Far North layers created.
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= Wesnoth Map Construction HOWTO =
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=- Overview ==
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This directory contains the resources needed to edit the Wesnoth main
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map and variants thereof with the GIMP.
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@ -23,6 +27,8 @@ To generate maps, simply enable the layers you want and save with the
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appropriate file extension. GIMP will tell you it has to flatten
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the layer stack; that's OK.
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== Techniques ==
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Here's a link to Kestenvarn's tutorial on mapmaking and the associated
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forum thread:
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@ -30,6 +36,51 @@ http://www.wesnoth.org/forum/viewtopic.php?f=18&t=10131
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It assumes Photoshop, but some of the advice transfers to GIMP.
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Here's some more GIMP-specific advice on emulating the style of the
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main Wesnoth map:
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1. Draw your land outline with a hard white brush.
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2. Select a width-3 pencil. Dip it in the bluish-gray color of the
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land-sea border.
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3. Select the land region with Select By Color.
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4. Use Edit -> Stroke Selection to draw your land-sea border.
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5. Fill the sea with a sea color from the main map. Select it.
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6. Drop the pencil width to 1. Shrnking the selection by 5 or 6
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pixels.
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7. Edit -> Stroke on selection. You now have a contour line
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following the coast.
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8. Bucket-fill your coastal margin with some color not on the map.
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9. Shrink the selection another 5 or 6 pixels and repeat the stroke
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You now have a double tidal contour line.
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10. Delete all white and merge the result onto a copy of the plain
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parchment layer.
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11. Select the parchment (land) parts and copy them with a new layer.
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Call this "Elevation".
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12. Decide where you're going to place your mountains. Draw them
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(or frankenstein them from the main map) onto a new "Topography"
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layer.
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13. Stack Topography on top of Elevation; select Elevation foe
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editing. Use the Burn and Dodge tools to texture the parchment,
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dargening low areas and lightening high ones so they merge
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visually with your mountain bases.
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Now you've got your base map. The rest is pasting bits from old
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Forest, swamp, and Workshop layers.
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== Recipes ==
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The campaign maps in mainline need slightly varying maps depending on
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the date; also, some of them have campaign-specific features. Here's
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a description of the layers of great-continent.xcf used to compose each.
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@ -76,7 +127,7 @@ Sceptre_of_Fire (25YW):
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Wesnoth late labels (this should be fixed -- not all cities would be settled then)
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Son_Of_The_Black_Eye (842YW):
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Has its own custom map
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All Layers named "Farth North".
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The_Hammer_of_Thursagan (550YW):
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Wesnoth late labels
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