Remove WORLD_CONQUEST_II_CAMPAIGN_RESOURCE from its own file.

This commit is contained in:
Pentarctagon 2022-06-30 01:33:45 -05:00 committed by Pentarctagon
parent 159396fdc0
commit 875c6e0cf1
2 changed files with 56 additions and 63 deletions

View file

@ -26,7 +26,8 @@
{./era/factions}
{./era/campaign}
{./resources}
{./resources/data}
{./resources/strings}
{./scenarios}
#define WC_II_PAIR UNIT1 UNIT2
@ -92,5 +93,58 @@ Includes an in-game help to know pairs status, with a right-click on an empty he
[/world_conquest_data]
[/resource]
{WORLD_CONQUEST_II_CAMPAIGN_RESOURCE}
# the campaign-specific resources
[resource]
id = "wc2_scenario_res"
[lua]
code = " wesnoth.dofile('campaigns/World_Conquest/lua/campaign_main.lua') "
[/lua]
[load_resource]
id = "wc2_trainer_data"
[/load_resource]
[load_resource]
id = "wc2_artifact_data"
[/load_resource]
[load_resource]
id = "wc2_trait_data"
[/load_resource]
[/resource]
[resource]
id = "wc2_trait_data"
[world_conquest_data]
[trait_heroic]
{WORLD_CONQUEST_II_TRAIT_HEROIC}
[/trait_heroic]
[trait_expert]
{WORLD_CONQUEST_II_TRAIT_EXPERT}
[/trait_expert]
[/world_conquest_data]
[/resource]
[resource]
id = "wc2_trainer_data"
[world_conquest_data]
{WORLD_CONQUEST_TEK_TRAINER_DEFINITIONS}
[/world_conquest_data]
[/resource]
[resource]
id = "wc2_artifact_data"
[world_conquest_data]
{WORLD_CONQUEST_TEK_ARTIFACT_DEFINITIONS}
[/world_conquest_data]
[/resource]
[resource]
id = "wc2_scenario_res_extra"
## additional mods that work independent on the wc2 core.
## but note that they use our utils.lua and assume it to be present in global namespace.
[lua]
code = " wesnoth.dofile('campaigns/World_Conquest/lua/optional_mechanics/destruction.lua') "
[/lua]
[lua]
code = " wesnoth.dofile('campaigns/World_Conquest/lua/optional_mechanics/unitmarker.lua') "
[/lua]
[/resource]
#endif

View file

@ -1,61 +0,0 @@
#textdomain wesnoth-wc
## add subfolders
{./data}
{./strings}
#define WORLD_CONQUEST_II_CAMPAIGN_RESOURCE
[resource]
id = "wc2_scenario_res"
[lua]
code = " wesnoth.dofile('campaigns/World_Conquest//lua/campaign_main.lua') "
[/lua]
[load_resource]
id = "wc2_trainer_data"
[/load_resource]
[load_resource]
id = "wc2_artifact_data"
[/load_resource]
[load_resource]
id = "wc2_trait_data"
[/load_resource]
[/resource]
[resource]
id = "wc2_trait_data"
[world_conquest_data]
[trait_heroic]
{WORLD_CONQUEST_II_TRAIT_HEROIC}
[/trait_heroic]
[trait_expert]
{WORLD_CONQUEST_II_TRAIT_EXPERT}
[/trait_expert]
[/world_conquest_data]
[/resource]
[resource]
id = "wc2_trainer_data"
[world_conquest_data]
{WORLD_CONQUEST_TEK_TRAINER_DEFINITIONS}
[/world_conquest_data]
[/resource]
[resource]
id = "wc2_artifact_data"
[world_conquest_data]
{WORLD_CONQUEST_TEK_ARTIFACT_DEFINITIONS}
[/world_conquest_data]
[/resource]
[resource]
id = "wc2_scenario_res_extra"
## additional mods that work independent on the wc2 core.
## but note that they use our utils.lua and assume it to be present in global namespace.
[lua]
code = " wesnoth.dofile('campaigns/World_Conquest//lua/optional_mechanics/destruction.lua') "
[/lua]
[lua]
code = " wesnoth.dofile('campaigns/World_Conquest//lua/optional_mechanics/unitmarker.lua') "
[/lua]
[/resource]
#enddef