Removed Bugg's random trait and fixed his buggy transformation

He used to have an unintended random trait which got re-randomized when he changed type. Now he simply levels up to a Sea Orc, which works better visually as well.
This commit is contained in:
ln-zookeeper 2016-10-03 20:27:38 +03:00
parent f894667eb1
commit 85c12f40a5

View file

@ -142,6 +142,7 @@
x=16
y=18
ai_special=guardian
random_traits=no
[modifications]
{TRAIT_LOYAL}
[/modifications]
@ -265,23 +266,14 @@
[/scroll_to_unit]
[delay]
time=500
time=250
[/delay]
[store_unit]
variable=bugg_flip
[filter]
id=Bugg
[/filter]
kill=yes
[/store_unit]
{ADVANCE_UNIT id=Bugg "Sea Orc"}
{NAMED_LOYAL_UNIT 2 (Sea Orc) $bugg_flip.x $bugg_flip.y (Bugg) ( _ "Bugg")}
[+unit]
animate=yes
[/unit]
{CLEAR_VARIABLE bugg_flip}
[delay]
time=250
[/delay]
[message]
speaker=Bugg