WC: Missed some cases of id_suffix
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3 changed files with 7 additions and 10 deletions
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@ -35,7 +35,6 @@ end
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function wc_ii_generate_scenario(nplayers, gen_args)
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nplayers = settings.nplayers or nplayers
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local id_suffix = gen_args.id_suffix or ""
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local scenario_extra = wml.get_child(gen_args, "scenario")
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local scenario_num = settings.scenario_num or wml.variables.wc2_scenario or 1
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--todo: does this work properly in the first scenario?
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@ -51,13 +50,13 @@ function wc_ii_generate_scenario(nplayers, gen_args)
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lua = {},
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load_resource = {
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{
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id = "wc2_era_res" .. id_suffix
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id = "wc2_era_res"
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},
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{
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id = "wc2_scenario_res" .. id_suffix
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id = "wc2_scenario_res"
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},
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{
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id = "wc2_scenario_res_extra" .. id_suffix
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id = "wc2_scenario_res_extra"
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},
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},
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options = {
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@ -80,8 +79,8 @@ function wc_ii_generate_scenario(nplayers, gen_args)
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wc2_host_version = "0.8.2"
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},
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side = {},
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id = "WC_II_" .. nplayers .. "p" .. id_suffix,
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next_scenario = "WC_II_" .. nplayers .. "p" .. id_suffix,
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id = "WC_II_" .. nplayers .. "p"
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next_scenario = "WC_II_" .. nplayers .. "p"
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description = "WC_II_" .. nplayers .. "p_desc",
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modify_placing = false,
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-- does this work
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@ -30,14 +30,14 @@ _ "World Conquest 3p" #enddef
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## code inside ./lua/map does map/scenario generation.
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[multiplayer]
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id = "WC_II_{PLAYERS}p"
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name= {WC_II_CAMPAIGN_NAME_{PLAYERS}P} + ""
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name= {WC_II_CAMPAIGN_NAME_{PLAYERS}P}
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description = {WC_II_CAMPAIGN_DESC_{PLAYERS}P}
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allow_new_game=yes
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require_scenario=no
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scenario_generation=lua
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[generator]
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id="WC_II_{PLAYERS}p"
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config_name={WC_II_CAMPAIGN_NAME_{PLAYERS}P} + ""
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config_name={WC_II_CAMPAIGN_NAME_{PLAYERS}P}
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nplayers={PLAYERS}
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create_scenario = <<
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local a = ...
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@ -71,7 +71,6 @@ _ "World Conquest 3p" #enddef
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end
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>>
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#endif
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id_suffix=
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[scenario]
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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@ -86,7 +86,6 @@
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name="scenario"
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super="scenario"
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[/tag]
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{SIMPLE_KEY id_suffix string}
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[/then]
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[/if]
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[/tag]
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