Fix bug #4963
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2 changed files with 2 additions and 2 deletions
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@ -136,7 +136,7 @@ public:
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SDL_Rect screen_area() const;
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//check if pixel x,y is outside specified area
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bool display::outside_area(const SDL_Rect& area, const int x, const int y) const;
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bool outside_area(const SDL_Rect& area, const int x, const int y) const;
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//function to display a location as selected. If a unit is in the location,
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//and there is no unit in the currently highlighted hex, the unit will be
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@ -48,7 +48,7 @@ public:
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void add_recruit(int unit_index, const gamemap::location& loc);
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void add_recall(int unit_index, const gamemap::location& loc);
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void add_disband(int unit_index);
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void replay::add_countdown_update(int value,int team);
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void add_countdown_update(int value,int team);
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void add_movement(const gamemap::location& a, const gamemap::location& b);
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void add_attack(const gamemap::location& a, const gamemap::location& b,
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int weapon);
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