Remove WORLD_CONQUEST_II_CAMPAIGN_RESOURCE from its own file.
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2 changed files with 56 additions and 63 deletions
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@ -26,7 +26,8 @@
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{./era/factions}
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{./era/campaign}
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{./resources}
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{./resources/data}
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{./resources/strings}
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{./scenarios}
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#define WC_II_PAIR UNIT1 UNIT2
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@ -92,5 +93,58 @@ Includes an in-game help to know pairs status, with a right-click on an empty he
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[/world_conquest_data]
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[/resource]
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{WORLD_CONQUEST_II_CAMPAIGN_RESOURCE}
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# the campaign-specific resources
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[resource]
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id = "wc2_scenario_res"
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[lua]
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code = " wesnoth.dofile('campaigns/World_Conquest/lua/campaign_main.lua') "
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[/lua]
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[load_resource]
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id = "wc2_trainer_data"
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[/load_resource]
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[load_resource]
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id = "wc2_artifact_data"
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[/load_resource]
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[load_resource]
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id = "wc2_trait_data"
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[/load_resource]
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[/resource]
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[resource]
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id = "wc2_trait_data"
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[world_conquest_data]
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[trait_heroic]
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{WORLD_CONQUEST_II_TRAIT_HEROIC}
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[/trait_heroic]
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[trait_expert]
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{WORLD_CONQUEST_II_TRAIT_EXPERT}
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[/trait_expert]
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[/world_conquest_data]
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[/resource]
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[resource]
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id = "wc2_trainer_data"
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[world_conquest_data]
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{WORLD_CONQUEST_TEK_TRAINER_DEFINITIONS}
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[/world_conquest_data]
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[/resource]
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[resource]
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id = "wc2_artifact_data"
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[world_conquest_data]
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{WORLD_CONQUEST_TEK_ARTIFACT_DEFINITIONS}
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[/world_conquest_data]
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[/resource]
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[resource]
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id = "wc2_scenario_res_extra"
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## additional mods that work independent on the wc2 core.
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## but note that they use our utils.lua and assume it to be present in global namespace.
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[lua]
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code = " wesnoth.dofile('campaigns/World_Conquest/lua/optional_mechanics/destruction.lua') "
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[/lua]
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[lua]
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code = " wesnoth.dofile('campaigns/World_Conquest/lua/optional_mechanics/unitmarker.lua') "
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[/lua]
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[/resource]
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#endif
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@ -1,61 +0,0 @@
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#textdomain wesnoth-wc
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## add subfolders
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{./data}
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{./strings}
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#define WORLD_CONQUEST_II_CAMPAIGN_RESOURCE
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[resource]
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id = "wc2_scenario_res"
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[lua]
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code = " wesnoth.dofile('campaigns/World_Conquest//lua/campaign_main.lua') "
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[/lua]
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[load_resource]
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id = "wc2_trainer_data"
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[/load_resource]
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[load_resource]
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id = "wc2_artifact_data"
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[/load_resource]
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[load_resource]
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id = "wc2_trait_data"
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[/load_resource]
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[/resource]
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[resource]
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id = "wc2_trait_data"
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[world_conquest_data]
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[trait_heroic]
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{WORLD_CONQUEST_II_TRAIT_HEROIC}
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[/trait_heroic]
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[trait_expert]
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{WORLD_CONQUEST_II_TRAIT_EXPERT}
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[/trait_expert]
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[/world_conquest_data]
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[/resource]
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[resource]
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id = "wc2_trainer_data"
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[world_conquest_data]
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{WORLD_CONQUEST_TEK_TRAINER_DEFINITIONS}
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[/world_conquest_data]
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[/resource]
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[resource]
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id = "wc2_artifact_data"
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[world_conquest_data]
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{WORLD_CONQUEST_TEK_ARTIFACT_DEFINITIONS}
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[/world_conquest_data]
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[/resource]
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[resource]
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id = "wc2_scenario_res_extra"
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## additional mods that work independent on the wc2 core.
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## but note that they use our utils.lua and assume it to be present in global namespace.
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[lua]
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code = " wesnoth.dofile('campaigns/World_Conquest//lua/optional_mechanics/destruction.lua') "
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[/lua]
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[lua]
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code = " wesnoth.dofile('campaigns/World_Conquest//lua/optional_mechanics/unitmarker.lua') "
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[/lua]
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[/resource]
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#enddef
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