Incorporate tags added recently.
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1 changed files with 19 additions and 19 deletions
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@ -119,27 +119,27 @@ indent the line."
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(list
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"advances" "advancefrom" "ai" "allow_recruit" "and" "animation" "array"
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"attack" "attacks" "avoid" "binary_path" "bold" "campaign" "capture_village"
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"choose""clear_variable" "colour_adjust" "command" "deaths" "defend"
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"case" "choose" "clear_variable" "colour_adjust" "command" "deaths" "defend"
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"defends" "defense" "delay" "destination" "disallow_recruit" "do" "effect"
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"else" "end_turn" "endlevel" "era" "event" "expenses" "filter" "filter_second"
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"format" "frame" "game_config" "generator" "gold" "have_unit" "header"
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"hide_unit" "if" "illuminated_time" "image" "img" "income" "italic" "item"
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"jump" "kill" "killed" "label" "language" "leader_goal" "main_map" "menu"
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"message" "mini_map" "missile_frame" "modifications" "modify_side"
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"modify_turns" "move" "move_unit_fake" "movement_costs" "movetype"
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"multiplayer" "multiplayer_side" "music" "not" "num_units" "object"
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"objectives" "objective" "observers" "option" "or" "panel" "part"
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"place_shroud" "position" "print" "protect_location" "protect_unit" "race"
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"random" "recall" "recalls" "recruit" "recruits" "redraw" "ref"
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"remove_shroud" "remove_unit_overlay" "removeitem" "replay" "replay_start"
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"resistance" "resolution" "results" "role" "save" "scenario" "scroll"
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"scroll_to" "scroll_to_unit" "section" "set_recruit" "set_variable" "side"
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"side_playing" "snapshot" "sound" "source" "specials" "statistics" "status"
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"stone" "store_gold" "store_locations" "store_starting_location"
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"store_unit" "story" "target" "team" "teleport" "teleport_anim" "terrain"
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"terrain_graphics" "test" "theme" "then" "tile" "time" "time_area"
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"else" "end_turn" "endlevel" "era" "event" "expenses" "filter"
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"filter_second" "format" "frame" "game_config" "generator" "gold"
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"have_unit" "header" "hide_unit" "if" "illuminated_time" "image" "img"
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"income" "italic" "item" "jump" "kill" "killed" "label" "language"
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"leader_goal" "main_map" "menu" "message" "mini_map" "missile_frame"
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"modifications" "modify_side" "modify_turns" "move" "move_unit_fake"
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"movement_costs" "movetype" "multiplayer" "multiplayer_side" "music"
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"not" "num_units" "object" "objectives" "objective" "observers" "option"
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"or" "panel" "part" "place_shroud" "position" "print" "protect_location"
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"protect_unit" "race" "random" "recall" "recalls" "recruit" "recruits"
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"redraw" "ref" "remove_shroud" "remove_unit_overlay" "removeitem" "replay"
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"replay_start" "resistance" "resolution" "results" "role" "save" "scenario"
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"scroll" "scroll_to" "scroll_to_unit" "section" "set_recruit" "set_variable"
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"side" "side_playing" "snapshot" "sound" "source" "specials" "statistics"
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"status" "stone" "store_gold" "store_locations" "store_starting_location"
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"store_unit" "story" "switch" "target" "team" "teleport" "teleport_anim"
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"terrain" "terrain_graphics" "test" "theme" "then" "tile" "time" "time_area"
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"time_of_day" "topic" "toplevel" "trait" "turn" "tutorial" "unhide_unit"
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"unit" "unit" "unit_abilities" "unit_alignment" "unit_description"
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"unit" "unit_type" "unit_abilities" "unit_alignment" "unit_description"
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"unit_hp" "unit_image" "unit_level" "unit_moves" "unit_overlay"
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"unit_profile" "unit_status" "unit_traits" "unit_type" "unit_weapons"
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"unit_xp" "units" "unstone" "unstore_unit" "upkeep" "variable" "variables"
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