SotBE S4: objectives don't change mid scenario, don't redisplay
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@ -529,35 +529,6 @@
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speaker=unit
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message= _ "That’s right! Now let’s drive those mincing tree-shaggers back into their forests!"
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[/message]
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[objectives]
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side=1
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[objective]
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condition=win
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description=_ "Defeat all enemy leaders"
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[/objective]
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[objective]
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condition=lose
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description=_ "Death of Kapou’e"
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[/objective]
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[objective]
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condition=lose
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description=_ "Death of Grüü"
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[/objective]
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[objective]
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condition=lose
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description=_ "Death of a Shaman"
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[/objective]
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{TURNS_RUN_OUT}
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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{AI_CONTROLLER_NOTE}
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[/objectives]
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[/event]
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[event]
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