pot-update (preparing for 1.9.10)

regenerated doc files
This commit is contained in:
Nils Kneuper 2011-11-07 16:26:33 +00:00
parent 4eb6e5dc3b
commit 891904b3cd
524 changed files with 68399 additions and 77324 deletions

994
doc/manual/manual.ja.html Normal file

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@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-anl.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-anl.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-aoi.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-aoi.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:22+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-did.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-did.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-dm.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-dm.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2587,30 +2587,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2620,7 +2620,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2628,7 +2628,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2638,7 +2638,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2673,7 +2673,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2681,9 +2681,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2693,7 +2693,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2706,7 +2706,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

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@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ang\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
@ -2593,30 +2593,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2626,7 +2626,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2634,7 +2634,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2644,7 +2644,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2679,7 +2679,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2687,9 +2687,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2699,7 +2699,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2712,7 +2712,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ang@latin\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-07-14 09:35-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
@ -2593,30 +2593,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr "fyst"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr "tægel"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2626,7 +2626,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2634,7 +2634,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2644,7 +2644,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2679,7 +2679,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2687,9 +2687,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2699,7 +2699,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2712,7 +2712,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2587,30 +2587,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2620,7 +2620,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2628,7 +2628,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2638,7 +2638,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2673,7 +2673,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2681,9 +2681,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2693,7 +2693,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2706,7 +2706,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2587,30 +2587,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2620,7 +2620,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2628,7 +2628,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2638,7 +2638,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2673,7 +2673,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2681,9 +2681,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2693,7 +2693,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2706,7 +2706,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2587,30 +2587,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2620,7 +2620,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2628,7 +2628,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2638,7 +2638,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2673,7 +2673,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2681,9 +2681,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2693,7 +2693,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2706,7 +2706,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2587,30 +2587,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2620,7 +2620,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2628,7 +2628,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2638,7 +2638,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2673,7 +2673,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2681,9 +2681,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2693,7 +2693,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2706,7 +2706,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-03-12 20:16+0100\n"
"Last-Translator: VladimírSlávik <slavik.vladimir@nospam@seznam.cz>\n"
"Language-Team: Czech <wesnoth-cs-l@nospam.buchtovi.cz>\n"
@ -3055,7 +3055,7 @@ msgid "Merman Brawler"
msgstr "Mořský rváč"
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
@ -3064,25 +3064,25 @@ msgstr ""
"ocasy než na jiné zbraně."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr "pěst"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr "ocas"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
#, fuzzy
#| msgid "stunned"
msgid "female^stunned"
msgstr "v omráčení"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr "v omráčení"
@ -3092,7 +3092,7 @@ msgid "Child King"
msgstr "Král dítě"
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -3104,7 +3104,7 @@ msgstr ""
"král má, je malý."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr "žezlo"
@ -3114,7 +3114,7 @@ msgid "Merman Citizen"
msgstr "Mořský obyvatel"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -3154,7 +3154,7 @@ msgid "Soldier King"
msgstr "Král voják"
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
#, fuzzy
msgid ""
"A king who is skilled at combat commands great respect — especially among "
@ -3166,9 +3166,9 @@ msgstr ""
"rychle pohyboval. Jeho velící schopnosti inspirují jeho vojska."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr "palcát"
@ -3179,7 +3179,7 @@ msgstr "Král válečník"
# převedeno do jednotného čísla, jako je tomu u všech nižších úrovní této jednotky.
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -3195,7 +3195,7 @@ msgid "Young King"
msgstr "Mladý král"
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2588,30 +2588,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2621,7 +2621,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2629,7 +2629,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2639,7 +2639,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2674,7 +2674,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2682,9 +2682,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2694,7 +2694,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2707,7 +2707,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -4,7 +4,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.9\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-03-27 18:14+0100\n"
"Last-Translator: Crommy\n"
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
@ -3101,7 +3101,7 @@ msgid "Merman Brawler"
msgstr "Seezänker"
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
@ -3110,25 +3110,25 @@ msgstr ""
"und Schwanz als mit irgendwelchen Waffen."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr "Faust"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr "Schwanz"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
#, fuzzy
#| msgid "stunned"
msgid "female^stunned"
msgstr "gelähmt"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr "gelähmt"
@ -3138,7 +3138,7 @@ msgid "Child King"
msgstr "Dauphin"
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -3150,7 +3150,7 @@ msgstr ""
"den Respekt seiner Truppen noch verdienen."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr "Zepter"
@ -3160,7 +3160,7 @@ msgid "Merman Citizen"
msgstr "Seebürger"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -3201,7 +3201,7 @@ msgid "Soldier King"
msgstr "Soldatenkönig"
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -3212,9 +3212,9 @@ msgstr ""
"Führungsqualitäten begeistern seine Truppen."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr "Streitkolben"
@ -3224,7 +3224,7 @@ msgid "Warrior King"
msgstr "Flutenfürst"
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -3240,7 +3240,7 @@ msgid "Young King"
msgstr "Perlenprinz"
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2588,30 +2588,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2621,7 +2621,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2629,7 +2629,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2639,7 +2639,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2674,7 +2674,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2682,9 +2682,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2694,7 +2694,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2707,7 +2707,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2588,30 +2588,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2621,7 +2621,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2629,7 +2629,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2639,7 +2639,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2674,7 +2674,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2682,9 +2682,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2694,7 +2694,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2707,7 +2707,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -4,7 +4,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-10-31 16:33-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
@ -3039,7 +3039,7 @@ msgid "Merman Brawler"
msgstr "Merman Brawler"
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
@ -3048,23 +3048,23 @@ msgstr ""
"their own fists and tails than with other weapons."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr "fist"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr "tail"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr "stunned"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr "stunned"
@ -3074,7 +3074,7 @@ msgid "Child King"
msgstr "Child King"
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -3085,7 +3085,7 @@ msgstr ""
"do as they are told, but a very young king will get little real respect."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr "sceptre"
@ -3095,7 +3095,7 @@ msgid "Merman Citizen"
msgstr "Merman Citizen"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -3135,7 +3135,7 @@ msgid "Soldier King"
msgstr "Soldier King"
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -3146,9 +3146,9 @@ msgstr ""
"quickly, even with heavy armour. His leadership abilities inspire his troops."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr "mace"
@ -3158,7 +3158,7 @@ msgid "Warrior King"
msgstr "Warrior King"
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -3174,7 +3174,7 @@ msgid "Young King"
msgstr "Young King"
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2588,30 +2588,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2621,7 +2621,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2629,7 +2629,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2639,7 +2639,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2674,7 +2674,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2682,9 +2682,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2694,7 +2694,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2707,7 +2707,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2010-12-03 15:34-0400\n"
"Last-Translator: PeterPorty <p_llorens@hotmail.com>\n"
"Language-Team: none\n"
@ -3101,7 +3101,7 @@ msgid "Merman Brawler"
msgstr "Alborotador tritón"
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
@ -3110,25 +3110,25 @@ msgstr ""
"con sus propios puños y colas que con otras armas."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr "puño"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr "cola"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
#, fuzzy
#| msgid "stunned"
msgid "female^stunned"
msgstr "aturdido"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr "aturdido"
@ -3138,7 +3138,7 @@ msgid "Child King"
msgstr "Rey Niño"
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -3150,7 +3150,7 @@ msgstr ""
"tendrán poco respeto real."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr "cetro"
@ -3160,7 +3160,7 @@ msgid "Merman Citizen"
msgstr "Ciudadano Tritón"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -3202,7 +3202,7 @@ msgid "Soldier King"
msgstr "Rey Soldado"
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
#, fuzzy
#| msgid ""
#| "A king who is skilled at combat commands great respect--especially among "
@ -3220,9 +3220,9 @@ msgstr ""
"a sus tropas"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr "maza"
@ -3232,7 +3232,7 @@ msgid "Warrior King"
msgstr "Rey Guerrero"
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -3249,7 +3249,7 @@ msgid "Young King"
msgstr "Rey Joven"
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2588,30 +2588,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2621,7 +2621,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2629,7 +2629,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2639,7 +2639,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2674,7 +2674,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2682,9 +2682,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2694,7 +2694,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2707,7 +2707,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2587,30 +2587,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2620,7 +2620,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2628,7 +2628,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2638,7 +2638,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2673,7 +2673,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2681,9 +2681,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2693,7 +2693,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2706,7 +2706,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-10-08 19:13+0200\n"
"Last-Translator: Jani Haiko <japa97@hotmail.fi>\n"
"Language-Team: none\n"
@ -2682,30 +2682,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2715,7 +2715,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2723,7 +2723,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2733,7 +2733,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2768,7 +2768,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2776,9 +2776,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2788,7 +2788,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2801,7 +2801,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-01-22 19:50+0100\n"
"Last-Translator: Gérard Bodin <gnork@orange.fr>\n"
"Language-Team: none\n"
@ -3129,7 +3129,7 @@ msgid "Merman Brawler"
msgstr "Bagarreur ondin"
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
@ -3138,25 +3138,25 @@ msgstr ""
"avec leurs propres poings et queue qu'avec d'autres armes."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr "poing"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr "queue"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
#, fuzzy
#| msgid "stunned"
msgid "female^stunned"
msgstr "assommé"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr "assommé"
@ -3166,7 +3166,7 @@ msgid "Child King"
msgstr "Enfant roi"
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -3178,7 +3178,7 @@ msgstr ""
"les faits que peu respecté."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr "sceptre"
@ -3188,7 +3188,7 @@ msgid "Merman Citizen"
msgstr "Citoyen ondin"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -3230,7 +3230,7 @@ msgid "Soldier King"
msgstr "Soldat roi"
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
#, fuzzy
msgid ""
"A king who is skilled at combat commands great respect — especially among "
@ -3243,9 +3243,9 @@ msgstr ""
"commandement inspire ses troupes."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr "masse"
@ -3255,7 +3255,7 @@ msgid "Warrior King"
msgstr "Roi guerrier"
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -3272,7 +3272,7 @@ msgid "Young King"
msgstr "Jeune roi"
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2587,30 +2587,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2620,7 +2620,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2628,7 +2628,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2638,7 +2638,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2673,7 +2673,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2681,9 +2681,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2693,7 +2693,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2706,7 +2706,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ga\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-06-02 14:23-0800\n"
"Last-Translator: Carson Callis aka Mountian_King <tree_rings@rocketmail."
"com>\n"
@ -2618,30 +2618,30 @@ msgid "Merman Brawler"
msgstr "Dornálaí Fear Mara"
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr "dorn"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr "eireaball"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2651,7 +2651,7 @@ msgid "Child King"
msgstr "Rí Páiste"
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2659,7 +2659,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr "ríshlat"
@ -2669,7 +2669,7 @@ msgid "Merman Citizen"
msgstr "Cathróir Fear Mara"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2704,7 +2704,7 @@ msgid "Soldier King"
msgstr "Rí Saighdiúir"
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2712,9 +2712,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr "más"
@ -2724,7 +2724,7 @@ msgid "Warrior King"
msgstr "Rí Laoich"
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2737,7 +2737,7 @@ msgid "Young King"
msgstr "Rí Óg"
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-11-01 19:45+0100\n"
"Last-Translator: Adrian Chaves Fernandez (Gallaecio) <adriyetichaves@gmail."
"com>\n"
@ -3067,7 +3067,7 @@ msgid "Merman Brawler"
msgstr "Sirénido pelexador"
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
@ -3076,23 +3076,23 @@ msgstr ""
"cómodos cos seus puños e colas que con calquera outra arma."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr "puñada"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr "cola"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr "atordada"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr "atordado"
@ -3102,7 +3102,7 @@ msgid "Child King"
msgstr "Rei cativo"
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -3114,7 +3114,7 @@ msgstr ""
"se lles adoita profesar moito respecto."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr "cetro"
@ -3124,7 +3124,7 @@ msgid "Merman Citizen"
msgstr "Sirénido cidadán"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -3166,7 +3166,7 @@ msgid "Soldier King"
msgstr "Rei soldado"
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -3178,9 +3178,9 @@ msgstr ""
"para o liderado inspiran ás súas tropas."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr "maza"
@ -3190,7 +3190,7 @@ msgid "Warrior King"
msgstr "Rei guerreiro"
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -3207,7 +3207,7 @@ msgid "Young King"
msgstr "Rei mozo"
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2588,30 +2588,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2621,7 +2621,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2629,7 +2629,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2639,7 +2639,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2674,7 +2674,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2682,9 +2682,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2694,7 +2694,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2707,7 +2707,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2589,30 +2589,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2622,7 +2622,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2630,7 +2630,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2640,7 +2640,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2675,7 +2675,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2683,9 +2683,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2695,7 +2695,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2708,7 +2708,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2010-05-04 12:09+0100\n"
"Last-Translator: Kelemen Zoltán <kelemen_zoltan@freemail.hu>\n"
"Language-Team: none\n"
@ -3074,7 +3074,7 @@ msgid "Merman Brawler"
msgstr "Duhaj sellő"
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
@ -3083,25 +3083,25 @@ msgstr ""
"öklükre és farkukra, mint egyéb fegyverekre."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr "ököl"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr "farok"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
#, fuzzy
#| msgid "stunned"
msgid "female^stunned"
msgstr "összezavarva"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr "összezavarva"
@ -3111,7 +3111,7 @@ msgid "Child King"
msgstr "Gyermekkirály"
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -3123,7 +3123,7 @@ msgstr ""
"igen csekély."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr "jogar"
@ -3133,7 +3133,7 @@ msgid "Merman Citizen"
msgstr "Sellő polgár"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -3173,7 +3173,7 @@ msgid "Soldier King"
msgstr "Fegyverforgató király"
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -3185,9 +3185,9 @@ msgstr ""
"hat harcosaira is."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr "buzogány"
@ -3197,7 +3197,7 @@ msgid "Warrior King"
msgstr "Harcos király"
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -3213,7 +3213,7 @@ msgid "Young King"
msgstr "Ifjú király"
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-10-29 13:40+0700\n"
"Last-Translator: Yuris <yuris_wicaksana@yahoo.com>\n"
"Language-Team: none\n"
@ -3169,7 +3169,7 @@ msgid "Merman Brawler"
msgstr "Manusia Duyung Penengkar"
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
@ -3179,23 +3179,23 @@ msgstr ""
"lainnya."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr "tinju"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr "ekor"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr "membingungkan"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr "membingungkan"
@ -3205,7 +3205,7 @@ msgid "Child King"
msgstr "Anak Raja"
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -3218,7 +3218,7 @@ msgstr ""
"akan mendapatkan sedikit rasa hormat yang nyata."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr "tongkat kerajaan"
@ -3228,7 +3228,7 @@ msgid "Merman Citizen"
msgstr "Manusia Duyung Warganegara"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -3270,7 +3270,7 @@ msgid "Soldier King"
msgstr "Raja Pejuang"
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -3283,9 +3283,9 @@ msgstr ""
"memberi semangat pasukannya."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr "tongkat kebesaran"
@ -3295,7 +3295,7 @@ msgid "Warrior King"
msgstr "Raja Ksatria "
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -3312,7 +3312,7 @@ msgid "Young King"
msgstr "Raja Muda"
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2587,30 +2587,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2620,7 +2620,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2628,7 +2628,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2638,7 +2638,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2673,7 +2673,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2681,9 +2681,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2693,7 +2693,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2706,7 +2706,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-01-16 11:28+0100\n"
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
"Language-Team: none\n"
@ -3065,7 +3065,7 @@ msgid "Merman Brawler"
msgstr "Nereide azzuffatore"
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
@ -3074,25 +3074,25 @@ msgstr ""
"usare come arma pugni e coda piuttosto che altre armi."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr "pugno"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr "coda"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
#, fuzzy
#| msgid "stunned"
msgid "female^stunned"
msgstr "stordito"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr "stordito"
@ -3102,7 +3102,7 @@ msgid "Child King"
msgstr "Re bambino"
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -3114,7 +3114,7 @@ msgstr ""
"re molto giovane non sarà molto rispettato."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr "scettro"
@ -3124,7 +3124,7 @@ msgid "Merman Citizen"
msgstr "Nereide Cittadino"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -3166,7 +3166,7 @@ msgid "Soldier King"
msgstr "Re Soldato"
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -3178,9 +3178,9 @@ msgstr ""
"comando inspira le sue truppe."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr "mazza"
@ -3190,7 +3190,7 @@ msgid "Warrior King"
msgstr "Re Guerriero"
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -3207,7 +3207,7 @@ msgid "Young King"
msgstr "Giovane Re"
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-11-07 08:53+0900\n"
"Last-Translator: yma <yma9yma@gmail.com>\n"
"Language-Team: ja <wesnoth-ja-translate@lists.sourceforge.jp>\n"
@ -3055,7 +3055,7 @@ msgid "Merman Brawler"
msgstr "マーマンの喧嘩屋"
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
@ -3064,23 +3064,23 @@ msgstr ""
"す。"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr "拳"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr "尻尾"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr "スタン"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr "スタン"
@ -3090,7 +3090,7 @@ msgid "Child King"
msgstr "幼き王"
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -3101,7 +3101,7 @@ msgstr ""
"は従いますが、若すぎる王は本当の敬意を集めることはほとんどありません。"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr "笏"
@ -3111,7 +3111,7 @@ msgid "Merman Citizen"
msgstr "マーマンの一般市民"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -3151,7 +3151,7 @@ msgid "Soldier King"
msgstr "戦う王"
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
#, fuzzy
msgid ""
"A king who is skilled at combat commands great respect — especially among "
@ -3163,9 +3163,9 @@ msgstr ""
"できます。その統率力は軍勢を奮い立たせるでしょう。"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr "メイス"
@ -3175,7 +3175,7 @@ msgid "Warrior King"
msgstr "戦士の王"
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -3191,7 +3191,7 @@ msgid "Young King"
msgstr "若き王"
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2588,30 +2588,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2621,7 +2621,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2629,7 +2629,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2639,7 +2639,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2674,7 +2674,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2682,9 +2682,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2694,7 +2694,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2707,7 +2707,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-07-17 18:21+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: Latin <http://wiki.wesnoth.org/LatinTranslation>\n"
@ -2589,32 +2589,32 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr "pugnus"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr "cauda"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
#, fuzzy
#| msgid "stunned"
msgid "female^stunned"
msgstr "stupefactus"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr "stupefactus"
@ -2624,7 +2624,7 @@ msgid "Child King"
msgstr "Rex Puer"
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2632,7 +2632,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr "sceptrum"
@ -2642,7 +2642,7 @@ msgid "Merman Citizen"
msgstr "Cives Nereidum"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2678,7 +2678,7 @@ msgid "Soldier King"
msgstr "Rex Pugnator"
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2686,9 +2686,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr "fustis ferreus"
@ -2698,7 +2698,7 @@ msgid "Warrior King"
msgstr "Rex Bellator"
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2711,7 +2711,7 @@ msgid "Young King"
msgstr "Rex Iuvenis"
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.10\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2010-01-01 00:00+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: none\n"
@ -2651,30 +2651,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr "kumštis"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr "uodega"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2684,7 +2684,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2692,7 +2692,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr "skeptras"
@ -2702,7 +2702,7 @@ msgid "Merman Citizen"
msgstr "Vandenių pilietis"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2737,7 +2737,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2745,9 +2745,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr "buožė"
@ -2757,7 +2757,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2770,7 +2770,7 @@ msgid "Young King"
msgstr "Jaunas karalius"
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2589,30 +2589,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2622,7 +2622,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2630,7 +2630,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2640,7 +2640,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2675,7 +2675,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2683,9 +2683,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2695,7 +2695,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2708,7 +2708,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2008-06-03 05:13+0100\n"
"Last-Translator: Dimitar Ilccov <mythological@t-home.mk>\n"
"Language-Team: mk\n"
@ -2594,30 +2594,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2627,7 +2627,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2635,7 +2635,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2645,7 +2645,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2680,7 +2680,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2688,9 +2688,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2700,7 +2700,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2713,7 +2713,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2587,30 +2587,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2620,7 +2620,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2628,7 +2628,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2638,7 +2638,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2673,7 +2673,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2681,9 +2681,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2693,7 +2693,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2706,7 +2706,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2588,30 +2588,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2621,7 +2621,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2629,7 +2629,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2639,7 +2639,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2674,7 +2674,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2682,9 +2682,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2694,7 +2694,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2707,7 +2707,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2010-11-09 20:45+0100\n"
"Last-Translator: l <l@l.nl>\n"
"Language-Team: none\n"
@ -2612,32 +2612,32 @@ msgid "Merman Brawler"
msgstr "Meerman Ruziezoeker"
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr "vuist"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr "staart"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
#, fuzzy
#| msgid "stunned"
msgid "female^stunned"
msgstr "Verlamd"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr "Verlamd"
@ -2648,7 +2648,7 @@ msgid "Child King"
msgstr "Koningskind"
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2656,7 +2656,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr "scepter"
@ -2666,7 +2666,7 @@ msgid "Merman Citizen"
msgstr "Meermanburger"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2701,7 +2701,7 @@ msgid "Soldier King"
msgstr "Soldatenkoning"
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2709,9 +2709,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr "goedendag"
@ -2721,7 +2721,7 @@ msgid "Warrior King"
msgstr "Oorlogskoning"
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2734,7 +2734,7 @@ msgid "Young King"
msgstr "Jonge Koning"
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2589,30 +2589,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2622,7 +2622,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2630,7 +2630,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2640,7 +2640,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2675,7 +2675,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2683,9 +2683,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2695,7 +2695,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2708,7 +2708,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2588,30 +2588,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2621,7 +2621,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2629,7 +2629,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2639,7 +2639,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2674,7 +2674,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2682,9 +2682,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2694,7 +2694,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2707,7 +2707,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-01-20 19:16-0300\n"
"Last-Translator: Diego Inácio Goergen <thegoergen@gmail.com>\n"
"Language-Team: none\n"
@ -3082,7 +3082,7 @@ msgid "Merman Brawler"
msgstr "Sereio Fortalhão"
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
@ -3091,25 +3091,25 @@ msgstr ""
"utilizando o próprio punho e sua cauda ao invés de utilizar armas."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr "punho"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr "cauda"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
#, fuzzy
#| msgid "stunned"
msgid "female^stunned"
msgstr "atordoado"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr "atordoado"
@ -3119,7 +3119,7 @@ msgid "Child King"
msgstr "Kai Criança"
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -3131,7 +3131,7 @@ msgstr ""
"um rei muito jovem terá pouco respeito."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr "cetro"
@ -3141,7 +3141,7 @@ msgid "Merman Citizen"
msgstr "Cidadão Sereio"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -3183,7 +3183,7 @@ msgid "Soldier King"
msgstr "Kai Soldado"
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -3195,9 +3195,9 @@ msgstr ""
"inspiram as tropas."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr "maça"
@ -3207,7 +3207,7 @@ msgid "Warrior King"
msgstr "Kai Guerreiro"
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -3223,7 +3223,7 @@ msgid "Young King"
msgstr "Jovem Kai"
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2587,30 +2587,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2620,7 +2620,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2628,7 +2628,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2638,7 +2638,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2673,7 +2673,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2681,9 +2681,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2693,7 +2693,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2706,7 +2706,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2589,30 +2589,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2622,7 +2622,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2630,7 +2630,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2640,7 +2640,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2675,7 +2675,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2683,9 +2683,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2695,7 +2695,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2708,7 +2708,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-10-12 17:22+0200\n"
"Last-Translator: Victor Sergienko <singalen@gmail.com>\n"
"Language-Team: ZumZoom\n"
@ -3195,7 +3195,7 @@ msgid "Merman Brawler"
msgstr "Водяной-драчун"
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
@ -3204,25 +3204,25 @@ msgstr ""
"орудуя собственными кулаками и хвостами, а не оружием."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr "кулак"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr "хвост"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
#, fuzzy
#| msgid "stunned"
msgid "female^stunned"
msgstr "оглушен"
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr "оглушен"
@ -3232,7 +3232,7 @@ msgid "Child King"
msgstr "Юный Король"
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -3244,7 +3244,7 @@ msgstr ""
"возмужавший король не заслужит особого уважения."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr "скипетр"
@ -3254,7 +3254,7 @@ msgid "Merman Citizen"
msgstr "Водяной-горожанин"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -3295,7 +3295,7 @@ msgid "Soldier King"
msgstr "Король-боец"
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -3306,9 +3306,9 @@ msgstr ""
"даже в тяжёлой броне. Его лидерские способности вдохновляют его войска."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr "жезл"
@ -3318,7 +3318,7 @@ msgid "Warrior King"
msgstr "Король-воитель"
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -3335,7 +3335,7 @@ msgid "Young King"
msgstr "Молодой король"
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2588,30 +2588,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2621,7 +2621,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2629,7 +2629,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2639,7 +2639,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2674,7 +2674,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2682,9 +2682,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2694,7 +2694,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2707,7 +2707,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2589,30 +2589,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2622,7 +2622,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2630,7 +2630,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2640,7 +2640,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2675,7 +2675,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2683,9 +2683,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2695,7 +2695,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2708,7 +2708,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2589,30 +2589,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2622,7 +2622,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2630,7 +2630,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2640,7 +2640,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2675,7 +2675,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2683,9 +2683,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2695,7 +2695,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2708,7 +2708,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2589,30 +2589,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2622,7 +2622,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2630,7 +2630,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2640,7 +2640,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2675,7 +2675,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2683,9 +2683,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2695,7 +2695,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2708,7 +2708,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2589,30 +2589,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2622,7 +2622,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2630,7 +2630,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2640,7 +2640,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2675,7 +2675,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2683,9 +2683,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2695,7 +2695,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2708,7 +2708,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2589,30 +2589,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2622,7 +2622,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2630,7 +2630,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2640,7 +2640,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2675,7 +2675,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2683,9 +2683,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2695,7 +2695,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2708,7 +2708,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2588,30 +2588,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2621,7 +2621,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2629,7 +2629,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2639,7 +2639,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2674,7 +2674,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2682,9 +2682,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2694,7 +2694,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2707,7 +2707,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2587,30 +2587,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2620,7 +2620,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2628,7 +2628,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2638,7 +2638,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2673,7 +2673,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2681,9 +2681,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2693,7 +2693,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2706,7 +2706,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2588,30 +2588,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2621,7 +2621,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2629,7 +2629,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2639,7 +2639,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2674,7 +2674,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2682,9 +2682,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2694,7 +2694,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2707,7 +2707,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2588,30 +2588,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2621,7 +2621,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2629,7 +2629,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2639,7 +2639,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2674,7 +2674,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2682,9 +2682,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2694,7 +2694,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2707,7 +2707,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-dw.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-dw.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -2605,30 +2605,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2638,7 +2638,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2646,7 +2646,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2656,7 +2656,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2691,7 +2691,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2699,9 +2699,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2711,7 +2711,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2724,7 +2724,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2587,30 +2587,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2620,7 +2620,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2628,7 +2628,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2638,7 +2638,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2673,7 +2673,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2681,9 +2681,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2693,7 +2693,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2706,7 +2706,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2587,30 +2587,30 @@ msgid "Merman Brawler"
msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
#: data/campaigns/Dead_Water/units/Brawler.cfg:19
msgid ""
"Exceptionally large and strong mermen are sometimes more comfortable with "
"their own fists and tails than with other weapons."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
#: data/campaigns/Dead_Water/units/Brawler.cfg:36
#: data/campaigns/Dead_Water/units/Citizen.cfg:36
msgid "fist"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
#: data/campaigns/Dead_Water/units/Brawler.cfg:44
msgid "tail"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:198
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "female^stunned"
msgstr ""
#. [set_variable]
#: data/campaigns/Dead_Water/units/Brawler.cfg:205
#: data/campaigns/Dead_Water/units/Brawler.cfg:204
msgid "stunned"
msgstr ""
@ -2620,7 +2620,7 @@ msgid "Child King"
msgstr ""
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
#: data/campaigns/Dead_Water/units/Child_King.cfg:19
msgid ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
@ -2628,7 +2628,7 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
#: data/campaigns/Dead_Water/units/Child_King.cfg:36
msgid "scepter"
msgstr ""
@ -2638,7 +2638,7 @@ msgid "Merman Citizen"
msgstr ""
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
#: data/campaigns/Dead_Water/units/Citizen.cfg:19
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
@ -2673,7 +2673,7 @@ msgid "Soldier King"
msgstr ""
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:29
msgid ""
"A king who is skilled at combat commands great respect — especially among "
"soldiers. His strength allows him to wield powerful weapons and move "
@ -2681,9 +2681,9 @@ msgid ""
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:50
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:51
#: data/campaigns/Dead_Water/units/Young_King.cfg:46
msgid "mace"
msgstr ""
@ -2693,7 +2693,7 @@ msgid "Warrior King"
msgstr ""
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:29
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truly formidable in battle. They are also fast "
@ -2706,7 +2706,7 @@ msgid "Young King"
msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
#: data/campaigns/Dead_Water/units/Young_King.cfg:29
msgid ""
"A young king with some battle experience will be treated with some respect. "
"Common citizens will be inspired to do their utmost when the king is nearby, "

View file

@ -4,7 +4,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-10-31 16:34-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
@ -361,7 +361,6 @@ msgid "Could not save the map: $msg"
msgstr "Could not save the map: $msg"
#: src/gui/dialogs/editor_set_starting_position.cpp:84
#| msgid "(Player)^None"
msgid "player^None"
msgstr "None"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-editor.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-editor.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-ei.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-ei.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2005-12-14 12:40+0200\n"
"Last-Translator: \n"
"Language-Team: Afrikaans\n"
@ -604,7 +604,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -619,7 +619,7 @@ msgstr "Groen"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -631,7 +631,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3252,11 +3252,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
@ -4436,23 +4436,23 @@ msgid "female^aged"
msgstr "Prinses"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
#, fuzzy
msgid "race+female^Bat"
msgstr "Dief"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4547,23 +4547,23 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
#, fuzzy
msgid "race+female^Dwarf"
msgstr "Uitvaagsel"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4613,23 +4613,23 @@ msgid ""
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
#, fuzzy
msgid "race+female^Elf"
msgstr "Misdadiger"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4669,23 +4669,23 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
#, fuzzy
msgid "race+female^Goblin"
msgstr "Misdadiger"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -4707,39 +4707,39 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
#, fuzzy
msgid "race+female^Gryphon"
msgstr "Uitvaagsel"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
#, fuzzy
msgid "race+female^Human"
msgstr "Uitvaagsel"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -4781,34 +4781,34 @@ msgid ""
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
#, fuzzy
msgid "race^Mechanical"
msgstr "Dief"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
#, fuzzy
msgid "race+plural^Mechanical"
msgstr "Dief"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4817,23 +4817,23 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
#, fuzzy
msgid "race^Merman"
msgstr "+Algemeen"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -4847,23 +4847,23 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
#, fuzzy
msgid "race+female^Monster"
msgstr "Dief"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4871,23 +4871,23 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
#, fuzzy
msgid "race^Nagini"
msgstr "+Algemeen"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4905,23 +4905,23 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
#, fuzzy
msgid "race+female^Ogre"
msgstr "Prinses"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -4940,22 +4940,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5015,23 +5015,23 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
#, fuzzy
msgid "race+female^Troll"
msgstr "Misdadiger"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5070,24 +5070,24 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "Wandelende dooies"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
#, fuzzy
msgid "race+female^Undead"
msgstr "Uitvaagsel"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
#, fuzzy
msgid "race+plural^Undead"
msgstr "Wandelende dooies"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5116,72 +5116,31 @@ msgid ""
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
#, fuzzy
msgid "race+female^Wolf"
msgstr "Misdadiger"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr ""
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr ""
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:324
#, fuzzy
msgid "race^Khalifate Human"
msgstr "Uitvaagsel"
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
msgid "race+female^Khalifate Human"
msgstr "Uitvaagsel"
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
msgid "race+plural^Khalifate"
msgstr "Dief"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
#, fuzzy
msgid "race^Falcon"
msgstr "+Algemeen"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
msgid "race+female^Falcon"
msgstr "Uitvaagsel"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
#, fuzzy
msgid "race^Falcons"
msgstr "+Algemeen"
#: src/help.cpp:51
msgid "Help"
msgstr ""
@ -5369,6 +5328,30 @@ msgstr "Die Stryd om Wesnoth Hulp"
msgid "Parse error when parsing help text: "
msgstr "Fout met lees hulp teks: "
#, fuzzy
#~ msgid "race^Khalifate Human"
#~ msgstr "Uitvaagsel"
#, fuzzy
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Uitvaagsel"
#, fuzzy
#~ msgid "race+plural^Khalifate"
#~ msgstr "Dief"
#, fuzzy
#~ msgid "race^Falcon"
#~ msgstr "+Algemeen"
#, fuzzy
#~ msgid "race+female^Falcon"
#~ msgstr "Uitvaagsel"
#, fuzzy
#~ msgid "race^Falcons"
#~ msgstr "+Algemeen"
#, fuzzy
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr ""

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ang\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
@ -557,7 +557,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -571,7 +571,7 @@ msgstr ""
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -583,7 +583,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -2568,11 +2568,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
@ -3583,22 +3583,22 @@ msgid "female^aged"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -3692,22 +3692,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -3757,22 +3757,22 @@ msgid ""
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -3812,22 +3812,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -3849,37 +3849,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -3921,32 +3921,32 @@ msgid ""
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -3955,22 +3955,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -3984,22 +3984,22 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
msgid "race+female^Monster"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4007,22 +4007,22 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
msgid "race^Nagini"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4040,22 +4040,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -4074,22 +4074,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -4149,22 +4149,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -4203,22 +4203,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -4247,65 +4247,30 @@ msgid ""
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
msgid "race+female^Wolf"
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr ""
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr ""
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:324
msgid "race^Khalifate Human"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:325
msgid "race+female^Khalifate Human"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:326
msgid "race+plural^Khalifate"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
msgid "race^Falcon"
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
msgid "race+female^Falcon"
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
msgid "race^Falcons"
msgstr ""
#: src/help.cpp:51
msgid "Help"
msgstr ""

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ang@latin\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-10-12 22:42-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
@ -557,7 +557,7 @@ msgstr "Morogor"
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -571,7 +571,7 @@ msgstr "Grene Iegland"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -583,7 +583,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -2569,11 +2569,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
@ -3584,22 +3584,22 @@ msgid "female^aged"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Hreaðemus"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Hreaðemus"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Hreaðemys"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -3693,22 +3693,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Dƿeorg"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Dƿeorg"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Dƿeorgas"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -3758,22 +3758,22 @@ msgid ""
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Ælf"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Ælf"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Ælfas"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -3813,22 +3813,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -3850,37 +3850,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Mann"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Mann"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Menn"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -3922,32 +3922,32 @@ msgid ""
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -3957,22 +3957,22 @@ msgstr ""
# Mereƿer and Mereƿif due to the attestation of the latter... perhaps?
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Meremann"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Meremann"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Meremenn"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -3986,22 +3986,22 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Ælƿiht"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
msgid "race+female^Monster"
msgstr "Ælƿiht"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Ælƿihtas"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4023,7 +4023,7 @@ msgstr ""
# -------
# TODO: decide how to transliterate "nagena" to the fuþorc.
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Naga"
@ -4038,17 +4038,17 @@ msgstr "Naga"
# Genetive: naginne / naginna
# Dative: naginne / naginnum
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
msgid "race^Nagini"
msgstr "Nagini"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Nagan"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4066,22 +4066,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -4100,22 +4100,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -4175,22 +4175,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -4229,22 +4229,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -4273,66 +4273,31 @@ msgid ""
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "Ƿulf"
# Maybe "Ƿylfen" instead?
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
msgid "race+female^Wolf"
msgstr "Ƿulf"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "Ƿulfas"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Ƿuduƿasa"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Ƿuduƿasan"
#. [race]: id=khalifate
#: data/core/units.cfg:324
msgid "race^Khalifate Human"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:325
msgid "race+female^Khalifate Human"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:326
msgid "race+plural^Khalifate"
msgstr "Califdom"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
msgid "race^Falcon"
msgstr "Fealca"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
msgid "race+female^Falcon"
msgstr "Fealca"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
msgid "race^Falcons"
msgstr "Fealcan"
#: src/help.cpp:51
msgid "Help"
msgstr "Help"
@ -4497,5 +4462,17 @@ msgstr ""
msgid "Parse error when parsing help text: "
msgstr ""
#~ msgid "race+plural^Khalifate"
#~ msgstr "Califdom"
#~ msgid "race^Falcon"
#~ msgstr "Fealca"
#~ msgid "race+female^Falcon"
#~ msgstr "Fealca"
#~ msgid "race^Falcons"
#~ msgstr "Fealcan"
#~ msgid " "
#~ msgstr " "

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.4.2+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2008-05-31 16:55-0000\n"
"Last-Translator: amnay <amnay@operamail.com>\n"
"Language-Team: none\n"
@ -558,7 +558,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -572,7 +572,7 @@ msgstr ""
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -584,7 +584,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -2569,11 +2569,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
@ -3584,22 +3584,22 @@ msgid "female^aged"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -3693,22 +3693,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -3758,22 +3758,22 @@ msgid ""
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -3813,22 +3813,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -3850,37 +3850,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -3922,32 +3922,32 @@ msgid ""
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -3956,22 +3956,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -3985,22 +3985,22 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
msgid "race+female^Monster"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4008,22 +4008,22 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
msgid "race^Nagini"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4041,22 +4041,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -4075,22 +4075,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -4150,22 +4150,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -4204,22 +4204,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -4248,65 +4248,30 @@ msgid ""
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
msgid "race+female^Wolf"
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr ""
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr ""
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:324
msgid "race^Khalifate Human"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:325
msgid "race+female^Khalifate Human"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:326
msgid "race+plural^Khalifate"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
msgid "race^Falcon"
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
msgid "race+female^Falcon"
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
msgid "race^Falcons"
msgstr ""
#: src/help.cpp:51
msgid "Help"
msgstr ""

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: bg\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2007-08-21 17:39+0300\n"
"Last-Translator: Denica <dmincheva2002@gmail.com>\n"
"Language-Team: Bulgarian <bg@li.org>\n"
@ -599,7 +599,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -614,7 +614,7 @@ msgstr "Зелен"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -626,7 +626,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3374,11 +3374,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
"\n"
@ -4616,23 +4616,23 @@ msgid "female^aged"
msgstr "безстрашна"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
#, fuzzy
msgid "race+female^Bat"
msgstr "здрава"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4727,23 +4727,23 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
#, fuzzy
msgid "race+female^Dwarf"
msgstr "немъртва"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Джуджета"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4793,23 +4793,23 @@ msgid ""
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
#, fuzzy
msgid "race+female^Elf"
msgstr "лоялна"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4849,23 +4849,23 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
#, fuzzy
msgid "race+female^Goblin"
msgstr "лоялна"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Гоблини"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -4887,39 +4887,39 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
#, fuzzy
msgid "race+female^Gryphon"
msgstr "силна"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
#, fuzzy
msgid "race+female^Human"
msgstr "немъртва"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -4961,33 +4961,33 @@ msgid ""
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Механични"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
#, fuzzy
msgid "race+plural^Mechanical"
msgstr "Механични"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4996,23 +4996,23 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
#, fuzzy
msgid "race^Merman"
msgstr "Разни"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Океаниди"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5026,23 +5026,23 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
#, fuzzy
msgid "race+female^Monster"
msgstr "здрава"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Чудовища"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5050,24 +5050,24 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
#, fuzzy
#| msgid "race^Nagas"
msgid "race^Nagini"
msgstr "Змиеподобни"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Змиеподобни"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5085,23 +5085,23 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
#, fuzzy
msgid "race+female^Ogre"
msgstr "безстрашна"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Огрета "
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5120,22 +5120,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5195,23 +5195,23 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
#, fuzzy
msgid "race+female^Troll"
msgstr "лоялна"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Тролове "
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5250,24 +5250,24 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "Немъртви"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
#, fuzzy
msgid "race+female^Undead"
msgstr "немъртва"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
#, fuzzy
msgid "race+plural^Undead"
msgstr "Немъртъв"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5296,73 +5296,31 @@ msgid ""
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
#, fuzzy
msgid "race+female^Wolf"
msgstr "лоялна"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr ""
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr ""
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Узи"
#. [race]: id=khalifate
#: data/core/units.cfg:324
#, fuzzy
msgid "race^Khalifate Human"
msgstr "немъртва"
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
msgid "race+female^Khalifate Human"
msgstr "немъртва"
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
msgid "race+plural^Khalifate"
msgstr "Механични"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
#, fuzzy
msgid "race^Falcon"
msgstr "Разни"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
msgid "race+female^Falcon"
msgstr "немъртва"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
#, fuzzy
#| msgid "race^Goblins"
msgid "race^Falcons"
msgstr "Гоблини"
#: src/help.cpp:51
msgid "Help"
msgstr "Помощ"
@ -5545,6 +5503,31 @@ msgstr "Помощ на Битката за Уеснот"
msgid "Parse error when parsing help text: "
msgstr "Грешка при показването на помощният текст: "
#, fuzzy
#~ msgid "race^Khalifate Human"
#~ msgstr "немъртва"
#, fuzzy
#~ msgid "race+female^Khalifate Human"
#~ msgstr "немъртва"
#, fuzzy
#~ msgid "race+plural^Khalifate"
#~ msgstr "Механични"
#, fuzzy
#~ msgid "race^Falcon"
#~ msgstr "Разни"
#, fuzzy
#~ msgid "race+female^Falcon"
#~ msgstr "немъртва"
#, fuzzy
#~| msgid "race^Goblins"
#~ msgid "race^Falcons"
#~ msgstr "Гоблини"
#, fuzzy
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr ""

View file

@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: 1.6.0+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-03-21 20:49+0100\n"
"Last-Translator: Jordà Polo <jorda@ettin.org>\n"
"Language-Team: Catalan <wesnoth-ca@lists.ettin.org>\n"
@ -601,7 +601,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -616,7 +616,7 @@ msgstr "Verd"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -628,7 +628,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3330,11 +3330,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
"\n"
@ -4543,22 +4543,22 @@ msgid "female^aged"
msgstr "totxa"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Ratpenat"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Ratapenada"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Ratpenats"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4652,22 +4652,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Nan"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Nan"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Nans"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4717,22 +4717,22 @@ msgid ""
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Elf"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Elfa"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Elfs"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4772,22 +4772,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "Goblin"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "Goblin"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Goblins"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -4809,37 +4809,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "Griu"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "Griu"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "Grius"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Humà"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Humana"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Humans"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -4881,32 +4881,32 @@ msgid ""
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "Sauri"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "Sauria"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "Sauris"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Mecànic"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "Mecànics"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4915,22 +4915,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Sirènid"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Sirena"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Sirènids"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -4944,24 +4944,24 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Monstre"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "Monstre"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Monstres"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4969,24 +4969,24 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Nagues"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5004,22 +5004,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "Ogre"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "Ogra"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Ogres"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5038,22 +5038,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "Orc"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "Orca"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "Orcs"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5113,22 +5113,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "Trol"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "Trol"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Trols"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5167,22 +5167,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "No mort"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "No morta"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "No morts"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5211,79 +5211,32 @@ msgid ""
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "Llop"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "Elfa"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "Llops"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Wose"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Woses"
#. [race]: id=khalifate
#: data/core/units.cfg:324
#, fuzzy
#| msgid "race^Human"
msgid "race^Khalifate Human"
msgstr "Humà"
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Khalifate Human"
msgstr "Humana"
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
#| msgid "race+plural^Mechanical"
msgid "race+plural^Khalifate"
msgstr "Mecànics"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
#, fuzzy
#| msgid "race^Human"
msgid "race^Falcon"
msgstr "Humà"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Falcon"
msgstr "Humana"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
#, fuzzy
#| msgid "race^Humans"
msgid "race^Falcons"
msgstr "Humans"
#: src/help.cpp:51
msgid "Help"
msgstr "Ajuda"
@ -5451,6 +5404,36 @@ msgstr "Ajuda de Batalla per Wesnoth"
msgid "Parse error when parsing help text: "
msgstr "S'ha produït un error en analitzar el text d'ajuda: "
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Khalifate Human"
#~ msgstr "Humà"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Humana"
#, fuzzy
#~| msgid "race+plural^Mechanical"
#~ msgid "race+plural^Khalifate"
#~ msgstr "Mecànics"
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Falcon"
#~ msgstr "Humà"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Falcon"
#~ msgstr "Humana"
#, fuzzy
#~| msgid "race^Humans"
#~ msgid "race^Falcons"
#~ msgstr "Humans"
#, fuzzy
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr ""

View file

@ -15,7 +15,7 @@ msgid ""
msgstr ""
"Project-Id-Version: 1.5.8+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-01-31 21:25+0100\n"
"Last-Translator: Robert Millan <rmh@aybabtu.com>\n"
"Language-Team: Catalan <wesnoth-ca@lists.ettin.org>\n"
@ -602,7 +602,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -617,7 +617,7 @@ msgstr "Verd"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -629,7 +629,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3330,11 +3330,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
"\n"
@ -4547,22 +4547,22 @@ msgid "female^aged"
msgstr "totxa"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Ratpenat"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Ratapenada"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Ratpenats"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4656,22 +4656,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Nan"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Nan"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Nans"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4721,22 +4721,22 @@ msgid ""
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Elf"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Elfa"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Elfs"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4776,22 +4776,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "Goblin"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "Goblin"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Goblins"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -4813,37 +4813,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "Griu"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "Griu"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "Grius"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Humà"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Humana"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Humans"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -4885,32 +4885,32 @@ msgid ""
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "Sauri"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "Sauria"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "Sauris"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Mecànic"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "Mecànics"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4919,22 +4919,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Sirènid"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Sirena"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Sirènids"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -4948,24 +4948,24 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Monstre"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "Monstre"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Monstres"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4973,24 +4973,24 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Nagues"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5008,22 +5008,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "Ogre"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "Ogra"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Ogres"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5042,22 +5042,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "Orc"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "Orca"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "Orcs"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5117,22 +5117,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "Trol"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "Trol"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Trols"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5171,22 +5171,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "No mort"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "No morta"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "No morts"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5215,79 +5215,32 @@ msgid ""
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "Llop"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "Elfa"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "Llops"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Wose"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Woses"
#. [race]: id=khalifate
#: data/core/units.cfg:324
#, fuzzy
#| msgid "race^Human"
msgid "race^Khalifate Human"
msgstr "Humà"
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Khalifate Human"
msgstr "Humana"
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
#| msgid "race+plural^Mechanical"
msgid "race+plural^Khalifate"
msgstr "Mecànics"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
#, fuzzy
#| msgid "race^Human"
msgid "race^Falcon"
msgstr "Humà"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Falcon"
msgstr "Humana"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
#, fuzzy
#| msgid "race^Humans"
msgid "race^Falcons"
msgstr "Humans"
#: src/help.cpp:51
msgid "Help"
msgstr "Ajuda"
@ -5456,6 +5409,36 @@ msgstr "Ajuda de Batalla per Wesnoth"
msgid "Parse error when parsing help text: "
msgstr "S'ha produït un error en analitzar el text d'ajuda: "
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Khalifate Human"
#~ msgstr "Humà"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Humana"
#, fuzzy
#~| msgid "race+plural^Mechanical"
#~ msgid "race+plural^Khalifate"
#~ msgstr "Mecànics"
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Falcon"
#~ msgstr "Humà"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Falcon"
#~ msgstr "Humana"
#, fuzzy
#~| msgid "race^Humans"
#~ msgid "race^Falcons"
#~ msgstr "Humans"
#, fuzzy
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr ""

View file

@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2010-08-14 12:27+0200\n"
"Last-Translator: Oto 'tapik' Buchta <tapik@buchtovi.cz>\n"
"Language-Team: Český <wesnoth-cs-l@buchtovi.cz>\n"
@ -601,7 +601,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -616,7 +616,7 @@ msgstr "Zelená"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -628,7 +628,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3365,11 +3365,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
"\n"
@ -4609,22 +4609,22 @@ msgid "female^aged"
msgstr "stará"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Netopýr"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Netopýřice"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Netopýři"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4718,22 +4718,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Trpaslík"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Trpaslice"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Trpaslíci"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4823,22 +4823,22 @@ msgstr ""
"některou vlastnost cílových objektů."
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Elf"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Elfka"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Elfové"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4878,22 +4878,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "Goblin"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "Goblinka"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Goblini"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -4915,38 +4915,38 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "Gryfon"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "Gryfonice"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "Gryfoni"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Člověk"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Žena"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Lidé"
# Poslední věta sice není přesná, ale je to snad jediný možný hezký a smysluplný překlad
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -5024,34 +5024,34 @@ msgstr ""
# Nágy? Hadí lid?
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "Ještěrák"
# Nágy? Hadí lid?
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "Ještěráčice"
# Nágy? Hadí lid?
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "Ještěráci"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Stroj"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "Stroje"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -5060,22 +5060,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Mořský člověk"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Mořská panna"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Mořský lid"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5089,24 +5089,24 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Monstrum"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "Monstrum"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Monstra"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5115,13 +5115,13 @@ msgstr ""
# Nágy? Hadí lid?
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Naga"
# Nágy? Hadí lid?
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
@ -5129,12 +5129,12 @@ msgstr "Nagini"
# Nágy? Hadí lid?
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Nagy"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5152,22 +5152,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "Obr"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "Obryně"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Obři"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5186,22 +5186,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "Skřet"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "Skřetice"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "Skřeti"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5315,22 +5315,22 @@ msgstr ""
"primárně sílu - například střelbu nebo vraždění jedem."
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "Trollice"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Trollové"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5402,23 +5402,23 @@ msgstr ""
"východ od Wesnothu a také všude, kde se potulují skřetí hordy."
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "Nemrtvý"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "Nemrtvá"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "Nemrtví"
# Ten původní první odstavec je fakt slabý ... pořád se to opakuje dokola.
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5467,79 +5467,32 @@ msgstr ""
"až s příchodem Haldrika I., nebyli už předtím elfům a trpaslíkům neznámí."
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "Vlk"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "Elfka"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "Vlci"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Stromový muž"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Stromový lid"
#. [race]: id=khalifate
#: data/core/units.cfg:324
#, fuzzy
#| msgid "race^Human"
msgid "race^Khalifate Human"
msgstr "Člověk"
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Khalifate Human"
msgstr "Žena"
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
#| msgid "race+plural^Mechanical"
msgid "race+plural^Khalifate"
msgstr "Stroje"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
#, fuzzy
#| msgid "race^Human"
msgid "race^Falcon"
msgstr "Člověk"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Falcon"
msgstr "Žena"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
#, fuzzy
#| msgid "race^Humans"
msgid "race^Falcons"
msgstr "Lidé"
#: src/help.cpp:51
msgid "Help"
msgstr "Nápověda"
@ -5707,6 +5660,36 @@ msgstr "Nápověda Bitvy o Wesnoth"
msgid "Parse error when parsing help text: "
msgstr "Překládací chyba při pokusu o načtení pomocného textu: "
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Khalifate Human"
#~ msgstr "Člověk"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Žena"
#, fuzzy
#~| msgid "race+plural^Mechanical"
#~ msgid "race+plural^Khalifate"
#~ msgstr "Stroje"
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Falcon"
#~ msgstr "Člověk"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Falcon"
#~ msgstr "Žena"
#, fuzzy
#~| msgid "race^Humans"
#~ msgid "race^Falcons"
#~ msgstr "Lidé"
#, fuzzy
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5+CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2008-11-04 13:44+0200\n"
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
"Language-Team: Danish <dansk@dansk-gruppen.dk>\n"
@ -594,7 +594,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -609,7 +609,7 @@ msgstr "Grøn"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -621,7 +621,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3333,11 +3333,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
"\n"
@ -4605,22 +4605,22 @@ msgid "female^aged"
msgstr "frygtløs"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Flagermus"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Flagermus"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Flagermus"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4714,22 +4714,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Dværg"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Dværg"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Dværge"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4779,22 +4779,22 @@ msgid ""
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Elv"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Elv"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Elver"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4834,22 +4834,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "Goblin"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "Goblin"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Gobliner"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -4871,37 +4871,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "Grif"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "Grif"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "Griffer"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Menneske"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Menneske"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Mennesker"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -4943,32 +4943,32 @@ msgid ""
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "Øgle"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "Øgle"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "Øgler"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Mekanisk"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "Mekaniske"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4977,22 +4977,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Havmand"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Havfrue"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Havmænd"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5006,24 +5006,24 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Monster"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "Monster"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Monstre"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5031,24 +5031,24 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Nagaer"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5066,22 +5066,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "Ogretrold"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "Ogretrold"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Ogretrolde"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5100,22 +5100,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "Ork"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "Ork"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "Orker"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5175,22 +5175,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "Trold"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "Trold"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Trolde"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5229,22 +5229,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "Udød"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "Udød"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "Udøde"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5273,79 +5273,32 @@ msgid ""
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "Ulv"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "Elv"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "Ulve"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Træsjæl"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Træsjæle"
#. [race]: id=khalifate
#: data/core/units.cfg:324
#, fuzzy
#| msgid "race^Human"
msgid "race^Khalifate Human"
msgstr "Menneske"
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Khalifate Human"
msgstr "Menneske"
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
#| msgid "race+plural^Mechanical"
msgid "race+plural^Khalifate"
msgstr "Mekaniske"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
#, fuzzy
#| msgid "race^Human"
msgid "race^Falcon"
msgstr "Menneske"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Falcon"
msgstr "Menneske"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
#, fuzzy
#| msgid "race^Humans"
msgid "race^Falcons"
msgstr "Mennesker"
#: src/help.cpp:51
msgid "Help"
msgstr "Hjælp"
@ -5513,6 +5466,36 @@ msgstr "Hjælp til Kampen om Wesnoth"
msgid "Parse error when parsing help text: "
msgstr "Fortolk fejl når der fortolkes hjælpetekst: "
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Khalifate Human"
#~ msgstr "Menneske"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Menneske"
#, fuzzy
#~| msgid "race+plural^Mechanical"
#~ msgid "race+plural^Khalifate"
#~ msgstr "Mekaniske"
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Falcon"
#~ msgstr "Menneske"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Falcon"
#~ msgstr "Menneske"
#, fuzzy
#~| msgid "race^Humans"
#~ msgid "race^Falcons"
#~ msgstr "Mennesker"
#, fuzzy
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.9\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-02-06 22:48+0100\n"
"Last-Translator: Christoph Berg <Christoph.Berg@kpm-sport.de>\n"
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
@ -601,7 +601,7 @@ msgstr "Morogor"
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -616,7 +616,7 @@ msgstr "Grün"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -628,7 +628,7 @@ msgstr "Der Alte Kontinent"
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3432,14 +3432,24 @@ msgstr ""
#. [topic]: id=mp_commands
#: data/core/help.cfg:838
#, fuzzy
#| msgid ""
#| "\n"
#| "Change the controller for side (write here the number of the side) to "
#| "username (write here the nick of the player or observer). You can check "
#| "what side belongs to which player in the <bold>text='Scenario Settings'</"
#| "bold> dialog (Press the <bold>text='More'</bold> button in the "
#| "<bold>text='Status Table'</bold> (alt+s by default) to get there.). The "
#| "host can change control of any side.\n"
#| "\n"
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
"\n"
@ -4728,22 +4738,22 @@ msgid "female^aged"
msgstr "gealtert"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Fledermaus"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Fledermaus"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Fledermäuse"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4906,22 +4916,22 @@ msgstr ""
"zu bevölkern."
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Zwerg"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Zwergin"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Zwerge"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -5015,22 +5025,22 @@ msgstr ""
"magischen Mitteln zu verbessern."
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Elf"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Elfe"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Elfen"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -5105,22 +5115,22 @@ msgstr ""
"mehr als tausend Jahre alt sind."
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "Kobold"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "Koboldin"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Kobolde"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -5142,37 +5152,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "Greif"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "Greif"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "Greifen"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Mensch"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Mensch"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Menschen"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -5263,32 +5273,32 @@ msgstr ""
"die Bildung höchst effizienter Armeen gestattet."
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "Saurianer"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "Saurianerin"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "Saurianer"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Kriegsgerät"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "Kriegsgeräte"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -5297,22 +5307,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Meermann"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Meerfrau"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Meervolk"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5326,24 +5336,24 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Monster"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "Monster"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Monster"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5351,24 +5361,24 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
msgstr "Nagani"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5386,22 +5396,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "Oger"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "Oger"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Oger"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5420,22 +5430,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "Ork"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "Ork"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "Orks"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5555,22 +5565,22 @@ msgstr ""
"Dinge, wie Bogenschießen oder die Kunst der Meuchelei spezialisiert."
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Trolle"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5645,22 +5655,22 @@ msgstr ""
"Krieg ziehen."
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "Untoter"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "Untote"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "Untote"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5714,79 +5724,32 @@ msgstr ""
"ihnen begegnet."
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "Wolf"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "Elfe"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "Wölfe"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Waldschrat"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Waldschrate"
#. [race]: id=khalifate
#: data/core/units.cfg:324
#, fuzzy
#| msgid "race^Human"
msgid "race^Khalifate Human"
msgstr "Mensch"
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Khalifate Human"
msgstr "Mensch"
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
#| msgid "race+plural^Mechanical"
msgid "race+plural^Khalifate"
msgstr "Kriegsgeräte"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
#, fuzzy
#| msgid "race^Human"
msgid "race^Falcon"
msgstr "Mensch"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Falcon"
msgstr "Mensch"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
#, fuzzy
#| msgid "race^Humans"
msgid "race^Falcons"
msgstr "Menschen"
#: src/help.cpp:51
msgid "Help"
msgstr "Hilfe"
@ -5951,6 +5914,36 @@ msgstr "Hilfe zu Battle for Wesnoth"
msgid "Parse error when parsing help text: "
msgstr "Fehler beim Analysieren des Hilfetextes: "
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Khalifate Human"
#~ msgstr "Mensch"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Mensch"
#, fuzzy
#~| msgid "race+plural^Mechanical"
#~ msgid "race+plural^Khalifate"
#~ msgstr "Kriegsgeräte"
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Falcon"
#~ msgstr "Mensch"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Falcon"
#~ msgstr "Mensch"
#, fuzzy
#~| msgid "race^Humans"
#~ msgid "race^Falcons"
#~ msgstr "Menschen"
#, fuzzy
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr ""

View file

@ -149,7 +149,7 @@ msgid ""
msgstr ""
"Project-Id-Version: el_gr\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2008-01-21 18:54+0200\n"
"Last-Translator: Konstantinos Egarhos <atixos@gmail.com>\n"
"Language-Team: <el@li.org>\n"
@ -714,7 +714,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -729,7 +729,7 @@ msgstr "Πράσινο"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -741,7 +741,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3137,11 +3137,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
@ -4247,22 +4247,22 @@ msgid "female^aged"
msgstr "άφοβη"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Νυχτερίδες"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Νυχτερίδα"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Νυχτερίδες"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4356,22 +4356,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Νάνος"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Νάνος"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Νάνοι"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4421,22 +4421,22 @@ msgid ""
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Ξωτικό"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Ξωτικιά"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Ξωτικά"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4476,22 +4476,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "Γκόμπλιν"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "Γκόμπλιν"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Γκόμπλιν"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -4513,38 +4513,38 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
#, fuzzy
msgid "race+female^Gryphon"
msgstr "δυνατή"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Άνθρωπος"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Άνθρωπος"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Άνθρωποι"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -4586,32 +4586,32 @@ msgid ""
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "Σαύρα"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "Σαύρα"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "Σαύρες"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Μηχανικό"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "Μηχανικά"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4620,22 +4620,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Γοργόνος"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Γοργόνα"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Γοργόνοι"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -4649,24 +4649,24 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Τέρας"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "Τέρας"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Τέρατα"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4674,24 +4674,24 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Νάγκα"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
msgstr "Νάγκα"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Νάγκα"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4709,22 +4709,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "Όγκρε"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "Όγκρε"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Όγκρε"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -4743,22 +4743,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "Ορκ"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "Ορκ"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "Ορκ"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -4818,22 +4818,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "Τρολ"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "Τρολ"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Τρολ"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -4872,22 +4872,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "Απέθαντοι"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "Απέθαντοι"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "Απέθαντοι"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -4916,79 +4916,32 @@ msgid ""
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "Ξωτικιά"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr ""
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Δεντροποιμένας"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Δεντροποιμένες"
#. [race]: id=khalifate
#: data/core/units.cfg:324
#, fuzzy
#| msgid "race^Human"
msgid "race^Khalifate Human"
msgstr "Άνθρωπος"
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Khalifate Human"
msgstr "Άνθρωπος"
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
#| msgid "race+plural^Mechanical"
msgid "race+plural^Khalifate"
msgstr "Μηχανικά"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
#, fuzzy
#| msgid "race^Human"
msgid "race^Falcon"
msgstr "Άνθρωπος"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Falcon"
msgstr "Άνθρωπος"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
#, fuzzy
#| msgid "race^Humans"
msgid "race^Falcons"
msgstr "Άνθρωποι"
#: src/help.cpp:51
msgid "Help"
msgstr "Βοήθεια"
@ -5169,6 +5122,36 @@ msgstr "Η Μάχη για το Γουέσνοθ Βοήθεια"
msgid "Parse error when parsing help text: "
msgstr ""
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Khalifate Human"
#~ msgstr "Άνθρωπος"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Άνθρωπος"
#, fuzzy
#~| msgid "race+plural^Mechanical"
#~ msgid "race+plural^Khalifate"
#~ msgstr "Μηχανικά"
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Falcon"
#~ msgstr "Άνθρωπος"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Falcon"
#~ msgstr "Άνθρωπος"
#, fuzzy
#~| msgid "race^Humans"
#~ msgid "race^Falcons"
#~ msgstr "Άνθρωποι"
#, fuzzy
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr ""

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en@shaw\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-10-11 21:15-0400\n"
"Last-Translator: Arc Riley <arcriley@ubuntu.com>\n"
"Language-Team: Shavian English <ubuntu-l10n-en-shaw@lists.launchpad.net>\n"
@ -592,7 +592,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -607,7 +607,7 @@ msgstr "𐑜𐑮𐑰𐑯"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -619,7 +619,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3278,11 +3278,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
"\n"
@ -4489,22 +4489,22 @@ msgid "female^aged"
msgstr "𐑛𐑦𐑥"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "𐑚𐑨𐑑"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "𐑚𐑨𐑑"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "𐑚𐑨𐑑𐑕"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4598,22 +4598,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "𐑛𐑢𐑹𐑓"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "𐑛𐑢𐑹𐑓"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "𐑛𐑢𐑹𐑝𐑟"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4663,22 +4663,22 @@ msgid ""
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "𐑧𐑤𐑓"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "𐑧𐑤𐑓"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "𐑧𐑤𐑝𐑟"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4718,22 +4718,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "𐑜𐑭𐑚𐑤𐑦𐑯"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "𐑜𐑭𐑚𐑤𐑦𐑯"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "𐑜𐑭𐑚𐑤𐑦𐑯𐑟"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -4755,37 +4755,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "𐑜𐑮𐑦𐑓𐑩𐑯"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "𐑜𐑮𐑦𐑓𐑩𐑯"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "𐑜𐑮𐑦𐑓𐑩𐑯𐑟"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "𐑣𐑿𐑥𐑩𐑯"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "𐑣𐑿𐑥𐑩𐑯"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "𐑣𐑿𐑥𐑩𐑯𐑟"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -4858,32 +4858,32 @@ msgstr ""
"𐑕𐑑𐑮𐑧𐑙𐑔𐑕 𐑯 𐑢𐑰𐑒𐑯𐑩𐑕𐑩𐑟 𐑝 𐑞𐑰𐑟 𐑜𐑮𐑵𐑐𐑕 𐑒𐑭𐑥𐑐𐑤𐑩𐑥𐑩𐑯𐑑 𐑰𐑗 𐑳𐑞𐑼."
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "𐑕𐑸𐑾𐑯"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "𐑕𐑸𐑾𐑯"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "𐑕𐑸𐑾𐑯𐑟"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "𐑥𐑩𐑒𐑨𐑯𐑦𐑒𐑩𐑤"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "𐑥𐑩𐑒𐑨𐑯𐑦𐑒𐑩𐑤"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4892,22 +4892,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "𐑥𐑻𐑥𐑨𐑯"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "𐑥𐑻𐑥𐑱𐑛"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "𐑥𐑻𐑥𐑧𐑯"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -4921,24 +4921,24 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "𐑥𐑪𐑯𐑕𐑑𐑼"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "𐑥𐑪𐑯𐑕𐑑𐑼"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "𐑥𐑪𐑯𐑕𐑑𐑼𐑟"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4946,24 +4946,24 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "𐑯𐑭𐑜𐑩"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
msgstr "𐑯𐑨𐑜𐑭𐑯𐑰"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "𐑯𐑭𐑜𐑩𐑟"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4981,22 +4981,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "𐑴𐑜𐑻"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "𐑴𐑜𐑻"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "𐑴𐑜𐑻𐑟"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5015,22 +5015,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "𐑹𐑒"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "𐑹𐑒"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "𐑹𐑒𐑕"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5136,22 +5136,22 @@ msgstr ""
"𐑑𐑧𐑯𐑛 𐑑 𐑕𐑐𐑧𐑖𐑩𐑤𐑲𐑟 𐑦𐑯 𐑳𐑞𐑼 𐑕𐑒𐑦𐑤𐑟, 𐑤𐑲𐑒 𐑸𐑗𐑻𐑰 𐑹 𐑩𐑕𐑨𐑕𐑩𐑯𐑱𐑖𐑩𐑯."
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "𐑑𐑮𐑴𐑤"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "𐑑𐑮𐑴𐑤"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "𐑑𐑮𐑴𐑤𐑟"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5219,22 +5219,22 @@ msgstr ""
"𐑢𐑺𐑧𐑝𐑻 𐑹𐑒𐑦𐑖 𐑣𐑹𐑛𐑟 𐑑𐑮𐑨𐑝𐑩𐑤."
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "𐑳𐑯𐑛𐑧𐑛"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "𐑳𐑯𐑛𐑧𐑛"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "𐑳𐑯𐑛𐑧𐑛"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5263,79 +5263,32 @@ msgid ""
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "𐑢𐑫𐑤𐑓"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "𐑧𐑤𐑓"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "𐑢𐑫𐑤𐑝𐑟"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "𐑢𐑴𐑟"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "𐑢𐑴𐑟𐑧𐑟"
#. [race]: id=khalifate
#: data/core/units.cfg:324
#, fuzzy
#| msgid "race^Human"
msgid "race^Khalifate Human"
msgstr "𐑣𐑿𐑥𐑩𐑯"
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Khalifate Human"
msgstr "𐑣𐑿𐑥𐑩𐑯"
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
#| msgid "race+plural^Mechanical"
msgid "race+plural^Khalifate"
msgstr "𐑥𐑩𐑒𐑨𐑯𐑦𐑒𐑩𐑤"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
#, fuzzy
#| msgid "race^Human"
msgid "race^Falcon"
msgstr "𐑣𐑿𐑥𐑩𐑯"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Falcon"
msgstr "𐑣𐑿𐑥𐑩𐑯"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
#, fuzzy
#| msgid "race^Humans"
msgid "race^Falcons"
msgstr "𐑣𐑿𐑥𐑩𐑯𐑟"
#: src/help.cpp:51
msgid "Help"
msgstr "𐑣𐑧𐑤𐑐"
@ -5500,6 +5453,36 @@ msgstr "𐑞 𐑚𐑨𐑑𐑩𐑤 𐑓𐑹 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑣𐑧
msgid "Parse error when parsing help text: "
msgstr "𐑐𐑸𐑕 𐑻𐑹 𐑢𐑧𐑯 𐑐𐑸𐑕𐑦𐑙 𐑣𐑧𐑤𐑐 𐑑𐑧𐑒𐑕𐑑: "
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Khalifate Human"
#~ msgstr "𐑣𐑿𐑥𐑩𐑯"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "𐑣𐑿𐑥𐑩𐑯"
#, fuzzy
#~| msgid "race+plural^Mechanical"
#~ msgid "race+plural^Khalifate"
#~ msgstr "𐑥𐑩𐑒𐑨𐑯𐑦𐑒𐑩𐑤"
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Falcon"
#~ msgstr "𐑣𐑿𐑥𐑩𐑯"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Falcon"
#~ msgstr "𐑣𐑿𐑥𐑩𐑯"
#, fuzzy
#~| msgid "race^Humans"
#~ msgid "race^Falcons"
#~ msgstr "𐑣𐑿𐑥𐑩𐑯𐑟"
#, fuzzy
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr ""

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-10-31 16:34-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
@ -673,9 +673,16 @@ msgstr "Morogor"
#. [topic]: id=morogor
#: data/core/encyclopedia/geography.cfg:40
#, fuzzy
#| msgid ""
#| "Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
#| "ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> "
#| "and east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
#| "It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
#| "The central island of the archipelago is also called Morogor."
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -693,8 +700,12 @@ msgstr "Green Isle"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
#, fuzzy
#| msgid ""
#| "A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</"
#| "ref>."
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
@ -705,9 +716,13 @@ msgstr "Old Continent"
#. [topic]: id=old_continent
#: data/core/encyclopedia/geography.cfg:52
#, fuzzy
#| msgid ""
#| "Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
#| "<ref>dst='Great Ocean' text='Great Ocean'</ref>."
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
@ -2505,11 +2520,6 @@ msgstr "Feral"
#. [topic]: id=traits_feral
#: data/core/help.cfg:401
#| msgid ""
#| "Dwellings of sentient beings are not easily used for cover by feral "
#| "creatures of low intelligence. As a result, <italic>text='feral'</italic> "
#| "units receive a maximum of 40% defense in any land-based village "
#| "regardless of base terrain."
msgid ""
"Dwellings of sentient beings are not easily used for cover by feral "
"creatures of low intelligence. As a result, <italic>text='feral'</italic> "
@ -3552,14 +3562,24 @@ msgstr ""
# 2 full stops
#. [topic]: id=mp_commands
#: data/core/help.cfg:838
#, fuzzy
#| msgid ""
#| "\n"
#| "Change the controller for side (write here the number of the side) to "
#| "username (write here the nick of the player or observer). You can check "
#| "what side belongs to which player in the <bold>text='Scenario Settings'</"
#| "bold> dialog (Press the <bold>text='More'</bold> button in the "
#| "<bold>text='Status Table'</bold> (alt+s by default) to get there.). The "
#| "host can change control of any side.\n"
#| "\n"
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
"\n"
@ -4777,22 +4797,22 @@ msgid "female^aged"
msgstr "aged"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Bat"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Bat"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Bats"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4959,23 +4979,23 @@ msgstr ""
"some of the mountains of the far north of the Great Continent."
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Dwarf"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Dwarf"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Dwarves"
# Great Continent?
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -5070,22 +5090,22 @@ msgstr ""
"augment certain aspects of their natures."
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Elf"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Elf"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Elves"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -5160,22 +5180,22 @@ msgstr ""
"having existed for over a millennium."
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "Goblin"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "Goblin"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Goblins"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -5214,38 +5234,38 @@ msgstr ""
"orcs revel in as proof of their prowess."
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "Gryphon"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "Gryphon"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "Gryphons"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Human"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Human"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Humans"
# of
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -5324,32 +5344,32 @@ msgstr ""
"and the strengths and weaknesses of these groups complement each other."
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "Saurian"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "Saurian"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "Saurians"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Mechanical"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "Mechanical"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -5362,22 +5382,22 @@ msgstr ""
"own, but some do so as a result of magical enchantment."
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Merman"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Mermaid"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Mermen"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5400,22 +5420,22 @@ msgstr ""
"there and they struggle greatly to move over rough or forested terrain."
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Monster"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
msgid "race+female^Monster"
msgstr "Monster"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Monsters"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5426,22 +5446,22 @@ msgstr ""
"in the tales and nightmares of its denizens, as well."
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
msgid "race^Nagini"
msgstr "Nagini"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Nagas"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5472,22 +5492,22 @@ msgstr ""
"nagas tend to favour swamps and rivers as much as open water."
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "Ogre"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "Ogre"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Ogres"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5520,22 +5540,22 @@ msgstr ""
"not known."
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "Orc"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "Orc"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "Orcs"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5650,22 +5670,22 @@ msgstr ""
"assassination."
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Trolls"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5738,24 +5758,24 @@ msgstr ""
"north and east of Wesnoth, and wherever Orcish hordes travel."
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "Undead"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "Undead"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "Undead"
# nor<or
# it's<its
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5808,65 +5828,30 @@ msgstr ""
"and dwarves before that."
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "Wolf"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
msgid "race+female^Wolf"
msgstr "Wolf"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "Wolves"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Wose"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Woses"
#. [race]: id=khalifate
#: data/core/units.cfg:324
msgid "race^Khalifate Human"
msgstr "Khalifate Human"
#. [race]: id=khalifate
#: data/core/units.cfg:325
msgid "race+female^Khalifate Human"
msgstr "Khalifate Human"
#. [race]: id=khalifate
#: data/core/units.cfg:326
msgid "race+plural^Khalifate"
msgstr "Khalifate"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr "This race does not have a description yet."
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
msgid "race^Falcon"
msgstr "Falcon"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
msgid "race+female^Falcon"
msgstr "Falcon"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
msgid "race^Falcons"
msgstr "Falcons"
#: src/help.cpp:51
msgid "Help"
msgstr "Help"
@ -6030,3 +6015,24 @@ msgstr "The Battle for Wesnoth Help"
#: src/help.cpp:3216
msgid "Parse error when parsing help text: "
msgstr "Parse error when parsing help text: "
#~ msgid "race^Khalifate Human"
#~ msgstr "Khalifate Human"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Khalifate Human"
#~ msgid "race+plural^Khalifate"
#~ msgstr "Khalifate"
#~ msgid "This race does not have a description yet."
#~ msgstr "This race does not have a description yet."
#~ msgid "race^Falcon"
#~ msgstr "Falcon"
#~ msgid "race+female^Falcon"
#~ msgstr "Falcon"
#~ msgid "race^Falcons"
#~ msgstr "Falcons"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2008-03-01 19:31+0200\n"
"Last-Translator: Aleksej Korgenkov <grimpanto@mail.ru>\n"
"Language-Team: \n"
@ -600,7 +600,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -615,7 +615,7 @@ msgstr "Verda"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -627,7 +627,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3300,11 +3300,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
@ -4458,22 +4458,22 @@ msgid "female^aged"
msgstr "sentima"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Vesperto"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Vespertino"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Vespertoj"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4567,22 +4567,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Nano"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Nanino"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Nanoj"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4632,22 +4632,22 @@ msgid ""
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Elfo"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Elfino"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Elfoj"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4687,22 +4687,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "Goblino"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "Goblinino"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Goblinoj"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -4724,37 +4724,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "Grifo"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "Grifino"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "Grifoj"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Homo"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Homino"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Homoj"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -4796,32 +4796,32 @@ msgid ""
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "Saŭro"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "Saŭrino"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "Saŭroj"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Mekanika"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "Mekanikaj"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4830,22 +4830,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Marfeo"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Marfeinoj"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Marfeoj"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -4859,24 +4859,24 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Monstro"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "Monstro"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Monstroj"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4884,24 +4884,24 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Nago"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
msgstr "Nagino"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Nagoj"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4919,22 +4919,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "Ogro"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "Ogrino"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Ogroj"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -4953,22 +4953,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "Orko"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "Orkino"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "Orkoj"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5028,22 +5028,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "Trolo"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "Trolino"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Troloj"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5082,22 +5082,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "Nemortinto"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "Nemotrtinto"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "Nemortintoj"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5126,79 +5126,32 @@ msgid ""
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "Elfino"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr ""
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Arbulo"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Arbuloj"
#. [race]: id=khalifate
#: data/core/units.cfg:324
#, fuzzy
#| msgid "race^Human"
msgid "race^Khalifate Human"
msgstr "Homo"
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Khalifate Human"
msgstr "Homino"
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
#| msgid "race+plural^Mechanical"
msgid "race+plural^Khalifate"
msgstr "Mekanikaj"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
#, fuzzy
#| msgid "race^Human"
msgid "race^Falcon"
msgstr "Homo"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Falcon"
msgstr "Homino"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
#, fuzzy
#| msgid "race^Humans"
msgid "race^Falcons"
msgstr "Homoj"
#: src/help.cpp:51
msgid "Help"
msgstr "Helpo"
@ -5367,6 +5320,36 @@ msgstr "Instrukcioj al Batalo por Vesnot"
msgid "Parse error when parsing help text: "
msgstr "Eraro ĉe analizado de helpteksto:"
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Khalifate Human"
#~ msgstr "Homo"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Homino"
#, fuzzy
#~| msgid "race+plural^Mechanical"
#~ msgid "race+plural^Khalifate"
#~ msgstr "Mekanikaj"
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Falcon"
#~ msgstr "Homo"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Falcon"
#~ msgstr "Homino"
#, fuzzy
#~| msgid "race^Humans"
#~ msgid "race^Falcons"
#~ msgstr "Homoj"
#
#
#

View file

@ -19,7 +19,7 @@ msgid ""
msgstr ""
"Project-Id-Version: es\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-02-17 17:24-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Spanish <es@li.org>\n"
@ -602,7 +602,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -617,7 +617,7 @@ msgstr "Isla verde"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -629,7 +629,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3459,11 +3459,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
"\n"
@ -4720,22 +4720,22 @@ msgid "female^aged"
msgstr "vieja"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Murciélago"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Murciélaga"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Murciélagos"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4829,22 +4829,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Enano"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Enana"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Enanos"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4943,22 +4943,22 @@ msgstr ""
"su naturaleza."
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Elfo"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Elfa"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Elfos"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4998,22 +4998,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "Goblin"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "Goblin"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Goblins"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -5035,37 +5035,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "Grifo"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "Grifa"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "Grifos"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Humano"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Humana"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Humanos"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -5107,32 +5107,32 @@ msgid ""
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "Saurio"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "Sauria"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "Saurios"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Mecánico"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "Mecánicos"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -5141,22 +5141,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Sirénido"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Sirénida"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Sirénidos"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5170,24 +5170,24 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Monstruo"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "Monstruo"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Monstruos"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5195,24 +5195,24 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
msgstr "Nagani"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Nagas"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5230,22 +5230,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "Ogro"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "Ogra"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Ogros"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5264,22 +5264,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "Orco"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "Orca"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "Orcos"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5401,22 +5401,22 @@ msgstr ""
"tiro con arco o el asesinato."
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Trolls"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5492,22 +5492,22 @@ msgstr ""
"norteñas y al este de Wesnoth, y dondequiera que viajen las hordas orcas."
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "No muerto"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "No muerta"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "No muertos"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5562,79 +5562,32 @@ msgstr ""
"desconocidos por elfos y enanos antes de tal acontecimiento."
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "Lobo"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "Elfa"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "Lobos"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Wose"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Woses"
#. [race]: id=khalifate
#: data/core/units.cfg:324
#, fuzzy
#| msgid "race^Human"
msgid "race^Khalifate Human"
msgstr "Humano"
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Khalifate Human"
msgstr "Humana"
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
#| msgid "race+plural^Mechanical"
msgid "race+plural^Khalifate"
msgstr "Mecánicos"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
#, fuzzy
#| msgid "race^Human"
msgid "race^Falcon"
msgstr "Humano"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Falcon"
msgstr "Humana"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
#, fuzzy
#| msgid "race^Humans"
msgid "race^Falcons"
msgstr "Humanos"
#: src/help.cpp:51
msgid "Help"
msgstr "Ayuda"
@ -5800,6 +5753,36 @@ msgstr "Sección de ayuda de la batalla por Wesnoth"
msgid "Parse error when parsing help text: "
msgstr "Error durante el procesado de la ayuda: "
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Khalifate Human"
#~ msgstr "Humano"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Humana"
#, fuzzy
#~| msgid "race+plural^Mechanical"
#~ msgid "race+plural^Khalifate"
#~ msgstr "Mecánicos"
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Falcon"
#~ msgstr "Humano"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Falcon"
#~ msgstr "Humana"
#, fuzzy
#~| msgid "race^Humans"
#~ msgid "race^Falcons"
#~ msgstr "Humanos"
#~ msgid " "
#~ msgstr " "

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.4 Estonian translation\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2010-08-16 08:59+0300\n"
"Last-Translator: Kaido Kikkas <kakk@kakupesa.net>\n"
"Language-Team: Kaido Kikkas <kakk@kakupesa.net>\n"
@ -596,7 +596,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -611,7 +611,7 @@ msgstr "Roheline"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -623,7 +623,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3312,11 +3312,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
"\n"
@ -4534,22 +4534,22 @@ msgid "female^aged"
msgstr "elatanud"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Nahkhiir"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Nahkhiir"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Nahkhiired"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4643,22 +4643,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Päkapikk"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Päkapikk"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Päkapikud"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4750,22 +4750,22 @@ msgstr ""
"esemete omaduste parandamiseks."
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Haldjas"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Haldjas"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Haldjad"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4805,22 +4805,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "Mäekoll"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "Mäekoll"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Mäekollid"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -4842,37 +4842,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "Greif"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "Greif"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "Greifid"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Inimene"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Inimene"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Inimesed"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -4947,32 +4947,32 @@ msgstr ""
"nõrgad küljed täiendavad teineteise oskusi."
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "Sisalane"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "Sisalane"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "Sisalased"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Masinad"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "Masinad"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4981,22 +4981,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Näkk"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Näkk"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Näkid"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5010,24 +5010,24 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Elukas"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "Elukas"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Elukad"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5035,24 +5035,24 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Nagad"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5070,22 +5070,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "Inimsööja"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "Inimsööja"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Inimsööjad"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5104,22 +5104,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "Ork"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "Ork"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "Orkid"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5228,22 +5228,22 @@ msgstr ""
"vibulaskmine või salamõrvad."
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Trollid"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5310,22 +5310,22 @@ msgstr ""
"ka kõikjal mujal, kuhu orkide hordid rändavad."
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "Kooljad"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "Kooljas"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "Kooljad"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5374,79 +5374,32 @@ msgstr ""
"päris tundmatud."
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "Hunt"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "Haldjas"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "Hundid"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Puuvaim"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Puuvaimud"
#. [race]: id=khalifate
#: data/core/units.cfg:324
#, fuzzy
#| msgid "race^Human"
msgid "race^Khalifate Human"
msgstr "Inimene"
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Khalifate Human"
msgstr "Inimene"
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
#| msgid "race+plural^Mechanical"
msgid "race+plural^Khalifate"
msgstr "Masinad"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
#, fuzzy
#| msgid "race^Human"
msgid "race^Falcon"
msgstr "Inimene"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Falcon"
msgstr "Inimene"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
#, fuzzy
#| msgid "race^Humans"
msgid "race^Falcons"
msgstr "Inimesed"
#: src/help.cpp:51
msgid "Help"
msgstr "Abiteave"
@ -5611,6 +5564,36 @@ msgstr "Wesnothi Lahingu käsiraamat"
msgid "Parse error when parsing help text: "
msgstr "Abiteksti avamise viga: "
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Khalifate Human"
#~ msgstr "Inimene"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Inimene"
#, fuzzy
#~| msgid "race+plural^Mechanical"
#~ msgid "race+plural^Khalifate"
#~ msgstr "Masinad"
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Falcon"
#~ msgstr "Inimene"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Falcon"
#~ msgstr "Inimene"
#, fuzzy
#~| msgid "race^Humans"
#~ msgid "race^Falcons"
#~ msgstr "Inimesed"
#, fuzzy
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr ""

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.0\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2005-08-23 11:08+0100\n"
"Last-Translator: Alfredo Beaumont <ziberpunk@ziberghetto.dhis.org>\n"
"Language-Team: Basque <ziberpunk@ziberghetto.dhis.org>\n"
@ -578,7 +578,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -593,7 +593,7 @@ msgstr "Berdea"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -605,7 +605,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -2668,11 +2668,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
@ -3745,23 +3745,23 @@ msgid "female^aged"
msgstr "Printzesa"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
#, fuzzy
msgid "race+female^Bat"
msgstr "Lapurra"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -3856,23 +3856,23 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
#, fuzzy
msgid "race+female^Dwarf"
msgstr "Andretxarra"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -3922,23 +3922,23 @@ msgid ""
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
#, fuzzy
msgid "race+female^Elf"
msgstr "Iheslaria"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -3978,23 +3978,23 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
#, fuzzy
msgid "race+female^Goblin"
msgstr "Iheslaria"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -4016,39 +4016,39 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
#, fuzzy
msgid "race+female^Gryphon"
msgstr "Andretxarra"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
#, fuzzy
msgid "race+female^Human"
msgstr "Andretxarra"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -4090,34 +4090,34 @@ msgid ""
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
#, fuzzy
msgid "race^Mechanical"
msgstr "Lapurra"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
#, fuzzy
msgid "race+plural^Mechanical"
msgstr "Lapurra"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4126,23 +4126,23 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
#, fuzzy
msgid "race^Merman"
msgstr "+Hainbat"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -4156,23 +4156,23 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
#, fuzzy
msgid "race+female^Monster"
msgstr "Lapurra"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4180,23 +4180,23 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
#, fuzzy
msgid "race^Nagini"
msgstr "+Hainbat"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4214,23 +4214,23 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
#, fuzzy
msgid "race+female^Ogre"
msgstr "Printzesa"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -4249,22 +4249,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -4324,23 +4324,23 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
#, fuzzy
msgid "race+female^Troll"
msgstr "Iheslaria"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -4379,25 +4379,25 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
#, fuzzy
msgid "race^Undead"
msgstr "Ez Hilak"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
#, fuzzy
msgid "race+female^Undead"
msgstr "Andretxarra"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
#, fuzzy
msgid "race+plural^Undead"
msgstr "Ez Hilak"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -4426,72 +4426,31 @@ msgid ""
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
#, fuzzy
msgid "race+female^Wolf"
msgstr "Iheslaria"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr ""
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr ""
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:324
#, fuzzy
msgid "race^Khalifate Human"
msgstr "Andretxarra"
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
msgid "race+female^Khalifate Human"
msgstr "Andretxarra"
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
msgid "race+plural^Khalifate"
msgstr "Lapurra"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
#, fuzzy
msgid "race^Falcon"
msgstr "+Hainbat"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
msgid "race+female^Falcon"
msgstr "Andretxarra"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
#, fuzzy
msgid "race^Falcons"
msgstr "+Hainbat"
#: src/help.cpp:51
msgid "Help"
msgstr ""
@ -4681,6 +4640,30 @@ msgstr "Wesnoth-eko Gudaren Laguntza"
msgid "Parse error when parsing help text: "
msgstr "Errorea jokuan jolasterakoan:"
#, fuzzy
#~ msgid "race^Khalifate Human"
#~ msgstr "Andretxarra"
#, fuzzy
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Andretxarra"
#, fuzzy
#~ msgid "race+plural^Khalifate"
#~ msgstr "Lapurra"
#, fuzzy
#~ msgid "race^Falcon"
#~ msgstr "+Hainbat"
#, fuzzy
#~ msgid "race+female^Falcon"
#~ msgstr "Andretxarra"
#, fuzzy
#~ msgid "race^Falcons"
#~ msgstr "+Hainbat"
#, fuzzy
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2010-12-10 21:09+0200\n"
"Last-Translator: Jussi Rautio <kipuna@gmail.com>\n"
"Language-Team: American English <kde-i18n-doc@kde.org>\n"
@ -589,7 +589,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -604,7 +604,7 @@ msgstr "Vihreä"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -616,7 +616,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3389,14 +3389,24 @@ msgstr ""
#. [topic]: id=mp_commands
#: data/core/help.cfg:838
#, fuzzy
#| msgid ""
#| "\n"
#| "Change the controller for side (write here the number of the side) to "
#| "username (write here the nick of the player or observer). You can check "
#| "what side belongs to which player in the <bold>text='Scenario Settings'</"
#| "bold> dialog (Press the <bold>text='More'</bold> button in the "
#| "<bold>text='Status Table'</bold> (alt+s by default) to get there.). The "
#| "host can change control of any side.\n"
#| "\n"
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
"\n"
@ -4641,22 +4651,22 @@ msgid "female^aged"
msgstr "vanha"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Lepakko"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Lepakko"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Lepakot"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4756,22 +4766,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Kääpiö"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Kääpiö"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Kääpiöt"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4871,22 +4881,22 @@ msgstr ""
"jotka ehostavat heidän omia, luonnollisia kykyjään."
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Haltia"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Haltia"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Haltiat"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4963,22 +4973,22 @@ msgstr ""
"yli tuhat vuotta vanhoja."
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "Hiisi"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "Hiisi"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Hiidet"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -5016,37 +5026,37 @@ msgstr ""
"voimaa. Tällaiset työt örkit tekevät itse ja ylpeilevät suuresti voimistaan."
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "Aarnikotka"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "Aarnikotka"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "Aarnikotkat"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Ihminen"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Ihminen"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Ihmiset"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -5129,32 +5139,32 @@ msgstr ""
"heikkoudet täydentävät toisiaan."
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "Sauriaani"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "Sauriaani"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "Sauriaanit"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Mekaaninen"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "Mekaaniset"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
#, fuzzy
#| msgid ""
#| "Animated neither by natural life nor by necromancy, the term ”mechanical” "
@ -5172,22 +5182,22 @@ msgstr ""
"mekaanisista koneista ei liiku itse tai ajattele, paitsi jos ne on loihdittu."
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Merenmies"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Merenneito"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Merenmiehet"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5212,24 +5222,24 @@ msgstr ""
"vaikeuksissa."
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Hirviö"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "Hirviö"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Hirviöt"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5240,24 +5250,24 @@ msgstr ""
"paljon myös maailman asukkaiden tarinoissa ja painajaisissa."
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Nagat"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5288,22 +5298,22 @@ msgstr ""
"nagat pitävät enemmän suo- ja jokimaastosta kuin avovedestä."
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "Jätti"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "Jätti"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Jätit"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5336,22 +5346,22 @@ msgstr ""
"kanssa. Jättien suhteesta eläimiin ei tiedetä enempää."
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "Örkki"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "Örkki"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "Örkit"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5472,22 +5482,22 @@ msgstr ""
"tai salamurhaamiseen."
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "Peikko"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "Peikko"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Peikot"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5565,22 +5575,22 @@ msgstr ""
"örkkilaumoja."
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "Epäkuollut"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "Epäkuollut"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "Epäkuolleet"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5635,79 +5645,32 @@ msgstr ""
"kokonaan tuntemattomia haltioiden ja kääpiöiden keskuudessa."
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "Susi"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "Haltia"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "Sudet"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Puupaimen"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Puupaimenet"
#. [race]: id=khalifate
#: data/core/units.cfg:324
#, fuzzy
#| msgid "race^Human"
msgid "race^Khalifate Human"
msgstr "Ihminen"
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Khalifate Human"
msgstr "Ihminen"
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
#| msgid "race+plural^Mechanical"
msgid "race+plural^Khalifate"
msgstr "Mekaaniset"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
#, fuzzy
#| msgid "race^Human"
msgid "race^Falcon"
msgstr "Ihminen"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Falcon"
msgstr "Ihminen"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
#, fuzzy
#| msgid "race^Humans"
msgid "race^Falcons"
msgstr "Ihmiset"
#: src/help.cpp:51
msgid "Help"
msgstr "Apua"
@ -5872,6 +5835,36 @@ msgstr "Ohje Taisteluun Wesnothista"
msgid "Parse error when parsing help text: "
msgstr "Tulkintavirhe aputekstissä: "
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Khalifate Human"
#~ msgstr "Ihminen"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Ihminen"
#, fuzzy
#~| msgid "race+plural^Mechanical"
#~ msgid "race+plural^Khalifate"
#~ msgstr "Mekaaniset"
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Falcon"
#~ msgstr "Ihminen"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Falcon"
#~ msgstr "Ihminen"
#, fuzzy
#~| msgid "race^Humans"
#~ msgid "race^Falcons"
#~ msgstr "Ihmiset"
#, fuzzy
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr ""

View file

@ -13,7 +13,7 @@ msgid ""
msgstr ""
"Project-Id-Version: fr\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2010-08-18 18:54+0100\n"
"Last-Translator: Guigou Guillaume <guillaume.guigou@orange.fr>\n"
"Language-Team: Équipe de traduction française <wesnoth@ml.free.fr>\n"
@ -598,7 +598,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -613,7 +613,7 @@ msgstr "Vert"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -625,7 +625,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3400,11 +3400,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
"\n"
@ -4652,22 +4652,22 @@ msgid "female^aged"
msgstr "âgée"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Chauve-souris"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Chauve-souris"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Chauves-souris"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4761,22 +4761,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Nain"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Naine"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Nains"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4870,22 +4870,22 @@ msgstr ""
"les inscrivent sur des objets pour les améliorer par des enchantements."
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Elfe"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Elfe"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Elfes"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4925,22 +4925,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "Gobelin"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "Gobeline"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Gobelins"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -4962,37 +4962,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "Gryphon"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "Gryphone"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "Gryphons"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Humain"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Humaine"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Humains"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -5072,32 +5072,32 @@ msgstr ""
"faiblesses des différents clans se compensent mutuellement."
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "Saurien"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "Saurienne"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "Sauriens"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Mécanique"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "Mécaniques"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -5106,22 +5106,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Ondin"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Ondine"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Ondins"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5135,24 +5135,24 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Monstre"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "Monstre"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Monstres"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5160,24 +5160,24 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Nagas"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5195,22 +5195,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "Ogre"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "Ogresse"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Ogres"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5229,22 +5229,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "Orc"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "Orc"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "Orcs"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5355,22 +5355,22 @@ msgstr ""
"l'arc ou l'assassinat."
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "Trollesse"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Trolls"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5439,22 +5439,22 @@ msgstr ""
"hordes orcs."
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "Mort-vivant"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "Morte-vivante"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "Morts-vivants"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5511,79 +5511,32 @@ msgstr ""
"déjà entendu parler auparavant."
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "Loup"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "Elfe"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "Loups"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Wose"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Woses"
#. [race]: id=khalifate
#: data/core/units.cfg:324
#, fuzzy
#| msgid "race^Human"
msgid "race^Khalifate Human"
msgstr "Humain"
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Khalifate Human"
msgstr "Humaine"
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
#| msgid "race+plural^Mechanical"
msgid "race+plural^Khalifate"
msgstr "Mécaniques"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
#, fuzzy
#| msgid "race^Human"
msgid "race^Falcon"
msgstr "Humain"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Falcon"
msgstr "Humaine"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
#, fuzzy
#| msgid "race^Humans"
msgid "race^Falcons"
msgstr "Humains"
#: src/help.cpp:51
msgid "Help"
msgstr "Aide"
@ -5748,6 +5701,36 @@ msgstr "Aide de « Bataille pour Wesnoth »"
msgid "Parse error when parsing help text: "
msgstr "Erreur d'analyse lors de la lecture du texte d'aide :"
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Khalifate Human"
#~ msgstr "Humain"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Humaine"
#, fuzzy
#~| msgid "race+plural^Mechanical"
#~ msgid "race+plural^Khalifate"
#~ msgstr "Mécaniques"
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Falcon"
#~ msgstr "Humain"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Falcon"
#~ msgstr "Humaine"
#, fuzzy
#~| msgid "race^Humans"
#~ msgid "race^Falcons"
#~ msgstr "Humains"
#, fuzzy
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2008-06-06 11:34+0200\n"
"Last-Translator: noone\n"
"Language-Team: fur_IT\n"
@ -558,7 +558,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -572,7 +572,7 @@ msgstr ""
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -584,7 +584,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -2569,11 +2569,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
@ -3584,22 +3584,22 @@ msgid "female^aged"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -3693,22 +3693,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -3758,22 +3758,22 @@ msgid ""
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -3813,22 +3813,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -3850,37 +3850,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -3922,32 +3922,32 @@ msgid ""
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -3956,22 +3956,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -3985,22 +3985,22 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
msgid "race+female^Monster"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4008,22 +4008,22 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
msgid "race^Nagini"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4041,22 +4041,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -4075,22 +4075,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -4150,22 +4150,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -4204,22 +4204,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -4248,65 +4248,30 @@ msgid ""
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
msgid "race+female^Wolf"
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr ""
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr ""
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:324
msgid "race^Khalifate Human"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:325
msgid "race+female^Khalifate Human"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:326
msgid "race+plural^Khalifate"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
msgid "race^Falcon"
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
msgid "race+female^Falcon"
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
msgid "race^Falcons"
msgstr ""
#: src/help.cpp:51
msgid "Help"
msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ga\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-07-12 12:32-0800\n"
"Last-Translator: Carson Callis aka Mountian_King <tree_rings@rocketmail."
"com>\n"
@ -563,7 +563,7 @@ msgstr "Morogor"
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -577,7 +577,7 @@ msgstr "Oiléan Uaine"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -589,7 +589,7 @@ msgstr "An Sean Ilchríoch"
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -2601,11 +2601,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
@ -3645,22 +3645,22 @@ msgid "female^aged"
msgstr "sean"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Ialtóg"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Ialtóg"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Ialtóga"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -3754,22 +3754,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Abhac"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Abhac"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Abhaic"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -3819,22 +3819,22 @@ msgid ""
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Ealbh"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Ealbh"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Eilbh"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -3874,22 +3874,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "Lucharachán"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "Lucharachán"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Lucharacháin"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -3911,37 +3911,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "Gríobh"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "Gríobh"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "Gríobha"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Daonnaí"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Daonnaí"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Daonnaithe"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -3983,32 +3983,32 @@ msgid ""
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "Sáraíoch"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "Sáraíoch"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "Sáraígh"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Meicniúil"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "Meicniúil"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4017,22 +4017,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Fear Mara"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Maighdean Mhara"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Lucht Mara"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -4046,22 +4046,22 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Arracht"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
msgid "race+female^Monster"
msgstr "Arracht"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Arrachtaí"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4069,22 +4069,22 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
msgid "race^Nagini"
msgstr "Nagíni"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Nagaí"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4102,22 +4102,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "Fathach"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "Fathach"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Fathaigh"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -4136,22 +4136,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "Orc"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "Orc"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "Oirc"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -4211,22 +4211,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Troill"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -4265,22 +4265,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "Neamh-mharbh"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "Neamh-mharbh"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "Neamh-mharbha"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -4309,65 +4309,30 @@ msgid ""
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "Faolchú"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
msgid "race+female^Wolf"
msgstr "Faolchú"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "Faolchúnna"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Wús"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Wúis"
#. [race]: id=khalifate
#: data/core/units.cfg:324
msgid "race^Khalifate Human"
msgstr "Daonna Cailifeachta"
#. [race]: id=khalifate
#: data/core/units.cfg:325
msgid "race+female^Khalifate Human"
msgstr "Daonna Cailifeachta"
#. [race]: id=khalifate
#: data/core/units.cfg:326
msgid "race+plural^Khalifate"
msgstr "Cailifeachtaí"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr "Níl an cine seo tuairisc aige go fóill."
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
msgid "race^Falcon"
msgstr "Fabhcún"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
msgid "race+female^Falcon"
msgstr "Fabhcún"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
msgid "race^Falcons"
msgstr "Fabhcúin"
#: src/help.cpp:51
msgid "Help"
msgstr "Cabhair"
@ -4533,5 +4498,26 @@ msgstr "An Cabhair Chath ar son Wesnoth"
msgid "Parse error when parsing help text: "
msgstr ""
#~ msgid "race^Khalifate Human"
#~ msgstr "Daonna Cailifeachta"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Daonna Cailifeachta"
#~ msgid "race+plural^Khalifate"
#~ msgstr "Cailifeachtaí"
#~ msgid "This race does not have a description yet."
#~ msgstr "Níl an cine seo tuairisc aige go fóill."
#~ msgid "race^Falcon"
#~ msgstr "Fabhcún"
#~ msgid "race+female^Falcon"
#~ msgstr "Fabhcún"
#~ msgid "race^Falcons"
#~ msgstr "Fabhcúin"
#~ msgid " "
#~ msgstr " "

View file

@ -15,7 +15,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-11-01 19:43+0100\n"
"Last-Translator: Adrian Chaves Fernandez (Gallaecio) <adriyetichaves@gmail."
"com>\n"
@ -691,9 +691,16 @@ msgstr "Morogor"
#. [topic]: id=morogor
#: data/core/encyclopedia/geography.cfg:40
#, fuzzy
#| msgid ""
#| "Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
#| "ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> "
#| "and east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
#| "It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
#| "The central island of the archipelago is also called Morogor."
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -712,8 +719,12 @@ msgstr "Illa Verde"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
#, fuzzy
#| msgid ""
#| "A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</"
#| "ref>."
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr "A illa máis grande do <ref>dst='great_ocean' text='Gran Océano'</ref>."
#. [topic]: id=old_continent
@ -723,9 +734,13 @@ msgstr "Vello Continente"
#. [topic]: id=old_continent
#: data/core/encyclopedia/geography.cfg:52
#, fuzzy
#| msgid ""
#| "Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
#| "<ref>dst='Great Ocean' text='Great Ocean'</ref>."
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
"Continente situado ao oeste de <ref>dst='morogor' text='Morogor'</ref>, ao "
"outro lado do <ref>dst='Great Ocean' text='Gran Océano'</ref>."
@ -3626,14 +3641,24 @@ msgstr ""
#. [topic]: id=mp_commands
#: data/core/help.cfg:838
#, fuzzy
#| msgid ""
#| "\n"
#| "Change the controller for side (write here the number of the side) to "
#| "username (write here the nick of the player or observer). You can check "
#| "what side belongs to which player in the <bold>text='Scenario Settings'</"
#| "bold> dialog (Press the <bold>text='More'</bold> button in the "
#| "<bold>text='Status Table'</bold> (alt+s by default) to get there.). The "
#| "host can change control of any side.\n"
#| "\n"
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
"\n"
@ -4891,22 +4916,22 @@ msgid "female^aged"
msgstr "anciá"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Morcego"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Morcego"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Morcegos"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -5073,22 +5098,22 @@ msgstr ""
"montañas do afastado norte do Gran Continente."
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Anano"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Anana"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Ananos"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -5185,22 +5210,22 @@ msgstr ""
"encantar obxectos para aumentar certos aspectos das súas naturezas."
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Elfo"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Elfa"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Elfos"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -5275,23 +5300,23 @@ msgstr ""
"sen dúbida existiron durante máis dun milenio."
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "Trasno"
# Haberá trasno macho e femia. Pero o termo “trasno” mantense.
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "Trasno"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Trasnos"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -5331,39 +5356,39 @@ msgstr ""
"verdade, aquelas que lles gusta facer para demostrar a súa destreza."
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "Grifón"
# Grifón (femia)
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "Grifón"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "Grifóns"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Humano"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Humana"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Humanos"
# Os recrutados son “homes”. As mulleres non aparecen entre as unidades propiamente militares do exército, aparecendo só entre as unidades con maxia e os marxinados.
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -5444,32 +5469,32 @@ msgstr ""
"debilidades destes grupos compleméntanse."
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "Saurio"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "Sauria"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "Saurios"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Máquina"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "Máquinas"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -5482,22 +5507,22 @@ msgstr ""
"si mesmas, se ben existen excepcións debidas a encantamentos máxicos."
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Sirénido"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Sirénida"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Sirénidos"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5522,22 +5547,22 @@ msgstr ""
"bosques ou terreos agrestes."
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Monstro"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
msgid "race+female^Monster"
msgstr "Monstro"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Monstros"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5549,22 +5574,22 @@ msgstr ""
"seus veciños."
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Naga macho"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
msgid "race^Nagini"
msgstr "Naga femia"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Nagas"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5595,22 +5620,22 @@ msgstr ""
"xeralmente prefiren as brañas e mailos ríos que o mar aberto."
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "Ogro"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "Ogro"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Ogros"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5643,22 +5668,22 @@ msgstr ""
"mutuo."
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "Orco"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "Orco"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "Orcos"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5778,22 +5803,22 @@ msgstr ""
"ou o asasinato."
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Trolles"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5868,22 +5893,22 @@ msgstr ""
"viaxen as hordas dos orcos."
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "Non morto"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "Non morta"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "Non mortos"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5937,65 +5962,30 @@ msgstr ""
"existencia."
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "Lobo"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
msgid "race+female^Wolf"
msgstr "Loba"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "Lobos"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Wose"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Woses"
#. [race]: id=khalifate
#: data/core/units.cfg:324
msgid "race^Khalifate Human"
msgstr "Humano do califato"
#. [race]: id=khalifate
#: data/core/units.cfg:325
msgid "race+female^Khalifate Human"
msgstr "Humana do califato"
#. [race]: id=khalifate
#: data/core/units.cfg:326
msgid "race+plural^Khalifate"
msgstr "Califato"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr "Aínda non hai ningunha descrición para esta especie ou raza."
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
msgid "race^Falcon"
msgstr "Falcón macho"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
msgid "race+female^Falcon"
msgstr "Falcón femia"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
msgid "race^Falcons"
msgstr "Falcóns"
#: src/help.cpp:51
msgid "Help"
msgstr "Axuda"
@ -6160,6 +6150,27 @@ msgstr "Axuda do xogo"
msgid "Parse error when parsing help text: "
msgstr "Houbo un erro ao analizar o texto da axuda: "
#~ msgid "race^Khalifate Human"
#~ msgstr "Humano do califato"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Humana do califato"
#~ msgid "race+plural^Khalifate"
#~ msgstr "Califato"
#~ msgid "This race does not have a description yet."
#~ msgstr "Aínda non hai ningunha descrición para esta especie ou raza."
#~ msgid "race^Falcon"
#~ msgstr "Falcón macho"
#~ msgid "race+female^Falcon"
#~ msgstr "Falcón femia"
#~ msgid "race^Falcons"
#~ msgstr "Falcóns"
#~ msgid " "
#~ msgstr " "

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: he\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-07-13 00:55+0300\n"
"Last-Translator: Oron Peled <oron@actcom.co.il>\n"
"Language-Team: Hebrew\n"
@ -595,7 +595,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -610,7 +610,7 @@ msgstr "ירוק"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -622,7 +622,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3271,11 +3271,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
"\n"
@ -4449,22 +4449,22 @@ msgid "female^aged"
msgstr "טיפשה"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "עטלף"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "עטלפית"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "עטלפים"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4559,22 +4559,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "גמד"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "גמדה"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "גמדים"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4624,22 +4624,22 @@ msgid ""
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "אלף"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "אלפית"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "אלפים"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4679,22 +4679,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "גובלין"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "גובלינית"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "גובלינים"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -4716,37 +4716,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "גריפון"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "גריפון"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "גריפונים"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "בן-אדם"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "בת-אדם"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "בני-אדם"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -4788,32 +4788,32 @@ msgid ""
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "לטאיש"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "לטאשה"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "לטאנשים"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "מכני"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "מכניים"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4822,22 +4822,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "בן-ים"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "בת-ים"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "בני-ים"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -4851,24 +4851,24 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "מפלצת"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "מפלצת"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "מפלצות"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4876,24 +4876,24 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "נאגה"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
msgstr "נאגיני"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "נאגות"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4911,22 +4911,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "עוג"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "עוגית"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "עוגים"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -4945,22 +4945,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "אורק"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "אורקית"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "אורקים"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5020,22 +5020,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "טרול"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "טרולית"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "טרולים"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5074,22 +5074,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "אל-מת"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "אל-מתה"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "אל-מתים"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5118,79 +5118,32 @@ msgid ""
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "זאב"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "אלפית"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "זאבים"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "ווס"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "ווסים"
#. [race]: id=khalifate
#: data/core/units.cfg:324
#, fuzzy
#| msgid "race^Human"
msgid "race^Khalifate Human"
msgstr "בן-אדם"
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Khalifate Human"
msgstr "בת-אדם"
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
#| msgid "race+plural^Mechanical"
msgid "race+plural^Khalifate"
msgstr "מכניים"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
#, fuzzy
#| msgid "race^Human"
msgid "race^Falcon"
msgstr "בן-אדם"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Falcon"
msgstr "בת-אדם"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
#, fuzzy
#| msgid "race^Humans"
msgid "race^Falcons"
msgstr "בני-אדם"
#: src/help.cpp:51
msgid "Help"
msgstr "עזרה"
@ -5359,6 +5312,36 @@ msgstr "העזרה של הקרב של ווסנות'"
msgid "Parse error when parsing help text: "
msgstr "טעות ניתוח בניתוח טקסט העזרה: "
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Khalifate Human"
#~ msgstr "בן-אדם"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "בת-אדם"
#, fuzzy
#~| msgid "race+plural^Mechanical"
#~ msgid "race+plural^Khalifate"
#~ msgstr "מכניים"
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Falcon"
#~ msgstr "בן-אדם"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Falcon"
#~ msgstr "בת-אדם"
#, fuzzy
#~| msgid "race^Humans"
#~ msgid "race^Falcons"
#~ msgstr "בני-אדם"
#, fuzzy
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.4+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2008-04-01 15:36+0100\n"
"Last-Translator: \n"
"Language-Team: none\n"
@ -564,7 +564,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -578,7 +578,7 @@ msgstr ""
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -590,7 +590,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -2672,11 +2672,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
@ -3711,23 +3711,23 @@ msgid "female^aged"
msgstr "Vodstvo"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
#, fuzzy
msgid "race+female^Bat"
msgstr "Vodstvo"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -3822,23 +3822,23 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
#, fuzzy
msgid "race+female^Dwarf"
msgstr "Vodstvo"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -3888,22 +3888,22 @@ msgid ""
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -3943,22 +3943,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -3980,37 +3980,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -4052,32 +4052,32 @@ msgid ""
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4086,22 +4086,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -4115,23 +4115,23 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
#, fuzzy
msgid "race+female^Monster"
msgstr "Vodstvo"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4139,22 +4139,22 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
msgid "race^Nagini"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4172,23 +4172,23 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
#, fuzzy
msgid "race+female^Ogre"
msgstr "Vodstvo"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -4207,22 +4207,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -4282,23 +4282,23 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
#, fuzzy
msgid "race+female^Troll"
msgstr "Vodstvo"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -4337,23 +4337,23 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
#, fuzzy
msgid "race+female^Undead"
msgstr "Vodstvo"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -4382,68 +4382,31 @@ msgid ""
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
#, fuzzy
msgid "race+female^Wolf"
msgstr "Vodstvo"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr ""
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr ""
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:324
msgid "race^Khalifate Human"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
msgid "race+female^Khalifate Human"
msgstr "Vodstvo"
#. [race]: id=khalifate
#: data/core/units.cfg:326
msgid "race+plural^Khalifate"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
msgid "race^Falcon"
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
msgid "race+female^Falcon"
msgstr "Vodstvo"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
msgid "race^Falcons"
msgstr ""
#: src/help.cpp:51
msgid "Help"
msgstr ""
@ -4610,3 +4573,11 @@ msgstr ""
#: src/help.cpp:3216
msgid "Parse error when parsing help text: "
msgstr ""
#, fuzzy
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Vodstvo"
#, fuzzy
#~ msgid "race+female^Falcon"
#~ msgstr "Vodstvo"

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: hu-wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2010-08-27 08:45+0200\n"
"Last-Translator: Kádár-Németh Krisztián <krisztian.kad@gmail.com>\n"
"Language-Team: Hungarian <wesnoth-hungtrans@gna.org>\n"
@ -598,7 +598,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -613,7 +613,7 @@ msgstr "Zöld"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -625,7 +625,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3435,11 +3435,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
"\n"
@ -4690,22 +4690,22 @@ msgid "female^aged"
msgstr "elaggott"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Denevér"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Denevér"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Denevérek"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4799,22 +4799,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Törp"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Törp"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Törpök"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4911,22 +4911,22 @@ msgstr ""
"megbűvölt tárgyaknak valamilyen tulajdonságát felerősítsék."
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Tünde"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Tünde"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Tündék"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4966,22 +4966,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "Kobold"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "Kobold"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Koboldok"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -5003,37 +5003,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "Griffmadár"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "Griffmadár"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "Griffmadarak"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Ember"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Ember"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Emberek"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -5112,32 +5112,32 @@ msgstr ""
"gyengeségei és erősségei jól kiegyensúlyozzák egymást."
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "Gyík"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "Gyík"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "Gyíkok"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Mechanikus"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "Mechanikus"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -5146,22 +5146,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Sellő"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Sellő"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Sellők"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5175,24 +5175,24 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Szörny"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "Szörny"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Szörnyek"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5200,24 +5200,24 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Nagák"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5235,22 +5235,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "Ogre"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "Ogre"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Ogrék"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5269,22 +5269,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "Ork"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "Ork"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "Orkok"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5399,22 +5399,22 @@ msgstr ""
"az íjászat és az orgyilkosság."
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Trollok"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5489,22 +5489,22 @@ msgstr ""
"keletre fekvő hegyláncokon, meg persze ahol ork hordák járnak."
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "Élőholt"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "Élőholt"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "Élőholtak"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5558,79 +5558,32 @@ msgstr ""
"voltak ismeretlenek."
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "Farkas"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "Tünde"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "Farkasok"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Fapásztor"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Fapásztorok"
#. [race]: id=khalifate
#: data/core/units.cfg:324
#, fuzzy
#| msgid "race^Human"
msgid "race^Khalifate Human"
msgstr "Ember"
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Khalifate Human"
msgstr "Ember"
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
#| msgid "race+plural^Mechanical"
msgid "race+plural^Khalifate"
msgstr "Mechanikus"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
#, fuzzy
#| msgid "race^Human"
msgid "race^Falcon"
msgstr "Ember"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Falcon"
msgstr "Ember"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
#, fuzzy
#| msgid "race^Humans"
msgid "race^Falcons"
msgstr "Emberek"
#: src/help.cpp:51
msgid "Help"
msgstr "Súgó"
@ -5796,6 +5749,36 @@ msgstr "Harc Wesnothért Súgó"
msgid "Parse error when parsing help text: "
msgstr "Hiba a súgó szövegének elemzésekor: "
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Khalifate Human"
#~ msgstr "Ember"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Ember"
#, fuzzy
#~| msgid "race+plural^Mechanical"
#~ msgid "race+plural^Khalifate"
#~ msgstr "Mechanikus"
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Falcon"
#~ msgstr "Ember"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Falcon"
#~ msgstr "Ember"
#, fuzzy
#~| msgid "race^Humans"
#~ msgid "race^Falcons"
#~ msgstr "Emberek"
#, fuzzy
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-09-22 17:15+0700\n"
"Last-Translator: Yuris <yuris_wicaksana@yahoo.com>\n"
"Language-Team: none\n"
@ -676,9 +676,16 @@ msgstr "Morogor"
#. [topic]: id=morogor
#: data/core/encyclopedia/geography.cfg:40
#, fuzzy
#| msgid ""
#| "Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
#| "ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> "
#| "and east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
#| "It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
#| "The central island of the archipelago is also called Morogor."
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -698,8 +705,12 @@ msgstr "Pulau Hijau"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
#, fuzzy
#| msgid ""
#| "A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</"
#| "ref>."
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
"Sebuah pulau yang lebih besar terletak di <ref>dst='great_ocean' "
"text='lautan luas'</ref>."
@ -711,9 +722,13 @@ msgstr "Benua Tua"
#. [topic]: id=old_continent
#: data/core/encyclopedia/geography.cfg:52
#, fuzzy
#| msgid ""
#| "Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
#| "<ref>dst='Great Ocean' text='Great Ocean'</ref>."
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
"Terletak di sebelah barat dari <ref>dst='morogor' text='Morogor'</ref> "
"melewati <ref>dst='Great Ocean' text='Lautan Luas'</ref>."
@ -3649,14 +3664,24 @@ msgstr ""
#. [topic]: id=mp_commands
#: data/core/help.cfg:838
#, fuzzy
#| msgid ""
#| "\n"
#| "Change the controller for side (write here the number of the side) to "
#| "username (write here the nick of the player or observer). You can check "
#| "what side belongs to which player in the <bold>text='Scenario Settings'</"
#| "bold> dialog (Press the <bold>text='More'</bold> button in the "
#| "<bold>text='Status Table'</bold> (alt+s by default) to get there.). The "
#| "host can change control of any side.\n"
#| "\n"
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
"\n"
@ -4900,22 +4925,22 @@ msgid "female^aged"
msgstr "umur"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Kelelawar"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Kelelawar"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Kelelawar-kelelawar"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -5093,22 +5118,22 @@ msgstr ""
"Benua Besar. "
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Dwarf"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Dwarf wanita"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Bangsa Dwarf"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -5175,22 +5200,22 @@ msgstr ""
"di dalam gunung-gunung dan tebing daerah mereka."
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Elf"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Elf"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Bangsa Elf"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -5271,22 +5296,22 @@ msgstr ""
"seribu tahun)."
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "Goblin"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "Goblin"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Bangsa Goblin"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -5329,37 +5354,37 @@ msgstr ""
"bukti kehebatan mereka. "
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "Grifon"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "Grifon"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "Bangsa Grifon"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Manusia"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Manusia"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Bangsa Manusia"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -5441,32 +5466,32 @@ msgstr ""
"sama lain."
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "Kadal"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "Kadal"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "Bangsa Kadal"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Mesin"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "Mesin"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -5480,22 +5505,22 @@ msgstr ""
"pesona magis."
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Duyung Lelaki"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Putri Duyung"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Bangsa Duyung"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5520,22 +5545,22 @@ msgstr ""
"atau berhutan."
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Monster"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
msgid "race+female^Monster"
msgstr "Monster Wanita"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Bangsa Monster"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5547,22 +5572,22 @@ msgstr ""
"mimpi buruk dari para penghuninya, juga."
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Kobra Lelaki"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
msgid "race^Nagini"
msgstr "Nagini"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Bangsa Kobra"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5596,22 +5621,22 @@ msgstr ""
"menyukai rawa-rawa dan sungai-sungai sebanyak perairan terbuka."
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "Raksasa"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "Raksasa"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Bangsa Raksasa"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5646,22 +5671,22 @@ msgstr ""
"penjinakan, atau hanya saling menguntungkan tidak diketahui."
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "Orc"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "Orc wanita"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "Bangsa Orc"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5782,22 +5807,22 @@ msgstr ""
"dalam kemampuan lain, seperti memanah atau pembunuhan."
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Bangsa Troll"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5872,22 +5897,22 @@ msgstr ""
"Wesnoth utara dan timur, dan kemanapun gerombolan-gerombolan Orc bepergian."
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "Mayat Hidup"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "Mayat Hidup wanita"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "Mayat Hidup"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5941,65 +5966,30 @@ msgstr ""
"dwarf sebelum itu."
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "Serigala"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
msgid "race+female^Wolf"
msgstr "Serigala"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "Bangsa Serigala"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Pohon"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Bangsa Pohon"
#. [race]: id=khalifate
#: data/core/units.cfg:324
msgid "race^Khalifate Human"
msgstr "Manusia Khalifate"
#. [race]: id=khalifate
#: data/core/units.cfg:325
msgid "race+female^Khalifate Human"
msgstr "Manusia Khalifate"
#. [race]: id=khalifate
#: data/core/units.cfg:326
msgid "race+plural^Khalifate"
msgstr "Khalifate"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr "Ras ini belum memiliki deskripsi."
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
msgid "race^Falcon"
msgstr "Elang"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
msgid "race+female^Falcon"
msgstr "Elang"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
msgid "race^Falcons"
msgstr "Elang"
#: src/help.cpp:51
msgid "Help"
msgstr "Bantuan"
@ -6164,6 +6154,27 @@ msgstr "Bantuan Pertempuran demi Wesnoth"
msgid "Parse error when parsing help text: "
msgstr "Error uraian ketika menguraikan teks bantuan:"
#~ msgid "race^Khalifate Human"
#~ msgstr "Manusia Khalifate"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Manusia Khalifate"
#~ msgid "race+plural^Khalifate"
#~ msgstr "Khalifate"
#~ msgid "This race does not have a description yet."
#~ msgstr "Ras ini belum memiliki deskripsi."
#~ msgid "race^Falcon"
#~ msgstr "Elang"
#~ msgid "race+female^Falcon"
#~ msgstr "Elang"
#~ msgid "race^Falcons"
#~ msgstr "Elang"
#, fuzzy
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.7.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-06-15 15:08-0000\n"
"Last-Translator: Gabríel A. Pétursson <gabrielp@simnet.is>\n"
"Language-Team: \n"
@ -590,7 +590,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -605,7 +605,7 @@ msgstr "Grænn"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -617,7 +617,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3152,11 +3152,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
@ -4377,22 +4377,22 @@ msgid "female^aged"
msgstr "treg"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Leðurblaka"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Leðurblaka"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Leðurblökur"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4486,22 +4486,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Dvergur"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Dvergur"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Dvergar"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4551,22 +4551,22 @@ msgid ""
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Álfur"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Álfur"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Álfar"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4606,22 +4606,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "Durtur"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "Durta"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Durtar"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -4643,37 +4643,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "Griffon"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "Griffon"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "Griffonar"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Mennskur"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Mennsk"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Mennskir"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -4715,32 +4715,32 @@ msgid ""
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "Saurií"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "Sauría"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "Sauríar"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Vélrænn"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "Vélrænt"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4749,22 +4749,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Hafmaður"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Hafmeyja"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Haffólk"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -4778,24 +4778,24 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Skrímsli"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "Skrímsli"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Skrímsli"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4803,24 +4803,24 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
msgstr "Nagani"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Nagas"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4838,22 +4838,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "Þurs"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "Þursa"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Þursar"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -4872,22 +4872,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "Orki"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "Orka"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "Orkar"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -4947,22 +4947,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "Tröll"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "Tröll"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Tröll"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5001,22 +5001,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "Ódauður"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "Ódauð"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "Ódauðir"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5045,79 +5045,32 @@ msgid ""
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "Úlfur"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "Álfur"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "Úlfar"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Vosi"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Vosar"
#. [race]: id=khalifate
#: data/core/units.cfg:324
#, fuzzy
#| msgid "race^Human"
msgid "race^Khalifate Human"
msgstr "Mennskur"
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Khalifate Human"
msgstr "Mennsk"
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
#| msgid "race+plural^Mechanical"
msgid "race+plural^Khalifate"
msgstr "Vélrænt"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
#, fuzzy
#| msgid "race^Human"
msgid "race^Falcon"
msgstr "Mennskur"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Falcon"
msgstr "Mennsk"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
#, fuzzy
#| msgid "race^Humans"
msgid "race^Falcons"
msgstr "Mennskir"
#: src/help.cpp:51
msgid "Help"
msgstr "Hjálp"
@ -5285,6 +5238,36 @@ msgstr "Bardaginn um Wesnoth Hjálp"
msgid "Parse error when parsing help text: "
msgstr ""
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Khalifate Human"
#~ msgstr "Mennskur"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Mennsk"
#, fuzzy
#~| msgid "race+plural^Mechanical"
#~ msgid "race+plural^Khalifate"
#~ msgstr "Vélrænt"
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Falcon"
#~ msgstr "Mennskur"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Falcon"
#~ msgstr "Mennsk"
#, fuzzy
#~| msgid "race^Humans"
#~ msgid "race^Falcons"
#~ msgstr "Mennskir"
#, fuzzy
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr ""

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: it\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-02-06 12:18+0100\n"
"Last-Translator: Luciano Montanaro <mikelima@cirulla.net>\n"
"Language-Team: Italian <kde-i18n-it@kde.org>\n"
@ -628,7 +628,7 @@ msgstr "Morogor"
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -641,9 +641,11 @@ msgstr "Isola Verde"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
#, fuzzy
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
"un periodo del <ref>dst='breeding_cycle' text='ciclo riproduttivo'</ref>."
#. [topic]: id=old_continent
#: data/core/encyclopedia/geography.cfg:51
@ -655,7 +657,7 @@ msgstr "Continente Vecchio"
#, fuzzy
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
"Dove le <ref>dst='breeder' text='fattrici'</ref> (non senzienti) vivono "
"sotto locchio del the <ref>dst='dominant' text='dominante'</ref>."
@ -3432,11 +3434,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
"\n"
@ -4690,22 +4692,22 @@ msgid "female^aged"
msgstr "invecchiata"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Pipistrello"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Pipistrello"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Pipistrelli"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4799,22 +4801,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Nano"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Nana"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Nani"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4913,22 +4915,22 @@ msgstr ""
"aspetti della loro natura."
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Elfo"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Elfa"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Elfi"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4968,22 +4970,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "Goblin"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "Goblin"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Goblin"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -5005,37 +5007,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "Grifone"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "Grifone"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "Grifoni"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Umano"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Umana"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Uomini"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -5115,32 +5117,32 @@ msgstr ""
"si complementano a vicenda."
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "Sauro"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "Saura"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "Sauri"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Meccanico"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "Meccanici"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
#, fuzzy
#| msgid ""
#| "Animated neither by natural life nor by necromancy, the term ”mechanical” "
@ -5159,22 +5161,22 @@ msgstr ""
"fanno come risultato di incantesimi magici."
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Nereide"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Nereide"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Nereidi"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5188,24 +5190,24 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Mostro"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "Mostro"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Mostri"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5216,24 +5218,24 @@ msgstr ""
"sperduti. Compaiono spesso nelle favole e negli incubi di molti popoli."
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5251,22 +5253,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "Ogre"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "Ogre"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Ogri"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5285,22 +5287,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "Orco"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "Orchessa"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "Orchi"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5417,22 +5419,22 @@ msgstr ""
"specializzarsi in altri campi, come il tiro con larco o lassassinio."
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5506,22 +5508,22 @@ msgstr ""
"nord ed est di Wesnoth e ovunque vada una orda di orchi."
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "Non-morto"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "Non-morta"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "Non-morti"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5576,79 +5578,32 @@ msgstr ""
"significativo solo dopo Haldric I, elfi e nani ne parlavano già prima."
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "Lupo"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "Elfa"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "Lupi"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Wose"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Wose"
#. [race]: id=khalifate
#: data/core/units.cfg:324
#, fuzzy
#| msgid "race^Human"
msgid "race^Khalifate Human"
msgstr "Umano"
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Khalifate Human"
msgstr "Umana"
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
#| msgid "race+plural^Mechanical"
msgid "race+plural^Khalifate"
msgstr "Meccanici"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
#, fuzzy
#| msgid "race^Human"
msgid "race^Falcon"
msgstr "Umano"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Falcon"
msgstr "Umana"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
#, fuzzy
#| msgid "race^Humans"
msgid "race^Falcons"
msgstr "Uomini"
#: src/help.cpp:51
msgid "Help"
msgstr "Aiuto"
@ -5813,6 +5768,36 @@ msgstr "Aiuto per The Battle for Wesnoth"
msgid "Parse error when parsing help text: "
msgstr "Errore durante il controllo del testo della guida: "
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Khalifate Human"
#~ msgstr "Umano"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Umana"
#, fuzzy
#~| msgid "race+plural^Mechanical"
#~ msgid "race+plural^Khalifate"
#~ msgstr "Meccanici"
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Falcon"
#~ msgstr "Umano"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Falcon"
#~ msgstr "Umana"
#, fuzzy
#~| msgid "race^Humans"
#~ msgid "race^Falcons"
#~ msgstr "Uomini"
#~ msgid " "
#~ msgstr " "

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth svn-trunk\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-10-02 05:20+0900\n"
"Last-Translator: IWAI, Masaharu <iwaim.sub@gmail.com>\n"
"Language-Team: <wesnoth-ja-translate@lists.sourceforge.jp>\n"
@ -587,7 +587,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -602,7 +602,7 @@ msgstr "緑"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -614,7 +614,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3311,11 +3311,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
"\n"
@ -4536,22 +4536,22 @@ msgid "female^aged"
msgstr "老化"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "コウモリ"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "コウモリ"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "コウモリ"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4645,22 +4645,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "ドワーフ族"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "ドワーフ族"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "ドワーフ族"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4746,22 +4746,22 @@ msgstr ""
"の性質の一面を増大させるのに彫刻を使用します。"
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "エルフ族"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "エルフ族"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "エルフ族"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4801,22 +4801,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "ゴブリン"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "ゴブリン"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "ゴブリン"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -4838,37 +4838,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "グリフォン"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "グリフォン"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "グリフォン"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "人間族"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "人間族"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "人間族"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -4942,32 +4942,32 @@ msgstr ""
"の長所と短所は互いに補完しあいます。"
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "トカゲ族"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "トカゲ族"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "トカゲ族"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "機械"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "機械"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4976,22 +4976,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "マーマン"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "マーメイド"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "マーマン"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5005,22 +5005,22 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "モンスター"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
msgid "race+female^Monster"
msgstr "モンスター"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "モンスター"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5028,22 +5028,22 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "ナーガ"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
msgid "race^Nagini"
msgstr "ナガニ"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "ナーガ"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5061,22 +5061,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "オーガ"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "オーガ"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "オーガ"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5095,22 +5095,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "オーク族"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "オーク族"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "オーク族"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5217,22 +5217,22 @@ msgstr ""
"大部分は、弓術や暗殺術といった別の技能に特化していきます。"
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "トロル"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "トロル"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "トロル"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5302,22 +5302,22 @@ msgstr ""
"るところならどこでも。"
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "アンデッド"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "アンデッド"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "アンデッド"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5369,65 +5369,30 @@ msgstr ""
"それ以前にはエルフ族もドワーフ族もまったく聞いたことがありませんでした。"
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "狼"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
msgid "race+female^Wolf"
msgstr "狼"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "狼"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "ウーズ"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "ウーズ"
#. [race]: id=khalifate
#: data/core/units.cfg:324
msgid "race^Khalifate Human"
msgstr "カリフェイト族"
#. [race]: id=khalifate
#: data/core/units.cfg:325
msgid "race+female^Khalifate Human"
msgstr "カリフェイト族"
#. [race]: id=khalifate
#: data/core/units.cfg:326
msgid "race+plural^Khalifate"
msgstr "カリフェイト"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr "この一団の説明はまだありません。"
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
msgid "race^Falcon"
msgstr "鷹"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
msgid "race+female^Falcon"
msgstr "鷹"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
msgid "race^Falcons"
msgstr "鷹"
#: src/help.cpp:51
msgid "Help"
msgstr "ヘルプ"
@ -5592,6 +5557,27 @@ msgstr "The Battle for Wesnoth ヘルプ"
msgid "Parse error when parsing help text: "
msgstr "ヘルプ文書を解析中にエラー: "
#~ msgid "race^Khalifate Human"
#~ msgstr "カリフェイト族"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "カリフェイト族"
#~ msgid "race+plural^Khalifate"
#~ msgstr "カリフェイト"
#~ msgid "This race does not have a description yet."
#~ msgstr "この一団の説明はまだありません。"
#~ msgid "race^Falcon"
#~ msgstr "鷹"
#~ msgid "race+female^Falcon"
#~ msgstr "鷹"
#~ msgid "race^Falcons"
#~ msgstr "鷹"
#, fuzzy
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1.1+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-10-24 19:30+0900\n"
"Last-Translator: mistzone <drier22@gmail.com>\n"
"Language-Team: none\n"
@ -581,7 +581,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -595,7 +595,7 @@ msgstr ""
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -607,7 +607,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3005,11 +3005,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
@ -4102,22 +4102,22 @@ msgid "female^aged"
msgstr "늙은"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "박쥐"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "박쥐"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "박쥐과"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4211,22 +4211,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "드워프"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "드워프"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "드워프족"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4276,22 +4276,22 @@ msgid ""
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "엘프"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "엘프"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "엘프족"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4331,22 +4331,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "고블린"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "고블린"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "고블린족"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -4368,37 +4368,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "그리폰"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "그리폰"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "그리폰족"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "인간"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "인간"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "인간족"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -4440,32 +4440,32 @@ msgid ""
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "사우리언"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "사우리언"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "사우리언족"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "기계"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "기계"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4474,22 +4474,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "인어 ♂"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "인어"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "인어족"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -4503,22 +4503,22 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "괴물"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
msgid "race+female^Monster"
msgstr "몬스터들"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "몬스터들"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4526,22 +4526,22 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "나가 ♂"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
msgid "race^Nagini"
msgstr "나가 ♀"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "나가족"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4559,22 +4559,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "오우거"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "오우거"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "오우거족"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -4593,22 +4593,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "오크"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "오크"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "오크족"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -4668,22 +4668,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "트롤"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "트롤"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "트롤족"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -4722,22 +4722,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "언데드"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "언데드"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "언데드"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -4766,77 +4766,30 @@ msgid ""
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "늑대"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
msgid "race+female^Wolf"
msgstr "늑대과"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "늑대과"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "나모"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "나모족"
#. [race]: id=khalifate
#: data/core/units.cfg:324
#, fuzzy
#| msgid "race^Human"
msgid "race^Khalifate Human"
msgstr "인간"
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Khalifate Human"
msgstr "인간"
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
#| msgid "race+plural^Mechanical"
msgid "race+plural^Khalifate"
msgstr "기계"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr "이 종족에 대한 설명은 아직 존재하지 않습니다."
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
#, fuzzy
#| msgid "race^Human"
msgid "race^Falcon"
msgstr "인간"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Falcon"
msgstr "인간"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
#, fuzzy
#| msgid "race^Humans"
msgid "race^Falcons"
msgstr "인간족"
#: src/help.cpp:51
msgid "Help"
msgstr "도움말"
@ -5001,6 +4954,39 @@ msgstr "Battle for Wesnoth 도움말"
msgid "Parse error when parsing help text: "
msgstr ""
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Khalifate Human"
#~ msgstr "인간"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "인간"
#, fuzzy
#~| msgid "race+plural^Mechanical"
#~ msgid "race+plural^Khalifate"
#~ msgstr "기계"
#~ msgid "This race does not have a description yet."
#~ msgstr "이 종족에 대한 설명은 아직 존재하지 않습니다."
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Falcon"
#~ msgstr "인간"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Falcon"
#~ msgstr "인간"
#, fuzzy
#~| msgid "race^Humans"
#~ msgid "race^Falcons"
#~ msgstr "인간족"
#, fuzzy
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr ""

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth 1.8\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2011-08-29 19:31+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: Latin <http://wiki.wesnoth.org/LatinTranslation>\n"
@ -593,7 +593,7 @@ msgstr "Morogor"
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -607,7 +607,7 @@ msgstr "Insula Viridis"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -619,7 +619,7 @@ msgstr "Continens Priscus"
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3245,11 +3245,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
"\n"
@ -4471,22 +4471,22 @@ msgid "female^aged"
msgstr "vetus"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Vespertilio"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Vespertilio"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Vespertiliones"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4580,22 +4580,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Nanus"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Nana"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Nani"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4645,22 +4645,22 @@ msgid ""
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Dryadalis"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Dryadalis"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Dryadales"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4700,22 +4700,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "Orculis"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "Orculis"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Orcules"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -4737,37 +4737,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "Gryps"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "Gryps"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "Grypes"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Vir"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Femina"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Homines"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -4809,32 +4809,32 @@ msgid ""
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "Lacerta"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "Lacerta"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "Lacertae"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Machina"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "Machinae"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4843,22 +4843,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Nereid"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Nereia"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Nereides"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -4872,22 +4872,22 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Belua"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
msgid "race+female^Monster"
msgstr "Belua"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Beluae"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4895,22 +4895,22 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Hydradis"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
msgid "race^Nagini"
msgstr "Hydrada"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Hydrades"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4928,22 +4928,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "Homo Immanis"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "Mulier Immanis"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Homines Immanes"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -4962,22 +4962,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "Orcs"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "Orcs"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "Orces"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5037,22 +5037,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "Troglodyta"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "Troglodyta"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Troglodytae"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5091,22 +5091,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "Inmortus"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "Inmortus"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "Inmortus"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5135,65 +5135,30 @@ msgid ""
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "Lupus"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
msgid "race+female^Wolf"
msgstr "Lupa"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "Lupi"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Vosis"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Voses"
#. [race]: id=khalifate
#: data/core/units.cfg:324
msgid "race^Khalifate Human"
msgstr "Vir Khalifate"
#. [race]: id=khalifate
#: data/core/units.cfg:325
msgid "race+female^Khalifate Human"
msgstr "Femina Khalifate"
#. [race]: id=khalifate
#: data/core/units.cfg:326
msgid "race+plural^Khalifate"
msgstr "Khalifate"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr "Haec stirps nondum descriptonem habet."
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
msgid "race^Falcon"
msgstr "Falco"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
msgid "race+female^Falcon"
msgstr "Falco"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
msgid "race^Falcons"
msgstr "Falcones"
#: src/help.cpp:51
msgid "Help"
msgstr "Auxilium"
@ -5370,5 +5335,26 @@ msgstr "Auxilium Proelio pro Vesnote"
msgid "Parse error when parsing help text: "
msgstr "Mendum traductionis in tradendo textum adiutorii: "
#~ msgid "race^Khalifate Human"
#~ msgstr "Vir Khalifate"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Femina Khalifate"
#~ msgid "race+plural^Khalifate"
#~ msgstr "Khalifate"
#~ msgid "This race does not have a description yet."
#~ msgstr "Haec stirps nondum descriptonem habet."
#~ msgid "race^Falcon"
#~ msgstr "Falco"
#~ msgid "race+female^Falcon"
#~ msgstr "Falco"
#~ msgid "race^Falcons"
#~ msgstr "Falcones"
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr "<header>text='Materia de stirpe'</header>"

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.10\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2010-01-01 00:00+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: Lithuanian <komp_lt@konferencijos.lt>\n"
@ -587,7 +587,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -600,9 +600,10 @@ msgstr "Žalioji sala"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
#, fuzzy
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
msgstr ""
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr "<ref>dst='heart_mountains' text='Šerdies kalnai'</ref>"
#. [topic]: id=old_continent
#: data/core/encyclopedia/geography.cfg:51
@ -613,7 +614,7 @@ msgstr "Senasis žemynas"
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3287,11 +3288,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
@ -4446,22 +4447,22 @@ msgid "female^aged"
msgstr "pagyvęnusi"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Šikšnosparnis"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Šikšnosparnė"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Šikšnosparniai"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4613,22 +4614,22 @@ msgstr ""
"plėstis net į Didžiojo žemyno tolimoje šiaurėje esančius kalnus."
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Dvarfas"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Dvarfė"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Dvarfai"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4718,22 +4719,22 @@ msgstr ""
"daiktų užkerėjimui, tam , kad išryškintų tam tikrus jų kilmės aspektus."
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Elfas"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Elfė"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Elfai"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4805,22 +4806,22 @@ msgstr ""
"egzistavo virš tūkstantmečio."
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "Goblinas"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "Goblinė"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Goblinai"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -4858,37 +4859,37 @@ msgstr ""
"orkai mielai imasi, nes gali įrodyti savo šaunumą ir jėgą."
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "Grifas"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "Grifė"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "Grifai"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Žmogus"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Žmogus"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Žmonės"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -4963,32 +4964,32 @@ msgstr ""
"stipriosios bei silpnosios šių grupių pusės papildo viena kitą."
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "Roplys"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "Roplė"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "Ropliai"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Mechanizmas"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "Mechanizmai"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
#, fuzzy
msgid ""
"Animated neither by natural life nor by necromancy, the term "
@ -5001,22 +5002,22 @@ msgstr ""
"judėti, nei galvoti, tačiau kai kurie, paveikti burtų, gali. "
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Vandenis"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Vandenė"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Vandeniai"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5038,22 +5039,22 @@ msgstr ""
"nerangūs ir sunkiai juda grubiose ir miškingose vietovėse. "
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Pabaisa"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
msgid "race+female^Monster"
msgstr "Monstrė"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Pabaisos"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5064,22 +5065,22 @@ msgstr ""
"padavimuose ir košmaruose."
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Nágas"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
msgid "race^Nagini"
msgstr "Nága"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Nágai"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5108,22 +5109,22 @@ msgstr ""
"pelkes ir upes mėgsta taip pat, kaip ir atvirus vandenis."
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "Žmogėdra"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "Žmogėdra"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Žmogėdros"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5155,22 +5156,22 @@ msgstr ""
"pasinaudojimas galimybe."
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "Orkas"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "Orkė"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "Orkai"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
#, fuzzy
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
@ -5240,22 +5241,22 @@ msgstr ""
"Beveik kiekvienas orkas priklauso genčiai ar gaujai. "
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "Trolis"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "Trolė"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Troliai"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5294,22 +5295,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "Nemirėlis"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "Nemirėlė"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "Nemirėliai"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5361,65 +5362,30 @@ msgstr ""
"dvarfams."
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "Vilkas"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
msgid "race+female^Wolf"
msgstr "Vilkė"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "Vilkai"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Miškinis"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Miškiniai"
#. [race]: id=khalifate
#: data/core/units.cfg:324
msgid "race^Khalifate Human"
msgstr "Kalifato žmogus"
#. [race]: id=khalifate
#: data/core/units.cfg:325
msgid "race+female^Khalifate Human"
msgstr "Kalifato žmogus"
#. [race]: id=khalifate
#: data/core/units.cfg:326
msgid "race+plural^Khalifate"
msgstr "Kalifatas"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
msgid "race^Falcon"
msgstr "Sakalas"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
msgid "race+female^Falcon"
msgstr "Sakalė"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
msgid "race^Falcons"
msgstr "Sakalai"
#: src/help.cpp:51
msgid "Help"
msgstr "Pagalba"
@ -5584,3 +5550,21 @@ msgstr "Mūšio dėl Vesnoto pagalba"
#: src/help.cpp:3216
msgid "Parse error when parsing help text: "
msgstr "Nagrinėjimo klaida nagrinėjant pagalbos tekstą: "
#~ msgid "race^Khalifate Human"
#~ msgstr "Kalifato žmogus"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Kalifato žmogus"
#~ msgid "race+plural^Khalifate"
#~ msgstr "Kalifatas"
#~ msgid "race^Falcon"
#~ msgstr "Sakalas"
#~ msgid "race+female^Falcon"
#~ msgstr "Sakalė"
#~ msgid "race^Falcons"
#~ msgstr "Sakalai"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.7.9\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2010-05-29 20:28+0300\n"
"Last-Translator: Reinis Danne <rei4dan@gmail.com>\n"
"Language-Team: none\n"
@ -592,7 +592,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -607,7 +607,7 @@ msgstr "Zaļa"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -619,7 +619,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3374,11 +3374,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
"\n"
@ -4611,22 +4611,22 @@ msgid "female^aged"
msgstr "gados"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Sikspārnis"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Sikspārne"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Sikspārņi"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4720,22 +4720,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Rūķis"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Rūķe"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Rūķi"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4828,22 +4828,22 @@ msgstr ""
"priekšmetiem, lai pastiprinātu noteiktas to dabas iezīmes."
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Elfs"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Elfa"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Elfi"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4883,22 +4883,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "Goblins"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "Gobline"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Goblini"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -4920,37 +4920,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "Grifs"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "Grifene"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "Grifi"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Cilvēks"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Cilvēks"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Cilvēki"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -5027,32 +5027,32 @@ msgstr ""
"spēki un vājības papildina viens otru."
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "Rāpulis"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "Rāpule"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "Rāpuļi"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Mehānims"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "Mehānismi"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -5061,22 +5061,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Ūdensvīrs"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Nāra"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Nāras"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -5090,24 +5090,24 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Briesmonis"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "Briesmonis"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Briesmoņi"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -5115,24 +5115,24 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Nāga"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
msgstr "Nāgans"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Nāgas"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -5150,22 +5150,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "Cilvēkēdājs"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "Cilvēkēdāja"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Cilvēkēdāji"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -5184,22 +5184,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "Orks"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "Orka"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "Orki"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5312,22 +5312,22 @@ msgstr ""
"prasmēs, kā piemēram lokšaušana vai slepkavošana."
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "Trollis"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "Trolle"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Troļļi"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5400,22 +5400,22 @@ msgstr ""
"Vesnotas, un lai kur arī orku bari ceļotu."
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "Nedzīvais"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "Nedzīvā"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "Nedzīvie"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5467,79 +5467,32 @@ msgstr ""
"rūķiem jau pirms tam."
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "Vilks"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "Elfa"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "Vilki"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Voss"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Vosi"
#. [race]: id=khalifate
#: data/core/units.cfg:324
#, fuzzy
#| msgid "race^Human"
msgid "race^Khalifate Human"
msgstr "Cilvēks"
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Khalifate Human"
msgstr "Cilvēks"
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
#| msgid "race+plural^Mechanical"
msgid "race+plural^Khalifate"
msgstr "Mehānismi"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
#, fuzzy
#| msgid "race^Human"
msgid "race^Falcon"
msgstr "Cilvēks"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Falcon"
msgstr "Cilvēks"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
#, fuzzy
#| msgid "race^Humans"
msgid "race^Falcons"
msgstr "Cilvēki"
#: src/help.cpp:51
msgid "Help"
msgstr "Palīdzība"
@ -5704,6 +5657,36 @@ msgstr "Kaujas par Vesnotu palīdzība"
msgid "Parse error when parsing help text: "
msgstr "Parsēšanas kļūda palīdzības tekstā: "
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Khalifate Human"
#~ msgstr "Cilvēks"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Cilvēks"
#, fuzzy
#~| msgid "race+plural^Mechanical"
#~ msgid "race+plural^Khalifate"
#~ msgstr "Mehānismi"
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Falcon"
#~ msgstr "Cilvēks"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Falcon"
#~ msgstr "Cilvēks"
#, fuzzy
#~| msgid "race^Humans"
#~ msgid "race^Falcons"
#~ msgstr "Cilvēki"
#, fuzzy
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr ""

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2008-06-03 05:13+0100\n"
"Last-Translator: Dimitar Ilccov <mythological@t-home.mk>\n"
"Language-Team: mk\n"
@ -558,7 +558,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -572,7 +572,7 @@ msgstr ""
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -584,7 +584,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -2576,11 +2576,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
@ -3603,23 +3603,23 @@ msgid "female^aged"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "лилјак"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
#, fuzzy
msgid "race+female^Bat"
msgstr "лилјак"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "лилјаци"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -3713,23 +3713,23 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "џуџе"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
#, fuzzy
msgid "race+female^Dwarf"
msgstr "џуџе"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "џуџиња"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -3779,23 +3779,23 @@ msgid ""
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
#, fuzzy
msgid "race^Elf"
msgstr "самовила"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "самовила"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "самовили"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -3835,22 +3835,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -3872,37 +3872,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -3944,32 +3944,32 @@ msgid ""
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -3978,23 +3978,23 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
#, fuzzy
msgid "race^Merman"
msgstr "сирена"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "сирена"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "сирени"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -4008,22 +4008,22 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
msgid "race+female^Monster"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4031,22 +4031,22 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
msgid "race^Nagini"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4064,22 +4064,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -4098,22 +4098,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -4173,22 +4173,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -4227,22 +4227,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "немртов"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "немртва"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "немртви"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -4271,65 +4271,30 @@ msgid ""
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
msgid "race+female^Wolf"
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr ""
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr ""
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:324
msgid "race^Khalifate Human"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:325
msgid "race+female^Khalifate Human"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:326
msgid "race+plural^Khalifate"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
msgid "race^Falcon"
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
msgid "race+female^Falcon"
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
msgid "race^Falcons"
msgstr ""
#: src/help.cpp:51
msgid "Help"
msgstr ""

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.6\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-02-05 00:22+0530\n"
"Last-Translator: Sujit R Jadhav <sujitrjadhav@gmail.com>\n"
"Language-Team: Marathi <sujitrjadhav@gmail.com>\n"
@ -567,7 +567,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -582,7 +582,7 @@ msgstr "हिरवा"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -594,7 +594,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -2624,11 +2624,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
@ -3653,22 +3653,22 @@ msgid "female^aged"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr ""
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -3762,22 +3762,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -3827,22 +3827,22 @@ msgid ""
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -3882,22 +3882,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -3919,37 +3919,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr ""
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -3991,34 +3991,34 @@ msgid ""
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr ""
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
#, fuzzy
msgid "race^Mechanical"
msgstr "यांत्रिक"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
#, fuzzy
msgid "race+plural^Mechanical"
msgstr "यांत्रिक"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4027,22 +4027,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -4056,22 +4056,22 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
msgid "race+female^Monster"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4079,23 +4079,23 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
#, fuzzy
msgid "race^Nagini"
msgstr "यांत्रिक"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4113,22 +4113,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -4147,22 +4147,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -4222,22 +4222,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -4276,22 +4276,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -4320,66 +4320,30 @@ msgid ""
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
msgid "race+female^Wolf"
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr ""
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr ""
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:324
msgid "race^Khalifate Human"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:325
msgid "race+female^Khalifate Human"
msgstr ""
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
msgid "race+plural^Khalifate"
msgstr "यांत्रिक"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
msgid "race^Falcon"
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
msgid "race+female^Falcon"
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
msgid "race^Falcons"
msgstr ""
#: src/help.cpp:51
msgid "Help"
msgstr ""
@ -4547,6 +4511,10 @@ msgstr "\"वेसनॉथसाठी युद्ध\" संदर्भा
msgid "Parse error when parsing help text: "
msgstr ""
#, fuzzy
#~ msgid "race+plural^Khalifate"
#~ msgstr "यांत्रिक"
#, fuzzy
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr ""

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth 1.1.1\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-10-31 21:12+0100\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"PO-Revision-Date: 2009-04-05 10:50+0100\n"
"Last-Translator: Gaute Storli Nielsen <gauteamus(at)gmail(dot)com>\n"
"Language-Team: None\n"
@ -591,7 +591,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:40
msgid ""
"Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
"ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"Ocean'</ref> west of the <ref>dst='green_isle' text='Green Isle'</ref> and "
"east of the <ref>dst=old_continent text='Old Continent'</ref>.\n"
"It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
"The central island of the archipelago is also called Morogor."
@ -606,7 +606,7 @@ msgstr "Grønn"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:46
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='great ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=old_continent
@ -618,7 +618,7 @@ msgstr ""
#: data/core/encyclopedia/geography.cfg:52
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='Great Ocean' text='Great Ocean'</ref>."
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgstr ""
#. [topic]: id=great_continent
@ -3247,11 +3247,11 @@ msgstr ""
msgid ""
"\n"
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"username (write here the nickname of the player or observer). You can check "
"what side belongs to which player in the <bold>text='Scenario Settings'</"
"bold> dialog (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"\n"
msgstr ""
"\n"
@ -4458,22 +4458,22 @@ msgid "female^aged"
msgstr "tungnem"
#. [race]: id=bats
#: data/core/units.cfg:43
#: data/core/units.cfg:42
msgid "race^Bat"
msgstr "Flaggermus"
#. [race]: id=bats
#: data/core/units.cfg:44
#: data/core/units.cfg:43
msgid "race+female^Bat"
msgstr "Flaggermus"
#. [race]: id=bats
#: data/core/units.cfg:45
#: data/core/units.cfg:44
msgid "race^Bats"
msgstr "Flaggermus"
#. [race]: id=bats
#: data/core/units.cfg:46
#: data/core/units.cfg:45
msgid ""
"Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
"insects and other small animals. The larger and more vicious breeds are "
@ -4567,22 +4567,22 @@ msgid ""
msgstr ""
#. [race]: id=dwarf
#: data/core/units.cfg:89
#: data/core/units.cfg:90
msgid "race^Dwarf"
msgstr "Dverg"
#. [race]: id=dwarf
#: data/core/units.cfg:90
#: data/core/units.cfg:91
msgid "race+female^Dwarf"
msgstr "Dverg"
#. [race]: id=dwarf
#: data/core/units.cfg:91
#: data/core/units.cfg:92
msgid "race^Dwarves"
msgstr "Dverger"
#. [race]: id=dwarf
#: data/core/units.cfg:96
#: data/core/units.cfg:97
msgid ""
"The dwarves are a race famed for their miners, blacksmiths, merchants and "
"warriors. Considered as the third oldest race on the great continent after "
@ -4632,22 +4632,22 @@ msgid ""
msgstr ""
#. [race]: id=elf
#: data/core/units.cfg:108
#: data/core/units.cfg:110
msgid "race^Elf"
msgstr "Alv"
#. [race]: id=elf
#: data/core/units.cfg:109
#: data/core/units.cfg:111
msgid "race+female^Elf"
msgstr "Alv"
#. [race]: id=elf
#: data/core/units.cfg:110
#: data/core/units.cfg:112
msgid "race^Elves"
msgstr "Alver"
#. [race]: id=elf
#: data/core/units.cfg:120
#: data/core/units.cfg:122
msgid ""
"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
"They have slightly pointy ears, pale skin and usually blond hair. Few "
@ -4687,22 +4687,22 @@ msgid ""
msgstr ""
#. [race]: id=goblin
#: data/core/units.cfg:130
#: data/core/units.cfg:132
msgid "race^Goblin"
msgstr "Tusse"
#. [race]: id=goblin
#: data/core/units.cfg:131
#: data/core/units.cfg:133
msgid "race+female^Goblin"
msgstr "Tusse"
#. [race]: id=goblin
#: data/core/units.cfg:132
#: data/core/units.cfg:134
msgid "race^Goblins"
msgstr "Tusser"
#. [race]: id=goblin
#: data/core/units.cfg:135
#: data/core/units.cfg:137
msgid ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
@ -4724,37 +4724,37 @@ msgid ""
msgstr ""
#. [race]: id=gryphon, description=
#: data/core/units.cfg:147
#: data/core/units.cfg:150
msgid "race^Gryphon"
msgstr "Griff"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:148
#: data/core/units.cfg:151
msgid "race+female^Gryphon"
msgstr "Griff"
#. [race]: id=gryphon, description=
#: data/core/units.cfg:149
#: data/core/units.cfg:152
msgid "race^Gryphons"
msgstr "Griffer"
#. [race]: id=human
#: data/core/units.cfg:164
#: data/core/units.cfg:168
msgid "race^Human"
msgstr "Menneske"
#. [race]: id=human
#: data/core/units.cfg:165
#: data/core/units.cfg:169
msgid "race+female^Human"
msgstr "Menneske"
#. [race]: id=human
#: data/core/units.cfg:166
#: data/core/units.cfg:170
msgid "race^Humans"
msgstr "Mennesker"
#. [race]: id=human
#: data/core/units.cfg:173
#: data/core/units.cfg:177
msgid ""
"The race of men is an extremely diverse one. Although they originally came "
"from the Old Continent, men have spread all over the world and split into "
@ -4796,32 +4796,32 @@ msgid ""
msgstr ""
#. [race]: id=lizard, description=
#: data/core/units.cfg:181
#: data/core/units.cfg:185
msgid "race^Saurian"
msgstr "Varan"
#. [race]: id=lizard, description=
#: data/core/units.cfg:182
#: data/core/units.cfg:186
msgid "race+female^Saurian"
msgstr "Varan"
#. [race]: id=lizard, description=
#: data/core/units.cfg:183
#: data/core/units.cfg:187
msgid "race^Saurians"
msgstr "Varaner"
#. [race]: id=mechanical
#: data/core/units.cfg:192
#: data/core/units.cfg:197
msgid "race^Mechanical"
msgstr "Mekanisk"
#. [race]: id=mechanical
#: data/core/units.cfg:193
#: data/core/units.cfg:198
msgid "race+plural^Mechanical"
msgstr "Mekanisk"
#. [race]: id=mechanical
#: data/core/units.cfg:194
#: data/core/units.cfg:199
msgid ""
"Animated neither by natural life nor by necromancy, the term "
"<italic>text='mechanical'</italic> describes a created artifact of an "
@ -4830,22 +4830,22 @@ msgid ""
msgstr ""
#. [race]: id=merman
#: data/core/units.cfg:203
#: data/core/units.cfg:208
msgid "race^Merman"
msgstr "Havmann"
#. [race]: id=merman
#: data/core/units.cfg:204
#: data/core/units.cfg:209
msgid "race^Mermaid"
msgstr "Havfrue"
#. [race]: id=merman
#: data/core/units.cfg:205
#: data/core/units.cfg:210
msgid "race^Mermen"
msgstr "Havfolk"
#. [race]: id=merman
#: data/core/units.cfg:207
#: data/core/units.cfg:212
msgid ""
"Something like a fusion between humans and fish, the merfolk are an "
"enigmatic race with both piscine and humanoid attributes. They have strong "
@ -4859,24 +4859,24 @@ msgid ""
msgstr ""
#. [race]: id=monster
#: data/core/units.cfg:214
#: data/core/units.cfg:220
msgid "race^Monster"
msgstr "Monster"
#. [race]: id=monster
#: data/core/units.cfg:215
#: data/core/units.cfg:221
#, fuzzy
#| msgid "race^Monster"
msgid "race+female^Monster"
msgstr "Monster"
#. [race]: id=monster
#: data/core/units.cfg:216
#: data/core/units.cfg:222
msgid "race^Monsters"
msgstr "Monstre"
#. [race]: id=monster
#: data/core/units.cfg:217
#: data/core/units.cfg:223
msgid ""
"The term “monster” incorporates many hideous beasts that haunt the caves, "
"wilderness, ocean depths, and other climes of the world. They figure largely "
@ -4884,24 +4884,24 @@ msgid ""
msgstr ""
#. [race]: id=naga
#: data/core/units.cfg:224
#: data/core/units.cfg:230
msgid "race^Naga"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:225
#: data/core/units.cfg:231
#, fuzzy
#| msgid "race^Nagani"
msgid "race^Nagini"
msgstr "Nagine"
#. [race]: id=naga
#: data/core/units.cfg:226
#: data/core/units.cfg:232
msgid "race^Nagas"
msgstr "Naga"
#. [race]: id=naga
#: data/core/units.cfg:227
#: data/core/units.cfg:233
msgid ""
"The serpentine nagas are one of the least understood races of the Great "
"Continent. Part of this is due to their xenophobic nature and part is due to "
@ -4919,22 +4919,22 @@ msgid ""
msgstr ""
#. [race]: id=ogre
#: data/core/units.cfg:234
#: data/core/units.cfg:241
msgid "race^Ogre"
msgstr "Rise"
#. [race]: id=ogre
#: data/core/units.cfg:235
#: data/core/units.cfg:242
msgid "race+female^Ogre"
msgstr "Rise"
#. [race]: id=ogre
#: data/core/units.cfg:236
#: data/core/units.cfg:243
msgid "race^Ogres"
msgstr "Riser"
#. [race]: id=ogre
#: data/core/units.cfg:237
#: data/core/units.cfg:244
msgid ""
"Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
"the Great Continent. Physically, they resemble humans and orcs but are "
@ -4953,22 +4953,22 @@ msgid ""
msgstr ""
#. [race]: id=orc
#: data/core/units.cfg:245
#: data/core/units.cfg:252
msgid "race^Orc"
msgstr "Ork"
#. [race]: id=orc
#: data/core/units.cfg:246
#: data/core/units.cfg:253
msgid "race+female^Orc"
msgstr "Ork"
#. [race]: id=orc
#: data/core/units.cfg:247
#: data/core/units.cfg:254
msgid "race^Orcs"
msgstr "Orker"
#. [race]: id=orc
#: data/core/units.cfg:257
#: data/core/units.cfg:264
msgid ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
@ -5028,22 +5028,22 @@ msgid ""
msgstr ""
#. [race]: id=troll
#: data/core/units.cfg:264
#: data/core/units.cfg:271
msgid "race^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:265
#: data/core/units.cfg:272
msgid "race+female^Troll"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:266
#: data/core/units.cfg:273
msgid "race^Trolls"
msgstr "Troll"
#. [race]: id=troll
#: data/core/units.cfg:272
#: data/core/units.cfg:279
msgid ""
"Trolls are ancient creatures, one of the oldest known races known to inhabit "
"the Great Continent. They are large, slow, simple-minded, and live extremely "
@ -5082,22 +5082,22 @@ msgid ""
msgstr ""
#. [race]: id=undead
#: data/core/units.cfg:286
#: data/core/units.cfg:294
msgid "race^Undead"
msgstr "Vandøde"
#. [race]: id=undead
#: data/core/units.cfg:287
#: data/core/units.cfg:295
msgid "race+female^Undead"
msgstr "Vandød"
#. [race]: id=undead
#: data/core/units.cfg:288
#: data/core/units.cfg:296
msgid "race+plural^Undead"
msgstr "Vandøde"
#. [race]: id=undead
#: data/core/units.cfg:294
#: data/core/units.cfg:302
msgid ""
"Undead are not really a single race of creatures, although often treated as "
"such. Almost any dead creature can, by a sufficiently skilled necromancer, "
@ -5126,79 +5126,32 @@ msgid ""
msgstr ""
#. [race]: id=wolf, description=
#: data/core/units.cfg:302
#: data/core/units.cfg:310
msgid "race^Wolf"
msgstr "Ulv"
#. [race]: id=wolf, description=
#: data/core/units.cfg:303
#: data/core/units.cfg:311
#, fuzzy
#| msgid "race+female^Elf"
msgid "race+female^Wolf"
msgstr "Alv"
#. [race]: id=wolf, description=
#: data/core/units.cfg:304
#: data/core/units.cfg:312
msgid "race^Wolves"
msgstr "Ulver"
#. [race]: id=wose, description=
#: data/core/units.cfg:313
#: data/core/units.cfg:322
msgid "race^Wose"
msgstr "Trehyrde"
#. [race]: id=wose, description=
#: data/core/units.cfg:314
#: data/core/units.cfg:323
msgid "race^Woses"
msgstr "Trehyrder"
#. [race]: id=khalifate
#: data/core/units.cfg:324
#, fuzzy
#| msgid "race^Human"
msgid "race^Khalifate Human"
msgstr "Menneske"
#. [race]: id=khalifate
#: data/core/units.cfg:325
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Khalifate Human"
msgstr "Menneske"
#. [race]: id=khalifate
#: data/core/units.cfg:326
#, fuzzy
#| msgid "race+plural^Mechanical"
msgid "race+plural^Khalifate"
msgstr "Mekanisk"
#. [race]: id=khalifate
#: data/core/units.cfg:327
msgid "This race does not have a description yet."
msgstr ""
#. [race]: id=falcon, description=
#: data/core/units.cfg:336
#, fuzzy
#| msgid "race^Human"
msgid "race^Falcon"
msgstr "Menneske"
#. [race]: id=falcon, description=
#: data/core/units.cfg:337
#, fuzzy
#| msgid "race+female^Human"
msgid "race+female^Falcon"
msgstr "Menneske"
#. [race]: id=falcon, description=
#: data/core/units.cfg:338
#, fuzzy
#| msgid "race^Humans"
msgid "race^Falcons"
msgstr "Mennesker"
#: src/help.cpp:51
msgid "Help"
msgstr "Hjelp"
@ -5383,6 +5336,36 @@ msgstr "Hjelp med Kampen om Wesnoth"
msgid "Parse error when parsing help text: "
msgstr "Feil med hjelpeteksten: "
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Khalifate Human"
#~ msgstr "Menneske"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Khalifate Human"
#~ msgstr "Menneske"
#, fuzzy
#~| msgid "race+plural^Mechanical"
#~ msgid "race+plural^Khalifate"
#~ msgstr "Mekanisk"
#, fuzzy
#~| msgid "race^Human"
#~ msgid "race^Falcon"
#~ msgstr "Menneske"
#, fuzzy
#~| msgid "race+female^Human"
#~ msgid "race+female^Falcon"
#~ msgstr "Menneske"
#, fuzzy
#~| msgid "race^Humans"
#~ msgid "race^Falcons"
#~ msgstr "Mennesker"
#, fuzzy
#~ msgid "<header>text='Race specific topics'</header>"
#~ msgstr ""

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