reinstated ref to magical attacks, but fixed
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@ -109,7 +109,7 @@ The attacker gets the first attack, then the defender. This continues to alterna
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<header>text='Chance to hit'</header>" + _"
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With two exceptions, the chance to hit a unit is based solely on its defense rating in the Terrain it is currently standing in. This may be found by right-clicking a unit, selecting Unit Description, and then look at <italic>text='Terrain Modifiers'</italic>. For instance, elves have a defense rating of 70% in forest, meaning a unit attacking them has only a 30% chance of hitting them. Conversely, the elf's chance of hitting the attacker in return depends on what terrain the attacker is in." + _"
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There are two exceptions to this rule: Magical attacks and <ref>dst=weaponspecial_marksman text=Marksmen</ref>. Magical attacks always have a 70% chance to hit, regardless of terrain, and, when used offensively, Marksmen always have at least a 60% chance to hit, regardless of terrain." + _"
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There are two exceptions to this rule: <ref>dst=weaponspecial_magical text='Magical attacks'</ref> and <ref>dst=weaponspecial_marksman text=Marksmen</ref>. Magical attacks always have a 70% chance to hit, regardless of terrain, and, when used offensively, Marksmen always have at least a 60% chance to hit, regardless of terrain." + _"
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<header>text=Damage</header>" + _"
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