Far North layers created.

This commit is contained in:
Eric S. Raymond 2008-10-24 17:56:00 +00:00
parent 5df3ea17f1
commit 86045b7b27
2 changed files with 52 additions and 1 deletions

View file

@ -1,3 +1,7 @@
= Wesnoth Map Construction HOWTO =
=- Overview ==
This directory contains the resources needed to edit the Wesnoth main
map and variants thereof with the GIMP.
@ -23,6 +27,8 @@ To generate maps, simply enable the layers you want and save with the
appropriate file extension. GIMP will tell you it has to flatten
the layer stack; that's OK.
== Techniques ==
Here's a link to Kestenvarn's tutorial on mapmaking and the associated
forum thread:
@ -30,6 +36,51 @@ http://www.wesnoth.org/forum/viewtopic.php?f=18&t=10131
It assumes Photoshop, but some of the advice transfers to GIMP.
Here's some more GIMP-specific advice on emulating the style of the
main Wesnoth map:
1. Draw your land outline with a hard white brush.
2. Select a width-3 pencil. Dip it in the bluish-gray color of the
land-sea border.
3. Select the land region with Select By Color.
4. Use Edit -> Stroke Selection to draw your land-sea border.
5. Fill the sea with a sea color from the main map. Select it.
6. Drop the pencil width to 1. Shrnking the selection by 5 or 6
pixels.
7. Edit -> Stroke on selection. You now have a contour line
following the coast.
8. Bucket-fill your coastal margin with some color not on the map.
9. Shrink the selection another 5 or 6 pixels and repeat the stroke
You now have a double tidal contour line.
10. Delete all white and merge the result onto a copy of the plain
parchment layer.
11. Select the parchment (land) parts and copy them with a new layer.
Call this "Elevation".
12. Decide where you're going to place your mountains. Draw them
(or frankenstein them from the main map) onto a new "Topography"
layer.
13. Stack Topography on top of Elevation; select Elevation foe
editing. Use the Burn and Dodge tools to texture the parchment,
dargening low areas and lightening high ones so they merge
visually with your mountain bases.
Now you've got your base map. The rest is pasting bits from old
Forest, swamp, and Workshop layers.
== Recipes ==
The campaign maps in mainline need slightly varying maps depending on
the date; also, some of them have campaign-specific features. Here's
a description of the layers of great-continent.xcf used to compose each.
@ -76,7 +127,7 @@ Sceptre_of_Fire (25YW):
Wesnoth late labels (this should be fixed -- not all cities would be settled then)
Son_Of_The_Black_Eye (842YW):
Has its own custom map
All Layers named "Farth North".
The_Hammer_of_Thursagan (550YW):
Wesnoth late labels