DM: Expand use of wmllint validate to silence warnings
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31e1a21398
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887dd1c586
21 changed files with 35 additions and 7 deletions
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@ -9,6 +9,7 @@
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{INTRO_AND_SCENARIO_MUSIC revelation.ogg heroes_rite.ogg}
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# wmllint: validate-off
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[side]
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side=1
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controller=human
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@ -45,6 +46,7 @@
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{NAMED_UNIT 2 (Great Mage) 8 13 "Third Oracle" (_"Third Oracle") (profile=portraits/oracle3.png)} {FACING nw}
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{NAMED_UNIT 2 (Great Mage) 6 11 "Fourth Oracle" (_"Fourth Oracle") (profile=portraits/oracle4.png)} {FACING ne}
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[/side]
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# wmllint: validate-on
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[story]
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[part]
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@ -14,6 +14,7 @@
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{MEMOIRS_ITEM_WELL 24 19}
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# wmllint: validate-off
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[side]
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side=1
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controller=human
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@ -53,6 +54,7 @@
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village_value=2 # they want to pillage!
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[/ai]
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[/side]
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# wmllint: validate-on
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[story]
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[part]
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@ -14,6 +14,7 @@
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{DM_TRACK {SEARCH_STAGE3}}
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# wmllint: validate-off
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[side]
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side=1
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controller=human
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@ -57,6 +58,7 @@
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caution=0.50
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[/ai]
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[/side]
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# wmllint: validate-on
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{SET_LABEL 9 4 ( _"The Great Valley" )}
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{SET_LABEL 6 16 ( _"Fort Brell" )} # wmllint: no spellcheck
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@ -14,6 +14,7 @@
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{DM_TRACK {SEARCH_STAGE4}}
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# wmllint: validate-off
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[side]
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side=1
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controller=human
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@ -99,6 +100,7 @@
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aggression=0.0
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[/ai]
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[/side]
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# wmllint: validate-on
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[event]
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name=prestart
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@ -11,6 +11,7 @@
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{DM_TRACK {SEARCH_STAGE5}}
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# wmllint: validate-off
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[side]
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side=1
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controller=human
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@ -50,6 +51,7 @@
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facing=se
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[/unit]
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[/side]
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# wmllint: validate-on
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[event]
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name=start
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@ -15,6 +15,7 @@
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{DM_TRACK {SEARCH_STAGE6}}
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# wmllint: validate-off
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[side]
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side=1
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controller=human
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@ -74,6 +75,7 @@
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[/ai]
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[/side]
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{STARTING_VILLAGES 3 4}
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# wmllint: validate-on
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# reward for the player who defeats Garrath without paying him
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{PLACE_IMAGE items/chest-plain-closed.png 4 3}
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@ -29,6 +29,7 @@
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{DM_TRACK {SEARCH_STAGE7}}
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# wmllint: validate-off
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[side]
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side=1
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controller=human
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@ -52,6 +53,7 @@
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{FLAG_VARIANT undead}
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no_leader=yes
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[/side]
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# wmllint: validate-on
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#ifdef EASY
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{MEMOIRS_GENERATOR_SKELETON 18 3}
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@ -15,6 +15,7 @@
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{DM_TRACK {SEARCH_STAGE8}}
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# wmllint: validate-off
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[side]
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side=1
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controller=human
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@ -66,6 +67,7 @@
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user_team_name= _ "Pillagers"
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no_leader=yes
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[/side]
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# wmllint: validate-on
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[event]
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name=start
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@ -12,6 +12,7 @@
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# Could use "The Deep Path", but monotony is what we want here
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{SCENARIO_MUSIC underground.ogg}
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# wmllint: validate-off
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[side]
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side=1
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controller=human
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@ -70,6 +71,7 @@
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user_team_name= _ "Undead Followers"
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no_leader=yes
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[/side]
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# wmllint: validate-on
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[story]
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[part]
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@ -10,6 +10,7 @@
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# Could use "The Deep Path", but monotony is what we want here
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{SCENARIO_MUSIC underground.ogg}
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# wmllint: validate-off
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[side]
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side=1
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controller=human
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@ -36,6 +37,7 @@
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[/leader]
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[/side]
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{STARTING_VILLAGES 2 5}
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# wmllint: validate-on
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[event]
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name=prestart
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@ -16,6 +16,7 @@
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{DM_TRACK {CHANTAL_STAGE1} }
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# wmllint: validate-off
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[side]
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side=1
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controller=human
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@ -73,6 +74,7 @@
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{CAPTURE_VILLAGES 3 33 11 1}
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{CAPTURE_VILLAGES 3 21 12 1}
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[/event]
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# wmllint: validate-on
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# Move hero to the starting position, and eat recall list
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[event]
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@ -15,6 +15,7 @@
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{DM_TRACK {CHANTAL_STAGE2} }
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# wmllint: validate-off
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[side]
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side=1
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controller=human
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@ -163,6 +164,7 @@
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[/side]
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# Mages get the villages right near their keep
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{STARTING_VILLAGES 5 2}
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# wmllint: validate-on
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[event]
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name=prestart
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@ -44,7 +44,6 @@
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canrecruit=yes
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facing=sw
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[/side]
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# wmllint: validate-on
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### Protagonist switching ###
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[event]
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@ -172,6 +171,7 @@
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facing=nw
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[/leader]
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[/side]
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# wmllint: validate-on
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[event]
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name=prestart
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@ -37,7 +37,6 @@
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placement=leader
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[/unit]
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[/side]
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#wmllint: validate-on
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[side]
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side=2
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@ -113,6 +112,7 @@
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aggression=0.2
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[/ai]
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[/side]
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#wmllint: validate-on
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[event]
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name=prestart
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placement=leader
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[/unit]
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[/side]
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#wmllint: validate-on
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[side]
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side=2
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@ -173,6 +172,7 @@
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facing=sw
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[/leader]
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[/side]
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#wmllint: validate-on
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[event]
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name=prestart
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@ -26,6 +26,7 @@
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[/story]
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{DM_TRACK {TRIUMPH_STAGE1}}
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#wmllint: validate-off
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[side]
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side=1
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controller=human
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@ -91,6 +92,7 @@
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facing=sw
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[/leader]
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[/side]
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#wmllint: validate-on
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[event]
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name=prestart
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@ -30,6 +30,7 @@
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[/story]
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{DM_TRACK {TRIUMPH_STAGE2}}
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#wmllint: validate-off
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[side]
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side=1
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controller=human
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@ -161,6 +162,7 @@
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{FLAG_VARIANT undead}
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no_leader=yes #Iliah-Malal arrives later
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[/side]
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#wmllint: validate-on
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[event]
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name=prestart
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@ -42,7 +42,6 @@
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placement=leader
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[/unit]
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[/side]
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#wmllint: validate-on
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[event]
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name=prestart
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{KALENZ_REJOINS_DELFADOR 26 22}
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recruitment_pattern=scout,fighter,archer
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[/ai]
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[/side]
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#wmllint: validate-on
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[event]
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name=prestart
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@ -54,7 +54,6 @@
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canrecruit=yes
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placement=leader
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[/side]
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#wmllint: validate-on
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{STARTING_VILLAGES_ALL 1}
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[event]
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name=prestart
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caution=0.0
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[/ai]
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[/side]
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#wmllint: validate-on
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[event]
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name=prestart
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@ -60,7 +60,6 @@
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placement=leader
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[/unit]
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[/side]
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# wmllint: validate-on
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[event]
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name=prestart
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{MODIFY_UNIT (side=1) facing ne}
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[/ai]
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[/side]
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Royal Guard) 1}
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# wmllint: validate-on
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[event]
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name=prestart
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placement=leader
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[/unit]
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[/side]
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#wmllint: validate-on
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[side]
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side=2
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[/goal]
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[/ai]
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[/side]
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#wmllint: validate-on
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[event]
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name=prestart
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