Removed a duplicate header
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@ -554,11 +554,7 @@ Some units have <italic>text='defense caps'</italic> for a particular basic terr
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For example, the <ref>text='Loyalist Cavalryman' dst='unit_Cavalryman'</ref> has a defense rating of 30% on forests, and a defense cap for forests. Thus, on forested hills, he has a defense rating of 30% rather than 40%, because the mixed rating cannot exceed the cap." + _"
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If a unit has a defense cap for some terrain, it is always the same as its defense rating on that terrain (it cannot be larger)." + _"
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<header>text='Basic Terrain Types'</header>
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"
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If a unit has a defense cap for some terrain, it is always the same as its defense rating on that terrain (it cannot be larger)."
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generator="contents:generated"
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[/topic]
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