check properly if a config attribute value is not a boolean
I don't know if this commit is related to or fixes any bugs, but there are many bugs reported about fog / shroud / mp campaigns it seems, and these lines always looked a bit squirrely to me. Since boolean config values can be indicated by "yes", "no", "true" or "false", testing for the presence of "yes" / "no" only seems like it won't work in general, even if it works oftentimes. This commit replaces it with a test for whether the to_bool function is selecting the default boolean value.
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1 changed files with 2 additions and 2 deletions
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@ -1059,12 +1059,12 @@ config side_engine::new_config() const
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res["income"] = income_;
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if (!parent_.params_.use_map_settings || res["fog"].empty() ||
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(res["fog"] != "yes" && res["fog"] != "no")) {
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(res["fog"].to_bool(true) == true && res["fog"].to_bool(false) == false)) {
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res["fog"] = parent_.params_.fog_game;
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}
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if (!parent_.params_.use_map_settings || res["shroud"].empty() ||
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(res["shroud"] != "yes" && res["shroud"] != "no")) {
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(res["shroud"].to_bool(true) == true && res["shroud"].to_bool(false) == false)) {
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res["shroud"] = parent_.params_.shroud_game;
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}
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