deprecate animation directly in the attack, please use the [animation] tag
This commit is contained in:
parent
d0be7205a2
commit
85ef610b73
216 changed files with 837 additions and 2 deletions
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@ -175,6 +175,8 @@ SVN trunk (1.1.x):
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with lower limit of 1
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* defensive_image* deprecated, use defensive animations instead (still work
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but issue warnings, new macros are provided)
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* using [frames] directly in an [attack] tag is deprecated. pleas enclose
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attack animations in [animation] tags
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* [store_unit] now leaves variable untouched if filter does not match
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* documentation: switch doxygen templates from CVS to SVN, Savannah to Gna!
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* --with-preferences-dir configure option for coexistence of multiple versions
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@ -53,11 +53,13 @@ get_hit_sound=groan.wav
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damage=6
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number=4
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special=drain
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[animation]
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[frame]
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begin=-100
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end=100
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image="undead-ancient-lich-attack.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=magic
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@ -67,6 +69,7 @@ get_hit_sound=groan.wav
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damage=13
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number=5
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icon=attacks/dark-missile.png
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[animation]
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[frame]
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begin=-250
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end=0
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@ -82,6 +85,7 @@ get_hit_sound=groan.wav
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time=-200
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sound=magicmissile.wav
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[/sound]
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[/animation]
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[/attack]
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[/unit]
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@ -51,10 +51,12 @@ usage=fighter
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range=short
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damage=25
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number=2
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[animation]
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[frame]
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begin=-200
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end=100
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image=""wose-ancient-attack.png""
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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@ -48,6 +48,7 @@ get_hit_sound=groan.wav
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range=short
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damage=7
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number=2
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[animation]
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[frame]
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begin=-175
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end=-50
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@ -62,6 +63,7 @@ get_hit_sound=groan.wav
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time=-60
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sound=staff.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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name=fireball
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@ -70,6 +72,7 @@ get_hit_sound=groan.wav
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special=magical
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damage=12
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number=4
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[animation]
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[frame]
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begin=-240
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end=-180
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@ -112,6 +115,7 @@ get_hit_sound=groan.wav
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image="projectiles/fireball-big-n.png"
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image_diagonal="projectiles/fireball-big-nw.png"
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[/missile_frame]
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[/animation]
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[/attack]
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[female]
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@ -166,6 +170,7 @@ Special Notes: the arch mage's fireballs are magical, and always have a high cha
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range=short
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damage=7
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number=2
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[animation]
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[frame]
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begin=-175
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end=-50
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@ -180,6 +185,7 @@ Special Notes: the arch mage's fireballs are magical, and always have a high cha
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time=-60
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sound=staff.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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name=fireball
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@ -188,6 +194,7 @@ Special Notes: the arch mage's fireballs are magical, and always have a high cha
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special=magical
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damage=12
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number=4
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[animation]
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[frame]
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begin=-240
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end=-180
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@ -230,6 +237,7 @@ Special Notes: the arch mage's fireballs are magical, and always have a high cha
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image="projectiles/fireball-big-n.png"
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image_diagonal="projectiles/fireball-big-nw.png"
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[/missile_frame]
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[/animation]
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[/attack]
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[/female]
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[/unit]
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@ -77,6 +77,7 @@ get_hit_sound=groan.wav
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special=poison
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damage=5
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number=3
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[animation]
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[frame]
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begin=-150
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end=0
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@ -97,6 +98,7 @@ get_hit_sound=groan.wav
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time=-100
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sound=knife.wav
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[/sound]
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[/animation]
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[/attack]
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[female]
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@ -165,6 +167,7 @@ Special Notes: while a unit with the same allegiance as the assassin distracts a
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special=poison
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damage=5
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number=3
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[animation]
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[frame]
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begin=-150
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end=0
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@ -185,6 +188,7 @@ Special Notes: while a unit with the same allegiance as the assassin distracts a
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time=-100
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sound=knife.wav
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[/sound]
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[/animation]
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[/attack]
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[/female]
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[/unit]
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@ -42,6 +42,7 @@ get_hit_sound=groan.wav
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range=short
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damage=8
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number=4
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[animation]
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[frame]
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begin=-100
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end=100
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@ -51,5 +52,6 @@ get_hit_sound=groan.wav
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time=-100
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sound=mace.wav
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[/sound]
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[/animation]
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[/attack]
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[/unit]
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@ -44,6 +44,7 @@ get_hit_sound=female-hit.wav
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range=short
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damage=13
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number=4
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[animation]
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[frame]
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begin=-100
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end=100
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@ -53,6 +54,7 @@ get_hit_sound=female-hit.wav
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/animation]
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[/attack]
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[variation]
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@ -89,6 +91,7 @@ get_hit_sound=female-hit.wav
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range=short
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damage=13
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number=4
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[animation]
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[frame]
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begin=-100
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end=100
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@ -98,6 +101,7 @@ get_hit_sound=female-hit.wav
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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name=scepter of fire
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@ -107,6 +111,7 @@ get_hit_sound=female-hit.wav
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icon=attacks/fireball.png
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damage=16
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number=4
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[animation]
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[sound]
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time=-200
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sound=fire.wav
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@ -118,6 +123,7 @@ get_hit_sound=female-hit.wav
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image="projectiles/fireball-n.png"
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image_diagonal="projectiles/fireball-nw.png"
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[/missile_frame]
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[/animation]
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[/attack]
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[/variation]
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[/unit]
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@ -42,10 +42,12 @@ get_hit_sound=groan.wav
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damage=6
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number=3
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special=drain
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[animation]
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[frame]
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begin=-100
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end=100
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image="undead-bloodbat-attack.png"
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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@ -45,11 +45,13 @@ get_hit_sound=skeleton-hit.wav
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range=short
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damage=6
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number=2
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[animation]
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[frame]
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begin=-100
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end=100
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image="undead-boneshooter-attack.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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@ -58,6 +60,7 @@ get_hit_sound=skeleton-hit.wav
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range=long
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damage=9
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number=3
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[animation]
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[frame]
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begin=-400
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@ -87,5 +90,6 @@ get_hit_sound=skeleton-hit.wav
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image="projectiles/bone-n.png"
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image_diagonal="projectiles/bone-ne.png"
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[/missile_frame]
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[/animation]
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[/attack]
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[/unit]
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[attack]
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name=sword
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type=blade
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[animation]
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[frame]
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begin=-100
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end=100
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@ -48,6 +49,7 @@ get_hit_sound=groan.wav
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/animation]
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range=short
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damage=6
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number=2
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@ -58,6 +60,7 @@ get_hit_sound=groan.wav
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range=long
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damage=6
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number=3
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[animation]
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[sound]
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time=-100
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@ -97,5 +100,6 @@ get_hit_sound=groan.wav
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[/animation]
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[/attack]
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[/unit]
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@ -49,6 +49,7 @@ get_hit_sound=groan.wav
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range=short
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damage=10
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number=4
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[animation]
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[sound]
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time=-200
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sound=horse-canter.wav
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@ -63,6 +64,7 @@ get_hit_sound=groan.wav
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end=100
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image="human-cavalier-attack.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=crossbow
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@ -70,6 +72,7 @@ get_hit_sound=groan.wav
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range=long
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damage=17
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number=1
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[animation]
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[sound]
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time=-100
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sound=firearrow.wav
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@ -97,5 +100,6 @@ get_hit_sound=groan.wav
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[/animation]
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[/attack]
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[/unit]
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@ -51,6 +51,7 @@ get_hit_sound=groan.wav
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range=short
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damage=6
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number=3
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[animation]
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[sound]
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time=-200
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sound=horse-canter.wav
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@ -65,5 +66,6 @@ get_hit_sound=groan.wav
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end=100
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image="human-scout-attack.png"
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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@ -42,16 +42,19 @@ get_hit_sound=hiss.wav
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damage=18
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number=2
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special=poison
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[animation]
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[frame]
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begin=-100
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end=50
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image="cavespider-attack-melee.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=web
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type=impact
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[animation]
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[frame]
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begin=-250
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end=-150
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image="projectiles/web.png"
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image_diagonal="projectiles/web.png"
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[/missile_frame]
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[/animation]
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range=long
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damage=8
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number=3
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@ -42,6 +42,7 @@ get_hit_sound=skeleton-hit.wav
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special=charge
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damage=9
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number=2
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[animation]
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[frame]
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begin=-200
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end=-100
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@ -52,5 +53,6 @@ get_hit_sound=skeleton-hit.wav
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end=100
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image="undead-chocobone-attack.png"
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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damage=2
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number=2
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special=stone
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[animation]
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[frame]
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begin=-300
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end=-100
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@ -58,5 +59,6 @@ get_hit_sound=hiss.wav
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image="projectiles/gaze.png"
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image_diagonal="projectiles/gaze.png"
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[/missile_frame]
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[/animation]
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[/attack]
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[/unit]
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@ -51,6 +51,7 @@ get_hit_sound=groan.wav
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range=short
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damage=8
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number=4
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[animation]
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[frame]
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begin=-250
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end=-200
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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name=bow
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range=long
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damage=6
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number=3
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[animation]
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[frame]
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begin=-100
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end=100
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@ -96,6 +99,7 @@ get_hit_sound=groan.wav
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[/animation]
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[/attack]
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[variation]
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range=short
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damage=8
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number=4
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[animation]
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[frame]
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begin=-250
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end=-200
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@ -155,6 +160,7 @@ get_hit_sound=groan.wav
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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name=scepter of fire
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@ -164,6 +170,7 @@ get_hit_sound=groan.wav
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icon=attacks/fireball.png
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damage=16
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number=4
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[animation]
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[sound]
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time=-200
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sound=fire.wav
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image="projectiles/fireball-n.png"
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image_diagonal="projectiles/fireball-nw.png"
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[/missile_frame]
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[/animation]
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[/attack]
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[/variation]
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[/unit]
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@ -78,6 +78,7 @@ get_hit_sound=squishy-hit.wav
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damage=6
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number=2
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special=poison
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[animation]
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[frame]
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begin=-300
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end=-100
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@ -93,5 +94,6 @@ get_hit_sound=squishy-hit.wav
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time=-180
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sound=hiss-big.wav
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[/sound]
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[/animation]
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[/attack]
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[/unit]
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@ -37,6 +37,7 @@ get_hit_sound=groan.wav
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damage=10
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number=2
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icon=attacks/dark-missile.png
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[animation]
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[frame]
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begin=-450
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end=-400
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@ -87,6 +88,7 @@ get_hit_sound=groan.wav
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time=-200
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sound=magicmissile.wav
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[/sound]
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[/animation]
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[/attack]
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[female]
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@ -128,6 +130,7 @@ Special Notes: The attacks of a dark adept are magical, and always have a high c
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damage=10
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number=2
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icon=attacks/dark-missile.png
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[animation]
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[frame]
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begin=-450
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end=-400
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@ -178,6 +181,7 @@ Special Notes: The attacks of a dark adept are magical, and always have a high c
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time=-200
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sound=magicmissile.wav
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[/sound]
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[/animation]
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[/attack]
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[/female]
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[/unit]
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@ -38,10 +38,12 @@ get_hit_sound=female-hit.wav
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range=short
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damage=5
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number=2
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[animation]
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[sound]
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time=-100
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sound=staff.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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name=cold
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||||
|
@ -51,6 +53,7 @@ get_hit_sound=female-hit.wav
|
|||
damage=15
|
||||
number=2
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
image="projectiles/darkmissile-n.png"
|
||||
|
@ -60,5 +63,6 @@ get_hit_sound=female-hit.wav
|
|||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -35,6 +35,7 @@ get_hit_sound=groan.wav
|
|||
number=3
|
||||
special=plague(Walking Corpse)
|
||||
icon=attacks/plaguestaff.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -49,6 +50,7 @@ get_hit_sound=groan.wav
|
|||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=chill wave
|
||||
|
@ -58,6 +60,7 @@ get_hit_sound=groan.wav
|
|||
damage=15
|
||||
number=2
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-200
|
||||
|
@ -79,5 +82,6 @@ get_hit_sound=groan.wav
|
|||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -41,6 +41,7 @@ get_hit_sound=groan.wav
|
|||
damage=9
|
||||
number=4
|
||||
special=drain
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -50,6 +51,7 @@ get_hit_sound=groan.wav
|
|||
time=-100
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=wail
|
||||
|
@ -57,6 +59,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=9
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=50
|
||||
|
@ -68,6 +71,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
||||
|
|
|
@ -43,6 +43,7 @@ get_hit_sound=skeleton-hit.wav
|
|||
damage=12
|
||||
number=4
|
||||
icon=attacks/battleaxe.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -52,6 +53,7 @@ get_hit_sound=skeleton-hit.wav
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=crossbow
|
||||
|
@ -59,6 +61,7 @@ get_hit_sound=skeleton-hit.wav
|
|||
range=long
|
||||
damage=6
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
|
@ -87,5 +90,6 @@ get_hit_sound=skeleton-hit.wav
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -48,6 +48,7 @@ get_hit_sound=skeleton-hit.wav
|
|||
range=short
|
||||
damage=8
|
||||
number=5
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
|
@ -68,6 +69,7 @@ get_hit_sound=skeleton-hit.wav
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
||||
|
|
|
@ -40,6 +40,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=8
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
|
@ -54,6 +55,7 @@ get_hit_sound=groan.wav
|
|||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=magic
|
||||
|
@ -63,6 +65,7 @@ get_hit_sound=groan.wav
|
|||
damage=11
|
||||
number=3
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-250
|
||||
|
@ -100,6 +103,7 @@ get_hit_sound=groan.wav
|
|||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
||||
|
|
|
@ -41,11 +41,13 @@ get_hit_sound=groan.wav
|
|||
damage=12
|
||||
number=2
|
||||
special=drain
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="undead-demilich-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=magic
|
||||
|
@ -55,6 +57,7 @@ get_hit_sound=groan.wav
|
|||
damage=12
|
||||
number=4
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
|
@ -80,6 +83,7 @@ get_hit_sound=groan.wav
|
|||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
||||
|
|
|
@ -34,11 +34,13 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=9
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="goblin-direwolver-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=claws
|
||||
|
@ -47,6 +49,7 @@ get_hit_sound=groan.wav
|
|||
damage=5
|
||||
number=2
|
||||
special=poison
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
|
@ -56,5 +59,6 @@ get_hit_sound=groan.wav
|
|||
time=-150
|
||||
sound=wolf-attack.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -53,6 +53,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
|
@ -67,6 +68,7 @@ get_hit_sound=groan.wav
|
|||
end=100
|
||||
image="human-dragoon-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=crossbow
|
||||
|
@ -74,6 +76,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=15
|
||||
number=1
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
|
@ -101,5 +104,6 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -33,6 +33,7 @@ get_hit_sound=groan.wav
|
|||
damage=14
|
||||
number=3
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
|
@ -47,6 +48,7 @@ get_hit_sound=groan.wav
|
|||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -56,6 +58,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
|
@ -74,6 +77,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -64,6 +64,7 @@ get_hit_sound=groan.wav
|
|||
damage=7
|
||||
number=2
|
||||
icon=attacks/claws.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
|
@ -74,6 +75,7 @@ get_hit_sound=groan.wav
|
|||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -83,6 +85,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=6
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
|
@ -108,5 +111,6 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -44,6 +44,7 @@ get_hit_sound=groan.wav
|
|||
damage=5
|
||||
number=4
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
|
@ -53,6 +54,7 @@ get_hit_sound=groan.wav
|
|||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -62,11 +64,13 @@ get_hit_sound=groan.wav
|
|||
damage=6
|
||||
number=4
|
||||
icon=attacks/spear.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="drake-clasher-attack-spear.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
|
||||
|
|
|
@ -28,6 +28,7 @@ get_hit_sound=groan.wav
|
|||
damage=10
|
||||
number=4
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
#[frame]
|
||||
# begin=-200
|
||||
# end=-50
|
||||
|
@ -37,6 +38,7 @@ get_hit_sound=groan.wav
|
|||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -46,6 +48,7 @@ get_hit_sound=groan.wav
|
|||
damage=12
|
||||
number=3
|
||||
icon=attacks/mace.png
|
||||
[animation]
|
||||
#[frame]
|
||||
# begin=-100
|
||||
# end=0
|
||||
|
@ -55,6 +58,7 @@ get_hit_sound=groan.wav
|
|||
time=-50
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -64,6 +68,7 @@ get_hit_sound=groan.wav
|
|||
damage=8
|
||||
number=5
|
||||
icon=attacks/spear.png
|
||||
[animation]
|
||||
#[frame]
|
||||
# begin=-100
|
||||
# end=0
|
||||
|
@ -73,6 +78,7 @@ get_hit_sound=groan.wav
|
|||
time=-50
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -43,6 +43,7 @@ get_hit_sound=groan.wav
|
|||
damage=7
|
||||
number=3
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
|
@ -57,6 +58,7 @@ get_hit_sound=groan.wav
|
|||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -66,6 +68,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=3
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
|
@ -91,6 +94,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -71,6 +71,7 @@ get_hit_sound=groan.wav
|
|||
damage=9
|
||||
number=2
|
||||
icon=attacks/claws.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
|
@ -80,6 +81,7 @@ get_hit_sound=groan.wav
|
|||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -89,6 +91,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=7
|
||||
number=5
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
|
@ -107,6 +110,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/fireball-big-n.png"
|
||||
image_diagonal="projectiles/fireball-big-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -36,6 +36,7 @@ get_hit_sound=groan.wav
|
|||
damage=12
|
||||
number=3
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-250
|
||||
|
@ -56,6 +57,7 @@ get_hit_sound=groan.wav
|
|||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -66,6 +68,7 @@ get_hit_sound=groan.wav
|
|||
damage=8
|
||||
number=4
|
||||
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
|
@ -84,5 +87,6 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/fireball-big-n.png"
|
||||
image_diagonal="projectiles/fireball-big-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -35,6 +35,7 @@ get_hit_sound=groan.wav
|
|||
damage=8
|
||||
number=3
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
|
@ -45,6 +46,7 @@ get_hit_sound=groan.wav
|
|||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -54,6 +56,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
|
||||
[frame]
|
||||
begin=-250
|
||||
|
@ -73,5 +76,6 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -33,6 +33,7 @@ get_hit_sound=groan.wav
|
|||
damage=8
|
||||
number=4
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
|
@ -42,6 +43,7 @@ get_hit_sound=groan.wav
|
|||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -51,6 +53,7 @@ get_hit_sound=groan.wav
|
|||
damage=6
|
||||
number=5
|
||||
icon=attacks/spear.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
|
@ -61,6 +64,7 @@ get_hit_sound=groan.wav
|
|||
time=-100
|
||||
sound=spear.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -70,6 +74,7 @@ get_hit_sound=groan.wav
|
|||
damage=9
|
||||
number=3
|
||||
icon=attacks/mace.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
|
@ -79,6 +84,7 @@ get_hit_sound=groan.wav
|
|||
time=-50
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -33,6 +33,7 @@ get_hit_sound=groan.wav
|
|||
damage=6
|
||||
number=2
|
||||
icon=attacks/slam.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
|
@ -47,6 +48,7 @@ get_hit_sound=groan.wav
|
|||
time=-50
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -56,6 +58,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=3
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
|
@ -74,6 +77,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -37,6 +37,7 @@ get_hit_sound=groan.wav
|
|||
damage=8
|
||||
number=3
|
||||
icon=attacks/slam.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
|
@ -51,6 +52,7 @@ get_hit_sound=groan.wav
|
|||
time=-50
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -60,6 +62,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
|
@ -83,6 +86,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -72,6 +72,7 @@ get_hit_sound=groan.wav
|
|||
damage=11
|
||||
number=2
|
||||
icon=attacks/claws.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
|
@ -81,6 +82,7 @@ get_hit_sound=groan.wav
|
|||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -90,6 +92,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=8
|
||||
number=6
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
|
@ -108,6 +111,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/fireball-big-n.png"
|
||||
image_diagonal="projectiles/fireball-big-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -38,6 +38,7 @@ get_hit_sound=groan.wav
|
|||
damage=6
|
||||
number=3
|
||||
icon=attacks/slam.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
|
@ -52,6 +53,7 @@ get_hit_sound=groan.wav
|
|||
time=-50
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -61,6 +63,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=5
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
|
@ -79,6 +82,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -34,6 +34,7 @@ get_hit_sound=groan.wav
|
|||
damage=11
|
||||
number=3
|
||||
icon=attacks/halberd.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
|
@ -43,6 +44,7 @@ get_hit_sound=groan.wav
|
|||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -54,6 +56,7 @@ get_hit_sound=groan.wav
|
|||
number=2
|
||||
defense_weight=1.10
|
||||
icon=attacks/halberd.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
|
@ -64,6 +67,7 @@ get_hit_sound=groan.wav
|
|||
time=-150
|
||||
sound=spear.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -35,6 +35,7 @@ get_hit_sound=groan.wav
|
|||
damage=15
|
||||
number=3
|
||||
icon=attacks/halberd.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
|
@ -44,6 +45,7 @@ get_hit_sound=groan.wav
|
|||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -55,6 +57,7 @@ get_hit_sound=groan.wav
|
|||
number=2
|
||||
defense_weight=1.10
|
||||
icon=attacks/halberd.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
|
@ -65,6 +68,7 @@ get_hit_sound=groan.wav
|
|||
time=-150
|
||||
sound=spear.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -32,6 +32,7 @@ get_hit_sound=groan.wav
|
|||
damage=10
|
||||
number=3
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
|
@ -46,6 +47,7 @@ get_hit_sound=groan.wav
|
|||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -55,6 +57,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=5
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
|
@ -73,6 +76,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -45,6 +45,7 @@ get_hit_sound=skeleton-hit.wav
|
|||
range=short
|
||||
damage=11
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
|
@ -59,5 +60,6 @@ get_hit_sound=skeleton-hit.wav
|
|||
time=-100
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -30,11 +30,13 @@ get_hit_sound=groan.wav
|
|||
damage=7
|
||||
number=4
|
||||
special=drain
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="undead-dread-lich-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=magic
|
||||
|
@ -44,6 +46,7 @@ get_hit_sound=groan.wav
|
|||
damage=13
|
||||
number=5
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
|
@ -74,6 +77,7 @@ get_hit_sound=groan.wav
|
|||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
||||
|
|
|
@ -75,6 +75,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=5
|
||||
number=5
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -84,6 +85,7 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=crossbow
|
||||
|
@ -91,6 +93,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=15
|
||||
number=1
|
||||
[animation]
|
||||
[sound]
|
||||
time=-50
|
||||
sound=firearrow.wav
|
||||
|
@ -106,5 +109,6 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -37,6 +37,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -46,5 +47,6 @@ get_hit_sound=groan.wav
|
|||
time=-100
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -29,6 +29,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=9
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
|
@ -39,6 +40,7 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=dagger-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -48,6 +50,7 @@ get_hit_sound=groan.wav
|
|||
damage=40
|
||||
number=1
|
||||
icon=attacks/dragonstaff.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=600
|
||||
|
@ -63,6 +66,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
|
||||
|
|
|
@ -30,6 +30,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -40,6 +41,7 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=hammer
|
||||
|
@ -47,6 +49,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=8
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=150
|
||||
|
@ -57,5 +60,6 @@ get_hit_sound=groan.wav
|
|||
time=-100
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -39,11 +39,13 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=5
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=100
|
||||
image="dwarf-guard-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -52,6 +54,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=4
|
||||
number=1
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
|
@ -67,5 +70,6 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/spear-n.png"
|
||||
image_diagonal="projectiles/spear-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -37,6 +37,7 @@ get_hit_sound=groan.wav
|
|||
icon=attacks/battleaxe.png
|
||||
damage=14
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -46,6 +47,7 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=hammer
|
||||
|
@ -53,6 +55,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=17
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
|
@ -62,6 +65,7 @@ get_hit_sound=groan.wav
|
|||
time=-150
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=hatchet
|
||||
|
@ -69,6 +73,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=10
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=50
|
||||
|
@ -80,5 +85,6 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/hatchet-n.png"
|
||||
image_diagonal="projectiles/hatchet-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -31,6 +31,7 @@ get_hit_sound=groan.wav
|
|||
number=3
|
||||
# XXX we're currently lacking a runic hammer icon
|
||||
icon=attacks/hammer.png
|
||||
[animation]
|
||||
|
||||
[frame]
|
||||
begin=-100
|
||||
|
@ -41,6 +42,7 @@ get_hit_sound=groan.wav
|
|||
time=-100
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
|
||||
|
@ -52,6 +54,7 @@ get_hit_sound=groan.wav
|
|||
number=2
|
||||
icon=attacks/lightingbolt.png
|
||||
special=magical
|
||||
[animation]
|
||||
|
||||
[sound]
|
||||
time=-200
|
||||
|
@ -63,6 +66,7 @@ get_hit_sound=groan.wav
|
|||
end=15
|
||||
image="projectiles/lightning-bolt.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
|
||||
|
|
|
@ -42,11 +42,13 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=9
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=100
|
||||
image="dwarf-sentinel-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -55,6 +57,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=11
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
|
@ -70,5 +73,6 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/spear-n.png"
|
||||
image_diagonal="projectiles/spear-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -41,11 +41,13 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=100
|
||||
image="dwarf-stalwart-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -54,6 +56,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=8
|
||||
number=1
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
|
@ -69,5 +72,6 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/spear-n.png"
|
||||
image_diagonal="projectiles/spear-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -36,6 +36,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=10
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -45,6 +46,7 @@ get_hit_sound=groan.wav
|
|||
time=-200
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -53,6 +55,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=13
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
|
@ -62,5 +65,6 @@ get_hit_sound=groan.wav
|
|||
time=-150
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -47,6 +47,7 @@ get_hit_sound=groan.wav
|
|||
damage=6
|
||||
number=2
|
||||
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
|
@ -62,6 +63,7 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=dagger-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
|
||||
|
@ -72,6 +74,7 @@ get_hit_sound=groan.wav
|
|||
damage=18
|
||||
number=1
|
||||
|
||||
[animation]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=gunshot.wav
|
||||
|
@ -88,6 +91,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
|
||||
|
|
|
@ -31,6 +31,7 @@ get_hit_sound=groan.wav
|
|||
damage=6
|
||||
number=3
|
||||
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
|
@ -47,6 +48,7 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=dagger-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
|
||||
|
@ -58,6 +60,7 @@ get_hit_sound=groan.wav
|
|||
number=1
|
||||
icon=attacks/thunderstick.png
|
||||
|
||||
[animation]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=gunshot.wav
|
||||
|
@ -74,6 +77,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
|
||||
|
|
|
@ -36,6 +36,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=4
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -45,5 +46,6 @@ get_hit_sound=groan.wav
|
|||
time=-100
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -32,6 +32,7 @@ unit_description= _ "Once great, Elder Magi have seen their power a little dimin
|
|||
range=short
|
||||
damage=8
|
||||
number=2
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
|
@ -41,6 +42,7 @@ unit_description= _ "Once great, Elder Magi have seen their power a little dimin
|
|||
end=100
|
||||
image="elder-mage-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=lightning
|
||||
|
@ -50,6 +52,7 @@ unit_description= _ "Once great, Elder Magi have seen their power a little dimin
|
|||
damage=14
|
||||
number=4
|
||||
icon=attacks/lightingbolt.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=0
|
||||
|
@ -69,5 +72,6 @@ unit_description= _ "Once great, Elder Magi have seen their power a little dimin
|
|||
# halo=halo/elder-mage-halo7.png
|
||||
# halo_x,halo_y=13,-26
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -32,10 +32,12 @@ usage=fighter
|
|||
range=short
|
||||
damage=18
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=""wose-elder-attack.png""
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -58,6 +58,7 @@ get_hit_sound=groan.wav
|
|||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -68,6 +69,7 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
range=short
|
||||
damage=5
|
||||
number=2
|
||||
|
@ -78,6 +80,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=5
|
||||
number=4
|
||||
[animation]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
|
@ -112,6 +115,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
|
@ -174,6 +178,7 @@ get_hit_sound=groan.wav
|
|||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -184,6 +189,7 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
range=short
|
||||
damage=5
|
||||
number=2
|
||||
|
@ -195,6 +201,7 @@ get_hit_sound=groan.wav
|
|||
damage=5
|
||||
number=4
|
||||
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
|
@ -228,6 +235,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -68,6 +68,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=9
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -77,6 +78,7 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
|
@ -84,6 +86,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=11
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
|
@ -127,6 +130,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
|
@ -198,6 +202,7 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
|
|||
range=short
|
||||
damage=9
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -207,6 +212,7 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
|
@ -214,6 +220,7 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
|
|||
range=long
|
||||
damage=11
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
|
@ -257,6 +264,7 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -43,6 +43,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -52,6 +53,7 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
|
@ -59,6 +61,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
|
@ -101,5 +104,6 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -40,6 +40,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=12
|
||||
number=4
|
||||
[animation]
|
||||
|
||||
[frame]
|
||||
begin=-100
|
||||
|
@ -51,6 +52,7 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
[attack]
|
||||
|
@ -59,6 +61,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=9
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
|
@ -101,5 +104,6 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -36,6 +36,7 @@ get_hit_sound=female-hit.wav
|
|||
number=2
|
||||
range=short
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -45,6 +46,7 @@ get_hit_sound=female-hit.wav
|
|||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -55,6 +57,7 @@ get_hit_sound=female-hit.wav
|
|||
number=2
|
||||
range=long
|
||||
icon=attacks/entangle.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=0
|
||||
|
@ -66,6 +69,7 @@ get_hit_sound=female-hit.wav
|
|||
image="projectiles/entangle.png"
|
||||
image_diagonal="projectiles/entangle.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -75,6 +79,7 @@ get_hit_sound=female-hit.wav
|
|||
damage=6
|
||||
number=3
|
||||
range=long
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=0
|
||||
|
@ -90,5 +95,6 @@ get_hit_sound=female-hit.wav
|
|||
time=-150
|
||||
sound=dart.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -43,6 +43,7 @@ get_hit_sound=female-hit.wav
|
|||
number=2
|
||||
range=short
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
|
@ -72,6 +73,7 @@ get_hit_sound=female-hit.wav
|
|||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
|
@ -82,6 +84,7 @@ get_hit_sound=female-hit.wav
|
|||
damage=5
|
||||
number=4
|
||||
range=long
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-380
|
||||
|
@ -125,6 +128,7 @@ get_hit_sound=female-hit.wav
|
|||
end=40
|
||||
image="elvish-enchantress-entangle7.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -135,6 +139,7 @@ get_hit_sound=female-hit.wav
|
|||
range=long
|
||||
special=magical
|
||||
icon=attacks/iceball.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-380
|
||||
|
@ -180,6 +185,7 @@ get_hit_sound=female-hit.wav
|
|||
end=40
|
||||
image="elvish-enchantress-attack7.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -41,6 +41,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=5
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -51,6 +52,7 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
|
@ -58,6 +60,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=3
|
||||
number=3
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
|
@ -104,5 +107,6 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -40,6 +40,7 @@ get_hit_sound=groan.wav
|
|||
damage=8
|
||||
number=4
|
||||
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -50,6 +51,7 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
[attack]
|
||||
|
@ -58,6 +60,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
|
@ -100,5 +103,6 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -38,6 +38,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=10
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
|
@ -52,6 +53,7 @@ get_hit_sound=groan.wav
|
|||
time=-75
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=faerie fire
|
||||
|
@ -61,6 +63,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=8
|
||||
number=5
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
|
@ -94,5 +97,6 @@ get_hit_sound=groan.wav
|
|||
image_diagonal="projectiles/icemissile-ne.png"
|
||||
halo_x,halo_y=15,-4
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -17,6 +17,7 @@ cost=10
|
|||
usage=null
|
||||
get_hit_sound=female-hit.wav
|
||||
unit_description= _ "Elves choose their leaders for their power and wisdom; foresight is what has protected them in times of uncertainty. Their just reign is rewarded by the unflagging fealty of their people, which is the greatest gift any ruler could ask for."
|
||||
[animation]
|
||||
[attack]
|
||||
name=shove
|
||||
type=impact
|
||||
|
@ -24,4 +25,5 @@ unit_description= _ "Elves choose their leaders for their power and wisdom; fore
|
|||
damage=1
|
||||
number=1
|
||||
[/attack]
|
||||
[/animation]
|
||||
[/unit]
|
||||
|
|
|
@ -38,6 +38,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=8
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -47,6 +48,7 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=faerie fire
|
||||
|
@ -56,6 +58,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
|
@ -89,5 +92,6 @@ get_hit_sound=groan.wav
|
|||
image_diagonal="projectiles/icemissile-ne.png"
|
||||
halo_x,halo_y=15,-4
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -66,6 +66,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=6
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -75,6 +76,7 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=longbow
|
||||
|
@ -83,6 +85,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=9
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
|
@ -131,6 +134,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
|
@ -200,6 +204,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
range=short
|
||||
damage=6
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -209,6 +214,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=longbow
|
||||
|
@ -217,6 +223,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
range=long
|
||||
damage=9
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
|
@ -265,6 +272,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -44,6 +44,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=10
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -53,6 +54,7 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
|
@ -61,6 +63,7 @@ get_hit_sound=groan.wav
|
|||
damage=8
|
||||
number=3
|
||||
#note for posterity's sake - the previous animation was the bow frame from -400 to -300, then attack3 from -300 to 0, and the bow frame again from 0 to 100. Cheap, but it got the job done, and others might want the timing for reference.
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
|
@ -104,5 +107,6 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -40,6 +40,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=8
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -49,6 +50,7 @@ get_hit_sound=groan.wav
|
|||
time=-100
|
||||
sound=horse-elf-canter.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
|
@ -56,6 +58,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
|
@ -83,6 +86,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -65,6 +65,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -75,6 +76,7 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
|
@ -82,6 +84,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
|
@ -126,6 +129,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
|
@ -194,6 +198,7 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
|
|||
range=short
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -204,6 +209,7 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
|
@ -211,6 +217,7 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
|
|||
range=long
|
||||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
|
@ -254,6 +261,7 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -43,6 +43,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=6
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
|
@ -57,6 +58,7 @@ get_hit_sound=groan.wav
|
|||
time=-200
|
||||
sound=horse-elf-canter.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
|
@ -64,6 +66,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
|
@ -91,6 +94,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -41,6 +41,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=4
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
|
@ -55,6 +56,7 @@ get_hit_sound=groan.wav
|
|||
time=-200
|
||||
sound=horse-elf-canter.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
|
@ -62,6 +64,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=6
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
|
@ -87,6 +90,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
||||
|
|
|
@ -38,6 +38,7 @@ get_hit_sound=female-hit.wav
|
|||
number=2
|
||||
range=short
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -47,6 +48,7 @@ get_hit_sound=female-hit.wav
|
|||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -56,6 +58,7 @@ get_hit_sound=female-hit.wav
|
|||
damage=3
|
||||
number=2
|
||||
range=long
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=0
|
||||
|
@ -67,5 +70,6 @@ get_hit_sound=female-hit.wav
|
|||
image="projectiles/entangle.png"
|
||||
image_diagonal="projectiles/entangle.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -65,6 +65,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=7
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -75,6 +76,7 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=longbow
|
||||
|
@ -83,6 +85,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=10
|
||||
number=5
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
|
@ -131,6 +134,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
|
@ -199,6 +203,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
range=short
|
||||
damage=7
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -209,6 +214,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=longbow
|
||||
|
@ -217,6 +223,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
range=long
|
||||
damage=10
|
||||
number=5
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
|
@ -265,6 +272,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -39,6 +39,7 @@ get_hit_sound=female-hit.wav
|
|||
number=2
|
||||
range=short
|
||||
icon=attacks/faerie_touch.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
|
@ -54,6 +55,7 @@ get_hit_sound=female-hit.wav
|
|||
end=100
|
||||
image="elvish-shyde-ftouch-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -64,6 +66,7 @@ get_hit_sound=female-hit.wav
|
|||
number=2
|
||||
range=long
|
||||
icon=attacks/entangle.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
|
@ -75,6 +78,7 @@ get_hit_sound=female-hit.wav
|
|||
image="projectiles/entangle.png"
|
||||
image_diagonal="projectiles/entangle.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -84,6 +88,7 @@ get_hit_sound=female-hit.wav
|
|||
damage=7
|
||||
number=3
|
||||
range=long
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
|
@ -99,5 +104,6 @@ get_hit_sound=female-hit.wav
|
|||
time=-150
|
||||
sound=dart.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -43,6 +43,7 @@ get_hit_sound=female-hit.wav
|
|||
number=2
|
||||
range=short
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
|
@ -72,6 +73,7 @@ get_hit_sound=female-hit.wav
|
|||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
|
@ -82,6 +84,7 @@ get_hit_sound=female-hit.wav
|
|||
damage=4
|
||||
number=3
|
||||
range=long
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-380
|
||||
|
@ -125,6 +128,7 @@ get_hit_sound=female-hit.wav
|
|||
end=40
|
||||
image="elvish-sorceress-entangle7.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -135,6 +139,7 @@ get_hit_sound=female-hit.wav
|
|||
range=long
|
||||
special=magical
|
||||
icon=attacks/iceball.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-380
|
||||
|
@ -180,6 +185,7 @@ get_hit_sound=female-hit.wav
|
|||
end=40
|
||||
image="elvish-sorceress-attack7.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -36,6 +36,7 @@ get_hit_sound=female-hit.wav
|
|||
number=3
|
||||
range=short
|
||||
icon=attacks/faerie_touch.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
|
@ -51,6 +52,7 @@ get_hit_sound=female-hit.wav
|
|||
end=100
|
||||
image="elvish-sylph-ftouch-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
|
@ -62,6 +64,7 @@ get_hit_sound=female-hit.wav
|
|||
number=4
|
||||
range=long
|
||||
icon=attacks/web.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-210
|
||||
end=-140
|
||||
|
@ -84,6 +87,7 @@ get_hit_sound=female-hit.wav
|
|||
image="projectiles/web.png"
|
||||
image_diagonal="projectiles/web.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -94,6 +98,7 @@ get_hit_sound=female-hit.wav
|
|||
number=5
|
||||
range=long
|
||||
icon=attacks/iceball.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-320
|
||||
end=-240
|
||||
|
@ -129,6 +134,7 @@ get_hit_sound=female-hit.wav
|
|||
end=80
|
||||
image="elvish-sylph-attack5.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -79,6 +79,7 @@ get_hit_sound=groan.wav
|
|||
damage=4
|
||||
number=4
|
||||
range=short
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -88,5 +89,6 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -28,6 +28,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
|
@ -43,6 +44,7 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[variation]
|
||||
variation_name=scepter
|
||||
|
@ -75,6 +77,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
|
@ -90,6 +93,7 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=scepter of fire
|
||||
|
@ -99,6 +103,7 @@ get_hit_sound=groan.wav
|
|||
icon=attacks/fireball.png
|
||||
damage=12
|
||||
number=3
|
||||
[animation]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
|
@ -110,6 +115,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/variation]
|
||||
[/unit]
|
||||
|
|
|
@ -31,6 +31,7 @@ get_hit_sound=hiss-big.wav
|
|||
range=short
|
||||
damage=21
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
|
@ -40,6 +41,7 @@ get_hit_sound=hiss-big.wav
|
|||
time=-150
|
||||
sound=wolf-attack.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -50,6 +52,7 @@ get_hit_sound=hiss-big.wav
|
|||
range=short
|
||||
damage=24
|
||||
number=1
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -59,6 +62,7 @@ get_hit_sound=hiss-big.wav
|
|||
time=-100
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
|
@ -69,6 +73,7 @@ get_hit_sound=hiss-big.wav
|
|||
range=long
|
||||
damage=14
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=50
|
||||
|
@ -89,5 +94,6 @@ get_hit_sound=hiss-big.wav
|
|||
image="projectiles/fireball-big-n.png"
|
||||
image_diagonal="projectiles/fireball-big-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -29,6 +29,7 @@ unit_description= _ "A Fireball. This is not to be used for anything else than a
|
|||
damage=1
|
||||
number=1
|
||||
icon=projectiles/fireball-nw.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -38,5 +39,6 @@ unit_description= _ "A Fireball. This is not to be used for anything else than a
|
|||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -29,6 +29,7 @@ get_hit_sound=groan.wav
|
|||
damage=4
|
||||
number=2
|
||||
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -39,6 +40,7 @@ get_hit_sound=groan.wav
|
|||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=sling
|
||||
|
@ -46,6 +48,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=4
|
||||
number=2
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
|
@ -68,6 +71,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/stone.png"
|
||||
image_diagonal="projectiles/stone.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
|
@ -100,6 +104,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=4
|
||||
number=2
|
||||
[animation]
|
||||
|
||||
[frame]
|
||||
begin=-100
|
||||
|
@ -111,6 +116,7 @@ get_hit_sound=groan.wav
|
|||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=sling
|
||||
|
@ -118,6 +124,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=4
|
||||
number=2
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
|
@ -140,6 +147,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/stone.png"
|
||||
image_diagonal="projectiles/stone.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -39,6 +39,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=9
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-175
|
||||
end=100
|
||||
|
@ -55,6 +56,7 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=crossbow
|
||||
|
@ -62,6 +64,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
|
@ -85,5 +88,6 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -32,11 +32,13 @@ get_hit_sound=groan.wav
|
|||
damage=4
|
||||
number=3
|
||||
special=drain
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="undead-ghost-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=wail
|
||||
|
@ -44,6 +46,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=3
|
||||
number=3
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
|
@ -55,5 +58,6 @@ get_hit_sound=groan.wav
|
|||
end=50
|
||||
image="undead-ghost-attack1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -40,6 +40,7 @@ get_hit_sound=ghoul-hit.wav
|
|||
damage=4
|
||||
number=3
|
||||
special=poison
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=50
|
||||
|
@ -49,5 +50,6 @@ get_hit_sound=ghoul-hit.wav
|
|||
time=-200
|
||||
sound=ghoul-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -53,6 +53,7 @@ usage=archer
|
|||
range=short
|
||||
damage=7
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
|
@ -67,6 +68,7 @@ usage=archer
|
|||
time=-300
|
||||
sound=fist-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=mud glob
|
||||
|
@ -75,6 +77,7 @@ usage=archer
|
|||
range=long
|
||||
damage=5
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -90,5 +93,6 @@ usage=archer
|
|||
time=-100
|
||||
sound=hiss-big.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -30,6 +30,7 @@ get_hit_sound=hiss.wav
|
|||
damage=9
|
||||
defense_weight=4.0
|
||||
number=1
|
||||
[animation]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=firearrow.wav
|
||||
|
@ -39,6 +40,7 @@ get_hit_sound=hiss.wav
|
|||
end=100
|
||||
image="scorpion-sting-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=pincers
|
||||
|
@ -46,6 +48,7 @@ get_hit_sound=hiss.wav
|
|||
range=short
|
||||
damage=4
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
|
@ -55,6 +58,7 @@ get_hit_sound=hiss.wav
|
|||
end=100
|
||||
image="scorpion-pincers-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
||||
|
|
|
@ -33,6 +33,7 @@ get_hit_sound=orc-small-hit.wav
|
|||
number=3
|
||||
icon=attacks/spear.png
|
||||
special=firststrike
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-65
|
||||
|
@ -43,6 +44,7 @@ get_hit_sound=orc-small-hit.wav
|
|||
end=100
|
||||
image="goblin-impaler-attack2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=spear
|
||||
|
@ -51,6 +53,7 @@ get_hit_sound=orc-small-hit.wav
|
|||
damage=5
|
||||
number=1
|
||||
icon=attacks/spear.png
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=spear.wav
|
||||
|
@ -71,5 +74,6 @@ get_hit_sound=orc-small-hit.wav
|
|||
image="projectiles/spear-n.png"
|
||||
image_diagonal="projectiles/spear-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -31,6 +31,7 @@ get_hit_sound=orc-small-hit.wav
|
|||
range=short
|
||||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
|
@ -40,5 +41,6 @@ get_hit_sound=orc-small-hit.wav
|
|||
time=-150
|
||||
sound=wolf-attack.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -32,6 +32,7 @@ get_hit_sound=orc-small-hit.wav
|
|||
range=short
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
|
@ -41,6 +42,7 @@ get_hit_sound=orc-small-hit.wav
|
|||
time=-100
|
||||
sound=torch-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=net
|
||||
|
@ -50,6 +52,7 @@ get_hit_sound=orc-small-hit.wav
|
|||
number=2
|
||||
range=long
|
||||
icon=attacks/web.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=100
|
||||
|
@ -65,5 +68,6 @@ get_hit_sound=orc-small-hit.wav
|
|||
time=-100
|
||||
sound=net.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -31,11 +31,13 @@ get_hit_sound=orc-small-hit.wav
|
|||
damage=4
|
||||
number=3
|
||||
icon=attacks/spear.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="goblin-spearman-melee.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=spear
|
||||
|
@ -44,6 +46,7 @@ get_hit_sound=orc-small-hit.wav
|
|||
damage=3
|
||||
number=1
|
||||
icon=attacks/spear.png
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=spear.wav
|
||||
|
@ -59,5 +62,6 @@ get_hit_sound=orc-small-hit.wav
|
|||
image="projectiles/spear-n.png"
|
||||
image_diagonal="projectiles/spear-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -35,6 +35,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=12
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=100
|
||||
|
@ -44,6 +45,7 @@ get_hit_sound=groan.wav
|
|||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=lance
|
||||
|
@ -52,6 +54,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=17
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=100
|
||||
|
@ -61,5 +64,6 @@ get_hit_sound=groan.wav
|
|||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -35,6 +35,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=10
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-175
|
||||
end=100
|
||||
|
@ -51,6 +52,7 @@ get_hit_sound=groan.wav
|
|||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=crossbow
|
||||
|
@ -58,6 +60,7 @@ get_hit_sound=groan.wav
|
|||
range=long
|
||||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
|
@ -81,5 +84,6 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -36,6 +36,7 @@ get_hit_sound=groan.wav
|
|||
range=short
|
||||
damage=9
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-175
|
||||
end=-50
|
||||
|
@ -50,6 +51,7 @@ get_hit_sound=groan.wav
|
|||
time=-60
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=fireball
|
||||
|
@ -58,6 +60,7 @@ get_hit_sound=groan.wav
|
|||
special=magical
|
||||
damage=16
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-240
|
||||
end=-180
|
||||
|
@ -100,6 +103,7 @@ get_hit_sound=groan.wav
|
|||
image="projectiles/fireball-huge-n.png"
|
||||
image_diagonal="projectiles/fireball-huge-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
|
@ -140,6 +144,7 @@ Special Notes: the great mage's fireballs are magical, and always have a high ch
|
|||
range=short
|
||||
damage=9
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-175
|
||||
end=-50
|
||||
|
@ -154,6 +159,7 @@ Special Notes: the great mage's fireballs are magical, and always have a high ch
|
|||
time=-60
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=fireball
|
||||
|
@ -162,6 +168,7 @@ Special Notes: the great mage's fireballs are magical, and always have a high ch
|
|||
special=magical
|
||||
damage=16
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-240
|
||||
end=-180
|
||||
|
@ -204,6 +211,7 @@ Special Notes: the great mage's fireballs are magical, and always have a high ch
|
|||
image="projectiles/fireball-huge-n.png"
|
||||
image_diagonal="projectiles/fireball-huge-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -32,6 +32,7 @@ usage=fighter
|
|||
range=short
|
||||
damage=18
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -41,5 +42,6 @@ usage=fighter
|
|||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Reference in a new issue