DM: Expand use of wmllint validate to silence warnings

This commit is contained in:
sigurdfdragon 2019-07-14 12:45:55 -04:00
parent 31e1a21398
commit 887dd1c586
21 changed files with 35 additions and 7 deletions

View file

@ -9,6 +9,7 @@
{INTRO_AND_SCENARIO_MUSIC revelation.ogg heroes_rite.ogg}
# wmllint: validate-off
[side]
side=1
controller=human
@ -45,6 +46,7 @@
{NAMED_UNIT 2 (Great Mage) 8 13 "Third Oracle" (_"Third Oracle") (profile=portraits/oracle3.png)} {FACING nw}
{NAMED_UNIT 2 (Great Mage) 6 11 "Fourth Oracle" (_"Fourth Oracle") (profile=portraits/oracle4.png)} {FACING ne}
[/side]
# wmllint: validate-on
[story]
[part]

View file

@ -14,6 +14,7 @@
{MEMOIRS_ITEM_WELL 24 19}
# wmllint: validate-off
[side]
side=1
controller=human
@ -53,6 +54,7 @@
village_value=2 # they want to pillage!
[/ai]
[/side]
# wmllint: validate-on
[story]
[part]

View file

@ -14,6 +14,7 @@
{DM_TRACK {SEARCH_STAGE3}}
# wmllint: validate-off
[side]
side=1
controller=human
@ -57,6 +58,7 @@
caution=0.50
[/ai]
[/side]
# wmllint: validate-on
{SET_LABEL 9 4 ( _"The Great Valley" )}
{SET_LABEL 6 16 ( _"Fort Brell" )} # wmllint: no spellcheck

View file

@ -14,6 +14,7 @@
{DM_TRACK {SEARCH_STAGE4}}
# wmllint: validate-off
[side]
side=1
controller=human
@ -99,6 +100,7 @@
aggression=0.0
[/ai]
[/side]
# wmllint: validate-on
[event]
name=prestart

View file

@ -11,6 +11,7 @@
{DM_TRACK {SEARCH_STAGE5}}
# wmllint: validate-off
[side]
side=1
controller=human
@ -50,6 +51,7 @@
facing=se
[/unit]
[/side]
# wmllint: validate-on
[event]
name=start

View file

@ -15,6 +15,7 @@
{DM_TRACK {SEARCH_STAGE6}}
# wmllint: validate-off
[side]
side=1
controller=human
@ -74,6 +75,7 @@
[/ai]
[/side]
{STARTING_VILLAGES 3 4}
# wmllint: validate-on
# reward for the player who defeats Garrath without paying him
{PLACE_IMAGE items/chest-plain-closed.png 4 3}

View file

@ -29,6 +29,7 @@
{DM_TRACK {SEARCH_STAGE7}}
# wmllint: validate-off
[side]
side=1
controller=human
@ -52,6 +53,7 @@
{FLAG_VARIANT undead}
no_leader=yes
[/side]
# wmllint: validate-on
#ifdef EASY
{MEMOIRS_GENERATOR_SKELETON 18 3}

View file

@ -15,6 +15,7 @@
{DM_TRACK {SEARCH_STAGE8}}
# wmllint: validate-off
[side]
side=1
controller=human
@ -66,6 +67,7 @@
user_team_name= _ "Pillagers"
no_leader=yes
[/side]
# wmllint: validate-on
[event]
name=start

View file

@ -12,6 +12,7 @@
# Could use "The Deep Path", but monotony is what we want here
{SCENARIO_MUSIC underground.ogg}
# wmllint: validate-off
[side]
side=1
controller=human
@ -70,6 +71,7 @@
user_team_name= _ "Undead Followers"
no_leader=yes
[/side]
# wmllint: validate-on
[story]
[part]

View file

@ -10,6 +10,7 @@
# Could use "The Deep Path", but monotony is what we want here
{SCENARIO_MUSIC underground.ogg}
# wmllint: validate-off
[side]
side=1
controller=human
@ -36,6 +37,7 @@
[/leader]
[/side]
{STARTING_VILLAGES 2 5}
# wmllint: validate-on
[event]
name=prestart

View file

@ -16,6 +16,7 @@
{DM_TRACK {CHANTAL_STAGE1} }
# wmllint: validate-off
[side]
side=1
controller=human
@ -73,6 +74,7 @@
{CAPTURE_VILLAGES 3 33 11 1}
{CAPTURE_VILLAGES 3 21 12 1}
[/event]
# wmllint: validate-on
# Move hero to the starting position, and eat recall list
[event]

View file

@ -15,6 +15,7 @@
{DM_TRACK {CHANTAL_STAGE2} }
# wmllint: validate-off
[side]
side=1
controller=human
@ -163,6 +164,7 @@
[/side]
# Mages get the villages right near their keep
{STARTING_VILLAGES 5 2}
# wmllint: validate-on
[event]
name=prestart

View file

@ -44,7 +44,6 @@
canrecruit=yes
facing=sw
[/side]
# wmllint: validate-on
### Protagonist switching ###
[event]
@ -172,6 +171,7 @@
facing=nw
[/leader]
[/side]
# wmllint: validate-on
[event]
name=prestart

View file

@ -37,7 +37,6 @@
placement=leader
[/unit]
[/side]
#wmllint: validate-on
[side]
side=2
@ -113,6 +112,7 @@
aggression=0.2
[/ai]
[/side]
#wmllint: validate-on
[event]
name=prestart

View file

@ -46,7 +46,6 @@
placement=leader
[/unit]
[/side]
#wmllint: validate-on
[side]
side=2
@ -173,6 +172,7 @@
facing=sw
[/leader]
[/side]
#wmllint: validate-on
[event]
name=prestart

View file

@ -26,6 +26,7 @@
[/story]
{DM_TRACK {TRIUMPH_STAGE1}}
#wmllint: validate-off
[side]
side=1
controller=human
@ -91,6 +92,7 @@
facing=sw
[/leader]
[/side]
#wmllint: validate-on
[event]
name=prestart

View file

@ -30,6 +30,7 @@
[/story]
{DM_TRACK {TRIUMPH_STAGE2}}
#wmllint: validate-off
[side]
side=1
controller=human
@ -161,6 +162,7 @@
{FLAG_VARIANT undead}
no_leader=yes #Iliah-Malal arrives later
[/side]
#wmllint: validate-on
[event]
name=prestart

View file

@ -42,7 +42,6 @@
placement=leader
[/unit]
[/side]
#wmllint: validate-on
[event]
name=prestart
{KALENZ_REJOINS_DELFADOR 26 22}
@ -142,6 +141,7 @@
recruitment_pattern=scout,fighter,archer
[/ai]
[/side]
#wmllint: validate-on
[event]
name=prestart

View file

@ -54,7 +54,6 @@
canrecruit=yes
placement=leader
[/side]
#wmllint: validate-on
{STARTING_VILLAGES_ALL 1}
[event]
name=prestart
@ -112,6 +111,7 @@
caution=0.0
[/ai]
[/side]
#wmllint: validate-on
[event]
name=prestart

View file

@ -60,7 +60,6 @@
placement=leader
[/unit]
[/side]
# wmllint: validate-on
[event]
name=prestart
{MODIFY_UNIT (side=1) facing ne}
@ -111,6 +110,7 @@
[/ai]
[/side]
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Royal Guard) 1}
# wmllint: validate-on
[event]
name=prestart

View file

@ -44,7 +44,6 @@
placement=leader
[/unit]
[/side]
#wmllint: validate-on
[side]
side=2
@ -82,6 +81,7 @@
[/goal]
[/ai]
[/side]
#wmllint: validate-on
[event]
name=prestart