2007-05-12T10:33:21Z!jeremy.rosen@enst-bretagne.fr added acceleration in the transition of ToD masks,

...but with a double effect: less frames and shorter duration for each
frames. Fix this by keeping a constant frame duration
This commit is contained in:
Ali El Gariani 2007-06-08 16:27:46 +00:00
parent 7bc115743c
commit 88300e148b

View file

@ -158,7 +158,7 @@ void display::new_turn()
const surface new_mask(image::get_image(tod.image_mask,image::UNMASKED));
const int niterations = (int)(10/turbo_speed());
const int frame_time = (int)(30/turbo_speed());
const int frame_time = 30;
const int starting_ticks = SDL_GetTicks();
for(int i = 0; i != niterations; ++i) {