Allow recruiting in large castles.

It's now possible to recruit in castles more than 99 tiles away (bug
#12185).  Backport of 2008-08-20T18:57:50Z!esr@thyrsus.com upon Rhonda's request.
This commit is contained in:
Mark de Wever 2008-12-14 14:58:42 +00:00
parent 4e414157d0
commit 86ca71e379
2 changed files with 9 additions and 1 deletions

View file

@ -1,3 +1,8 @@
Version 1.4.7+svn:
* miscellaneous and bug fixes:
* Allow recruiting in a castle more than 99 tiles away from the keep
(bug #12185)
Version 1.4.7:
* campaigns:
* Descent into Darkness

View file

@ -112,7 +112,10 @@ bool can_recruit_on(const gamemap& map, const gamemap::location& leader, const g
return false;
castle_cost_calculator calc(map);
const paths::route& rt = a_star_search(leader, loc, 100.0, &calc, map.w(), map.h());
// The limit computed in the third argument is more than enough for
// any convex castle on the map. Strictly speaking it could be
// reduced to sqrt(map.w()**2 + map.h()**2).
const paths::route& rt = a_star_search(leader, loc, map.w()+map.h(), &calc, map.w(), map.h());
if(rt.steps.empty())
return false;