Polishing unit descriptions.

This commit is contained in:
John Muccigrosso 2004-03-01 04:46:49 +00:00
parent 1918ae6c2c
commit 858716c296
15 changed files with 15 additions and 19 deletions

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@ -13,7 +13,7 @@ alignment=lawful
advanceto=null
cost=150
usage=mixed fighter
unit_description="The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and provide leadership to all adjacent lower-level units."
unit_description="The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=groan.wav
[attack]
name=sword

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@ -11,9 +11,7 @@ alignment=lawful
advanceto=White Mage,Red Mage
cost=21
usage=mixed fighter
unit_description="The mage is weak and yet potent. Moving slowly, and weak defensively, the mage attacks with magical missiles, that always have a high chance of hitting their target.
For this reason, the mage is an excellent choice for flushing out enemies hiding in difficult terrain."
unit_description="Mages are both weak and powerful. Moving slowly, and with poor defensive skills, Mages attack with magical missiles that always have a high chance of hitting their target. For this reason, Mages are an excellent choice for flushing out enemies hiding in difficult terrain."
get_hit_sound=groan.wav
[attack]
name=dagger

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@ -15,9 +15,7 @@ alignment=lawful
advanceto=null
cost=120
usage=fighter
unit_description="The mage of Light is an awesome ally of all lawful combatants, and a fearsome foe to the forces of chaos. The mage's powers of illumination are so great that the hex it is on and all adjacent hexes never experience night.
When a unit is adjacent to a mage of Light, it will fight as if it were day when it is dusk, and as if it were dusk when it is night. Like the White Mage, the Mage of Light also cures adjacent friendly units."
unit_description="Mages of Light are awesome allies of all lawful combatants, and fearsome foes to the forces of chaos. These Mages' powers of illumination are so great that the hexes they occupy and all adjacent hexes never experience night. As a result, when a unit is adjacent to a Mage of Light, it will fight as if it were day when it is dusk, and as if it were dusk when it is night. Like the White Mages, the Mages of Light also cure adjacent friendly units."
get_hit_sound=groan.wav
[attack]
name=mace

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@ -11,7 +11,7 @@ alignment=lawful
advanceto=Merman Lord
cost=12
usage=swimmer
unit_description="A skilled creature of the sea, the Merman is powerful and quick in any amphibious environment, but struggles on land."
unit_description="Skilled creatures of the sea, Mermen are powerful and quick in any watery environment, but struggle greatly to move on land."
get_hit_sound=mermen-hit.wav
[attack]
name=trident

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@ -11,7 +11,7 @@ alignment=lawful
advanceto=null
cost=28
usage=swimmer
unit_description="The Merman Lord is a master of the sea, skilled in use of the trident, the Merman Lord easily defeats any enemy who is foolish enough to wander into his preferred environment."
unit_description="Merman Lords are masters of the sea. Skilled in use of the trident, Merman Lords easily defeat any enemy foolish enough to wander into their preferred environment."
get_hit_sound=mermen-hit.wav
[attack]
name=trident

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@ -11,7 +11,7 @@ alignment=neutral
advanceto=Sea Hag
cost=11
usage=swimmer
unit_description="The naga, like the merman, are inhabitants of the seas. While they are smaller and nimbler than their counterparts, they share their distaste for dry land."
unit_description="Like the Mermen, Nagas are inhabitants of the seas. Smaller and more nimble than their counterparts, they share a distaste for dry land."
get_hit_sound=mermen-hit.wav
[attack]
name=trident

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@ -12,7 +12,7 @@ alignment=chaotic
advanceto=Lich
cost=15
usage=mixed fighter
unit_description="A necromancer is a mage that decided to follow the paths of the dark arts. By tapping into the power of the undead, the necromancer can cast spells that drain the lifeforce from his foes and add it to his own."
unit_description="Necromancer are Mages that have decided to follow the paths of the dark arts. By tapping into the power of the undead, Necromancers can cast spells that drain the lifeforce from their foes and add it to their own."
get_hit_sound=groan.wav
[attack]
name=staff

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@ -15,7 +15,7 @@ advanceto=null
cost=100
usage=fighter
ability=heals
unit_description="A knight of the highest virtue, the Paladin has all the skills of the knight, but can also heal adjacent friendly units."
unit_description="Knights of the highest virtue, Paladins have all the skills of the Knight, and can also heal adjacent friendly units."
get_hit_sound=groan.wav
[attack]
name=sword

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@ -11,7 +11,7 @@ alignment=lawful
advanceto=Halbardier
cost=22
usage=fighter
unit_description="Pikemen are are more experienced soldiers who have changed their spears for long pikes. They can be deadly when fighting cavalry."
unit_description="Pikemen are more experienced soldiers who have changed their spears for long pikes. They can be deadly when fighting cavalry."
get_hit_sound=groan.wav
[attack]
name=pike

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@ -12,7 +12,7 @@ alignment=chaotic
advanceto=null
cost=16
usage=archer
unit_description="The poacher rely on his experience hunting by night in forests and swamps."
unit_description="Poachers rely on their hunting experience and are most valuable at night and in forests and swamps."
#Poachers are better than normal units at woods and swamps
[defense]
forest=40

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@ -13,7 +13,7 @@ advanceto=null
cost=110
ability=leadership
usage=fighter
unit_description="A noble at birth, the princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the princess will fight better due to her presence. The princess is also nimble and dextrous, having skills like that of a thief."
unit_description="A noble at birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The princess is also nimble and dextrous, having skills like that of a thief."
get_hit_sound=groan.wav
[attack]
name=sword

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@ -14,7 +14,7 @@ alignment=neutral
advanceto=Arch Mage
cost=60
usage=mixed fighter
unit_description="The red mage attacks with powerful fireballs, that are guaranteed a good chance of hitting. Good at both day and night, and deft of foot, the red mage is valuable in almost all situations"
unit_description="Red Mages attack with powerful magic fireballs that are guaranteed a good chance of hitting. Deft of foot, and skilled fighters both day and night, Red Mages are therefore valuable in almost all situations."
get_hit_sound=groan.wav
[attack]
name=dagger

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@ -11,7 +11,7 @@ alignment=chaotic
advanceto=null
cost=19
usage=fighter
unit_description="A Revenant is an undead raised from a once mighty warrior. While the warrior's will and soul are all but lost, the fighting skills certainly remain."
unit_description="Revenants are undead creatures raised from once mighty warriors. While the warriors' will and soul are all but lost, their fighting skills certainly remain with the Revenant."
get_hit_sound=skeleton-hit.wav
[resistance]
blade=60

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@ -13,7 +13,7 @@ advanceto=Assassin
cost=30
usage=fighter
ability=skirmisher
unit_description="Rogues are masters of agility, they can move past an enemy, ignoring zones of control. They also possess the backstab ability, which allows them to do double damage if an ally of the rogue is on the opposite side of an enemy they are attacking"
unit_description="Rogues are masters of agility and can move right past an enemy, ignoring any zones of control. Master thieves, they too have the backstab ability, which allows them to do double damage if an ally of theirs is on the opposite side of an enemy they are attacking."
get_hit_sound=groan.wav
[attack]
name=dagger

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@ -12,7 +12,7 @@ alignment=lawful
advanceto=null
cost=35
usage=fighter
unit_description="Members of the Royal Guard are hand picked from the strongest and sturdiest of the army. They are deployed only in critical situations and, so far, they have always succeeded in the job at hand."
unit_description="Members of the Royal Guard are hand picked from the strongest and sturdiest of the army. They are deployed only in critical situations and, so far, have always succeeded in their assigned tasks."
get_hit_sound=groan.wav
[attack]
name=sword