Fix some whitespace alignement tab->space.

This commit is contained in:
Mark de Wever 2008-10-04 14:48:49 +00:00
parent c692516330
commit 858ed87c4a

View file

@ -632,9 +632,9 @@ public:
int y; /**< y screen coordinate to render at. */
std::vector<surface> surf; /**< surface(s) to render. */
SDL_Rect clip; /**<
* The clipping area of the source if
* ommitted the entire source is used.
*/
* The clipping area of the source if
* ommitted the entire source is used.
*/
};
/**
@ -645,44 +645,44 @@ public:
*/
enum tdrawing_layer{
LAYER_TERRAIN_BG, /**<
* Layer for the terrain drawn behind the
* unit.
*/
* Layer for the terrain drawn behind the
* unit.
*/
LAYER_TERRAIN_TMP_BG, /**<
* Layer which holds stuff that needs to be
* sorted out further, but under units.
*/
* Layer which holds stuff that needs to be
* sorted out further, but under units.
*/
LAYER_UNIT_BG, /**< Used for the ellipse behind the unit. */
LAYER_UNIT_FIRST, /**< Reserve layeres to be selected for WML. */
LAYER_UNIT_LAST=LAYER_UNIT_FIRST+100,
LAYER_UNIT_FG, /**<
* Used for the ellipse in front of the
* unit.
*/
* Used for the ellipse in front of the
* unit.
*/
LAYER_UNIT_FAKE, /**< The fake unit is drawn on this layer. */
LAYER_TERRAIN_FG, /**<
* Layer for the terrain drawn in front of
* the unit.
*/
* Layer for the terrain drawn in front of
* the unit.
*/
LAYER_TERRAIN_TMP_FG, /**<
* Layer which holds stuff that needs to be
* sorted out further, but on top of units.
*/
* Layer which holds stuff that needs to be
* sorted out further, but on top of units.
*/
LAYER_REACHMAP, /**< "black stripes" on unreachable hexes. */
LAYER_FOG_SHROUD, /**< Fog and shroud. */
LAYER_UNIT_BAR, /**<
* Unit bars and overlays are drawn on this
* layer (for testing here).
*/
* Unit bars and overlays are drawn on this
* layer (for testing here).
*/
LAYER_ATTACK_INDICATOR, /**< Layer which holds the attack indicator. */
LAYER_MOVE_INFO, /**< Movement info (defense%, ect...). */
LAYER_LINGER_OVERLAY, /**< The overlay used for the linger mode. */
LAYER_BORDER, /**< The border of the map. */
LAYER_LAST_LAYER /**<
* Don't draw to this layer it's a dummy to
* size the vector.
*/
* Don't draw to this layer it's a dummy to
* size the vector.
*/
};
/**