deprecate animation directly in the attack, please use the [animation] tag

This commit is contained in:
Jérémy Rosen 2005-12-04 22:06:38 +00:00
parent d0be7205a2
commit 85ef610b73
216 changed files with 837 additions and 2 deletions

View file

@ -175,6 +175,8 @@ SVN trunk (1.1.x):
with lower limit of 1
* defensive_image* deprecated, use defensive animations instead (still work
but issue warnings, new macros are provided)
* using [frames] directly in an [attack] tag is deprecated. pleas enclose
attack animations in [animation] tags
* [store_unit] now leaves variable untouched if filter does not match
* documentation: switch doxygen templates from CVS to SVN, Savannah to Gna!
* --with-preferences-dir configure option for coexistence of multiple versions

View file

@ -53,11 +53,13 @@ get_hit_sound=groan.wav
damage=6
number=4
special=drain
[animation]
[frame]
begin=-100
end=100
image="undead-ancient-lich-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=magic
@ -67,6 +69,7 @@ get_hit_sound=groan.wav
damage=13
number=5
icon=attacks/dark-missile.png
[animation]
[frame]
begin=-250
end=0
@ -82,6 +85,7 @@ get_hit_sound=groan.wav
time=-200
sound=magicmissile.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -51,10 +51,12 @@ usage=fighter
range=short
damage=25
number=2
[animation]
[frame]
begin=-200
end=100
image=""wose-ancient-attack.png""
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -48,6 +48,7 @@ get_hit_sound=groan.wav
range=short
damage=7
number=2
[animation]
[frame]
begin=-175
end=-50
@ -62,6 +63,7 @@ get_hit_sound=groan.wav
time=-60
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fireball
@ -70,6 +72,7 @@ get_hit_sound=groan.wav
special=magical
damage=12
number=4
[animation]
[frame]
begin=-240
end=-180
@ -112,6 +115,7 @@ get_hit_sound=groan.wav
image="projectiles/fireball-big-n.png"
image_diagonal="projectiles/fireball-big-nw.png"
[/missile_frame]
[/animation]
[/attack]
[female]
@ -166,6 +170,7 @@ Special Notes: the arch mage's fireballs are magical, and always have a high cha
range=short
damage=7
number=2
[animation]
[frame]
begin=-175
end=-50
@ -180,6 +185,7 @@ Special Notes: the arch mage's fireballs are magical, and always have a high cha
time=-60
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fireball
@ -188,6 +194,7 @@ Special Notes: the arch mage's fireballs are magical, and always have a high cha
special=magical
damage=12
number=4
[animation]
[frame]
begin=-240
end=-180
@ -230,6 +237,7 @@ Special Notes: the arch mage's fireballs are magical, and always have a high cha
image="projectiles/fireball-big-n.png"
image_diagonal="projectiles/fireball-big-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -77,6 +77,7 @@ get_hit_sound=groan.wav
special=poison
damage=5
number=3
[animation]
[frame]
begin=-150
end=0
@ -97,6 +98,7 @@ get_hit_sound=groan.wav
time=-100
sound=knife.wav
[/sound]
[/animation]
[/attack]
[female]
@ -165,6 +167,7 @@ Special Notes: while a unit with the same allegiance as the assassin distracts a
special=poison
damage=5
number=3
[animation]
[frame]
begin=-150
end=0
@ -185,6 +188,7 @@ Special Notes: while a unit with the same allegiance as the assassin distracts a
time=-100
sound=knife.wav
[/sound]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -42,6 +42,7 @@ get_hit_sound=groan.wav
range=short
damage=8
number=4
[animation]
[frame]
begin=-100
end=100
@ -51,5 +52,6 @@ get_hit_sound=groan.wav
time=-100
sound=mace.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -44,6 +44,7 @@ get_hit_sound=female-hit.wav
range=short
damage=13
number=4
[animation]
[frame]
begin=-100
end=100
@ -53,6 +54,7 @@ get_hit_sound=female-hit.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[variation]
@ -89,6 +91,7 @@ get_hit_sound=female-hit.wav
range=short
damage=13
number=4
[animation]
[frame]
begin=-100
end=100
@ -98,6 +101,7 @@ get_hit_sound=female-hit.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=scepter of fire
@ -107,6 +111,7 @@ get_hit_sound=female-hit.wav
icon=attacks/fireball.png
damage=16
number=4
[animation]
[sound]
time=-200
sound=fire.wav
@ -118,6 +123,7 @@ get_hit_sound=female-hit.wav
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/variation]
[/unit]

View file

@ -42,10 +42,12 @@ get_hit_sound=groan.wav
damage=6
number=3
special=drain
[animation]
[frame]
begin=-100
end=100
image="undead-bloodbat-attack.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -45,11 +45,13 @@ get_hit_sound=skeleton-hit.wav
range=short
damage=6
number=2
[animation]
[frame]
begin=-100
end=100
image="undead-boneshooter-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -58,6 +60,7 @@ get_hit_sound=skeleton-hit.wav
range=long
damage=9
number=3
[animation]
[frame]
begin=-400
@ -87,5 +90,6 @@ get_hit_sound=skeleton-hit.wav
image="projectiles/bone-n.png"
image_diagonal="projectiles/bone-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -38,6 +38,7 @@ get_hit_sound=groan.wav
[attack]
name=sword
type=blade
[animation]
[frame]
begin=-100
end=100
@ -48,6 +49,7 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
range=short
damage=6
number=2
@ -58,6 +60,7 @@ get_hit_sound=groan.wav
range=long
damage=6
number=3
[animation]
[sound]
time=-100
@ -97,5 +100,6 @@ get_hit_sound=groan.wav
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -49,6 +49,7 @@ get_hit_sound=groan.wav
range=short
damage=10
number=4
[animation]
[sound]
time=-200
sound=horse-canter.wav
@ -63,6 +64,7 @@ get_hit_sound=groan.wav
end=100
image="human-cavalier-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=crossbow
@ -70,6 +72,7 @@ get_hit_sound=groan.wav
range=long
damage=17
number=1
[animation]
[sound]
time=-100
sound=firearrow.wav
@ -97,5 +100,6 @@ get_hit_sound=groan.wav
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -51,6 +51,7 @@ get_hit_sound=groan.wav
range=short
damage=6
number=3
[animation]
[sound]
time=-200
sound=horse-canter.wav
@ -65,5 +66,6 @@ get_hit_sound=groan.wav
end=100
image="human-scout-attack.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -42,16 +42,19 @@ get_hit_sound=hiss.wav
damage=18
number=2
special=poison
[animation]
[frame]
begin=-100
end=50
image="cavespider-attack-melee.png"
[/frame]
[/animation]
[/attack]
[attack]
name=web
type=impact
[animation]
[frame]
begin=-250
end=-150
@ -63,6 +66,7 @@ get_hit_sound=hiss.wav
image="projectiles/web.png"
image_diagonal="projectiles/web.png"
[/missile_frame]
[/animation]
range=long
damage=8
number=3

View file

@ -42,6 +42,7 @@ get_hit_sound=skeleton-hit.wav
special=charge
damage=9
number=2
[animation]
[frame]
begin=-200
end=-100
@ -52,5 +53,6 @@ get_hit_sound=skeleton-hit.wav
end=100
image="undead-chocobone-attack.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -42,6 +42,7 @@ get_hit_sound=hiss.wav
damage=2
number=2
special=stone
[animation]
[frame]
begin=-300
end=-100
@ -58,5 +59,6 @@ get_hit_sound=hiss.wav
image="projectiles/gaze.png"
image_diagonal="projectiles/gaze.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -51,6 +51,7 @@ get_hit_sound=groan.wav
range=short
damage=8
number=4
[animation]
[frame]
begin=-250
end=-200
@ -66,6 +67,7 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
@ -73,6 +75,7 @@ get_hit_sound=groan.wav
range=long
damage=6
number=3
[animation]
[frame]
begin=-100
end=100
@ -96,6 +99,7 @@ get_hit_sound=groan.wav
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[variation]
@ -140,6 +144,7 @@ get_hit_sound=groan.wav
range=short
damage=8
number=4
[animation]
[frame]
begin=-250
end=-200
@ -155,6 +160,7 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=scepter of fire
@ -164,6 +170,7 @@ get_hit_sound=groan.wav
icon=attacks/fireball.png
damage=16
number=4
[animation]
[sound]
time=-200
sound=fire.wav
@ -175,6 +182,7 @@ get_hit_sound=groan.wav
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/variation]
[/unit]

View file

@ -78,6 +78,7 @@ get_hit_sound=squishy-hit.wav
damage=6
number=2
special=poison
[animation]
[frame]
begin=-300
end=-100
@ -93,5 +94,6 @@ get_hit_sound=squishy-hit.wav
time=-180
sound=hiss-big.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -37,6 +37,7 @@ get_hit_sound=groan.wav
damage=10
number=2
icon=attacks/dark-missile.png
[animation]
[frame]
begin=-450
end=-400
@ -87,6 +88,7 @@ get_hit_sound=groan.wav
time=-200
sound=magicmissile.wav
[/sound]
[/animation]
[/attack]
[female]
@ -128,6 +130,7 @@ Special Notes: The attacks of a dark adept are magical, and always have a high c
damage=10
number=2
icon=attacks/dark-missile.png
[animation]
[frame]
begin=-450
end=-400
@ -178,6 +181,7 @@ Special Notes: The attacks of a dark adept are magical, and always have a high c
time=-200
sound=magicmissile.wav
[/sound]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -38,10 +38,12 @@ get_hit_sound=female-hit.wav
range=short
damage=5
number=2
[animation]
[sound]
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=cold
@ -51,6 +53,7 @@ get_hit_sound=female-hit.wav
damage=15
number=2
icon=attacks/dark-missile.png
[animation]
[missile_frame]
begin=-200
image="projectiles/darkmissile-n.png"
@ -60,5 +63,6 @@ get_hit_sound=female-hit.wav
time=-200
sound=magicmissile.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -35,6 +35,7 @@ get_hit_sound=groan.wav
number=3
special=plague(Walking Corpse)
icon=attacks/plaguestaff.png
[animation]
[frame]
begin=-100
end=100
@ -49,6 +50,7 @@ get_hit_sound=groan.wav
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=chill wave
@ -58,6 +60,7 @@ get_hit_sound=groan.wav
damage=15
number=2
icon=attacks/dark-missile.png
[animation]
[frame]
begin=-400
end=-200
@ -79,5 +82,6 @@ get_hit_sound=groan.wav
time=-200
sound=magicmissile.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -41,6 +41,7 @@ get_hit_sound=groan.wav
damage=9
number=4
special=drain
[animation]
[frame]
begin=-100
end=100
@ -50,6 +51,7 @@ get_hit_sound=groan.wav
time=-100
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=wail
@ -57,6 +59,7 @@ get_hit_sound=groan.wav
range=long
damage=9
number=2
[animation]
[frame]
begin=-250
end=50
@ -68,6 +71,7 @@ get_hit_sound=groan.wav
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -43,6 +43,7 @@ get_hit_sound=skeleton-hit.wav
damage=12
number=4
icon=attacks/battleaxe.png
[animation]
[frame]
begin=-100
end=100
@ -52,6 +53,7 @@ get_hit_sound=skeleton-hit.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=crossbow
@ -59,6 +61,7 @@ get_hit_sound=skeleton-hit.wav
range=long
damage=6
number=2
[animation]
[frame]
begin=-200
end=-100
@ -87,5 +90,6 @@ get_hit_sound=skeleton-hit.wav
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -48,6 +48,7 @@ get_hit_sound=skeleton-hit.wav
range=short
damage=8
number=5
[animation]
[frame]
begin=-400
end=-250
@ -68,6 +69,7 @@ get_hit_sound=skeleton-hit.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -40,6 +40,7 @@ get_hit_sound=groan.wav
range=short
damage=8
number=2
[animation]
[frame]
begin=-100
end=0
@ -54,6 +55,7 @@ get_hit_sound=groan.wav
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=magic
@ -63,6 +65,7 @@ get_hit_sound=groan.wav
damage=11
number=3
icon=attacks/dark-missile.png
[animation]
[frame]
begin=-300
end=-250
@ -100,6 +103,7 @@ get_hit_sound=groan.wav
time=-200
sound=magicmissile.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -41,11 +41,13 @@ get_hit_sound=groan.wav
damage=12
number=2
special=drain
[animation]
[frame]
begin=-100
end=100
image="undead-demilich-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=magic
@ -55,6 +57,7 @@ get_hit_sound=groan.wav
damage=12
number=4
icon=attacks/dark-missile.png
[animation]
[missile_frame]
begin=-200
end=0
@ -80,6 +83,7 @@ get_hit_sound=groan.wav
time=-200
sound=magicmissile.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -34,11 +34,13 @@ get_hit_sound=groan.wav
range=short
damage=9
number=4
[animation]
[frame]
begin=-150
end=100
image="goblin-direwolver-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=claws
@ -47,6 +49,7 @@ get_hit_sound=groan.wav
damage=5
number=2
special=poison
[animation]
[frame]
begin=-150
end=100
@ -56,5 +59,6 @@ get_hit_sound=groan.wav
time=-150
sound=wolf-attack.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -53,6 +53,7 @@ get_hit_sound=groan.wav
range=short
damage=7
number=4
[animation]
[sound]
time=-200
sound=horse-canter.wav
@ -67,6 +68,7 @@ get_hit_sound=groan.wav
end=100
image="human-dragoon-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=crossbow
@ -74,6 +76,7 @@ get_hit_sound=groan.wav
range=long
damage=15
number=1
[animation]
[sound]
time=-100
sound=firearrow.wav
@ -101,5 +104,6 @@ get_hit_sound=groan.wav
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -33,6 +33,7 @@ get_hit_sound=groan.wav
damage=14
number=3
icon=attacks/sword.png
[animation]
[frame]
begin=-200
end=-50
@ -47,6 +48,7 @@ get_hit_sound=groan.wav
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -56,6 +58,7 @@ get_hit_sound=groan.wav
range=long
damage=8
number=3
[animation]
[frame]
begin=-200
end=-50
@ -74,6 +77,7 @@ get_hit_sound=groan.wav
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -64,6 +64,7 @@ get_hit_sound=groan.wav
damage=7
number=2
icon=attacks/claws.png
[animation]
[frame]
begin=-200
end=-50
@ -74,6 +75,7 @@ get_hit_sound=groan.wav
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -83,6 +85,7 @@ get_hit_sound=groan.wav
range=long
damage=6
number=4
[animation]
[frame]
begin=-250
end=-150
@ -108,5 +111,6 @@ get_hit_sound=groan.wav
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -44,6 +44,7 @@ get_hit_sound=groan.wav
damage=5
number=4
icon=attacks/sword.png
[animation]
[frame]
begin=-150
end=0
@ -53,6 +54,7 @@ get_hit_sound=groan.wav
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -62,11 +64,13 @@ get_hit_sound=groan.wav
damage=6
number=4
icon=attacks/spear.png
[animation]
[frame]
begin=-200
end=-50
image="drake-clasher-attack-spear.png"
[/frame]
[/animation]
[/attack]

View file

@ -28,6 +28,7 @@ get_hit_sound=groan.wav
damage=10
number=4
icon=attacks/sword.png
[animation]
#[frame]
# begin=-200
# end=-50
@ -37,6 +38,7 @@ get_hit_sound=groan.wav
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -46,6 +48,7 @@ get_hit_sound=groan.wav
damage=12
number=3
icon=attacks/mace.png
[animation]
#[frame]
# begin=-100
# end=0
@ -55,6 +58,7 @@ get_hit_sound=groan.wav
time=-50
sound=mace.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -64,6 +68,7 @@ get_hit_sound=groan.wav
damage=8
number=5
icon=attacks/spear.png
[animation]
#[frame]
# begin=-100
# end=0
@ -73,6 +78,7 @@ get_hit_sound=groan.wav
time=-50
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -43,6 +43,7 @@ get_hit_sound=groan.wav
damage=7
number=3
icon=attacks/sword.png
[animation]
[frame]
begin=-200
end=-50
@ -57,6 +58,7 @@ get_hit_sound=groan.wav
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -66,6 +68,7 @@ get_hit_sound=groan.wav
range=long
damage=3
number=3
[animation]
[frame]
begin=-250
end=-150
@ -91,6 +94,7 @@ get_hit_sound=groan.wav
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -71,6 +71,7 @@ get_hit_sound=groan.wav
damage=9
number=2
icon=attacks/claws.png
[animation]
[frame]
begin=-150
end=0
@ -80,6 +81,7 @@ get_hit_sound=groan.wav
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -89,6 +91,7 @@ get_hit_sound=groan.wav
range=long
damage=7
number=5
[animation]
[frame]
begin=-250
end=-50
@ -107,6 +110,7 @@ get_hit_sound=groan.wav
image="projectiles/fireball-big-n.png"
image_diagonal="projectiles/fireball-big-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -36,6 +36,7 @@ get_hit_sound=groan.wav
damage=12
number=3
icon=attacks/sword.png
[animation]
[frame]
begin=-350
end=-250
@ -56,6 +57,7 @@ get_hit_sound=groan.wav
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -66,6 +68,7 @@ get_hit_sound=groan.wav
damage=8
number=4
[animation]
[frame]
begin=-250
end=-50
@ -84,5 +87,6 @@ get_hit_sound=groan.wav
image="projectiles/fireball-big-n.png"
image_diagonal="projectiles/fireball-big-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -35,6 +35,7 @@ get_hit_sound=groan.wav
damage=8
number=3
icon=attacks/sword.png
[animation]
[frame]
begin=-200
end=-50
@ -45,6 +46,7 @@ get_hit_sound=groan.wav
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -54,6 +56,7 @@ get_hit_sound=groan.wav
range=long
damage=7
number=4
[animation]
[frame]
begin=-250
@ -73,5 +76,6 @@ get_hit_sound=groan.wav
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -33,6 +33,7 @@ get_hit_sound=groan.wav
damage=8
number=4
icon=attacks/sword.png
[animation]
[frame]
begin=-200
end=-50
@ -42,6 +43,7 @@ get_hit_sound=groan.wav
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -51,6 +53,7 @@ get_hit_sound=groan.wav
damage=6
number=5
icon=attacks/spear.png
[animation]
[frame]
begin=-150
end=-50
@ -61,6 +64,7 @@ get_hit_sound=groan.wav
time=-100
sound=spear.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -70,6 +74,7 @@ get_hit_sound=groan.wav
damage=9
number=3
icon=attacks/mace.png
[animation]
[frame]
begin=-100
end=0
@ -79,6 +84,7 @@ get_hit_sound=groan.wav
time=-50
sound=mace.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -33,6 +33,7 @@ get_hit_sound=groan.wav
damage=6
number=2
icon=attacks/slam.png
[animation]
[frame]
begin=-200
end=-50
@ -47,6 +48,7 @@ get_hit_sound=groan.wav
time=-50
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -56,6 +58,7 @@ get_hit_sound=groan.wav
range=long
damage=3
number=3
[animation]
[frame]
begin=-200
end=-50
@ -74,6 +77,7 @@ get_hit_sound=groan.wav
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -37,6 +37,7 @@ get_hit_sound=groan.wav
damage=8
number=3
icon=attacks/slam.png
[animation]
[frame]
begin=-200
end=-50
@ -51,6 +52,7 @@ get_hit_sound=groan.wav
time=-50
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -60,6 +62,7 @@ get_hit_sound=groan.wav
range=long
damage=8
number=3
[animation]
[frame]
begin=-200
end=-100
@ -83,6 +86,7 @@ get_hit_sound=groan.wav
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -72,6 +72,7 @@ get_hit_sound=groan.wav
damage=11
number=2
icon=attacks/claws.png
[animation]
[frame]
begin=-200
end=-50
@ -81,6 +82,7 @@ get_hit_sound=groan.wav
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -90,6 +92,7 @@ get_hit_sound=groan.wav
range=long
damage=8
number=6
[animation]
[frame]
begin=-250
end=-50
@ -108,6 +111,7 @@ get_hit_sound=groan.wav
image="projectiles/fireball-big-n.png"
image_diagonal="projectiles/fireball-big-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -38,6 +38,7 @@ get_hit_sound=groan.wav
damage=6
number=3
icon=attacks/slam.png
[animation]
[frame]
begin=-200
end=-50
@ -52,6 +53,7 @@ get_hit_sound=groan.wav
time=-50
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -61,6 +63,7 @@ get_hit_sound=groan.wav
range=long
damage=5
number=3
[animation]
[frame]
begin=-200
end=-50
@ -79,6 +82,7 @@ get_hit_sound=groan.wav
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -34,6 +34,7 @@ get_hit_sound=groan.wav
damage=11
number=3
icon=attacks/halberd.png
[animation]
[frame]
begin=-150
end=-50
@ -43,6 +44,7 @@ get_hit_sound=groan.wav
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -54,6 +56,7 @@ get_hit_sound=groan.wav
number=2
defense_weight=1.10
icon=attacks/halberd.png
[animation]
[frame]
begin=-200
end=-50
@ -64,6 +67,7 @@ get_hit_sound=groan.wav
time=-150
sound=spear.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -35,6 +35,7 @@ get_hit_sound=groan.wav
damage=15
number=3
icon=attacks/halberd.png
[animation]
[frame]
begin=-150
end=-50
@ -44,6 +45,7 @@ get_hit_sound=groan.wav
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -55,6 +57,7 @@ get_hit_sound=groan.wav
number=2
defense_weight=1.10
icon=attacks/halberd.png
[animation]
[frame]
begin=-200
end=-50
@ -65,6 +68,7 @@ get_hit_sound=groan.wav
time=-150
sound=spear.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -32,6 +32,7 @@ get_hit_sound=groan.wav
damage=10
number=3
icon=attacks/sword.png
[animation]
[frame]
begin=-200
end=-50
@ -46,6 +47,7 @@ get_hit_sound=groan.wav
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -55,6 +57,7 @@ get_hit_sound=groan.wav
range=long
damage=5
number=3
[animation]
[frame]
begin=-200
end=-50
@ -73,6 +76,7 @@ get_hit_sound=groan.wav
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -45,6 +45,7 @@ get_hit_sound=skeleton-hit.wav
range=short
damage=11
number=4
[animation]
[frame]
begin=-100
end=0
@ -59,5 +60,6 @@ get_hit_sound=skeleton-hit.wav
time=-100
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -30,11 +30,13 @@ get_hit_sound=groan.wav
damage=7
number=4
special=drain
[animation]
[frame]
begin=-100
end=100
image="undead-dread-lich-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=magic
@ -44,6 +46,7 @@ get_hit_sound=groan.wav
damage=13
number=5
icon=attacks/dark-missile.png
[animation]
[frame]
begin=-300
end=-200
@ -74,6 +77,7 @@ get_hit_sound=groan.wav
time=-200
sound=magicmissile.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -75,6 +75,7 @@ get_hit_sound=groan.wav
range=short
damage=5
number=5
[animation]
[frame]
begin=-100
end=100
@ -84,6 +85,7 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=crossbow
@ -91,6 +93,7 @@ get_hit_sound=groan.wav
range=long
damage=15
number=1
[animation]
[sound]
time=-50
sound=firearrow.wav
@ -106,5 +109,6 @@ get_hit_sound=groan.wav
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -37,6 +37,7 @@ get_hit_sound=groan.wav
range=short
damage=7
number=4
[animation]
[frame]
begin=-100
end=100
@ -46,5 +47,6 @@ get_hit_sound=groan.wav
time=-100
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -29,6 +29,7 @@ get_hit_sound=groan.wav
range=short
damage=9
number=3
[animation]
[frame]
begin=-150
end=-50
@ -39,6 +40,7 @@ get_hit_sound=groan.wav
time=-250
sound=dagger-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -48,6 +50,7 @@ get_hit_sound=groan.wav
damage=40
number=1
icon=attacks/dragonstaff.png
[animation]
[frame]
begin=-350
end=600
@ -63,6 +66,7 @@ get_hit_sound=groan.wav
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[/animation]
[/attack]

View file

@ -30,6 +30,7 @@ get_hit_sound=groan.wav
range=short
damage=7
number=3
[animation]
[frame]
begin=-100
end=100
@ -40,6 +41,7 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=hammer
@ -47,6 +49,7 @@ get_hit_sound=groan.wav
range=short
damage=8
number=2
[animation]
[frame]
begin=-100
end=150
@ -57,5 +60,6 @@ get_hit_sound=groan.wav
time=-100
sound=mace.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -39,11 +39,13 @@ get_hit_sound=groan.wav
range=short
damage=5
number=3
[animation]
[frame]
begin=-200
end=100
image="dwarf-guard-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -52,6 +54,7 @@ get_hit_sound=groan.wav
range=long
damage=4
number=1
[animation]
[frame]
begin=-100
end=50
@ -67,5 +70,6 @@ get_hit_sound=groan.wav
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -37,6 +37,7 @@ get_hit_sound=groan.wav
icon=attacks/battleaxe.png
damage=14
number=3
[animation]
[frame]
begin=-100
end=100
@ -46,6 +47,7 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=hammer
@ -53,6 +55,7 @@ get_hit_sound=groan.wav
range=short
damage=17
number=2
[animation]
[frame]
begin=-150
end=100
@ -62,6 +65,7 @@ get_hit_sound=groan.wav
time=-150
sound=mace.wav
[/sound]
[/animation]
[/attack]
[attack]
name=hatchet
@ -69,6 +73,7 @@ get_hit_sound=groan.wav
range=long
damage=10
number=2
[animation]
[frame]
begin=-150
end=50
@ -80,5 +85,6 @@ get_hit_sound=groan.wav
image="projectiles/hatchet-n.png"
image_diagonal="projectiles/hatchet-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -31,6 +31,7 @@ get_hit_sound=groan.wav
number=3
# XXX we're currently lacking a runic hammer icon
icon=attacks/hammer.png
[animation]
[frame]
begin=-100
@ -41,6 +42,7 @@ get_hit_sound=groan.wav
time=-100
sound=mace.wav
[/sound]
[/animation]
[/attack]
@ -52,6 +54,7 @@ get_hit_sound=groan.wav
number=2
icon=attacks/lightingbolt.png
special=magical
[animation]
[sound]
time=-200
@ -63,6 +66,7 @@ get_hit_sound=groan.wav
end=15
image="projectiles/lightning-bolt.png"
[/missile_frame]
[/animation]
[/attack]

View file

@ -42,11 +42,13 @@ get_hit_sound=groan.wav
range=short
damage=9
number=3
[animation]
[frame]
begin=-200
end=100
image="dwarf-sentinel-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -55,6 +57,7 @@ get_hit_sound=groan.wav
range=long
damage=11
number=2
[animation]
[frame]
begin=-100
end=50
@ -70,5 +73,6 @@ get_hit_sound=groan.wav
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -41,11 +41,13 @@ get_hit_sound=groan.wav
range=short
damage=7
number=3
[animation]
[frame]
begin=-200
end=100
image="dwarf-stalwart-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -54,6 +56,7 @@ get_hit_sound=groan.wav
range=long
damage=8
number=1
[animation]
[frame]
begin=-100
end=50
@ -69,5 +72,6 @@ get_hit_sound=groan.wav
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -36,6 +36,7 @@ get_hit_sound=groan.wav
range=short
damage=10
number=3
[animation]
[frame]
begin=-100
end=100
@ -45,6 +46,7 @@ get_hit_sound=groan.wav
time=-200
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -53,6 +55,7 @@ get_hit_sound=groan.wav
range=short
damage=13
number=2
[animation]
[frame]
begin=-150
end=100
@ -62,5 +65,6 @@ get_hit_sound=groan.wav
time=-150
sound=mace.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -47,6 +47,7 @@ get_hit_sound=groan.wav
damage=6
number=2
[animation]
[frame]
begin=-250
end=-50
@ -62,6 +63,7 @@ get_hit_sound=groan.wav
time=-250
sound=dagger-swish.wav
[/sound]
[/animation]
[/attack]
@ -72,6 +74,7 @@ get_hit_sound=groan.wav
damage=18
number=1
[animation]
[sound]
time=-150
sound=gunshot.wav
@ -88,6 +91,7 @@ get_hit_sound=groan.wav
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[/animation]
[/attack]

View file

@ -31,6 +31,7 @@ get_hit_sound=groan.wav
damage=6
number=3
[animation]
[frame]
begin=-150
end=-50
@ -47,6 +48,7 @@ get_hit_sound=groan.wav
time=-250
sound=dagger-swish.wav
[/sound]
[/animation]
[/attack]
@ -58,6 +60,7 @@ get_hit_sound=groan.wav
number=1
icon=attacks/thunderstick.png
[animation]
[sound]
time=-150
sound=gunshot.wav
@ -74,6 +77,7 @@ get_hit_sound=groan.wav
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[/animation]
[/attack]

View file

@ -36,6 +36,7 @@ get_hit_sound=groan.wav
range=short
damage=4
number=4
[animation]
[frame]
begin=-100
end=100
@ -45,5 +46,6 @@ get_hit_sound=groan.wav
time=-100
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -32,6 +32,7 @@ unit_description= _ "Once great, Elder Magi have seen their power a little dimin
range=short
damage=8
number=2
[animation]
[sound]
time=-100
sound=staff.wav
@ -41,6 +42,7 @@ unit_description= _ "Once great, Elder Magi have seen their power a little dimin
end=100
image="elder-mage-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=lightning
@ -50,6 +52,7 @@ unit_description= _ "Once great, Elder Magi have seen their power a little dimin
damage=14
number=4
icon=attacks/lightingbolt.png
[animation]
[frame]
begin=-600
end=0
@ -69,5 +72,6 @@ unit_description= _ "Once great, Elder Magi have seen their power a little dimin
# halo=halo/elder-mage-halo7.png
# halo_x,halo_y=13,-26
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -32,10 +32,12 @@ usage=fighter
range=short
damage=18
number=2
[animation]
[frame]
begin=-100
end=100
image=""wose-elder-attack.png""
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -58,6 +58,7 @@ get_hit_sound=groan.wav
[attack]
name=sword
type=blade
[animation]
[frame]
begin=-100
end=100
@ -68,6 +69,7 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
range=short
damage=5
number=2
@ -78,6 +80,7 @@ get_hit_sound=groan.wav
range=long
damage=5
number=4
[animation]
[sound]
time=-100
@ -112,6 +115,7 @@ get_hit_sound=groan.wav
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[female]
@ -174,6 +178,7 @@ get_hit_sound=groan.wav
[attack]
name=sword
type=blade
[animation]
[frame]
begin=-100
end=100
@ -184,6 +189,7 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
range=short
damage=5
number=2
@ -195,6 +201,7 @@ get_hit_sound=groan.wav
damage=5
number=4
[animation]
[sound]
time=-100
sound=firearrow.wav
@ -228,6 +235,7 @@ get_hit_sound=groan.wav
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -68,6 +68,7 @@ get_hit_sound=groan.wav
range=short
damage=9
number=4
[animation]
[frame]
begin=-100
end=100
@ -77,6 +78,7 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
@ -84,6 +86,7 @@ get_hit_sound=groan.wav
range=long
damage=11
number=4
[animation]
[sound]
time=-100
sound=firearrow.wav
@ -127,6 +130,7 @@ get_hit_sound=groan.wav
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[female]
@ -198,6 +202,7 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
range=short
damage=9
number=4
[animation]
[frame]
begin=-100
end=100
@ -207,6 +212,7 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
@ -214,6 +220,7 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
range=long
damage=11
number=4
[animation]
[sound]
time=-100
sound=firearrow.wav
@ -257,6 +264,7 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -43,6 +43,7 @@ get_hit_sound=groan.wav
range=short
damage=7
number=4
[animation]
[frame]
begin=-100
end=100
@ -52,6 +53,7 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
@ -59,6 +61,7 @@ get_hit_sound=groan.wav
range=long
damage=6
number=3
[animation]
[sound]
time=-100
sound=firearrow.wav
@ -101,5 +104,6 @@ get_hit_sound=groan.wav
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -40,6 +40,7 @@ get_hit_sound=groan.wav
range=short
damage=12
number=4
[animation]
[frame]
begin=-100
@ -51,6 +52,7 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -59,6 +61,7 @@ get_hit_sound=groan.wav
range=long
damage=9
number=4
[animation]
[sound]
time=-100
sound=firearrow.wav
@ -101,5 +104,6 @@ get_hit_sound=groan.wav
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -36,6 +36,7 @@ get_hit_sound=female-hit.wav
number=2
range=short
icon=attacks/druidstaff.png
[animation]
[frame]
begin=-100
end=100
@ -45,6 +46,7 @@ get_hit_sound=female-hit.wav
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -55,6 +57,7 @@ get_hit_sound=female-hit.wav
number=2
range=long
icon=attacks/entangle.png
[animation]
[frame]
begin=-250
end=0
@ -66,6 +69,7 @@ get_hit_sound=female-hit.wav
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[/animation]
[/attack]
[attack]
@ -75,6 +79,7 @@ get_hit_sound=female-hit.wav
damage=6
number=3
range=long
[animation]
[frame]
begin=-250
end=0
@ -90,5 +95,6 @@ get_hit_sound=female-hit.wav
time=-150
sound=dart.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -43,6 +43,7 @@ get_hit_sound=female-hit.wav
number=2
range=short
icon=attacks/druidstaff.png
[animation]
[frame]
begin=-250
end=-200
@ -72,6 +73,7 @@ get_hit_sound=female-hit.wav
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
@ -82,6 +84,7 @@ get_hit_sound=female-hit.wav
damage=5
number=4
range=long
[animation]
[frame]
begin=-450
end=-380
@ -125,6 +128,7 @@ get_hit_sound=female-hit.wav
end=40
image="elvish-enchantress-entangle7.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -135,6 +139,7 @@ get_hit_sound=female-hit.wav
range=long
special=magical
icon=attacks/iceball.png
[animation]
[frame]
begin=-450
end=-380
@ -180,6 +185,7 @@ get_hit_sound=female-hit.wav
end=40
image="elvish-enchantress-attack7.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -41,6 +41,7 @@ get_hit_sound=groan.wav
range=short
damage=5
number=4
[animation]
[frame]
begin=-100
end=100
@ -51,6 +52,7 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
@ -58,6 +60,7 @@ get_hit_sound=groan.wav
range=long
damage=3
number=3
[animation]
[sound]
time=-100
sound=firearrow.wav
@ -104,5 +107,6 @@ get_hit_sound=groan.wav
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -40,6 +40,7 @@ get_hit_sound=groan.wav
damage=8
number=4
[animation]
[frame]
begin=-100
end=100
@ -50,6 +51,7 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -58,6 +60,7 @@ get_hit_sound=groan.wav
range=long
damage=6
number=3
[animation]
[sound]
time=-100
sound=firearrow.wav
@ -100,5 +103,6 @@ get_hit_sound=groan.wav
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -38,6 +38,7 @@ get_hit_sound=groan.wav
range=short
damage=10
number=4
[animation]
[frame]
begin=-150
end=-50
@ -52,6 +53,7 @@ get_hit_sound=groan.wav
time=-75
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=faerie fire
@ -61,6 +63,7 @@ get_hit_sound=groan.wav
range=long
damage=8
number=5
[animation]
[frame]
begin=-300
end=-200
@ -94,5 +97,6 @@ get_hit_sound=groan.wav
image_diagonal="projectiles/icemissile-ne.png"
halo_x,halo_y=15,-4
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -17,6 +17,7 @@ cost=10
usage=null
get_hit_sound=female-hit.wav
unit_description= _ "Elves choose their leaders for their power and wisdom; foresight is what has protected them in times of uncertainty. Their just reign is rewarded by the unflagging fealty of their people, which is the greatest gift any ruler could ask for."
[animation]
[attack]
name=shove
type=impact
@ -24,4 +25,5 @@ unit_description= _ "Elves choose their leaders for their power and wisdom; fore
damage=1
number=1
[/attack]
[/animation]
[/unit]

View file

@ -38,6 +38,7 @@ get_hit_sound=groan.wav
range=short
damage=8
number=4
[animation]
[frame]
begin=-100
end=100
@ -47,6 +48,7 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=faerie fire
@ -56,6 +58,7 @@ get_hit_sound=groan.wav
range=long
damage=8
number=3
[animation]
[frame]
begin=-300
end=-200
@ -89,5 +92,6 @@ get_hit_sound=groan.wav
image_diagonal="projectiles/icemissile-ne.png"
halo_x,halo_y=15,-4
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -66,6 +66,7 @@ get_hit_sound=groan.wav
range=short
damage=6
number=2
[animation]
[frame]
begin=-100
end=100
@ -75,6 +76,7 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=longbow
@ -83,6 +85,7 @@ get_hit_sound=groan.wav
range=long
damage=9
number=4
[animation]
[frame]
begin=-475
end=-400
@ -131,6 +134,7 @@ get_hit_sound=groan.wav
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[female]
@ -200,6 +204,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
range=short
damage=6
number=2
[animation]
[frame]
begin=-100
end=100
@ -209,6 +214,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=longbow
@ -217,6 +223,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
range=long
damage=9
number=4
[animation]
[frame]
begin=-475
end=-400
@ -265,6 +272,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -44,6 +44,7 @@ get_hit_sound=groan.wav
range=short
damage=10
number=4
[animation]
[frame]
begin=-100
end=100
@ -53,6 +54,7 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
@ -61,6 +63,7 @@ get_hit_sound=groan.wav
damage=8
number=3
#note for posterity's sake - the previous animation was the bow frame from -400 to -300, then attack3 from -300 to 0, and the bow frame again from 0 to 100. Cheap, but it got the job done, and others might want the timing for reference.
[animation]
[frame]
begin=-600
end=-450
@ -104,5 +107,6 @@ get_hit_sound=groan.wav
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -40,6 +40,7 @@ get_hit_sound=groan.wav
range=short
damage=8
number=4
[animation]
[frame]
begin=-100
end=100
@ -49,6 +50,7 @@ get_hit_sound=groan.wav
time=-100
sound=horse-elf-canter.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
@ -56,6 +58,7 @@ get_hit_sound=groan.wav
range=long
damage=7
number=4
[animation]
[frame]
begin=-300
end=-150
@ -83,6 +86,7 @@ get_hit_sound=groan.wav
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -65,6 +65,7 @@ get_hit_sound=groan.wav
range=short
damage=7
number=3
[animation]
[frame]
begin=-100
end=100
@ -75,6 +76,7 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
@ -82,6 +84,7 @@ get_hit_sound=groan.wav
range=long
damage=7
number=4
[animation]
[sound]
time=-100
sound=firearrow.wav
@ -126,6 +129,7 @@ get_hit_sound=groan.wav
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[female]
@ -194,6 +198,7 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
range=short
damage=7
number=3
[animation]
[frame]
begin=-100
end=100
@ -204,6 +209,7 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
@ -211,6 +217,7 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
range=long
damage=7
number=4
[animation]
[sound]
time=-100
sound=firearrow.wav
@ -254,6 +261,7 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -43,6 +43,7 @@ get_hit_sound=groan.wav
range=short
damage=6
number=4
[animation]
[frame]
begin=-200
end=-100
@ -57,6 +58,7 @@ get_hit_sound=groan.wav
time=-200
sound=horse-elf-canter.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
@ -64,6 +66,7 @@ get_hit_sound=groan.wav
range=long
damage=7
number=3
[animation]
[frame]
begin=-300
end=-150
@ -91,6 +94,7 @@ get_hit_sound=groan.wav
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -41,6 +41,7 @@ get_hit_sound=groan.wav
range=short
damage=4
number=3
[animation]
[frame]
begin=-200
end=-100
@ -55,6 +56,7 @@ get_hit_sound=groan.wav
time=-200
sound=horse-elf-canter.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
@ -62,6 +64,7 @@ get_hit_sound=groan.wav
range=long
damage=6
number=2
[animation]
[frame]
begin=-300
end=-150
@ -87,6 +90,7 @@ get_hit_sound=groan.wav
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -38,6 +38,7 @@ get_hit_sound=female-hit.wav
number=2
range=short
icon=attacks/druidstaff.png
[animation]
[frame]
begin=-100
end=100
@ -47,6 +48,7 @@ get_hit_sound=female-hit.wav
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -56,6 +58,7 @@ get_hit_sound=female-hit.wav
damage=3
number=2
range=long
[animation]
[frame]
begin=-250
end=0
@ -67,5 +70,6 @@ get_hit_sound=female-hit.wav
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -65,6 +65,7 @@ get_hit_sound=groan.wav
range=short
damage=7
number=2
[animation]
[frame]
begin=-100
end=100
@ -75,6 +76,7 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=longbow
@ -83,6 +85,7 @@ get_hit_sound=groan.wav
range=long
damage=10
number=5
[animation]
[frame]
begin=-445
end=-380
@ -131,6 +134,7 @@ get_hit_sound=groan.wav
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[female]
@ -199,6 +203,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
range=short
damage=7
number=2
[animation]
[frame]
begin=-100
end=100
@ -209,6 +214,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=longbow
@ -217,6 +223,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
range=long
damage=10
number=5
[animation]
[frame]
begin=-445
end=-380
@ -265,6 +272,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -39,6 +39,7 @@ get_hit_sound=female-hit.wav
number=2
range=short
icon=attacks/faerie_touch.png
[animation]
[frame]
begin=-200
end=-100
@ -54,6 +55,7 @@ get_hit_sound=female-hit.wav
end=100
image="elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -64,6 +66,7 @@ get_hit_sound=female-hit.wav
number=2
range=long
icon=attacks/entangle.png
[animation]
[frame]
begin=-200
end=-100
@ -75,6 +78,7 @@ get_hit_sound=female-hit.wav
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[/animation]
[/attack]
[attack]
@ -84,6 +88,7 @@ get_hit_sound=female-hit.wav
damage=7
number=3
range=long
[animation]
[frame]
begin=-200
end=-100
@ -99,5 +104,6 @@ get_hit_sound=female-hit.wav
time=-150
sound=dart.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -43,6 +43,7 @@ get_hit_sound=female-hit.wav
number=2
range=short
icon=attacks/druidstaff.png
[animation]
[frame]
begin=-250
end=-200
@ -72,6 +73,7 @@ get_hit_sound=female-hit.wav
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
@ -82,6 +84,7 @@ get_hit_sound=female-hit.wav
damage=4
number=3
range=long
[animation]
[frame]
begin=-450
end=-380
@ -125,6 +128,7 @@ get_hit_sound=female-hit.wav
end=40
image="elvish-sorceress-entangle7.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -135,6 +139,7 @@ get_hit_sound=female-hit.wav
range=long
special=magical
icon=attacks/iceball.png
[animation]
[frame]
begin=-450
end=-380
@ -180,6 +185,7 @@ get_hit_sound=female-hit.wav
end=40
image="elvish-sorceress-attack7.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -36,6 +36,7 @@ get_hit_sound=female-hit.wav
number=3
range=short
icon=attacks/faerie_touch.png
[animation]
[frame]
begin=-200
end=-100
@ -51,6 +52,7 @@ get_hit_sound=female-hit.wav
end=100
image="elvish-sylph-ftouch-attack3.png"
[/frame]
[/animation]
[/attack]
@ -62,6 +64,7 @@ get_hit_sound=female-hit.wav
number=4
range=long
icon=attacks/web.png
[animation]
[frame]
begin=-210
end=-140
@ -84,6 +87,7 @@ get_hit_sound=female-hit.wav
image="projectiles/web.png"
image_diagonal="projectiles/web.png"
[/missile_frame]
[/animation]
[/attack]
[attack]
@ -94,6 +98,7 @@ get_hit_sound=female-hit.wav
number=5
range=long
icon=attacks/iceball.png
[animation]
[frame]
begin=-320
end=-240
@ -129,6 +134,7 @@ get_hit_sound=female-hit.wav
end=80
image="elvish-sylph-attack5.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -79,6 +79,7 @@ get_hit_sound=groan.wav
damage=4
number=4
range=short
[animation]
[frame]
begin=-100
end=100
@ -88,5 +89,6 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -28,6 +28,7 @@ get_hit_sound=groan.wav
range=short
damage=6
number=3
[animation]
[frame]
begin=-250
end=-100
@ -43,6 +44,7 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[variation]
variation_name=scepter
@ -75,6 +77,7 @@ get_hit_sound=groan.wav
range=short
damage=6
number=3
[animation]
[frame]
begin=-250
end=-100
@ -90,6 +93,7 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=scepter of fire
@ -99,6 +103,7 @@ get_hit_sound=groan.wav
icon=attacks/fireball.png
damage=12
number=3
[animation]
[sound]
time=-200
sound=fire.wav
@ -110,6 +115,7 @@ get_hit_sound=groan.wav
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/variation]
[/unit]

View file

@ -31,6 +31,7 @@ get_hit_sound=hiss-big.wav
range=short
damage=21
number=2
[animation]
[frame]
begin=-150
end=100
@ -40,6 +41,7 @@ get_hit_sound=hiss-big.wav
time=-150
sound=wolf-attack.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -50,6 +52,7 @@ get_hit_sound=hiss-big.wav
range=short
damage=24
number=1
[animation]
[frame]
begin=-100
end=100
@ -59,6 +62,7 @@ get_hit_sound=hiss-big.wav
time=-100
sound=mace.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -69,6 +73,7 @@ get_hit_sound=hiss-big.wav
range=long
damage=14
number=4
[animation]
[frame]
begin=-250
end=50
@ -89,5 +94,6 @@ get_hit_sound=hiss-big.wav
image="projectiles/fireball-big-n.png"
image_diagonal="projectiles/fireball-big-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -29,6 +29,7 @@ unit_description= _ "A Fireball. This is not to be used for anything else than a
damage=1
number=1
icon=projectiles/fireball-nw.png
[animation]
[frame]
begin=-100
end=100
@ -38,5 +39,6 @@ unit_description= _ "A Fireball. This is not to be used for anything else than a
time=-100
sound=fire.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -29,6 +29,7 @@ get_hit_sound=groan.wav
damage=4
number=2
[animation]
[frame]
begin=-100
end=100
@ -39,6 +40,7 @@ get_hit_sound=groan.wav
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=sling
@ -46,6 +48,7 @@ get_hit_sound=groan.wav
range=long
damage=4
number=2
[animation]
[sound]
time=-100
sound=firearrow.wav
@ -68,6 +71,7 @@ get_hit_sound=groan.wav
image="projectiles/stone.png"
image_diagonal="projectiles/stone.png"
[/missile_frame]
[/animation]
[/attack]
[female]
@ -100,6 +104,7 @@ get_hit_sound=groan.wav
range=short
damage=4
number=2
[animation]
[frame]
begin=-100
@ -111,6 +116,7 @@ get_hit_sound=groan.wav
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=sling
@ -118,6 +124,7 @@ get_hit_sound=groan.wav
range=long
damage=4
number=2
[animation]
[sound]
time=-100
sound=firearrow.wav
@ -140,6 +147,7 @@ get_hit_sound=groan.wav
image="projectiles/stone.png"
image_diagonal="projectiles/stone.png"
[/missile_frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -39,6 +39,7 @@ get_hit_sound=groan.wav
range=short
damage=9
number=4
[animation]
[frame]
begin=-175
end=100
@ -55,6 +56,7 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=crossbow
@ -62,6 +64,7 @@ get_hit_sound=groan.wav
range=long
damage=7
number=3
[animation]
[frame]
begin=-150
end=100
@ -85,5 +88,6 @@ get_hit_sound=groan.wav
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -32,11 +32,13 @@ get_hit_sound=groan.wav
damage=4
number=3
special=drain
[animation]
[frame]
begin=-100
end=100
image="undead-ghost-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=wail
@ -44,6 +46,7 @@ get_hit_sound=groan.wav
range=long
damage=3
number=3
[animation]
[missile_frame]
begin=-200
end=0
@ -55,5 +58,6 @@ get_hit_sound=groan.wav
end=50
image="undead-ghost-attack1.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -40,6 +40,7 @@ get_hit_sound=ghoul-hit.wav
damage=4
number=3
special=poison
[animation]
[frame]
begin=-300
end=50
@ -49,5 +50,6 @@ get_hit_sound=ghoul-hit.wav
time=-200
sound=ghoul-swish.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -53,6 +53,7 @@ usage=archer
range=short
damage=7
number=2
[animation]
[frame]
begin=-300
end=-200
@ -67,6 +68,7 @@ usage=archer
time=-300
sound=fist-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=mud glob
@ -75,6 +77,7 @@ usage=archer
range=long
damage=5
number=3
[animation]
[frame]
begin=-100
end=100
@ -90,5 +93,6 @@ usage=archer
time=-100
sound=hiss-big.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -30,6 +30,7 @@ get_hit_sound=hiss.wav
damage=9
defense_weight=4.0
number=1
[animation]
[sound]
time=-250
sound=firearrow.wav
@ -39,6 +40,7 @@ get_hit_sound=hiss.wav
end=100
image="scorpion-sting-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=pincers
@ -46,6 +48,7 @@ get_hit_sound=hiss.wav
range=short
damage=4
number=4
[animation]
[sound]
time=-250
sound=sword-swish.wav
@ -55,6 +58,7 @@ get_hit_sound=hiss.wav
end=100
image="scorpion-pincers-attack.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -33,6 +33,7 @@ get_hit_sound=orc-small-hit.wav
number=3
icon=attacks/spear.png
special=firststrike
[animation]
[frame]
begin=-200
end=-65
@ -43,6 +44,7 @@ get_hit_sound=orc-small-hit.wav
end=100
image="goblin-impaler-attack2.png"
[/frame]
[/animation]
[/attack]
[attack]
name=spear
@ -51,6 +53,7 @@ get_hit_sound=orc-small-hit.wav
damage=5
number=1
icon=attacks/spear.png
[animation]
[sound]
time=-100
sound=spear.wav
@ -71,5 +74,6 @@ get_hit_sound=orc-small-hit.wav
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -31,6 +31,7 @@ get_hit_sound=orc-small-hit.wav
range=short
damage=7
number=4
[animation]
[frame]
begin=-150
end=100
@ -40,5 +41,6 @@ get_hit_sound=orc-small-hit.wav
time=-150
sound=wolf-attack.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -32,6 +32,7 @@ get_hit_sound=orc-small-hit.wav
range=short
damage=7
number=3
[animation]
[frame]
begin=-150
end=100
@ -41,6 +42,7 @@ get_hit_sound=orc-small-hit.wav
time=-100
sound=torch-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=net
@ -50,6 +52,7 @@ get_hit_sound=orc-small-hit.wav
number=2
range=long
icon=attacks/web.png
[animation]
[frame]
begin=-200
end=100
@ -65,5 +68,6 @@ get_hit_sound=orc-small-hit.wav
time=-100
sound=net.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -31,11 +31,13 @@ get_hit_sound=orc-small-hit.wav
damage=4
number=3
icon=attacks/spear.png
[animation]
[frame]
begin=-100
end=100
image="goblin-spearman-melee.png"
[/frame]
[/animation]
[/attack]
[attack]
name=spear
@ -44,6 +46,7 @@ get_hit_sound=orc-small-hit.wav
damage=3
number=1
icon=attacks/spear.png
[animation]
[sound]
time=-100
sound=spear.wav
@ -59,5 +62,6 @@ get_hit_sound=orc-small-hit.wav
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -35,6 +35,7 @@ get_hit_sound=groan.wav
range=short
damage=12
number=4
[animation]
[frame]
begin=-200
end=100
@ -44,6 +45,7 @@ get_hit_sound=groan.wav
time=-200
sound=horse-canter.wav
[/sound]
[/animation]
[/attack]
[attack]
name=lance
@ -52,6 +54,7 @@ get_hit_sound=groan.wav
range=short
damage=17
number=2
[animation]
[frame]
begin=-200
end=100
@ -61,5 +64,6 @@ get_hit_sound=groan.wav
time=-200
sound=horse-canter.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -35,6 +35,7 @@ get_hit_sound=groan.wav
range=short
damage=10
number=4
[animation]
[frame]
begin=-175
end=100
@ -51,6 +52,7 @@ get_hit_sound=groan.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=crossbow
@ -58,6 +60,7 @@ get_hit_sound=groan.wav
range=long
damage=8
number=3
[animation]
[frame]
begin=-150
end=100
@ -81,5 +84,6 @@ get_hit_sound=groan.wav
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -36,6 +36,7 @@ get_hit_sound=groan.wav
range=short
damage=9
number=2
[animation]
[frame]
begin=-175
end=-50
@ -50,6 +51,7 @@ get_hit_sound=groan.wav
time=-60
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fireball
@ -58,6 +60,7 @@ get_hit_sound=groan.wav
special=magical
damage=16
number=4
[animation]
[frame]
begin=-240
end=-180
@ -100,6 +103,7 @@ get_hit_sound=groan.wav
image="projectiles/fireball-huge-n.png"
image_diagonal="projectiles/fireball-huge-nw.png"
[/missile_frame]
[/animation]
[/attack]
[female]
@ -140,6 +144,7 @@ Special Notes: the great mage's fireballs are magical, and always have a high ch
range=short
damage=9
number=2
[animation]
[frame]
begin=-175
end=-50
@ -154,6 +159,7 @@ Special Notes: the great mage's fireballs are magical, and always have a high ch
time=-60
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fireball
@ -162,6 +168,7 @@ Special Notes: the great mage's fireballs are magical, and always have a high ch
special=magical
damage=16
number=4
[animation]
[frame]
begin=-240
end=-180
@ -204,6 +211,7 @@ Special Notes: the great mage's fireballs are magical, and always have a high ch
image="projectiles/fireball-huge-n.png"
image_diagonal="projectiles/fireball-huge-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -32,6 +32,7 @@ usage=fighter
range=short
damage=18
number=3
[animation]
[frame]
begin=-100
end=100
@ -41,5 +42,6 @@ usage=fighter
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
[/unit]

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