updated changelog: 3000 lines!

This commit is contained in:
András Salamon 2005-06-04 05:24:46 +00:00
parent b6d49a2d81
commit 8769377153

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@ -1,6 +1,6 @@
CVS HEAD:
* user interface improvements:
* sped up frame rate when scrolling the map
* sped up frame rate when scrolling the map (also fixed #12021)
* connecting to a server now shows dialog that allows the user to cancel
the connection rather than blocking (#12614)
* added hotkey for cycle to previous unit (shift-N) (part of #10703)
@ -19,7 +19,7 @@ CVS HEAD:
* preserve trait ordering to distinguish quick,resilient and resilient,quick
* improved layout of objectives dialog
* made the text of disabled buttons grayed out
* made room for observers in DFool theme
* made room for observers in DFool theme (#13027)
* added clock to DFool theme (#10650)
* tweaked multiplayer lobby
* better checking for 'control' command arguments (#13086)
@ -27,12 +27,21 @@ CVS HEAD:
* added Experimental theme
* typing a chat message quickly no longer lags the game (#12097)
* pasting multiline text now discards lines after the first (#12282)
* fixed village name being shown over shroud (#10690)
* made ordering of terrain data consistent (#10665)
* display error if save cannot be completed (eg. disk full) (#13232)
* selecting color for multiplayer sides now works correctly (#13255)
* improved position and size of 'users' menu in multiplayer lobby (#13120)
* fixed halo position when unit is in water (#12493)
* fixed titlescreen background disappearing on switch to fullscreen (#11863)
* tutorial start and end scenario savegames can now be loaded (#10332)
* campaign improvements:
* Eastern Invasion:
* Unexpected Appearance: fixed Dacyn not being [recall]-ed (#10619)
* Unexpected Appearance: fixed Dacyn not being [recall]-ed (#12830)
* Evacuation: units left on the wrong side of river now really die (#10619)
* Northern Outpost: killing enemies in "wrong" order is now a win (#12922)
* Northern Outpost: added a Holy Water bottle
* Captured: fixed several bugs (#10512), but replaced scenario anyway
* Captured: fixed bugs (#10512, #12998), but replaced scenario anyway
* Drowned Plains: new map and scenario modification, bug fixed (#13013)
* Heir to the Throne:
* Siege of Elensefar: fixed thieves not appearing (forum thread 5719)
@ -51,6 +60,7 @@ CVS HEAD:
* changed Lieutenant attack from 6-3 to 9-3
* changed Soulless attack from 7-2 to 7-3
* changed Soulless attack from plague to plague(Walking Corpse)
* Walking Corpse created by plague can advance to Soulless again (#13056)
* changed Skeletal Dragon resistances (only used in Eastern Invasion:
scenario Drowned Plains)
* slow now affects units with 2 or more attacks (not just 1 remaining)
@ -112,15 +122,15 @@ CVS HEAD:
* new Soulless variation images
* added flaming arrow images
* language and i18n:
* language fixes and polishing (English)
* clarified Necrophage self-leveling in unit description (#10714)
* language fixes and polishing (English) (also fixed #12613, #10714)
* updated MANUAL
* new translations:
* Serbian
* updated translations:
Afrikaans, British English, Catalan, Chinese, Estonian, Finnish,
French, German, Greek, Hungarian, Italian, Japanese, Polish, Russian,
Slovenian, Spanish, Swedish, Turkish
Afrikaans, British English, Catalan, Chinese, Czech (#12864),
Estonian, Finnish, French, German (also fixed #13147), Greek,
Hungarian, Italian, Japanese, Polish, Russian, Slovenian, Spanish,
Swedish, Turkish
* updated gettext support to GNU gettext 0.14.4
* removed the intl/ directory, since libintl is now widespread enough
for gettextize to default to not installing it
@ -133,7 +143,8 @@ CVS HEAD:
* better diagnostics on parsing: file inclusion sequence
* added [scroll_to] (patch #3388, forum thread 3235)
* added [advancefrom] (patch #3625, forum thread 4186)
* [recall] now can work if recruiter is not in a keep (#11735, #12974)
* [recall] tag can now work even if the recruiter is not in a keep
(#10543, #11735, #12974)
* next_scenario: tentative start of MP campaign support
* tidied up game.cfg and traits.cfg; game startup should now be faster
* editor improvements:
@ -142,7 +153,8 @@ CVS HEAD:
* improvements and bug fixes of the logging system
* fixed replays with idle_ai, as seen in user scenario Rebellion (#12943)
* saving during an AI unit's turn no longer makes that unit disappear (#13023)
* various bug fixes and code cleanups
* fixed Windows build crashing when trying to recruit units (#12926)
* various bug fixes and code cleanups (including #13264, #12954, #12734)
Version 0.9.1:
* user interface improvements: