Getting rid of UNIT. These commits should have gone in yesterday.

This commit is contained in:
Eric S. Raymond 2008-01-31 03:11:07 +00:00
parent 0185d3ceb9
commit 89425f9ac7
34 changed files with 227 additions and 226 deletions

View file

@ -1104,8 +1104,8 @@
type=Walking Corpse
x,y=4,1
[/filter]
{UNIT (Goblin Spearman) Shaun (_ "Shaun") 2 3 2}
{UNIT (Goblin Spearman) Ed (_ "Ed") 2 5 2}
{LOYAL_UNIT (Goblin Spearman) Shaun (_ "Shaun") 2 3 2}
{LOYAL_UNIT (Goblin Spearman) Ed (_ "Ed") 2 5 2}
{SPEAK Ed (_ "Any zombies out there?")}
{SPEAK Shaun (_ "Don't say that!")}
{SPEAK Ed (_ "What?")}

View file

@ -114,13 +114,13 @@
{PLACE_IMAGE scenery/signpost.png 23 20}
# Place starting units for Drogan and Malin
{UNIT (Spearman) (Kerith) ( _ "Kerith") 1 30 11}
{UNIT (Bowman) (Owain) ( _ "Owain") 1 31 12}
{UNIT (Spearman) (Aethun) ( _ "Aethun") 1 31 13}
{LOYAL_UNIT (Spearman) (Kerith) ( _ "Kerith") 1 30 11}
{LOYAL_UNIT (Bowman) (Owain) ( _ "Owain") 1 31 12}
{LOYAL_UNIT (Spearman) (Aethun) ( _ "Aethun") 1 31 13}
{UNIT (Spearman) (Yran) ( _ "Yran") 3 5 17}
{UNIT (Swordsman) (Luddry) ( _ "Luddy") 3 6 17}
{UNIT (Spearman) (Gwilam) ( _ "Gwilam") 3 6 18}
{LOYAL_UNIT (Spearman) (Yran) ( _ "Yran") 3 5 17}
{LOYAL_UNIT (Swordsman) (Luddry) ( _ "Luddy") 3 6 17}
{LOYAL_UNIT (Spearman) (Gwilam) ( _ "Gwilam") 3 6 18}
{VARIABLE malin_used_necromancy 0}
[/event]

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@ -117,7 +117,7 @@
{SET_VILLAGE 3 10 10}
# Set dwarf watchman
{UNIT (Dwarvish Guardsman) Watchman (_ "Watchman") 2 14 12}
{LOYAL_UNIT (Dwarvish Guardsman) Watchman (_ "Watchman") 2 14 12}
# Ghost variable
{VARIABLE ghost_was_freed no}

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@ -127,9 +127,9 @@
{PLACE_IMAGE scenery/signpost.png 27 13}
# Drogan has some guards at the river fort
{UNIT (Spearman) (River fort guard) ( _ "River fort guard") 3 30 11}
{UNIT (Bowman) (River fort guard) ( _ "River fort guard") 3 31 12}
{UNIT (Spearman) (River fort guard) ( _ "River fort guard") 3 31 13}
{LOYAL_UNIT (Spearman) (River fort guard) ( _ "River fort guard") 3 30 11}
{LOYAL_UNIT (Bowman) (River fort guard) ( _ "River fort guard") 3 31 12}
{LOYAL_UNIT (Spearman) (River fort guard) ( _ "River fort guard") 3 31 13}
[/event]
[event]

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@ -257,7 +257,7 @@
description=Bugg
[/kill]
{UNIT (Sea Orc) (Bugg) ( _ "Bugg") 2 16 18}
{LOYAL_UNIT (Sea Orc) (Bugg) ( _ "Bugg") 2 16 18}
[message]
description=Bugg

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@ -170,8 +170,8 @@
[event]
name=start
{UNIT (Merman Fighter) (Kalba) ( _ "Kalba") 1 27 12}
{UNIT (Merman Fighter) (Gnaba) ( _ "Gnaba") 1 31 14}
{LOYAL_UNIT (Merman Fighter) (Kalba) ( _ "Kalba") 1 27 12}
{LOYAL_UNIT (Merman Fighter) (Gnaba) ( _ "Gnaba") 1 31 14}
[message]
description=Konrad
message= _ "Whew, I survived. But now where am I? Is this island inhabited?"
@ -196,7 +196,7 @@
y=10,11,12
[/move_unit_fake]
{UNIT (Outlaw) (Delurin) ( _ "Delurin") 1 21 12}
{LOYAL_UNIT (Outlaw) (Delurin) ( _ "Delurin") 1 21 12}
[redraw]
[/redraw]

View file

@ -448,7 +448,7 @@
y=14,13,13
[/move_unit_fake]
{UNIT (Elvish Archer) (Niodien) ( _ "Niodien") 1 11 13}
{LOYAL_UNIT (Elvish Archer) (Niodien) ( _ "Niodien") 1 11 13}
[message]
description=Niodien
@ -469,7 +469,7 @@
y=16,16,15
[/move_unit_fake]
{UNIT (Elvish Fighter) (Loflar) ( _ "Loflar") 1 5 15}
{LOYAL_UNIT (Elvish Fighter) (Loflar) ( _ "Loflar") 1 5 15}
[message]
description=Loflar

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@ -179,9 +179,9 @@
[event]
name=turn 5
{UNIT (Lieutenant) (Jibb) ( _ "Jibb") 2 27 12}
{UNIT (Swordsman) (Monry) ( _ "Monry") 2 27 12}
{UNIT (Swordsman) (Gleran) ( _ "Gleran") 2 27 12}
{LOYAL_UNIT (Lieutenant) (Jibb) ( _ "Jibb") 2 27 12}
{LOYAL_UNIT (Swordsman) (Monry) ( _ "Monry") 2 27 12}
{LOYAL_UNIT (Swordsman) (Gleran) ( _ "Gleran") 2 27 12}
[message]
description="Li'sar"
@ -190,9 +190,9 @@
[/event]
[event]
name=turn 10
{UNIT (Lieutenant) (Rogerus) ( _ "Rogerus") 2 27 12}
{UNIT (Swordsman) (Rurcyn) ( _ "Rurcyn") 2 27 12}
{UNIT (Swordsman) (Blyr) ( _ "Blyr") 2 27 12}
{LOYAL_UNIT (Lieutenant) (Rogerus) ( _ "Rogerus") 2 27 12}
{LOYAL_UNIT (Swordsman) (Rurcyn) ( _ "Rurcyn") 2 27 12}
{LOYAL_UNIT (Swordsman) (Blyr) ( _ "Blyr") 2 27 12}
[message]
description="Li'sar"
@ -310,18 +310,18 @@
y=41,42,42,41,40
[/move_unit_fake]
{UNIT (Duelist) (Ronry) ( _ "Ronry") 2 6 40}
{LOYAL_UNIT (Duelist) (Ronry) ( _ "Ronry") 2 6 40}
[scroll_to_unit]
x=6
y=40
[/scroll_to_unit]
#ifdef NORMAL
{UNIT (Fencer) (Ligwyn) ( _ "Ligwyn") 2 6 41}
{LOYAL_UNIT (Fencer) (Ligwyn) ( _ "Ligwyn") 2 6 41}
#endif
#ifdef HARD
{UNIT (Fencer) (Ligwyn) ( _ "Ligwyn") 2 6 41}
{UNIT (Fencer) (Owaryn) ( _ "Owaryn") 2 5 42}
{LOYAL_UNIT (Fencer) (Ligwyn) ( _ "Ligwyn") 2 6 41}
{LOYAL_UNIT (Fencer) (Owaryn) ( _ "Owaryn") 2 5 42}
#endif
[message]
@ -362,7 +362,7 @@
name=dagger-swish.wav
[/sound]
{UNIT (Duelist) (Ronry) ( _ "Ronry") 2 4 41}
{LOYAL_UNIT (Duelist) (Ronry) ( _ "Ronry") 2 4 41}
[scroll_to_unit]
x=4
@ -376,11 +376,11 @@
[/message]
#ifdef NORMAL
{UNIT (Fencer) (Ligwyn) ( _ "Ligwyn") 2 4 41}
{LOYAL_UNIT (Fencer) (Ligwyn) ( _ "Ligwyn") 2 4 41}
#endif
#ifdef HARD
{UNIT (Fencer) (Ligwyn) ( _ "Ligwyn") 2 4 41}
{UNIT (Fencer) (Owaryn) ( _ "Owaryn") 2 4 41}
{LOYAL_UNIT (Fencer) (Ligwyn) ( _ "Ligwyn") 2 4 41}
{LOYAL_UNIT (Fencer) (Owaryn) ( _ "Owaryn") 2 4 41}
#endif
[message]

View file

@ -271,9 +271,9 @@
[/modifications]
[/unit]
{UNIT (White Mage) (Heldra) ( _ "Heldra") 1 20 48}
{UNIT (White Mage) (Marcus) ( _ "Marcus") 1 20 48}
{UNIT (White Mage) (Haldar) ( _ "Haldar") 1 20 48}
{LOYAL_UNIT (White Mage) (Heldra) ( _ "Heldra") 1 20 48}
{LOYAL_UNIT (White Mage) (Marcus) ( _ "Marcus") 1 20 48}
{LOYAL_UNIT (White Mage) (Haldar) ( _ "Haldar") 1 20 48}
[message]
description=Moremirmu

View file

@ -99,9 +99,9 @@
description=Kalenz
[/recall]
{UNIT (Sleeping Gryphon) (Graak) ( _ "Graak") 3 12 18}
{UNIT (Sleeping Gryphon) (Grook) ( _ "Grook") 3 16 16}
{UNIT (Sleeping Gryphon) (Gruak) ( _ "Gruak") 3 10 14}
{LOYAL_UNIT (Sleeping Gryphon) (Graak) ( _ "Graak") 3 12 18}
{LOYAL_UNIT (Sleeping Gryphon) (Grook) ( _ "Grook") 3 16 16}
{LOYAL_UNIT (Sleeping Gryphon) (Gruak) ( _ "Gruak") 3 10 14}
{VARIABLE gryphon_disposition 1}
[/event]
@ -306,8 +306,8 @@
#
# Put some more gryphons up there and view the mountain
#
{UNIT (Gryphon) (Graik) ( _ "Graik") 3 13 14}
{UNIT (Gryphon) (Griak) ( _ "Griak") 3 13 18}
{LOYAL_UNIT (Gryphon) (Graik) ( _ "Graik") 3 13 14}
{LOYAL_UNIT (Gryphon) (Griak) ( _ "Griak") 3 13 18}
[scroll_to]
x,y=13,16
[/scroll_to]
@ -396,7 +396,7 @@
[kill]
description=Graak
[/kill]
{UNIT (Gryphon) (Rampant Graak) ( _ "Rampant Graak") 3 12 18}
{LOYAL_UNIT (Gryphon) (Rampant Graak) ( _ "Rampant Graak") 3 12 18}
[/event]
[event]
@ -407,7 +407,7 @@
[kill]
description=Grook
[/kill]
{UNIT (Gryphon) (Rampant Grook) ( _ "Rampant Grook") 3 16 16}
{LOYAL_UNIT (Gryphon) (Rampant Grook) ( _ "Rampant Grook") 3 16 16}
[/event]
[event]
@ -418,7 +418,7 @@
[kill]
description=Gruak
[/kill]
{UNIT (Gryphon) (Rampant Gruak) ( _ "Rampant Gruak") 3 10 14}
{LOYAL_UNIT (Gryphon) (Rampant Gruak) ( _ "Rampant Gruak") 3 10 14}
[/event]
#
@ -433,7 +433,7 @@
[kill]
description=Graak
[/kill]
{UNIT (Gryphon) (Rampant Graak) ( _ "Rampant Graak") 3 12 18}
{LOYAL_UNIT (Gryphon) (Rampant Graak) ( _ "Rampant Graak") 3 12 18}
[/event]
[event]
@ -444,7 +444,7 @@
[kill]
description=Grook
[/kill]
{UNIT (Gryphon) (Rampant Grook) ( _ "Rampant Grook") 3 16 16}
{LOYAL_UNIT (Gryphon) (Rampant Grook) ( _ "Rampant Grook") 3 16 16}
[/event]
[event]
@ -455,7 +455,7 @@
[kill]
description=Gruak
[/kill]
{UNIT (Gryphon) (Rampant Gruak) ( _ "Rampant Gruak") 3 10 14}
{LOYAL_UNIT (Gryphon) (Rampant Gruak) ( _ "Rampant Gruak") 3 10 14}
[/event]
#

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@ -350,10 +350,10 @@
[event]
name=turn 5
{UNIT (Sea Serpent) (Sea Serpent) ( _ "Sea Serpent") 4 1 15}
{LOYAL_UNIT (Sea Serpent) (Sea Serpent) ( _ "Sea Serpent") 4 1 15}
#define SEA_CREATURE
{UNIT (Cuttle Fish) (Cuttle Fish) ( _ "Cuttle Fish") 4 1 15}
{LOYAL_UNIT (Cuttle Fish) (Cuttle Fish) ( _ "Cuttle Fish") 4 1 15}
#enddef
{SEA_CREATURE}

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@ -135,7 +135,7 @@
[/set_variable]
#enddef
#define LISAR_GUARD_DOORS
{UNIT (Royal Guard) (Royal Guard) ( _ "Royal Guard") 2 8 44}
{LOYAL_UNIT (Royal Guard) (Royal Guard) ( _ "Royal Guard") 2 8 44}
#enddef
[event]
@ -385,7 +385,7 @@
numerical_equals=1
[/variable]
[then]
{UNIT (Bandit) (Uncle Somf) ( _ "Uncle Somf") 1 18 24}
{LOYAL_UNIT (Bandit) (Uncle Somf) ( _ "Uncle Somf") 1 18 24}
[redraw]
[/redraw]
#
@ -663,7 +663,7 @@
y=10-15
[/filter]
{UNIT (Cuttle Fish) (Cuttle Fish) ( _ "Cuttle Fish") 5 13 13}
{LOYAL_UNIT (Cuttle Fish) (Cuttle Fish) ( _ "Cuttle Fish") 5 13 13}
[message]
description=Cuttle Fish
@ -692,7 +692,7 @@
message= _ "But Konrad's party was not alone in entering the caves..."
[/message]
{UNIT (Princess) (Li'sar) ( _ "Li'sar") 2 8 44}
{LOYAL_UNIT (Princess) (Li'sar) ( _ "Li'sar") 2 8 44}
{LISAR_GUARD_DOORS}
{LISAR_GUARD_DOORS}
{LISAR_GUARD_DOORS}

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@ -103,7 +103,7 @@
[/modifications]
[/unit]
{UNIT (Giant Spider) (Hywyn) ( _ "Hywyn") 2 16 40}
{LOYAL_UNIT (Giant Spider) (Hywyn) ( _ "Hywyn") 2 16 40}
[/side]
[side]

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@ -134,7 +134,7 @@
side=1
[/filter]
{UNIT (Dwarvish Fighter) (Burlin) ( _ "Burlin") 2 17 24}
{LOYAL_UNIT (Dwarvish Fighter) (Burlin) ( _ "Burlin") 2 17 24}
[message]
description=Burlin
@ -157,7 +157,7 @@
[/message]
{PLACE_IMAGE units/trolls/whelp-die-6.png 2 22}
{PLACE_IMAGE units/trolls/whelp-die-5.png 4 21}
{UNIT (Dwarvish Ulfserker) (Ulfdain) ( _ "Ulfdain") 2 2 21}
{LOYAL_UNIT (Dwarvish Ulfserker) (Ulfdain) ( _ "Ulfdain") 2 2 21}
[teleport]
[filter]
x,y=$x1,$y1

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@ -215,12 +215,12 @@
[/music]
#define HASTY_TROLL X Y
{UNIT (Troll) (Troll) ( _ "Troll") 3 ({X}) ({Y})}
{LOYAL_UNIT (Troll) (Troll) ( _ "Troll") 3 ({X}) ({Y})}
[redraw]
[/redraw]
#enddef
#define HASTY_GOBLIN_KNIGHT X Y
{UNIT (Goblin Knight) (Goblin Knight) ( _ "Goblin Knight") 3 ({X}) ({Y})}
{LOYAL_UNIT (Goblin Knight) (Goblin Knight) ( _ "Goblin Knight") 3 ({X}) ({Y})}
[redraw]
[/redraw]
#enddef

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@ -517,7 +517,7 @@
y=1,$temp_y
side=4
[/move_unit_fake]
{UNIT (Elvish Rider) (Glarilon) ( _ "Glarilon") 4 $temp_x $temp_y}
{LOYAL_UNIT (Elvish Rider) (Glarilon) ( _ "Glarilon") 4 $temp_x $temp_y}
[message]
description=Glarilon
message= _ "My lords! I have found you at last."
@ -529,7 +529,7 @@
y=38,$temp_y
side=4
[/move_unit_fake]
{UNIT (Elvish Rider) (Thalindil) ( _ "Thalindil") 4 $temp_x $temp_y}
{LOYAL_UNIT (Elvish Rider) (Thalindil) ( _ "Thalindil") 4 $temp_x $temp_y}
[message]
description=Thalindil
message= _ "(exhausted) We have... (pant) finally found you!"
@ -559,7 +559,7 @@
y=18,$temp_y
side=4
[/move_unit_fake]
{UNIT (Elvish Rider) (Rholandir) ( _ "Rholandir") 4 $temp_x $temp_y}
{LOYAL_UNIT (Elvish Rider) (Rholandir) ( _ "Rholandir") 4 $temp_x $temp_y}
[message]
description=Rholandir
message= _ "Lord Kalenz, Lord Konrad, our forces are nigh! Do not lose hope!"

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@ -175,9 +175,9 @@
message= _ "These intruders are stronger than we expected. Call in the reinforcements!"
[/message]
{UNIT (Halberdier) (Dacayan) ( _ "Dacayan") 4 33 37}
{UNIT (Halberdier) (Ceomyr) ( _ "Ceomyr") 4 32 37}
{UNIT (Halberdier) (Gwellyn) ( _ "Gwellyn") 4 34 37}
{LOYAL_UNIT (Halberdier) (Dacayan) ( _ "Dacayan") 4 33 37}
{LOYAL_UNIT (Halberdier) (Ceomyr) ( _ "Ceomyr") 4 32 37}
{LOYAL_UNIT (Halberdier) (Gwellyn) ( _ "Gwellyn") 4 34 37}
#a little attempt at comic relief
[message]

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@ -465,9 +465,10 @@
[event]
name=enemies defeated
#
# Re-create Lord Bayar so he can talk. He's not dead; he's just out of commission.
# Re-create Lord Bayar so he can talk. He's not dead;
# he's just out of commission.
#
{UNIT (Grand Knight) (Lord Bayar) (_ "Lord Bayar") 5 8 54}
{LOYAL_UNIT (Grand Knight) (Lord Bayar) (_ "Lord Bayar") 5 8 54}
{BONUS_VICTORY}
[/event]

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@ -168,7 +168,7 @@
numerical_equals=1
[/variable]
[then]
{UNIT (Grand Knight) (Lord Bayar) (_ "Lord Bayar") 1 39 4}
{LOYAL_UNIT (Grand Knight) (Lord Bayar) (_ "Lord Bayar") 1 39 4}
[/then]
[/if]
[if]
@ -177,7 +177,7 @@
numerical_equals=1
[/variable]
[then]
{UNIT (Grand Knight) (Sir Daryn) (_ "Sir Daryn") 1 39 3}
{LOYAL_UNIT (Grand Knight) (Sir Daryn) (_ "Sir Daryn") 1 39 3}
[/then]
[/if]
[if]
@ -186,7 +186,7 @@
numerical_equals=1
[/variable]
[then]
{UNIT (Grand Knight) (Sir Ruga) (_ "Sir Ruga") 1 39 9}
{LOYAL_UNIT (Grand Knight) (Sir Ruga) (_ "Sir Ruga") 1 39 9}
[/then]
[/if]
[if]
@ -195,7 +195,7 @@
numerical_equals=1
[/variable]
[then]
{UNIT (Grand Knight) (Sir Alric) (_ "Sir Alric") 1 39 8}
{LOYAL_UNIT (Grand Knight) (Sir Alric) (_ "Sir Alric") 1 39 8}
[/then]
[/if]
[/event]

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@ -786,34 +786,34 @@
[/message]
#ifdef NEWBIE
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 35 23}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 25}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 23}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 35 23}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 25}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 23}
#endif
#ifdef EASY
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 35 23}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 25}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 23}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 34 21}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 35 23}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 25}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 23}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 34 21}
#endif
#ifdef NORMAL
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 35 23}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 25}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 23}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 34 21}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 31 23}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 35 23}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 25}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 23}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 34 21}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 31 23}
#endif
#ifdef HARD
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 35 23}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 25}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 23}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 34 21}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 31 23}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 32 22}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 35 23}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 25}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 33 23}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 34 21}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 31 23}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 32 22}
#endif
[message]
@ -1054,7 +1054,7 @@
message= _ "Ssssh! I hear something."
[/message]
{UNIT (Sea Serpent) (Sea Serpent) ( _ "Sea Serpent") 2 31 5}
{LOYAL_UNIT (Sea Serpent) (Sea Serpent) ( _ "Sea Serpent") 2 31 5}
[message]
description=Sea Serpent

View file

@ -336,50 +336,50 @@
{PLACE_IMAGE items/ankh-necklace.png 87 66}
#ifdef NEWBIE
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
#endif
#ifdef EASY
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
#endif
#ifdef NORMAL
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
#endif
#ifdef HARD
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 91 38}
#endif
@ -545,14 +545,14 @@
y=62-69
[/filter]
{UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 95 60}
{UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 97 62}
{UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 97 68}
{UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 95 70}
{UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 89 74}
{UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 84 72}
{UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 78 70}
{UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 76 68}
{LOYAL_UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 95 60}
{LOYAL_UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 97 62}
{LOYAL_UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 97 68}
{LOYAL_UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 95 70}
{LOYAL_UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 89 74}
{LOYAL_UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 84 72}
{LOYAL_UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 78 70}
{LOYAL_UNIT (Giant Spider) (Giant Spider) ( _ "Giant Spider") 2 76 68}
[message]
description=Giant Spider

View file

@ -335,7 +335,7 @@ SW - The Midlands."
side=3
amount=60
[/gold]
{UNIT (Orcish Slayer) (Hashnak) ( _ "Hashnak") 3 25 40}
{LOYAL_UNIT (Orcish Slayer) (Hashnak) ( _ "Hashnak") 3 25 40}
#else
[gold]
@ -343,9 +343,9 @@ SW - The Midlands."
amount=90
[/gold]
{UNIT (Orcish Slayer) (Hashnak) ( _ "Hashnak") 3 25 40}
{UNIT (Orcish Assassin) (Grork) ( _ "Grork") 3 24 40}
{UNIT (Orcish Assassin) (Vigdish) ( _ "Vigdish") 3 26 40}
{LOYAL_UNIT (Orcish Slayer) (Hashnak) ( _ "Hashnak") 3 25 40}
{LOYAL_UNIT (Orcish Assassin) (Grork) ( _ "Grork") 3 24 40}
{LOYAL_UNIT (Orcish Assassin) (Vigdish) ( _ "Vigdish") 3 26 40}
#endif
[message]
@ -397,16 +397,16 @@ SW - The Midlands."
amount=60
[/gold]
{UNIT (Orcish Slayer) (Hashnak) ( _ "Hashnak") 2 25 40}
{LOYAL_UNIT (Orcish Slayer) (Hashnak) ( _ "Hashnak") 2 25 40}
#else
[gold]
side=2
amount=90
[/gold]
{UNIT (Orcish Slayer) (Hashnak) ( _ "Hashnak") 2 25 40}
{UNIT (Orcish Assassin) (Grork) ( _ "Grork") 2 24 40}
{UNIT (Orcish Assassin) (Vigdish) ( _ "Vigdish") 2 26 40}
{LOYAL_UNIT (Orcish Slayer) (Hashnak) ( _ "Hashnak") 2 25 40}
{LOYAL_UNIT (Orcish Assassin) (Grork) ( _ "Grork") 2 24 40}
{LOYAL_UNIT (Orcish Assassin) (Vigdish) ( _ "Vigdish") 2 26 40}
#endif
[message]
description=Tan-Schmog

View file

@ -196,7 +196,7 @@
y=6
side=1
[/filter]
{UNIT (Giant Scorpion) (Scorpion) ( _ "Scorpion") 2 16 5}
{LOYAL_UNIT (Giant Scorpion) (Scorpion) ( _ "Scorpion") 2 16 5}
[/event]
[event]
@ -206,7 +206,7 @@
y=25
side=1
[/filter]
{UNIT (Giant Scorpion) (Scorpion) ( _ "Scorpion") 3 10 27}
{LOYAL_UNIT (Giant Scorpion) (Scorpion) ( _ "Scorpion") 3 10 27}
[/event]
[event]
@ -216,7 +216,7 @@
y=33
side=1
[/filter]
{UNIT (Giant Scorpion) (Scorpion) ( _ "Scorpion") 4 32 33}
{LOYAL_UNIT (Giant Scorpion) (Scorpion) ( _ "Scorpion") 4 32 33}
[/event]
#define TEMPLE_HELP X Y

View file

@ -247,17 +247,17 @@
y=35,34,34,33
[/move_unit_fake]
{UNIT (Goblin Knight) (Grilg) ( _ "Grilg") 3 11 33}
{LOYAL_UNIT (Goblin Knight) (Grilg) ( _ "Grilg") 3 11 33}
[message]
description=Grilg
message= _ "What? More humans here? Get them!"
[/message]
{UNIT (Wolf Rider) (Rider) ( _ "Rider") 3 10 33}
{UNIT (Wolf Rider) (Rider) ( _ "Rider") 3 12 33}
{LOYAL_UNIT (Wolf Rider) (Rider) ( _ "Rider") 3 10 33}
{LOYAL_UNIT (Wolf Rider) (Rider) ( _ "Rider") 3 12 33}
#ifdef HARD
{UNIT (Goblin Pillager) (Rider) ( _ "Rider") 3 11 34}
{LOYAL_UNIT (Goblin Pillager) (Rider) ( _ "Rider") 3 11 34}
#endif
[/event]
@ -275,17 +275,17 @@
y=35,34,33
[/move_unit_fake]
{UNIT (Orcish Slayer) (Vrogar) ( _ "Vrogar") 4 36 33}
{LOYAL_UNIT (Orcish Slayer) (Vrogar) ( _ "Vrogar") 4 36 33}
[message]
description=Vrogar
message= _ "How'd they get behind us? I hate to miss such tasty meat."
[/message]
{UNIT (Orcish Assassin) (Assassin) ( _ "Assassin") 4 35 34}
{UNIT (Orcish Assassin) (Assassin) ( _ "Assassin") 4 37 34}
{LOYAL_UNIT (Orcish Assassin) (Assassin) ( _ "Assassin") 4 35 34}
{LOYAL_UNIT (Orcish Assassin) (Assassin) ( _ "Assassin") 4 37 34}
#ifdef HARD
{UNIT (Orcish Crossbowman) (Crossbow) ( _ "Crossbow") 4 36 34}
{LOYAL_UNIT (Orcish Crossbowman) (Crossbow) ( _ "Crossbow") 4 36 34}
#endif
[/event]

View file

@ -54,28 +54,28 @@
name=prestart
#ifdef EASY
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 3 16}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 22 16}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 10 16}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 16 16}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 3 16}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 22 16}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 10 16}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 16 16}
#endif
#ifdef NORMAL
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 3 16}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 22 16}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 10 16}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 16 16}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 12 17}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 14 17}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 3 16}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 22 16}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 10 16}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 16 16}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 12 17}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 14 17}
#endif
#ifdef HARD
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 3 16}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 22 16}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 10 16}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 16 16}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 12 17}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 14 17}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 10 15}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 16 15}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 3 16}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 22 16}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 10 16}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 16 16}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 12 17}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 14 17}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 10 15}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 16 15}
#endif
{PLACE_IMAGE (terrain/cave/floor1.png) 6 18}
{PLACE_IMAGE (terrain/cave/floor1.png) 20 18}

View file

@ -208,9 +208,9 @@
description=Minister Edmond
[/recall]
{UNIT (Peasant) (Angry Farmer) ( _ "Angry Farmer") 2 26 18}
{UNIT (Peasant) (Angry Farmer) ( _ "Angry Farmer") 2 28 19}
{UNIT (Peasant) (Angry Farmer) ( _ "Angry Farmer") 2 29 22}
{LOYAL_UNIT (Peasant) (Angry Farmer) ( _ "Angry Farmer") 2 26 18}
{LOYAL_UNIT (Peasant) (Angry Farmer) ( _ "Angry Farmer") 2 28 19}
{LOYAL_UNIT (Peasant) (Angry Farmer) ( _ "Angry Farmer") 2 29 22}
[objectives]
side=1
@ -363,17 +363,17 @@
[/allow_recruit]
#ifdef EASY
{UNIT (Naga Fighter) (Rolassi) ( _ "Rolassi") 3 31 30}
{LOYAL_UNIT (Naga Fighter) (Rolassi) ( _ "Rolassi") 3 31 30}
#endif
#ifdef NORMAL
{UNIT (Naga Fighter) (Rolassi) ( _ "Rolassi") 3 31 30}
{UNIT (Naga Fighter) (Porbag) ( _ "Porbag") 3 30 31}
{LOYAL_UNIT (Naga Fighter) (Rolassi) ( _ "Rolassi") 3 31 30}
{LOYAL_UNIT (Naga Fighter) (Porbag) ( _ "Porbag") 3 30 31}
#endif
#ifdef HARD
{UNIT (Naga Fighter) (Rolassi) ( _ "Rolassi") 3 31 30}
{UNIT (Naga Fighter) (Porbag) ( _ "Porbag") 3 30 31}
{UNIT (Naga Fighter) (Eriol) ( _ "Eriol") 3 27 33}
{LOYAL_UNIT (Naga Fighter) (Rolassi) ( _ "Rolassi") 3 31 30}
{LOYAL_UNIT (Naga Fighter) (Porbag) ( _ "Porbag") 3 30 31}
{LOYAL_UNIT (Naga Fighter) (Eriol) ( _ "Eriol") 3 27 33}
#endif
[/event]

View file

@ -543,7 +543,7 @@
y=1,2,3,3,4,4,5,6,7,7,8,9,10,10,11
[/move_unit_fake]
{UNIT (Yeti) (Rarlg) ( _ "Rarlg") 4 12 11}
{LOYAL_UNIT (Yeti) (Rarlg) ( _ "Rarlg") 4 12 11}
[message]
description=Rarlg
@ -570,7 +570,7 @@
description=Rarlg
[/scroll_to_unit]
{UNIT (Yeti) (Raul-Rarlg) ( _ "Raul-Rarlg") 4 15 11}
{LOYAL_UNIT (Yeti) (Raul-Rarlg) ( _ "Raul-Rarlg") 4 15 11}
[/event]
[event]

View file

@ -225,7 +225,7 @@
{VARIABLE_OP xx1 random 14..19}
{VARIABLE_OP yy1 random 16..19}
{UNIT (Sea Serpent) (Bitey the Serpent) ( _ "Bitey the Serpent") 4 $xx1 $yy1}
{LOYAL_UNIT (Sea Serpent) (Bitey the Serpent) ( _ "Bitey the Serpent") 4 $xx1 $yy1}
[message]
speaker=unit

View file

@ -206,7 +206,7 @@
{VARIABLE_OP xx1 random 16..19}
{VARIABLE_OP yy1 random 23..30}
{UNIT (Sea Serpent) (Chompey the Serpent) ( _ "Chompey the Serpent") 2 $xx1 $yy1}
{LOYAL_UNIT (Sea Serpent) (Chompey the Serpent) ( _ "Chompey the Serpent") 2 $xx1 $yy1}
[message]
speaker=unit
@ -234,7 +234,7 @@
{VARIABLE_OP xx1 random 13..25}
{VARIABLE_OP yy1 random 7..8}
{UNIT (Sea Serpent) (Scaly the Serpent) ( _ "Scaly the Serpent") 2 $xx1 $yy1}
{LOYAL_UNIT (Sea Serpent) (Scaly the Serpent) ( _ "Scaly the Serpent") 2 $xx1 $yy1}
[message]
speaker=unit
@ -262,7 +262,7 @@
{VARIABLE_OP xx1 random 1..14}
{VARIABLE_OP yy1 random 12..13}
{UNIT (Sea Serpent) (Toothey the Serpent) ( _ "Toothey the Serpent") 2 $xx1 $yy1}
{LOYAL_UNIT (Sea Serpent) (Toothey the Serpent) ( _ "Toothey the Serpent") 2 $xx1 $yy1}
[message]
speaker=unit

View file

@ -294,8 +294,8 @@
type=Giant Mudcrawler
[/filter]
{UNIT (Mudcrawler) () ("") 2 ($x1) ($y1)}
{UNIT (Mudcrawler) () ("") 3 ($x1) ($y1)}
{LOYAL_UNIT (Mudcrawler) () ("") 2 ($x1) ($y1)}
{LOYAL_UNIT (Mudcrawler) () ("") 3 ($x1) ($y1)}
[/event]
[event]
@ -343,7 +343,7 @@
numerical_equals=0
[/variable]
[then]
{UNIT (Fire Dragon) ("Shek'kahan") ( _ "Shek'kahan") 5 20 27}
{LOYAL_UNIT (Fire Dragon) ("Shek'kahan") ( _ "Shek'kahan") 5 20 27}
[set_variable]
name=dragon_awake
@ -370,7 +370,7 @@
numerical_equals=0
[/variable]
[then]
{UNIT (Fire Dragon) ("Shek'kahan") ( _ "Shek'kahan") 5 20 27}
{LOYAL_UNIT (Fire Dragon) ("Shek'kahan") ( _ "Shek'kahan") 5 20 27}
[set_variable]
name=dragon_awake

View file

@ -179,8 +179,8 @@
type=Giant Mudcrawler
[/filter]
{UNIT (Mudcrawler) () ("") 2 ($x1) ($y1)}
{UNIT (Mudcrawler) () ("") 3 ($x1) ($y1)}
{LOYAL_UNIT (Mudcrawler) () ("") 2 ($x1) ($y1)}
{LOYAL_UNIT (Mudcrawler) () ("") 3 ($x1) ($y1)}
[/event]
[event]
@ -242,26 +242,26 @@
y=15,14,15,15,16,15
[/move_unit_fake]
{UNIT (Naga Warrior) (Riaa) ( _ "Riaa") 2 6 15}
{LOYAL_UNIT (Naga Warrior) (Riaa) ( _ "Riaa") 2 6 15}
[message]
description=Riaa
message= _ "We must protect the saurians. We need the metal!"
[/message]
{UNIT (Naga Fighter) (Liabra) ( _ "Liabra") 3 5 15}
{UNIT (Naga Fighter) (Brissal) ( _ "Brissal") 2 5 16}
{LOYAL_UNIT (Naga Fighter) (Liabra) ( _ "Liabra") 3 5 15}
{LOYAL_UNIT (Naga Fighter) (Brissal) ( _ "Brissal") 2 5 16}
#ifdef NORMAL
{UNIT (Naga Fighter) (Gaxmail) ( _ "Gaxmail") 3 4 14}
{UNIT (Naga Fighter) (Griama) ( _ "Gaxmail") 2 4 16}
{LOYAL_UNIT (Naga Fighter) (Gaxmail) ( _ "Gaxmail") 3 4 14}
{LOYAL_UNIT (Naga Fighter) (Griama) ( _ "Gaxmail") 2 4 16}
#endif
#ifdef HARD
{UNIT (Naga Fighter) (Gaxmail) ( _ "Gaxmail") 3 4 14}
{UNIT (Naga Fighter) (Griama) ( _ "Griama") 2 4 16}
{UNIT (Naga Fighter) (Saxiala) ( _ "Saxiala") 3 3 14}
{UNIT (Naga Fighter) (Malix) ( _ "Malix") 2 3 17}
{LOYAL_UNIT (Naga Fighter) (Gaxmail) ( _ "Gaxmail") 3 4 14}
{LOYAL_UNIT (Naga Fighter) (Griama) ( _ "Griama") 2 4 16}
{LOYAL_UNIT (Naga Fighter) (Saxiala) ( _ "Saxiala") 3 3 14}
{LOYAL_UNIT (Naga Fighter) (Malix) ( _ "Malix") 2 3 17}
#endif
[/event]

View file

@ -153,19 +153,19 @@
{PLACE_IMAGE (scenery/rubble.png) 15 3}
{PLACE_IMAGE (scenery/rubble.png) 17 27}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 15 11}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 3 15 20}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 15 11}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 3 15 20}
#ifdef NORMAL
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 4 11 15}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 5 19 17}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 4 11 15}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 5 19 17}
#endif
#ifdef HARD
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 4 11 15}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 5 19 17}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 11 17}
{UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 3 19 15}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 4 11 15}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 5 19 17}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 2 11 17}
{LOYAL_UNIT (Tentacle of the Deep) (Tentacle) ( _ "Tentacle") 3 19 15}
#endif
{RANDOM 1..4}

View file

@ -456,14 +456,14 @@
[/filter]
#No campaign is complete without a cuttlefish
{UNIT (Cuttle Fish) (Cuttle Fish) ( _ "Cuttle Fish") 3 11 17}
{LOYAL_UNIT (Cuttle Fish) (Cuttle Fish) ( _ "Cuttle Fish") 3 11 17}
#ifdef NORMAL
{UNIT (Cuttle Fish) (Cuttle Fish) ( _ "Cuttle Fish") 3 11 18}
{LOYAL_UNIT (Cuttle Fish) (Cuttle Fish) ( _ "Cuttle Fish") 3 11 18}
#endif
#ifdef HARD
{UNIT (Cuttle Fish) (Cuttle Fish) ( _ "Cuttle Fish") 3 11 18}
{UNIT (Cuttle Fish) (Cuttle Fish) ( _ "Cuttle Fish") 3 12 16}
{LOYAL_UNIT (Cuttle Fish) (Cuttle Fish) ( _ "Cuttle Fish") 3 11 18}
{LOYAL_UNIT (Cuttle Fish) (Cuttle Fish) ( _ "Cuttle Fish") 3 12 16}
#endif
[message]
description=Cuttle Fish
@ -482,18 +482,18 @@
x=25-40
y=13-18
[/filter]
{UNIT (Saurian Flanker) (Flixta) ( _ "Flixta") 4 34 15}
{UNIT (Saurian Oracle) ("Bzz'Kza") ( _ "Bzz'Kza") 4 34 16}
{UNIT (Saurian Soothsayer) (Tirasch) ( _ "Tirasch") 4 33 16}
{LOYAL_UNIT (Saurian Flanker) (Flixta) ( _ "Flixta") 4 34 15}
{LOYAL_UNIT (Saurian Oracle) ("Bzz'Kza") ( _ "Bzz'Kza") 4 34 16}
{LOYAL_UNIT (Saurian Soothsayer) (Tirasch) ( _ "Tirasch") 4 33 16}
#ifdef NORMAL
{UNIT (Saurian Skirmisher) (Kersezz) ( _ "Kersezz") 4 35 15}
{UNIT (Saurian Skirmisher) (Tarex) ( _ "Tarex") 4 33 15}
{LOYAL_UNIT (Saurian Skirmisher) (Kersezz) ( _ "Kersezz") 4 35 15}
{LOYAL_UNIT (Saurian Skirmisher) (Tarex) ( _ "Tarex") 4 33 15}
#endif
#ifdef HARD
{UNIT (Saurian Skirmisher) (Zzalkz) ( _ "Zzalkz") 4 35 15}
{UNIT (Saurian Skirmisher) (Amprixta) ( _ "Amprixta") 4 34 16}
{UNIT (Saurian Skirmisher) (Anexir) ( _ "Anexir") 4 33 15}
{LOYAL_UNIT (Saurian Skirmisher) (Zzalkz) ( _ "Zzalkz") 4 35 15}
{LOYAL_UNIT (Saurian Skirmisher) (Amprixta) ( _ "Amprixta") 4 34 16}
{LOYAL_UNIT (Saurian Skirmisher) (Anexir) ( _ "Anexir") 4 33 15}
#endif
[message]
description=Flixta

View file

@ -1012,7 +1012,7 @@
y=32,31,32,32,33,32
[/move_unit_fake]
{UNIT (Naga Warrior) (Abraxas) ( _ "Abraxas") 2 6 32}
{LOYAL_UNIT (Naga Warrior) (Abraxas) ( _ "Abraxas") 2 6 32}
[scroll_to_unit]
description=Abraxas
@ -1023,19 +1023,19 @@
message= _ "It's the Haldric! Jevyan, you never said you came to destroy this monster. We will help you."
[/message]
{UNIT (Naga Fighter) (Xamalia) ( _ "Xamalia") 3 5 32}
{UNIT (Naga Fighter) (Brissal) ( _ "Brissal") 2 5 33}
{LOYAL_UNIT (Naga Fighter) (Xamalia) ( _ "Xamalia") 3 5 32}
{LOYAL_UNIT (Naga Fighter) (Brissal) ( _ "Brissal") 2 5 33}
#ifdef NORMAL
{UNIT (Naga Fighter) (Saxiala) ( _ "Saxiala") 3 4 31}
{UNIT (Naga Fighter) (Liabra) ( _ "Liabra") 2 4 34}
{LOYAL_UNIT (Naga Fighter) (Saxiala) ( _ "Saxiala") 3 4 31}
{LOYAL_UNIT (Naga Fighter) (Liabra) ( _ "Liabra") 2 4 34}
#endif
#ifdef HARD
{UNIT (Naga Fighter) (Saxiala) ( _ "Saxiala") 3 4 31}
{UNIT (Naga Fighter) (Liabra) ( _ "Liabra") 2 4 34}
{UNIT (Naga Fighter) (Riaa) ( _ "Riaa") 3 3 31}
{UNIT (Naga Fighter) (Griama) ( _ "Griama") 2 3 35}
{LOYAL_UNIT (Naga Fighter) (Saxiala) ( _ "Saxiala") 3 4 31}
{LOYAL_UNIT (Naga Fighter) (Liabra) ( _ "Liabra") 2 4 34}
{LOYAL_UNIT (Naga Fighter) (Riaa) ( _ "Riaa") 3 3 31}
{LOYAL_UNIT (Naga Fighter) (Griama) ( _ "Griama") 2 3 35}
#endif
[allow_recruit]