Fix bug 22231: movement continuation in whiteboard.\n\nProblem was that the whiteboard was not initialized and the select or action function that is called with the hotkey for select/move/attack couldn't see the partial whiteboard movements.
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@ -79,6 +79,7 @@ Version 1.11.15+dev:
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* Fix bug #20126: Recursive preprocessor includes cause infinite loop
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* Added 'faction_lock' and 'leader_lock' to SideWML to be used in MP Connect
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screen. Fixes bug #21978.
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* Fix bug #22231: partial moves now able to be continued in whiteboard
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Version 1.11.15:
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* Graphics:
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@ -23,6 +23,8 @@ Version 1.11.15+dev:
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resulting in loading malformed/incomplete WML data
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<http://r.wesnoth.org/p571380>.
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* Miscellaneous and bug fixes:
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* Partial moves now able to be continued properly in whiteboard (#22231)
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Version 1.11.15:
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* Language and i18n:
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@ -498,6 +498,9 @@ void mouse_handler::select_or_action(bool browse)
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if (!resources::game_map->on_board(last_hex_))
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return;
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// Load whiteboard partial moves
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wb::future_map_if_active planned_unit_map;
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unit_map::iterator clicked_u = find_unit(last_hex_);
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unit_map::iterator selected_u = find_unit(selected_hex_);
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