Removed Bugg's random trait and fixed his buggy transformation
He used to have an unintended random trait which got re-randomized when he changed type. Now he simply levels up to a Sea Orc, which works better visually as well.
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1 changed files with 6 additions and 14 deletions
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@ -142,6 +142,7 @@
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x=16
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y=18
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ai_special=guardian
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random_traits=no
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[modifications]
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{TRAIT_LOYAL}
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[/modifications]
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@ -265,23 +266,14 @@
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[/scroll_to_unit]
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[delay]
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time=500
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time=250
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[/delay]
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[store_unit]
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variable=bugg_flip
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[filter]
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id=Bugg
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[/filter]
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kill=yes
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[/store_unit]
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{ADVANCE_UNIT id=Bugg "Sea Orc"}
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{NAMED_LOYAL_UNIT 2 (Sea Orc) $bugg_flip.x $bugg_flip.y (Bugg) ( _ "Bugg")}
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[+unit]
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animate=yes
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[/unit]
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{CLEAR_VARIABLE bugg_flip}
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[delay]
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time=250
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[/delay]
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[message]
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speaker=Bugg
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