Fix some whitespace alignement tab->space.
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c692516330
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858ed87c4a
1 changed files with 24 additions and 24 deletions
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@ -632,9 +632,9 @@ public:
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int y; /**< y screen coordinate to render at. */
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std::vector<surface> surf; /**< surface(s) to render. */
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SDL_Rect clip; /**<
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* The clipping area of the source if
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* ommitted the entire source is used.
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*/
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* The clipping area of the source if
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* ommitted the entire source is used.
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*/
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};
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/**
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@ -645,44 +645,44 @@ public:
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*/
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enum tdrawing_layer{
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LAYER_TERRAIN_BG, /**<
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* Layer for the terrain drawn behind the
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* unit.
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*/
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* Layer for the terrain drawn behind the
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* unit.
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*/
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LAYER_TERRAIN_TMP_BG, /**<
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* Layer which holds stuff that needs to be
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* sorted out further, but under units.
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*/
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* Layer which holds stuff that needs to be
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* sorted out further, but under units.
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*/
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LAYER_UNIT_BG, /**< Used for the ellipse behind the unit. */
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LAYER_UNIT_FIRST, /**< Reserve layeres to be selected for WML. */
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LAYER_UNIT_LAST=LAYER_UNIT_FIRST+100,
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LAYER_UNIT_FG, /**<
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* Used for the ellipse in front of the
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* unit.
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*/
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* Used for the ellipse in front of the
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* unit.
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*/
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LAYER_UNIT_FAKE, /**< The fake unit is drawn on this layer. */
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LAYER_TERRAIN_FG, /**<
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* Layer for the terrain drawn in front of
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* the unit.
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*/
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* Layer for the terrain drawn in front of
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* the unit.
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*/
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LAYER_TERRAIN_TMP_FG, /**<
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* Layer which holds stuff that needs to be
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* sorted out further, but on top of units.
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*/
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* Layer which holds stuff that needs to be
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* sorted out further, but on top of units.
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*/
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LAYER_REACHMAP, /**< "black stripes" on unreachable hexes. */
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LAYER_FOG_SHROUD, /**< Fog and shroud. */
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LAYER_UNIT_BAR, /**<
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* Unit bars and overlays are drawn on this
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* layer (for testing here).
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*/
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* Unit bars and overlays are drawn on this
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* layer (for testing here).
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*/
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LAYER_ATTACK_INDICATOR, /**< Layer which holds the attack indicator. */
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LAYER_MOVE_INFO, /**< Movement info (defense%, ect...). */
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LAYER_LINGER_OVERLAY, /**< The overlay used for the linger mode. */
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LAYER_BORDER, /**< The border of the map. */
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LAYER_LAST_LAYER /**<
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* Don't draw to this layer it's a dummy to
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* size the vector.
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*/
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* Don't draw to this layer it's a dummy to
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* size the vector.
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*/
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};
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/**
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