bump version to 1.3.13
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parent
a99ebde174
commit
85817bde72
5 changed files with 23 additions and 19 deletions
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@ -1,4 +1,4 @@
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Version 1.3.12+svn:
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Version 1.3.13:
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* campaigns:
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* A Tale of Two Brothers:
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* what the correct passwords for 'Guarded Castle' are is now randomized
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@ -10,7 +10,8 @@ Version 1.3.12+svn:
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of just attacking once
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* language and i18n:
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* updated translations: Chinese, Czech, Danish, Finnish, French, German,
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Greek, Hungarian, Italian, Lithuanian, Polish, Portuguese (Brazil), Valencian
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Greek, Hungarian, Italian, Lithuanian, Polish, Portuguese (Brazil),
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Valencian
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* updated DejaVuSans to 2.22
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* map editor:
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* resize actions can be undone again (bug #10216)
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@ -9,16 +9,16 @@
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#define PACKAGE_NAME "Battle for Wesnoth"
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/* Define to the full name and version of this package. */
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#define PACKAGE_STRING "Battle for Wesnoth 1.3.12+svn"
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#define PACKAGE_STRING "Battle for Wesnoth 1.3.13"
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/* Define to the one symbol short name of this package. */
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#define PACKAGE_TARNAME "wesnoth"
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/* Define to the version of this package. */
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#define PACKAGE_VERSION "1.3.12+svn"
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#define PACKAGE_VERSION "1.3.13"
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/* Version number of package */
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#define VERSION "1.3.12+svn"
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#define VERSION "1.3.13"
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/* The default server for this version */
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#define WESNOTH_DEFAULT_SERVER "games.tuxfamily.org:15000"
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@ -6,7 +6,7 @@
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AC_PREREQ([2.57])
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define([WESNOTH_VERSION],[1.3.12+svn])
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define([WESNOTH_VERSION],[1.3.13])
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dnl define([DEFAULT_SERVER],[server.wesnoth.org])
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define([DEFAULT_SERVER],[games.tuxfamily.org:15000])
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@ -2,7 +2,7 @@ This is meant to be a concise list of player-visible changes (very minor
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changes may be omitted). For a complete list of changes, see the main
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changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.3.12+svn:
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Version 1.3.13:
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* Campaigns
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* A Tale of Two Brothers:
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* What the correct passwords for 'Guarded Castle' are is now randomized in
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@ -16,7 +16,8 @@ Version 1.3.12+svn:
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* Language and translations
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* Updated translations: Chinese, Czech, Danish, Finnish, French, German,
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Greek, Italian, Lithuanian, Polish, Portuguese (Brazil), Valencian.
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Greek, Hungarian, Italian, Lithuanian, Polish, Portuguese (Brazil),
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Valencian.
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* Multiplayer
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* Revised maps: Hamlets
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@ -32,21 +33,23 @@ Version 1.3.12+svn:
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* The default AMLA for all max-level units is now +3 max HP, +20% max XP and
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healing to full.
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* The standard AMLA XP limit upped from 100 to 150.
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* Replaced the fullheal AMLA of the Necrophage with a feeding ability, giving
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it +1 max HP for every living enemy killed.
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* Replaced the fullheal AMLA of the Necrophage with a feeding ability,
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giving it +1 max HP for every living enemy killed.
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* User interface
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* Display the race in the unit preview panel.
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* Allow to use team labels also for 1-player-teams (bug #9747).
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* Show 'back to round xxx' also in 800 x 600 resolution.
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* The "1 turn to reach" of the movement hint is now used only for multi-turns
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move, instead icons show ZoC and village capture ending the move.
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* Turn to reach numbers also works when bigger than 9 and without parentheses
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* The "1 turn to reach" of the movement hint is now used only for
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multi-turns move, instead icons show ZoC and village capture ending the
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move.
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* Turn to reach numbers also works when bigger than 9 and without
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parentheses
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* Display an icon into the movement hint where the unit can be invisible and
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the sidebar icon is now about the current status of the unit.
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* Middle mouse button now do a progressive scrolling when kept pressed, speed
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and direction depend of the the position of the mouse relatively to the
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center of the view.
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* Middle mouse button now do a progressive scrolling when kept pressed,
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speed and direction depend of the the position of the mouse relatively to
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the center of the view.
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* In help, sections are now opened by clicking on the book icon or
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double-clicking on its title.
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* Each section has now an associated page with general info and links to its
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@ -93,8 +96,8 @@ Version 1.3.12:
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* User interface
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* Changed the default setting for the turn bell to on.
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* The numbers keys also change the reachability in N turns for selected enemy
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(works with simple mouseover too)
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* The numbers keys also change the reachability in N turns for selected
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enemy (works with simple mouseover too)
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* Miscellaneous and bug fixes
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* Optimization of the loading of units data.
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@ -12,7 +12,7 @@
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#else
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# define VERSION "1.3.12+svn"
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# define VERSION "1.3.13"
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# define PACKAGE "wesnoth"
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# ifndef LOCALEDIR
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# define LOCALEDIR "translations"
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