Terrain types can now have description attributes.
If present, these override the name attribute for the "outside" portion of the human-readable terrain description, e.g. the part not in parentheses. The main use for this is editor palette tooltips; they now say, for example, "Summer Deciduous Forest (Forest)". I've also wired things so that the normal in-game terrain report uses description rather than name when it's available, as a demonstration (that's the diff to generate.report.cpp) but it might be that level of detail is not actually desirable in the game itself.
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bc01f2b041
commit
89bd5dff5a
5 changed files with 33 additions and 3 deletions
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@ -251,6 +251,7 @@
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symbol_image=castle/encampment-keep-tile
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id=encampment_keep
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name= _ "Keep"
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description=_ "Encampment Keep"
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string=Ke
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aliasof=Ch
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unit_height_adjust=0
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@ -263,6 +264,7 @@
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symbol_image=castle/keep-tile
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id=human_keep
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name= _ "Keep"
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description=_ "Castle Keep"
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string=Kh
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aliasof=Ch
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unit_height_adjust=20
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@ -275,6 +277,7 @@
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symbol_image=castle/elven/keep-tile
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id=elven_keep
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name= _ "Keep"
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description=_ "Elven Keep"
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string=Kv
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aliasof=Ch
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unit_height_adjust=20
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@ -287,6 +290,7 @@
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symbol_image=castle/dwarven-keep-tile
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id=dwarven_keep
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name= _ "Keep"
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description=_ "Castle Keep"
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string=Kud
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aliasof=Ch
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unit_height_adjust=0
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@ -299,6 +303,7 @@
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symbol_image=castle/ruined-keep-tile
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id=ruined_keep
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name= _ "Keep"
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description=_ "Ruined Castle Keep"
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string=Khr
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aliasof=Ch
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unit_height_adjust=20
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@ -311,6 +316,7 @@
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symbol_image=castle/sunken-keep-tile
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id=sunken_keep
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name= _ "Keep"
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description=_ "Sunken Castle Keep"
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string=Khw
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aliasof=Ch, Ww
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unit_height_adjust=20
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@ -323,6 +329,7 @@
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symbol_image=castle/swamp-keep-tile
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id=swamp_keep
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name= _ "Keep"
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description=_ "Castle Keep"
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string=Khs
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aliasof=Ch, Ss
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unit_height_adjust=20
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@ -426,6 +433,7 @@
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symbol_image=forest/snow-forest-tile
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id=snow_forest
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name= _ "Snow Forest"
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description=_ "Snowy Pine Forest"
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string=^Fpa
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default_base=Aa
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aliasof=At,^Fp
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@ -447,6 +455,7 @@
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symbol_image=forest/pine-tile
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id=forest
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name= _ "Forest"
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description=_ "Pine Forest"
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string=^Fp
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default_base=Gs
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editor_group=forest
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@ -466,6 +475,7 @@
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symbol_image=forest/deciduous-summer-tile
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id=deciduous_forest_summer
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name=_ "Forest"
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description=_ "Summer Deciduous Forest"
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string=^Fds
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default_base=Gs
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aliasof=^Fp
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@ -476,6 +486,7 @@
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symbol_image=forest/deciduous-fall-tile
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id=deciduous_forest_fall
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name=_ "Forest"
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description=_ "Fall Deciduous Forest"
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string=^Fdf
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default_base=Gs
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aliasof=^Fp
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@ -486,6 +497,7 @@
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symbol_image=forest/deciduous-winter-tile
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id=deciduous_forest_winter
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name=_ "Forest"
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description=_ "Winter Deciduous Forest"
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string=^Fdw
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default_base=Gs
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aliasof=^Fp
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@ -496,6 +508,7 @@
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symbol_image=forest/deciduous-winter-snow-tile
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id=deciduous_forest_winter_snow
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name=_ "Snow Forest"
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description=_ "Snowy Deciduous Forest"
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string=^Fda
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default_base=Aa
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aliasof=At,^Fp
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@ -507,6 +520,7 @@
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symbol_image=forest/mixed-summer-tile
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id=mixed_forest_summer
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name=_ "Forest"
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description=_ "Summer Mixed Forest"
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string=^Fms
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default_base=Gs
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aliasof=^Fp
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@ -517,6 +531,7 @@
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symbol_image=forest/mixed-fall-tile
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id=mixed_forest_fall
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name=_ "Forest"
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description=_ "Fall Mixed Forest"
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string=^Fmf
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default_base=Gs
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aliasof=^Fp
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@ -527,6 +542,7 @@
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symbol_image=forest/mixed-winter-tile
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id=mixed_forest_winter
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name=_ "Forest"
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description=_ "Winter Mixed Forest"
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string=^Fmw
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default_base=Gs
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aliasof=^Fp
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@ -537,6 +553,7 @@
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symbol_image=forest/mixed-winter-snow-tile
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id=mixed_forest_winter_snow
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name=_ "Snow Forest"
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description=_ "Snowy Mixed Forest"
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string=^Fma
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default_base=Aa
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aliasof=At,^Fp
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@ -572,6 +589,7 @@
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symbol_image=forested-deciduous-summer-hills-tile
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id=deciduous_forest_summer_hills
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name=_ "Forested Hills"
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description=_ "Summer Deciduous Forested Hills"
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string=Hh^Fds
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aliasof=Hh,^Fp
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mvt_alias=-,Hh,^Fp
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@ -582,6 +600,7 @@
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symbol_image=forested-deciduous-fall-hills-tile
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id=deciduous_forest_fall_hills
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name=_ "Forested Hills"
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description=_ "Fall Deciduous Forested Hills"
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string=Hh^Fdf
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aliasof=Hh,^Fp
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mvt_alias=-,Hh,^Fp
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@ -592,6 +611,7 @@
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symbol_image=forested-deciduous-winter-hills-tile
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id=deciduous_forest_winter_hills
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name=_ "Forested Hills"
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description=_ "Winter Deciduous Forested Hills"
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string=Hh^Fdw
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aliasof=Hh,^Fp
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mvt_alias=-,Hh,^Fp
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@ -602,6 +622,7 @@
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symbol_image=forested-deciduous-winter-snow-hills-tile
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id=deciduous_forest_winter_snow_hills
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name=_ "Forested Snow Hills"
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description=_ "Snowy Deciduous Forested Hills"
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string=Ha^Fda
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aliasof=Ha,^Fp
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mvt_alias=-,Ha,^Fp
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@ -612,6 +633,7 @@
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symbol_image=forested-mixed-summer-hills-tile
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id=mixed_forest_summer_hills
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name=_ "Forested Hills"
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description=_ "Summer Mixed Forested Hills"
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string=Hh^Fms
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aliasof=Hh,^Fp
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mvt_alias=-,Hh,^Fp
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@ -632,6 +654,7 @@
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symbol_image=forested-mixed-winter-hills-tile
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id=mixed_forest_winter_hills
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name=_ "Forested Hills"
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description=_ "Winter Mixed Forested Hills"
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string=Hh^Fmw
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aliasof=Hh,^Fp
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mvt_alias=-,Hh,^Fp
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@ -642,6 +665,7 @@
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symbol_image=forested-mixed-winter-snow-hills-tile
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id=mixed_forest_winter_snow_hills
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name=_ "Forested Snow Hills"
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description=_ "Snowy Mixed Forested Hills"
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string=Ha^Fma
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aliasof=Ha,^Fp
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mvt_alias=-,Ha,^Fp
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@ -728,6 +752,7 @@
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symbol_image=desert-mountains
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id=desert_mountains
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name= _ "Mountains"
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description=_ "Desert Mountains"
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string=Md
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aliasof=Mm
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editor_group=rough, desert
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@ -745,6 +770,7 @@
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symbol_image=snow-mountain-tile
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id=snow_mountains
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name= _ "Mountains"
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description = _"Snowy Mountains"
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string=Ms
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aliasof=At, Mm
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mvt_alias=-,At, Mm
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@ -433,7 +433,7 @@ Units cannot be killed by poison alone. The poison will not reduce it below 1 HP
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}
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str << " ";
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} else {
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str << map.get_terrain_info(terrain).name();
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str << map.get_terrain_info(terrain).description();
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}
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if(underlying.size() != 1 || underlying.front() != terrain) {
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@ -83,7 +83,7 @@ const t_translation::t_list& gamemap::underlying_union_terrain(t_translation::t_
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std::string gamemap::get_terrain_string(const t_translation::t_terrain& terrain) const
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{
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std::stringstream ss;
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const std::string& name = get_terrain_info(terrain).name();
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const std::string& name = get_terrain_info(terrain).description();
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const t_translation::t_list& underlying = underlying_union_terrain(terrain);
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assert(!underlying.empty());
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ss << name;
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@ -26,6 +26,7 @@ terrain_type::terrain_type() :
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editor_image_("void"),
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id_(),
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name_(),
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description_(),
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number_(t_translation::VOID_TERRAIN),
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mvt_type_(1, t_translation::VOID_TERRAIN),
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def_type_(1, t_translation::VOID_TERRAIN),
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@ -54,6 +55,7 @@ terrain_type::terrain_type(const config& cfg) :
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editor_image_(cfg["editor_image"]),
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id_(cfg["id"]),
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name_(cfg["name"]),
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description_(cfg["description"]),
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number_(t_translation::read_terrain_code(cfg["string"])),
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mvt_type_(),
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def_type_(),
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@ -33,6 +33,7 @@ public:
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const std::string& minimap_image_overlay() const { return minimap_image_overlay_; }
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const std::string& editor_image() const { return editor_image_; }
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const t_string& name() const { return name_; }
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const t_string& description() const { return description_.empty() ? name_ : description_; }
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const std::string& id() const { return id_; }
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bool hide_in_editor() const { return hide_in_editor_; }
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@ -84,11 +85,12 @@ private:
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std::string editor_image_;
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std::string id_;
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t_string name_;
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t_string description_;
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//the 'number' is the number that represents this
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//terrain type. The 'type' is a list of the 'underlying types'
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//of the terrain. This may simply be the same as the number.
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//This is the internal number used, WML still used characters
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//This is the internal number used, WML still uses character strings.
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t_translation::t_terrain number_;
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t_translation::t_list mvt_type_;
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t_translation::t_list def_type_;
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