SotBE S4: objectives don't change mid scenario, don't redisplay

This commit is contained in:
mattsc 2013-10-05 17:24:27 -07:00
parent 81277b89af
commit 8944783b4a

View file

@ -529,35 +529,6 @@
speaker=unit
message= _ "Thats right! Now lets drive those mincing tree-shaggers back into their forests!"
[/message]
[objectives]
side=1
[objective]
condition=win
description=_ "Defeat all enemy leaders"
[/objective]
[objective]
condition=lose
description=_ "Death of Kapoue"
[/objective]
[objective]
condition=lose
description=_ "Death of Grüü"
[/objective]
[objective]
condition=lose
description=_ "Death of a Shaman"
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
{AI_CONTROLLER_NOTE}
[/objectives]
[/event]
[event]