee attack (3-5).
|
||||
You should tell the other Elf to use the bow."
|
||||
[/message]
|
||||
{PRINT (_"Attack with the other Elf")}
|
||||
[event]
|
||||
name=attack
|
||||
{CLEAR_PRINT}
|
||||
[/event]
|
||||
[/else]
|
||||
[/if]
|
||||
[/event]
|
||||
|
@ -956,15 +937,15 @@ Once you select a unit, you see percentages for different places: higher means m
|
|||
side=2
|
||||
[/unit]
|
||||
|
||||
{MOVE Delfador 14 9 2 1}
|
||||
[kill]
|
||||
description=Delfador
|
||||
[/kill]
|
||||
|
||||
{MOVE Delfador 14 8 2 1}
|
||||
[scroll_to_unit]
|
||||
type=Quintain
|
||||
[/scroll_to_unit]
|
||||
|
||||
[kill]
|
||||
description=Delfador
|
||||
[/kill]
|
||||
|
||||
[event]
|
||||
name=new turn
|
||||
first_time_only=no
|
||||
|
|
Loading…
Add table
Reference in a new issue