updated changelog: 3000 lines!
This commit is contained in:
parent
b6d49a2d81
commit
8769377153
1 changed files with 23 additions and 11 deletions
34
changelog
34
changelog
|
@ -1,6 +1,6 @@
|
|||
CVS HEAD:
|
||||
* user interface improvements:
|
||||
* sped up frame rate when scrolling the map
|
||||
* sped up frame rate when scrolling the map (also fixed #12021)
|
||||
* connecting to a server now shows dialog that allows the user to cancel
|
||||
the connection rather than blocking (#12614)
|
||||
* added hotkey for cycle to previous unit (shift-N) (part of #10703)
|
||||
|
@ -19,7 +19,7 @@ CVS HEAD:
|
|||
* preserve trait ordering to distinguish quick,resilient and resilient,quick
|
||||
* improved layout of objectives dialog
|
||||
* made the text of disabled buttons grayed out
|
||||
* made room for observers in DFool theme
|
||||
* made room for observers in DFool theme (#13027)
|
||||
* added clock to DFool theme (#10650)
|
||||
* tweaked multiplayer lobby
|
||||
* better checking for 'control' command arguments (#13086)
|
||||
|
@ -27,12 +27,21 @@ CVS HEAD:
|
|||
* added Experimental theme
|
||||
* typing a chat message quickly no longer lags the game (#12097)
|
||||
* pasting multiline text now discards lines after the first (#12282)
|
||||
* fixed village name being shown over shroud (#10690)
|
||||
* made ordering of terrain data consistent (#10665)
|
||||
* display error if save cannot be completed (eg. disk full) (#13232)
|
||||
* selecting color for multiplayer sides now works correctly (#13255)
|
||||
* improved position and size of 'users' menu in multiplayer lobby (#13120)
|
||||
* fixed halo position when unit is in water (#12493)
|
||||
* fixed titlescreen background disappearing on switch to fullscreen (#11863)
|
||||
* tutorial start and end scenario savegames can now be loaded (#10332)
|
||||
* campaign improvements:
|
||||
* Eastern Invasion:
|
||||
* Unexpected Appearance: fixed Dacyn not being [recall]-ed (#10619)
|
||||
* Unexpected Appearance: fixed Dacyn not being [recall]-ed (#12830)
|
||||
* Evacuation: units left on the wrong side of river now really die (#10619)
|
||||
* Northern Outpost: killing enemies in "wrong" order is now a win (#12922)
|
||||
* Northern Outpost: added a Holy Water bottle
|
||||
* Captured: fixed several bugs (#10512), but replaced scenario anyway
|
||||
* Captured: fixed bugs (#10512, #12998), but replaced scenario anyway
|
||||
* Drowned Plains: new map and scenario modification, bug fixed (#13013)
|
||||
* Heir to the Throne:
|
||||
* Siege of Elensefar: fixed thieves not appearing (forum thread 5719)
|
||||
|
@ -51,6 +60,7 @@ CVS HEAD:
|
|||
* changed Lieutenant attack from 6-3 to 9-3
|
||||
* changed Soulless attack from 7-2 to 7-3
|
||||
* changed Soulless attack from plague to plague(Walking Corpse)
|
||||
* Walking Corpse created by plague can advance to Soulless again (#13056)
|
||||
* changed Skeletal Dragon resistances (only used in Eastern Invasion:
|
||||
scenario Drowned Plains)
|
||||
* slow now affects units with 2 or more attacks (not just 1 remaining)
|
||||
|
@ -112,15 +122,15 @@ CVS HEAD:
|
|||
* new Soulless variation images
|
||||
* added flaming arrow images
|
||||
* language and i18n:
|
||||
* language fixes and polishing (English)
|
||||
* clarified Necrophage self-leveling in unit description (#10714)
|
||||
* language fixes and polishing (English) (also fixed #12613, #10714)
|
||||
* updated MANUAL
|
||||
* new translations:
|
||||
* Serbian
|
||||
* updated translations:
|
||||
Afrikaans, British English, Catalan, Chinese, Estonian, Finnish,
|
||||
French, German, Greek, Hungarian, Italian, Japanese, Polish, Russian,
|
||||
Slovenian, Spanish, Swedish, Turkish
|
||||
Afrikaans, British English, Catalan, Chinese, Czech (#12864),
|
||||
Estonian, Finnish, French, German (also fixed #13147), Greek,
|
||||
Hungarian, Italian, Japanese, Polish, Russian, Slovenian, Spanish,
|
||||
Swedish, Turkish
|
||||
* updated gettext support to GNU gettext 0.14.4
|
||||
* removed the intl/ directory, since libintl is now widespread enough
|
||||
for gettextize to default to not installing it
|
||||
|
@ -133,7 +143,8 @@ CVS HEAD:
|
|||
* better diagnostics on parsing: file inclusion sequence
|
||||
* added [scroll_to] (patch #3388, forum thread 3235)
|
||||
* added [advancefrom] (patch #3625, forum thread 4186)
|
||||
* [recall] now can work if recruiter is not in a keep (#11735, #12974)
|
||||
* [recall] tag can now work even if the recruiter is not in a keep
|
||||
(#10543, #11735, #12974)
|
||||
* next_scenario: tentative start of MP campaign support
|
||||
* tidied up game.cfg and traits.cfg; game startup should now be faster
|
||||
* editor improvements:
|
||||
|
@ -142,7 +153,8 @@ CVS HEAD:
|
|||
* improvements and bug fixes of the logging system
|
||||
* fixed replays with idle_ai, as seen in user scenario Rebellion (#12943)
|
||||
* saving during an AI unit's turn no longer makes that unit disappear (#13023)
|
||||
* various bug fixes and code cleanups
|
||||
* fixed Windows build crashing when trying to recruit units (#12926)
|
||||
* various bug fixes and code cleanups (including #13264, #12954, #12734)
|
||||
|
||||
Version 0.9.1:
|
||||
* user interface improvements:
|
||||
|
|
Loading…
Add table
Reference in a new issue